How Players Finally Obtained the Triforce 23 Years Later in Ocarina of Time (Zelda)

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
How Players Finally Obtained the Triforce 23 Years  Later in Ocarina of Time in the most absurd way. The Legend of Zelda Ocarina of Time is a  nostalgia bomb full of strange childhood   mysteries and distant memories. Rumors dominated  this game around the lunch table at school, and   with no way to check the credibility of  things, these rumors sometimes flourished.   One of the biggest rumors in Ocarina of Time was  obtaining the triforce. And this rumor was backed   up by a famous fake online thread. However, would  you believe me if I told you that players finally   obtained the triforce 23 years later? And they  did so on an unmodified Nintendo 64 console and   game cartridge? Well, I have a bit of a story  to tell, and it covers everything that Ocarina   of Time meant to a lot of us as kids. This is the  story of how the triforce was actually obtained,   and the absolutely insane method that was used to  pull it off. This is Triforce%. I hope you enjoy. On February 4th in 1999 a series of images  hit the web that left gamers shocked.   Somehow, someway, a new song was  discovered called the Overture of Sages.   And with this song one could eventually go  on to obtain the Triforce in Ocarina of Time.   Due to the user interface of the item  screen, many players believed that the   Triforce was the last remaining secret  collectable within the game. After all,   why create the indentation of the triforce if  it couldn’t be filled in like other quest items?   This shook the internet. And Ariana, the one  who supposedly knew the secret, was keeping the   process from everyone. For over a month this user  was withholding the full set of steps to obtaining   the triforce, while the internet just waited in  anticipation or tried to debunk Ariana’s claims.   A few steps were revealed, which involved learning  a song from Kaepora Gaebora called the Overture of   Sages. But this song didn’t appear within the item  screen, just like the scarecrow song. You then   played this song right before you first pulled  out the master sword for the very first time,   and in doing so, Link warped to the temple  of light. Pulling out the master sword   would ruin this process. The temple of light was  apparently like a short maze, and after going   through it you would eventually find Rauru, and a  cutscene plays out where he summons the triforce. Eventually Ariana cracked and spilled  their secret though. Unfortunately,   this whole series of steps and images that  appeared online were a hoax, but it became   the greatest known gaming rumor of the late 90’s  and the 2000’s. Ocarina of Time is known for some   pretty absurd quests. Whether you’re taking items  all around Hyrule to obtain Biggoron’s Sword,   or you’re doing an absurd series of actions,  in hopes of obtaining some colored gauntlets   that weren’t actually a hoax, players became  accustomed to searching this land far and wide.   But deep within the files laid a slew of scrapped  beta elements that never saw the light of day.   And so, Triforce% was born. A speedrun  designed to resurrect the past by utilizing   game inputs to fill in the gaps. And this  was done through the power of ACE and SRM. Arbitrary Code Execution and Stale Reference  Manipulation were two discoveries that rocked   the Ocarina of Time speedrunning community.  With these tools players could manipulate   the world around them by altering the values  and coding associated with certain functions.   By various inputs and precise setups, players  could inject their own data essentially   and cause the functions within the game to change.  This is how a player can go from running around   in Kokiri Forest to suddenly warping to the end  of the game. The Holy Grail of Ocarina of Time   speedrunning had been discovered. But these two  functions were always used to shave off time or   remove parts of the game to make it faster… But  what if the opposite was done? And this is how   all of this started. We all grew up wondering if  we could beat the running man. Hoping we could   learn one final secret song. Wanting the ice to  just melt. Wishing our most legendary adventure   to date wasn’t truly coming to an end. The credits  rolled though and our quest was over. But I know   I didn’t stop playing. I went back into Hyrule  and explored its landscape over and over.   