How To Beat YATAGARASU! - Guide for EVW // Geometry Dash 2.11

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probably I'm out on this video good morning good evening good afternoon everyone welcome back to more dropper Dash we are back with tradition evw has announced his next part of the emo which is yadagarasu yet another level that I've completed myself and as we do over here we're going to be going through yeah you got a garage so I'm going to be speaking you guys through it a little bit yeah I'm gonna be teaching you the best ways to go about it we did it with bloodbath we did it with Phobos we did it with um artificial scent Sonic and now we are doing it with yada and I'm very excited for it it's gonna be very very fun it's gonna be very exciting I love this level I think this is absolutely one of my favorite levels of all time it's such a cool level and I have a lot of things to say about it I will be speaking a little bit about other things as well because yadagarazu I think is like the point where the way you approach levels practice wise becomes much more important and what I mean by that is that normally you just do some runs figure stuff out right and just call it a day this level I feel like is the turning point where you have to be a little bit more meticulous about how you actually practice so that you don't get stuck on it for way too long the reason why some people are very capable of beating stuff very very quickly is because of the way that they force practice and I think yada is a very good starting point for that style of practice you get all the obviously use it in different ways as well however I will be teaching you yadagarasu with the idea that you are practicing in a certain way to get gain consistency because as Eric said in his video this level is very much against consistency test is three minutes of brutal brutal timings ship and everything and is all a matter of how consistent you can get so without further Ado let's hop into it and I will teach you guys a little bit about it so in this very very beginning it's very straightforward very easy Vibrance part is just kind of like there to just like throw you off a little bit I think it's not a very hard part but it's a part that you can very easily die to and then you get into Anubis and this is where a lot of attemptions die in the very beginning you're gonna it's just a part that you just die to a lot as you just start getting into the level itself right the first jump very weird very awkward and there's just a lot of like small things like as you mentioned there's a micro click is not exactly fun and you're 100 right but for the most part a new business part is very straightforward it's just an easy one to just like fail to begin with right it's definitely a part that I would just like sit down and just play a lot just because you need to get it into your muscle memory right this is just a part that you need to get into your muscle memory you get very good at it which is the part that you need to practice then we get into jazor's part which isn't too bad the thing about Jason's part that is a little bit tricky is that it looks like you have way less space than you really do you have a lot of space so you have to think about using a lot bigger Strokes right if I can get this first click damn you hold a lot in this part just because it's not as tight as it would look Jason's part I think is a very good example of it's much easier than it actually looks it's just that because of the way you look at it and especially back in the day especially back in the day when we didn't have hitbox uh show hitbox on death it was very hard to actually see where the hitboxes were and how much space you actually have so don't overthink this part just use the space that you have because there's a lot of it and as for this right here I will show in speed hack real fast as you can see here massive amounts of space skip this yellow portal this is the easiest input of all time this skip is actually so unbelievably easy to do and it saves you from having to do like a funky release timing for this blue portal skip this yellow portal it does nothing and it's such an easy skip to do if you don't want to do skips go for it but it is it makes this part so much more consistent I find so just do that okay just just do that and wui's part is where I believe that we have to start talking about how you want to practice this practice Woogie by playing from jazor practice getting into Wii practice playing Woogie from earlier in the level that's not from zero because getting here takes up 15 20 seconds almost it's a very long part right so just practice getting into Woogie from there approach that with every single part that you play don't just play A Part get decent and call it a day crack is the part from earlier in the level so you don't get there every single attempt the reason why you want to do this is because a lot of the times small things like getting into the part itself and mess up how you play it I haven't been noticing that a lot with the level that I'm currently playing where playing from the part is very easy but as soon as I move back a little bit getting into that same Rhythm as I am while practicing from the part is very much harder when I'm practicing from 10 15 earlier on in the level very important other thing that Woogie is very important for is that this is where ship parts become so hard that you need to drill in the click patterns for the ship to the point where you never do anything else you obviously you have to play it well enough and get consistent enough to where you can react if you mess up but play and hard send one specific click pattern otherwise you're gonna find yourself dying a lot to the ship especially early on in the level where the ship parts are really really difficult and very very tight if you don't have a very set amount of inputs that you do push your part you're going to have a very hard time simply because of the fact that it's very hard to readjust in these parts there's hard send a click pattern for it [Music] so what I did in the ship I did one to go up in the T yellow portal twice and then just hold as I enter the invisible Blue Portal just release and then one more click that is the hard-coded click pattern that I have for that part because that is a very consistent way for me to always do that part otherwise that part is really hard there's a lot of momentum there's a lot of movement to it it's hard send one click