How Many Jumps Does It Take To Beat Sonic Adventure 1 (Tails, Knuckles, Amy, Etc.) - DPadGamer

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oh boy it's time for a follow-up if you don't know i recently uploaded a video where i finished sonic's story in sonic adventure 1 while jumping as few times as possible it was received quite well and among other sentiments there were two prevailing responses yes do make a video for sonic avenger 2 and hey where are all the other characters honestly i didn't think anybody would care about tails and knuckles and the rest of them but you do so here is the video for them but first let's revisit sonic's story to touch on a few optimizations made possible with some helpful comments before that um i want to first talk about a bit of tech i only learned the other day when recording this video's footage baseline if you spin dash off of ledge sonic will fall that makes sense if you instead spin dash then jump he'll maintain the momentum and have the extra height and air time of the jump it's a spin dash jump but what's new to me is what i've seen some call spin dash hovering where you press and hold a before letting go of the dash this tricks the game into giving sonic a jumps worth of extra air time but without actually jumping while spin dash hovering might not be required for these subsequent optimizations it helps out for example we can actually get rid of the super jump as mayonnaise doctor pointed out you can actually spin dash off of the ledge on the bottom left and then attack towards the balcony nice next skydeck this level still sucks but as sonic the sonic suggested it is possible to shave off a single jump by using a spin dash jump off of the top of the first ladder pillar that is a bit tricky because you got a spin dash between the spring and the middle beam which is a tight fit i opted to instead perform a jump off of the first pillar attack mid air and then finish with a light speed dash to reach the next section either way that's one jump saved now sonic of the sonic mayonnaise doctor and i think at least one other commenter pointed out that lost world's dark room jump is not necessary at all turns out that we could actually get over there by charging light speed dash using the other button to charge the dash let go of the dash button and then repress it very quickly to dash but keeping the light charge and then releasing the light charge when appropriate it's a known trick but it is new to me and that's how you save the gem lastly in final egg we can actually save another jump in that annoying conveyor belt room as the docker prescribed you can actually get the necessary height using the back conveyor belt something used and shown off in refrag's final egg in zero a press tax i think it's a tax i didn't do that though while i was using mayonnaise doctor's comments as a guideline i misunderstood and before being linked to refrag's video i figured out that you can actually spin dash hover up and over using the very front of the conveyor belt next to the checkpoint i sort of used the wrong calculation but i got the right answer all in all that's four jumps removed from our total bring our jump total down to 18 not bad onwards the next story belongs to tails his story starts in station square and the game has you go to mystic ruins and then fight the egg hornet much like with sonic we just gotta wait till eggman facebands and then attack pretty easy as for windy valley tails chases sonic through the sky along a bunch of airborne tracks while we can navigate most of it on foot it's faster and easier to fly fields can fly while airborne even if it's just for a moment after stepping off the ledge so with that it's a simple and jumpless level next we need to head back to town for casinopolis to get in tails needs to fly up and hit the button which there's not a lot to work with but this part of the stairs does give him enough air time to activate his flight meaning that we can actually hit the button without needing to jump as for the level itself it's very straightforward the only tricky thing is that we need to activate our flights going into the last corridor otherwise tails can't get over the spikes onwards getting the key to ice cap is easy and then getting onto the ladder using the pool to catch air makes sense the actual level is also very easy but it's not as snow boring as sonic's solo boarding because the illusion of a race is more interesting i think afterwards i decided to try to get tails first upgrade it's located in station square accessible through a hole in the ceiling in this part of the sewers it requires some tight flying but the jet anklets is accessible and jumpless back to mystic ruins we demolish knuckles before again fighting chaos 4. like with sonic it is challenging but it's not that bad tails still has to worry about the water but he can take flight by falling off of any of the lily pads also while it's not obvious tails can actually damage chaos while flying so with well-placed flights uh this boss is doable without jumping and without pulling out my hair afterwards we have sky chase act 1 which of course involves no jumps we head to the pyramid area and find ourselves needing to get into this cave's upper section it's a little tricky but very doable that unlocks a tails exclusive section sand hill it's just snowboarding but with sand so it's just as easy