I tried to touch the moon in the sky and attempted  all sorts of other strange things. Unknown to me   at the time was that there were a lot of things  within the game I couldn’t see. Beta elements   left behind. Hints of code suggesting that the  game was once different. And starting in 2019,   a talented team assembled to make one of the most  legendary speedrun attempts known. Could ACE be   used to create rather than destroy? And 3 years  later we’re here to finally talk about that. Could   these beta aspects be revived and placed back into  the game on an unmodified console and cartridge?   Well, somehow, it was accomplished. Now keep in  mind the story to string all of this together   had to be created by the team, but the execution  to pull this off isn’t something I’ve ever seen   done before. This speedrun involves a talented  speedrunner called Savestate and also TASBot. It’s   quite an interesting combination, but this ACE  execution is… massive, compared to other attempts.   And using TAS on an actual Nintendo 64 console  isn’t usually reliable since it will fall out of   sync eventually. So human speedrunner Savestate  will be playing for the majority of the run   except for a short window of time, where TASbot  will begin executing a predetermined range of   inputs for ACE on all four controllers on  the Nintendo 64. From that point forward,   Controller 1 will be restored to Savestate, as  Controller ports 2 through 4 will essentially   inject the needed information into the world  around them. The number of inputs? Over 2 million.   If that sounds absurd, that’s because it is. But  this button mashing frenzy changes everything. Now, if you haven’t watched the official run for  this I highly recommend it because it is an hour   of bizarre nostalgic bliss. There’s a link  in the description below that will take you   to it. But through this ACE execution, a ton  of things are added into the game and strung   together into a logical order of events similar  to the rumors that used to plague us in the past. The player starts off by doing a typical ACE setup  in Kokiri forest. But once they get to the ACE   input section, TASBot takes over for a moment and  begins chewing through a massive amount of inputs.   Not long after, the first beta element is brought  to life as the Arwing flies into Kokiri Forest.   Link then heads into the forest and exits several  times in a specific order to trigger the next beta   element - this Kokiri figure. Of course, the team  took some creative liberties to tie these assets   together. The Beta Kokiri kicks off our fetch  quest and sends us to get a butterfly that they   want. Now you can’t catch a butterfly in a bottle  but the 3d model for the item does exist in the   game. So the player heads into town, talks to the  shopkeeper, and eventually buys the butterfly.   The butterfly is brought back to the Beta Kokiri  and we receive Magic Powder. This Magic Powder   essentially restores the scrapped mask mechanics  that were eventually used within Majora’s Mask.   So skull kid takes our magic powder and our  bunny hood and gerudo mask become enchanted.   Bunny Hood now lets us run super fast. The gerudo  mask now causes an illusion too, so once we get   to Gerudo valley we are allowed to go inside. We  encounter Nabooru who sees through our illusion   though. And it’s through Nabooru that we learn  the full song of time. So the player normally only   plays the first part of the song in the game and  then Link autoplays the rest, but the full song of   time utilizes the leftover secondary ocarina  system which allows playing the accidentals,   the in-between notes besides the five normal  ocarina notes. Learning this song lets Link   swap to the past and future without having to pull  out the master sword. There are very limited hints   that the Spirit Temple may have had its own time  traveling mechanic that did not require Link to   leave the dungeon. This can’t be proven fully  since what is found in the files is so little,   but this is why this functionality was applied  to this longer Song of Time. With this ability   to change time itself, we now set our sight  on an unbeatable foe… The Running Man. So the Running Man of course haunted us  as kids. No matter what we did he would   always beat us by one second. Trying to go  to the temple of time and warp through time   would cause the timer to stop as well, so it  seemed he was unbeatable. And in fact, he is,   as the game always makes him beat you by one  second. But what if we challenged the running man,   turned back the clock seven years before  the challenge occurred, and then decided   to hop back through time at the finish line?  Our clock gets set to a negative value and   thus glitches out - and this is how the game  handles negative time values for the timer. But when we warp to the future, the  Running Man freaks out that we won   and he tells us to meet him in  Hyrule field for our reward. And this reward… is a giant purple rupee. However,  this beta relic from the past is actually a trap.   