How to align vertices in Blender

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okay first method you have the what i'm doing here edit mode select everything you want to align scale on the axis you limit to the axis you want and you hit zero to make the difference on that axis zero so a line they are using in this case the median point or the midpoint there between all of them so what you can do to for example you want to bring them here you have if you want to move one you have the option to snap vertex snap to vertex and you can grab or g y to limit that axis and select the vertex you want to align to you can do this manually you have why instead of using the medium point you can use the active element for example so you select all the vertices you want to move then you shift select the last one this is the active one so they will align to the active one s to scale on y zero and since we are using the active element as a reference they will align to it or the zero will be there in this case everything is working because we have an axis that is aligned to the orientation we want to align those vertices but there are situations where you don't have that so we are going to see those now so we have this situation but our [Music] cube is rotated on x let's say and you want to make this plane again so you can take everything here shift select the last one so we can use the [Music] active element that we just learned and we are still using global so if you grab uh if you scale this on on c it won't work but if we scale in c and press c again it will use the local coordinates and you can set it to zero and it will work again it's like using this local and remember you will cycle scale c you will cycle between them with with c in this case that we are locked into this axis and zero okay the last situation is one where we have an object where the global and the local orientations are not useful for us because one is like this and the other one is like this so nothing aligns to this vertex here so what we can do is to create one you have to select three vertices so in this case i will pick this one this one and this one that will define an orientation and add the plus here you can call it whatever you want then once we have this defined we can select for example all the vertices there shift select the last one to use the active element and scale on c zero and as you can see everything is flat now and then you can select for example on this line select the first ctrl select the last one you can we will use this as the active element and scale on y in this case as you can see it matches our because we are using our custom orientation and you just hit zero enter and everything is aligned one one thing that it's worth mention mentioning is that you can you can double tap the g to slide the vertex in any direction of the edge and you can use snap for to match another vertex or whatever and the tool that it's important maybe to i will show you let me move this around a bit and if you install uh loop tools or activate loop tools add-on blender you can then select for example this all these vertices right click loop tools you can flatten it will flatten the surface there it's helpful also to create circles for example you can insert your controller and now you select this here let me remove this you select this here up tools circle and it will align them in on a circle there and there's a bunch of other interesting options here you can relax you can use the bridge is interesting too for example dc and you select this loop and this loop for example they have to match the number of vertices right click reach you create that that's another thing i hope this is useful for you thanks for watching and see you in the next video you
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Channel: Sanctus - Blender Procedural
Views: 49,707
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Keywords: Blender, Blender3D, B3D, Sanctus Art, Blender With Sanctus, Procedural Textures, Blender Procedural, Textures in Blender, Procedural in Blender, Introduction to Procedural, Procedural Beginners, Procedural Textures Explained, Procedural Starter Tutorial, Procedural Textures Course, Procedural Textures Tutorial, math nodes, mixing math nodes, Smart Shader, Smart Material, Blender Shader
Id: VegENP0XD7Q
Channel Id: undefined
Length: 6min 22sec (382 seconds)
Published: Sat Apr 10 2021
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