pattern and do that for every single ship part otherwise it's just gonna be a hard treat ship the same way you would treat wave or anything else set amount of clicks always do the same click pattern just hard to send that it will make everything infinitely more consistent and it's just a good way to just get better overall it will make a lot of very hardship Parts feel a lot easier than they really are as you can see very consistent and very simple very easy same with this part right here there's one one two one two three one two three like that I recommend landing on this corner go back here landing on this corner makes these two clicks buffers otherwise you have to like time them in like a weird way so I would just like try and get into the habit of landing on this corner same with that part I just go one two three and then a little bit of a hold pass it passes pretty much every single time another hardship that is very easy Once you like get into like a very good click pattern for it you don't really necessarily have to copy my click pattern for it but find your own click pattern and then just hard send it find whatever you find the most comfortable count your clicks spend a lot of time with it and then just Don't Stray away from that as much as humanly possible into the drop this queue is a little bit weird but it's just one of those parts that you just kind of get get used to here what I do is for this rifle I got one two three four uh the fourth click is obviously here one two three four symbol wave that I can do there we go uh this is just another part that you just kind of like have to Brute Force consistency with a lot of people myself including would recommend that 21 to 100 is a decent run that you should be able to do simply because it's just at the very beginning at least you're not going to be getting to the drop very frequently so just get really good at twenty one to one hundred same goes over here one two three one two this this wave is pretty simple you just want to and then click here you go one two so you go into the Blue Portal and you just go straight up yada is very much a consistency test so you just want to find click patterns that for you work and are consistent uh this tripod is pretty easy just because you can you have a very consistent setup because you land on this block you can just like do it the same way every time right so just again create a click pattern for it hard to send that click pattern don't deviate from it you have a 100 consistent setup landing on that platform so it's a very easy thing to just like do the same way every single time and it makes you so consistent with the part to the point where you won't really make mistakes here very rarely will you actually fail this part uh as for this part I actually find this part pretty hard because I'm just not a fast clicker what I would do here is when you get into here tap one two and then one two really fast so you jump from that and then you just do one two one two like that I find that to be the most good season because there's no like hold releases and all that stuff and it makes it a very consistent setup now here is where you have to make a little bit of a choice you can or and you cannot hit this green arm you can choose to hit it you can choose to not hit it the advantage of hitting it is that you have a very consistent setup for this first straight fly where you just don't have a lot of movement because you're just kind of like you're just kind of like stopped you have a very consistent setup like that right con is that you will have to do this gravity switch which is pretty hard right it's pretty it's pretty difficult but you can also just which makes it so that you can just skip the the yellow portal which make the last Ray fly Mark easier right very much depends on how you want to play it yourself I did it with the green orb I'm pretty sure it's just a thing for Comfort right if you if you want to do the green orb you do the green orb if you don't want to do the green arm you don't do the green number because it's that simple cosine's ball part is uh odd it's much harder than it looks and that's just because it looks like you have so much room but you really don't that's just the part that you have to get used to same with vermilion's part this is just another case of just count your clicks so you get a consistent setup I go one two and then just click in the portals just so you can like consistently do it the exact same way every time then this ball part again it's just a consistency thing the ball parts are pretty easy you will get them down eventually they're a little bit tough to begin with because they are pretty tight uh this part very easy that way part is just really easy you can die to it I die to it once I think which is very frustrating but you know whatever then you get into Michigan's part uh Michigan's part is just jump way earlier than you think like that's just how Michigan's part is in this level I feel like you just kind of like jump much much earlier than you would think you do as for this wave transition pay attention to when you pass the spike I do my click when I'm like in a parallel with this Spike just so that you can uh just time this right so you go like that you do the one two it's a very hard transition but it gets very consistent the ones who like know how to do it properly you want to have like a good uh visual cue for it it becomes incredibly consistent as for this jump it's not a bug uh the bird just kills you it's just an invisible triple Spike basically and a very hard one of that you have to jump insanely late for this job just just jump as late as you possibly can basically go like halfway off the edge and then jump and then you should be fine now luneth's part is very easy however I think this is one of the absolute scariest parts because the entire purpose of this part is to just build as many nerves as possible so you're as nervous as you possibly can as you start entering the hardest parts of the ending like this part is just straight up easy right it's a very easy part but it's there to build nerves as you enter Heinz and heinz's part is yet again similar to woogie's part hard send a muscle like hard Santa click pattern Swing Copter is not too bad but you have to find a click pattern to where you find that ship comfortable because if you try and like do the ship differently every time you're gonna be screwed over so just hard send a click pad and that you really find comfortable