Its original programming dictates that it  explodes when it is collected. And of course,   since the running man finally lost he calls  us a cheater and a humorous boss fight begins. After we defeat him we realize that the reason  why the running man was unbeatable was because   he obtained something magical 7 years ago.  He wishes to return to normalcy and gives   us the Sage’s Charm. This item allows us  to equip our acquired medallions as spells   like they once were hinted at in the beta. So  the Fire Medallion granted a power similar to   Din’s Fire. And it’s this new ability that allows  us to tackle another mystery from our childhood. Zora’s Domain was unlike other areas in the game.  When we dispelled the curse or evil influence   from the land it did not return to normal. Sure  the lake filled back up with water… But the ice   never melted. It was eternal. But melting the  ice and accessing the secret underwater door   was a hot rumor years and years ago. And speaking  of hot, no flame would accomplish this. However,   in the Triforce% run, the fire medallion’s ability  can do the trick, and Zora’s domain is finally   defrosted. We can then head into the underwater  alcove and warp to the Unicorn Fountain. Now the Unicorn Fountain was an area that was  supposed to have appeared within Ura Zelda,   the Nintendo 64 Disk Drive expansion of Ocarina of  Time. However, this ultimately fell through - and   the area only existed in a screenshot. But  rumors about this area being a resting place   for the triforce grew. Once Link enters this area  and plays Zelda’s Lullaby, the beta great fairy   appears that once was shown on the early  promotional VHS tapes of Ocarina of Time.   This great fairy teaches us the Overture of Sages  - the infamous hidden song that Ariana revealed   so long ago during their hoax. Once  obtained, we can then play this song in   front of the master sword just like the rumor  outlined which takes us to the sacred realm. We hold the three sacred virtues at this point.  Courage as the Full Song of Time to face the   unknown. Power as the Sage’s Charm to wield  powerful spells. And Wisdom as the Overture of   Sages - to always look for something more. As this  scene progresses we then climb the staircases that   loop around the sacred realm visiting each sage  along the way. Finally we come across Sheik, who   ultimately grants us passage up one last staircase  to a great door featuring the Triforce. As Link   enters this room a blue chest is before him just  like in the beta footage. And within this chest   is the prize we’ve been after this entire time.  Tucked deep within the sacred realm the triforce   assembles itself in front of Link, who reaches  out and touches it and takes on its power. And I   have to stop here for a second and say, a spoken  summary of this honestly doesn't do it justice.   Seeing this live was legendary. But now that  Link held the ultimate power and was capable   of having his wish granted… It only made sense  that he would make a wish. The Hero of Time who   was whisked between a child and adult ultimately  chooses to see what the future holds, and his wish   is granted. On a floating island Link appears…  But he isn’t the Link we just were. Breath of   the Wild Link walks to the edge of the island as  Zelda appears… And honestly? I’m just going to be   quiet and let this part play out. It hits me with  a lot of emotions, and seeing it was incredible. Link... It seems you've managed to bring together a great number of people. I'm so happy to see this. I know they're out there, but it would be nice if we could see them, don't you think? [Everyone in Twitch Chat - type "here together" now!] Look! [Messages from Twitch chat were pulled into the game and shown on screen.] You asked to see our future? Here it is. Thank you Link, for all you have done for us. Thank you Zelda. Let us create the future, together. So I’m not gonna lie… I kinda teared up  watching this. The ending of Ocarina of   Time always had a special place in my heart,  so seeing a new reinvented ending that sort of   points towards the future with all these people  watching… Um, it kind of got to me honestly. Man…   I once spent 24 hours in this game in VR  and this kinda gave me a similar feeling   to that. I don’t think I’m ever really  going to be separated from this game.   