after that is some more storage stuff during which we get the feather that lets tails spin infinitely and then move on to sky chase act 2 right after we're on the egg carrier and headed into sky deck when disaster strikes we get shotgunned onto the first pillar right next to sonic we have to chase him how can we chase him for stuck on the pillar the pillar that requires you to jump off of it it's tragic so tails must use a single jump to get off of it as for the level it's the same path that sonic has to take but now he can fly so it's pretty easy his last action stage speed highway requires no jumps and it's borderline fun crazy i know near the end i actually uh started getting some mixed messages from eggman which was weird you think you can keep up with me tails wait for me right after we have a unique boss fight against eggman's egg walker jumping would allow us to avoid taking damage and thus make this fight easier but you could just tank the hits and spin to win all in all it's just one single jump for tail story not bad next we have knuckles the echidna so following some emerald related plots we break our way into speed highways daytime city section immediately you'll notice that things are a bit different than the story before rather than racing to our particular goal we need to gather three emerald shards each level has a number of possible spawns for shards and three are randomly chosen each time you enter the level in order to get the shards we have two unique modes of transportation lighting and wall climbing both are very handy but when wall climbing you're normally expected to jump to detach off of the wall thankfully there are alternatives if you climb down towards a viable flat surface knuckles will drop down off the wall likewise going up knuckles will detach with a bit of a boost this looks like he jumps but we don't have to press the a button so this is not a jump with those aspects in mind speed highway is quite doable his next level casinopolis is not so simple much like with sonic and tails he has to hit the button to unlock the entrance the only issue is that we're expected to climb onto the structure and then jump over and hit the button it's a bit hard to show but the only surfaces that i could find that the knuckles can climb in the entirety of station square is that one structure and the inner walls of the train station that's pretty much it he just bounces off of everything else if we can get onto the climbable structure we can dislodge at the top without jumping but nothing boosts them anywhere high enough and not even a little bit of stairs that we use with tails can get them over there i spent like an hour in this and the connected areas testing out ideas we can always go and get mr bobsworth the businessman statue and use him to clip out of bounds near the station entrance but that doesn't help very much the death plane is right below the floor so knuckles dies a second after colliding speaking of the station you're not allowed in through the front or side until after you finish casino opelex it is possible to enter if we clip out of bounds and then jump up into the front entrance's loading zone while this doesn't help because i needed a jump to get to the loading zone if we were in a station there might be a way to clip back out of the station but now higher up so that we could glide and hit the button i did try to use bob's worth to flip through one of the walls or even the entrance to the casino itself but i had no luck as such i gotta move on because like i have so many more characters so that's one jump to reach the structure and then just glide the button as for the level it's much simpler it takes place in the main lobby of the casino including a bunch of wacky tractions higher up than what you did with sonic there are a bunch of springs around more than enough to get high up to the ceiling and you can detach pretty much everywhere there are a couple spots where you can get stranded but if you use the restart in the menu it'll spawn you back at spawn costing a life that means on each attempt you have like at minimum three redos before you have to get a game over and actually restart unless you have more lives all that together makes it doable without jumping no matter what the spawns are and if the spawns were really bad we could always just exit the level and re-enter until it works out you know right after we follow eggman up the elevator in the hotel for a unique fight against chaos 2. we just need to wait out his flubber phase and then attack him from behind after he commits to an attack knuckles is a close quarters fighter so no jumps are needed or expected next we head to mystic ruins and into this cave for the metal claws it lets knuckles dig down into the ground by pressing x and a as long as we're careful to press x first and then a we'll never accidentally jump so it's not putting us at risk and it's pretty easy to use also digging will cause knuckles to pop into the air briefly this is actually enough air time to get him up over some ledges or fly to a nearby surface which is pretty handy with that red mountain is even easier than the previous levels [Music] afterwards we get to beat up sonic before yet again somehow for some reason having to fight chaos four even if you try gliding you're gonna end up in that quicksand like pond real quick knuckles can't dash around like sonic