with that trip and it becomes super easy although you're probably going to be yourself as you get here because to be fair this is like one of the scariest parts of the entire level like getting here is just like okay I have a shot at getting to the end if I just don't throw I think 60 to 100 is a very hard part of this level and it's all because it's just so much nerve control and especially after lunette's part which was the previous one it just become scary same with evasions part this is just another part that I would just like recommend just get a click pattern for it like that's just what you have to realize with this level is that this level is such a massive challenge when it comes to just like being consistent with ship especially like evidence part looks really easy and it's a part that very many people just kind of just don't think about but then they die to it because they just because they don't have a clickbound they're just playing it as if they're sight reading it and that's a really bad idea two and a half minutes in or two minutes in to a three minute level that is really hard right so even if the part seems easy find a click pattern for it okay is whatever you're comfortable with earlier and here comes the hardest stretch of the level in my opinion Lugia and CSI I would argue are probably the two hardest parts of the level I think these parts are like really tough and especially with the nerves very hard um this part right here is a very tight Gap whether or not you want to do like a recorrectional like two Taps here or just want to do one go for whatever you want to but this is a tight Gap this is a an extremely tight Gap do not underestimate this Gap whatsoever that's what a lot of people do you still kind of like a lack of block here to just like readjust themselves like right here right probably the best thing to do however you are playing on a razor basilisk and a tiny click on eraser battles is not exactly easy so uh take that advice with a little bit of a grain of salt do whatever you find most comfortable for yourself but that also in makes the timing like significantly harder now this timing right here like there's a little wave center right here is another case of just like know exactly how many times you have to click you can just go three times one two three like that I think that's probably the most consistent way of doing it but you're also running into the risk of just like randomly hitting a spike but you just need to be Beyond like a downward trajectory pretty early on just to like get down like properly right and then this part is just this is just nerve control but it's very hard under control like this part is so easy to die to it's kind of unreasonable to just expect not to die here even if it's not the hardest part of all time like these parts are completely different when you're just like really nervous right uh these ball plugs are just stupid they're just bad and fighting his part is terrifying but this is just another part where you just like count I go I go one two three so I'm like high up into the portal so one two one two three that and it's just a matter of learning like the funniest part I don't really have anything like I have nothing to truly just suggest with this part it's just the part that you need to just get good at right it's very tricky it's very hard like I would argue it's just difficult uh this ballpark thankfully is pretty pretty simple for the shrimple the only really like hard Clicks in this ball part is this click right here so you can very easily just go late or go go early I'm in between those and that click this click right here you can't see it anymore but that click pretty hard for this part Ryan's part is just as I said it's just nerve control fast I would recommend jumping after that just because I find it terrifying to just jump and then wait with the neck to jump because I find it personally easier to Time stuff if I don't have a lot if I have like a click like very early after it because at that point it just becomes like a rhythm right don't jump too late over this triple Spike that is all if you jump too late over this triple Spike you will land to the point where you cannot do this you will hit the spike on the side uh my buddy Leah died that very sad jump early because if you try and time it that happens I would personally recommend just doing four clicks and then holding uh if you find that method easier then go for it I don't know why you would want to do that though because it seems much harder to me personally that's it that's the autography very cool level very awesome I really love it and I really hope that you um have fun with it I think this is fantastic it is one of my all-time favorites and as I did it as a hardest it was such an insane Journey but again focus on the things that I've talked about in this video especially with how you practice shift part on how you practice each individual section playing from Heinz is really easy passing Heinz from before Michigan is really hard so if you want to get like a really good at stuff like uh Heinz practice from Michigan with the intent of passing that's the way that I practice a lot of stuff like the with the level I'm playing right now I don't have too much of an issue with 74 to 100 but as soon as I move back to 64 or 48 74 to 100 becomes really really difficult practice with the intent of playing the parts that are much later in the level of from an earlier point and of course as I said repeat after me hard send ship click patterns it's very important especially with this level anyway thank you for watching good luck Eric with the other garasu I'm super excited to watch the streams take care everyone love you all future runes to health is dehydrated thanks for making my idea but I hope it works a little bit better too peace out everyone
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Channel: AeonAir
Views: 36,218
Rating: undefined out of 5
Keywords: aeon, aeonair, aeon air, geometry dash, geometry dash 2.11, gd, evw, yatagarasu, evw yatagarasu, evw sonic wave, evw beats yatagarasu, gd tutorial, gd guide, geometry dash guide, geometry dash tutorial, yatagarasu tutorial, yatagarasu guide, how to, how to beat, how to beat extreme demon, how to beat extreme demon gd, how to beat yatagarasu gd, aeonair evw, aeonair evw collab
Id: dyEpuESXcRw
Channel Id: undefined
Length: 15min 56sec (956 seconds)
Published: Tue Jul 04 2023
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