It had such a huge impact on me as a kid  and seeing this now 23 years later is   a whirlwind, if I’m being honest. Oh  gosh… I’m like wiping away my eyes. Ugh… Now of course this is a crazy accomplishment…  but it’s the story behind the run   and how it was pulled off  that makes it special. A story   that took 3 years to come to life  and I want to share that too. Triforce% started with Sauraen, an engineer who  had previously made software for music editing in   Ocarina of Time and other N64 games. Even back  in 2018, more than a year before the first ACE   exploit was found in Ocarina of Time, he was  thinking about using ACE to get the Triforce. When the exploit was finally  found in November 2019,   within less than a week he started  a Discord server and a GitHub repo   and got to work. Despite having worked on N64  tools, he had never made a romhack before,   so he recruited a few members of the OoT romhack  community, and together they made a draft of the   scene where Link gets the Triforce. Sauraen  went to MAGFest 2020 and met dwangoAC there,   who’s the head of the TASBot community. TASBot  is a robot which plays prerecorded controller   inputs into game consoles, which Sauraen knew he  would need in order to get the data into the game.   Sauraen pitched Triforce% to dwangoAC, who  agreed to join the project and became the   project’s producer. He contributed valuable  guidance and input to the project, bringing in   skilled developers from the TASBot community  and acting as liaison to Games Done Quick. In the first half of 2020, Sauraen and the team  built custom firmware for TASBot and a set of   programs which would run within OoT and turn the  initial arbitrary code execution into complete   control over the game. I was there to sort of  provide insight about the flow of events and   what mysteries and rumors should be touched on. By  the summer, they were able to inject the Triforce   scene into the game. Unfortunately, nobody on the  team had the speedrunning skills to do the ACE   setup by hand, so they had to use a modded copy  of the game which made ACE very easy to obtain.   The project stalled for a while until  they were able to recruit Savestate,   a former world record holder in many categories  of Ocarina of Time speedrunning. In November 2020,   just over a year after the ACE exploit was  found, Savestate became the first person   to get the Triforce in Ocarina of Time using a  completely unmodified, original cartridge and N64. But this was not a very fulfilling experience.  The run went like this: the player would do a   complicated ACE setup, wait around for a minute  for the data to be injected, and then walk into a   house and warp to the Triforce room. But the team  wanted getting the Triforce to make sense in game,   which led to the idea of creating a plot based  on urban legends about Ocarina of Time. Many   of the urban legends came about because of beta  content, either content fans saw in magazines or   on TV about Ocarina of Time, or content that was  found in the game files. For example, there were   videos of Link seeing the beta Great Fairy at the  Unicorn Fountain, and of course, Link getting the   Triforce. So the team decided to put these pieces  together, and make a new plot, like a hidden   sidequest, which would use these beta elements.  The plot would start small, showing little pieces   of content left in the cartridge, but get bigger  and more custom until it got to the Triforce. To tie these separate pieces together,  the team came up with an overall story.   The heart of the wielder of the Triforce  must be in balance between the three forces:   Courage, Power, and Wisdom. Otherwise they  wouldn’t be able to get the full Triforce,   even if they touched it. So of course, Link  has to develop and prove his courage, power,   and wisdom, over the course of the plot.  And in Zelda games, Link always receives   some sort of item to represent his internal  growth. So the team decided on three items to   represent the three virtues: the full Song of  Time for courage, the Sages’ Charm for power,   and the Overture of Sages for wisdom. Besides  the three virtues, these items worked well to   advance the plot in that order. The full Song  of Time was key to beating the Running Man,   which was a famous urban legend. The Sages’ Charm  would allow the player to equip the Medallions,   which was a beta feature, and in turn this would  allow them to melt the ice in Zora’s Domain,   another urban legend. And finally, just like in  the original hoax, the Overture of Sages was the   final key to the Sacred Realm where the Triforce  was held. The team filled in the rest of the beta   elements along the way as best they could, though  admittedly some of them are a bit of a stretch. From the beginning of 2021, the team  worked on creating the assets, programming,   and development tools needed to make all these  beta elements and urban legends come to life.   