How Monster Hunter uses Imaginative Realism in their Games
Video Statistics and Information
Channel: Subjectively
Views: 398,946
Rating: 4.9491768 out of 5
Keywords: monster hunter, monster hunter world, iceborne, new, art, how to draw, tutorial, video essay, character design, video game art, process
Id: 5HIXzVUZGPo
Channel Id: undefined
Length: 13min 59sec (839 seconds)
Published: Thu Sep 12 2019
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Feel like this video could have covered far, far, far more here. Stuff like using real life animal references for various features (like a comb jelly for Namielle’s bioluminescence or a vulture for Anjanath’s color scheme), or designing powers to always have a biological explanation.
It would have been worthwhile to see a comparison of Monster Hunter’s approach with another popular fantasy game just to show what a difference the imaginative realism approach can take.
I saw this a few days ago and it just deepened my love and respect for the MH team more.
Taking these stupid fantasy concepts and treating them like real animals is definitely why this is one of my favorite series, and James Gurney with Dinotopia is a perfect comparison.
I don’t even have to watch the video. I’ve known for years and years that they’ve always been good with that. : ) They my bois...speaking of which if they don’t fix the weapons the bois ain’t gettin dinner.