but he can navigate just barely using his three hit combo um i'm not sure why also but i found that rings fall off of knuckles much slower and closer than with sonic perhaps because he is supposed to be a slower close range kind of character whatever the reason it helps and we can just barely three hit combo our way to victory all without jumping that said i don't want to ever revisit this pond ever again afterwards we head into the pyramid zone area i don't know if it's really necessary but we can then travel to the opposite end of the map and use the trunk of big's house to reach this platform containing the fighting gloves this gives knuckles a charge up and release homing attack it's like light speed dash but less fitting for his character after i quit out to get back to the start of mystic ruins i could have avoided this if i took the golden key from the platform first but you know what to say live and learn after depositing the golden key at the temple we can then get the silver key and then head into lost world it's basically that final area of the level with the gravity panels it's not super accessible as there are no floor level springs but you do spawn on a block that is high enough to get you on to a nearby wall um said walls all four of them have platforms or holes higher up that you could use to dislodge so navigating isn't too tricky i'm not sure if every possible emerald spawn point on this map is within reach but the majority are so this level is possible without jumping finally sky deck this level does suck but the section we're exploring is the last one where you have to tilt the ship back and forth if necessary it's less accessible because we can't dig down through metal but we can't always restart if needed or simply run into one of these stationary turrets uh which their demise actually boosts knuckles up so mobility it's not too bad it took me a bit longer than it probably should have but i got all the shards completing yet another level without jumping afterwards we re-fight chaos6 some comments mentioned that sonic's lightspeed attack demolishes his boss and knuckles charge-up attack might do the same i don't know but i just use the ice drones that's a punching no problem with that we finish knuckle story in just a single jump huzzah onwards to amy's story which is the shortest one thus far while amy is slower than sonic and less mobile than tails and knuckles she still has options namely her hammer while sprinting she could actually use it to get flung into the air this uses the attack button not the jump button so this is totally fine to use so in our first level we run through twinkle park trying to escape zero one of eggman's robots the platforming needed isn't too difficult but maintaining the full spreads required to execute hammer bounces is quite annoying any damage kills your momentum and amy takes a few moments to get back up to a sprint she's very slow to get moving you also have to go in a straight line as turning more than a little bit prevents you from entering the sprint while zero probably isn't an issue during normal gameplay when you have to backtrack and get a running start before any of the platforming he could be a real nuisance that sad twinkle park as a level isn't too bad though the small tunnel with the spikes is annoying thankfully getting here and dying actually triggers an unseen autosave that drops you at the following checkpoint so like sweet the only other challenging spot was these stairs everything after to the escape balloon is easy peasy though the balloon itself actually hitting the hitbox is weird after that level and a couple of cutscenes we pass go collect 200 and go straight to jail and then we're released by gamma now we're on the egg carrier going into the next room we find ourselves forced to play hedgehog hammer where you bash blue and yellow versions of sonic while avoiding eggman this is as far as i'm aware completely required because the door out of here will not open unless you beat eggman's measly high score that would be simple but to initiate the minigame you have to jump on to the platform or jump while on it simply hammer bouncing doesn't count i was ready to consider this a required jump until i did the unthinkable i pressed the a button while falling from a hammer bounce and it worked the mini game started in hindsight it's so obvious and i feel dumb for not realizing it but the game is only expecting you to press the a button not actually jump we just have to hit the button while in hitbox that's it jumping is irrelevant with that we can complete the mini-game no problem uh getting the useless warrior feather and moving on to the next level hot shelter hot shelter is annoying it's not all that difficult but it has a few spots where you got to do some very precise hammer bounces to get through like near the start you got to bounce across this pool of water it it looks easy but it's also easy to mess up falling in the water or landing on a ladder means you have to restart afterwards we come to this room where the game expects you to flood with the button in the middle getting up the stairs requires some careful air movements but the button is totally optional the door opens if you get the other side so we could just skip that the room right after is also annoying because there is another set of stairs this time much narrower and also it doesn't really