Some things were made by modifying content  from the base game; others were made completely   from scratch. By October 2021, the team had a  reasonably complete alpha version of the project,   and submitted it to Awesome Games Done Quick  for the following January. Unfortunately,   GDQ has a strict policy that all content  must be 100% complete at submission time,   and while the run was playable and  could have been shown, it really   wasn’t finished. More importantly, though, AGDQ  was going to be online-only, and the GDQ judges   agreed with the Triforce% team that it was very  important that the project be shown in person.   Everyone wanted to see a hype audience reaction,  and people would be more likely to trust,   that everything really was being done live  on unmodified hardware, if the hardware was   shown to a live audience. So, the project was  postponed to Summer Games Done Quick 2022. This gave the team the chance to plan and build  an even more exciting finale for the project.   Sauraen had been thinking and discussing with  the team: after Link got the Triforce, what would   he use its power for? And once the team got the  Triforce, what would they do with the power of the   attention and goodwill from the audience they had  just gotten? If you’ve seen the Triforce% trailer,   you might recognize these questions. There’s a  parallel between the team getting arbitrary code   execution and then being able to do whatever they  wanted in the game, and Link getting the Triforce   and having his wishes fulfilled. Link had  already become a god as soon as the ACE setup was   finished, but the plot leading to the Triforce  made it concrete within the game world, in a   way that Link himself could understand. So the  team wanted to continue this parallel, creating   a finale which would show off Link’s mastery of  Hyrule and the team’s mastery of the Nintendo 64. Link is able to warp to the future to become his  Breath of the Wild self and meet Zelda of that   era. And the team showed real cel shading, high  poly models, voice acting, and physics simulation   on the N64. And then, finally, these two parallel  levels of reality come together. Zelda’s wish to   see the people who Link has brought together  causes the Twitch chat to manifest in the sky.   Utilizing ACE, the Twitch Users messages were  fed into the game in real time through controller   inputs. The fans get to see their own names and  messages in an unmodified copy of Ocarina of Time,   and the Breath of the Wild characters react  to them. Zelda delivers her half of the final   message, that the fans are the future, and Link  speaks the second half: “Let us create the future,   together.” It is our dedication to this game, the  fans and the community, in theorizing and reverse   engineering and even making up hoaxes, which has  kept the spark of this game alive for 23 years.   And which ultimately made the creative,  deeply meaningful art of Triforce% possible. Ocarina of Time will forever have a hold on  me. I’m older now, and when I’m really old   to the point where my life starts to fade some,  I’m still going to be thinking about this game.   Maybe that sounds silly, but if you’re here and  still watching I think you get what I mean. I   can’t forget how it felt. How the ending felt. How  the overwhelming credits music is engraved into my   brain. And working on this project took me right  back to the moment again. Seeing it finally come   out, it felt like I was experiencing the ending  to Ocarina of Time all over again, for the first   time… But I wasn’t alone this time. I wasn’t a kid  by myself with my Nintendo 64. I was with hundreds   of thousands of people who felt the same way. And  that’s really what made Triforce% very special. I hope you enjoyed this video,  and I look forward to experiencing   the future of Zelda alongside all of  you. Thanks for watching, and cheers.
Info
Channel: SwankyBox
Views: 1,543,062
Rating: undefined out of 5
Keywords: zelda, ocarina of time, zelda ocarina of time, zelda breath of the wild, zelda theory, zelda mystery, ocarina of time ocarina, oot, ocarina of time 3d, oot theory, zelda oot theory, zelda oot mystery, oot mystery, swankybox, triforce ocarina of time, obtaining triforce ocarina of time, zelda rumors, ocarina of time rumors, triforce%, triforce percent, getting the triforce in ocarina of time, oot triforce, ocarina of time cut content, legend of zelda, breath of the wild
Id: 1_RighmL04g
Channel Id: undefined
Length: 21min 58sec (1318 seconds)
Published: Fri Jul 01 2022
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.