matter if you use freecam or autocam the camera is atrocious in this game and is especially bad here if you're building up a sprint and the game decides to turn the camera you can lose all your momentum i spent way too long here as for getting up the stairs it's a bit tricky a single good hammer bounce gets you to the highest step but that's not quite enough the little lip of the tunnel is enough to hold us back that means we need to perform a hammer bounce off of one of the steps which is difficult because it's so narrow and the camera or the red railing can just straight up destroy your momentum quick note i've had debug mode available this whole time because i never disabled the mod this does not affect the gameplay at all but it does make my eventual singular lucky success very suspect when you're just looking at it because i fumbled the control and hit the button but trust me it is possible without jumping i just couldn't recreate it because i'm bad and also i'm not using save states because i'm crazy in the following room we have a similar issue because we have to get up the same kind of stairs but this set of stairs is pushable and we can actually push them halfway in front of the tunnel and then use the red railing to clip us up and in there and then we come to this room where oh no okay it's actually not that bad all of the gears that we have to navigate are big enough for the hammer bounce to uh get us up and over or across and the collision on the gears themselves is forgiving enough to let us hug one that's moving upwards and get swept along the turning bridge is a little precarious but doable and getting onto the balloon is always annoying but uh on all this level is totally jumpless after that level we go through some more plot and some straight forward over travel into amy's final level final egg she starts by taking the same path as sonic which then diverges just before that annoying conveyor belt room while the pick the right room room had me stuck for a moment i did get through and i finished the level with minimal effort the real challenge comes when we must backtrack through mystic ruins the only way into or out of the area is with the minecart atop the platform where you got that golden key earlier said platform is only accessible with a ladder we don't need to jump to get on the ladder but we do have to jump to get off of the ladder how unfortunate that done we take a wooden boat ride to fight zero the trick here is to knock him backwards into the electric fence and then bonk his weak point said weak point is high enough that you're probably expected to jump but after some attempts i found that amy's hammer attack reaches just high enough to hit if you're right up against zero with that we finish amy's story in just one single jump cowabunga i guess i don't know what to say here the next character is also my least favorite like don't get me wrong big of the cat is a fun meme you don't have a thought behind those eyes do you and the idea of him is entertaining but actually playing the game as big of the cat as big the frustration he's not all that slow but he is so cumbersome that he can't get up a single ramp without some careful movement anyways more complaining in a bit uh we start by following froggy into the sewers we're then required to do two jumps to navigate the boxes in front of the elevator that allow us into twinkle park in said park we must participate in a bit of froggy fishing if you know what you're doing this doesn't take very long unfortunately i neglected to freshen up on uh my fishing skills so it took me a little bit to reel in my buddy either way no jumps required after exiting the park we're tasked with taking the ice key to the ice cave unfortunately said key is located across this small body of water the slope next to the key is annoying but you can get up it by running along the little wall it's just that there is this invisible barrier that sort of pushes you off um thanks to that barrier we can't take the same way back so we must perform one jump to get out of the water with the key then as soon as we get to the ruins we have to get up this rubble which is difficult but you can do it without jumping if you have enough speed and the proper movement once the key is placed we can then grab the lifebelt which lets us float in water this also means that while floating you actually bob up and down which is enough to get us out of the water but then we have to jump to get onto the ladder not nice now as much as i would love to let froggy freeze for putting me through this frustration i caught him and i went back to station square where we can just walk into emerald coast but a groundbreaking idea that said random thought i don't know about you but this track always felt kind of whiny to me either way frago is jumpless right after we find ourselves on the egg carrier we need to get into hot shelter whose door is locked behind a very simple button despite my attempts which lasted like 10 minutes is way too long i simply couldn't land on the button from above i think it's possible i just could not do it so we're gonna add one more jump to big's list of shame as for the level we are required to do a bit of platforming the first little water trap isn't bad we can float up and let momentum pop us up over the ledge the issue is that afterwards we need to get to the button in this room that we bypassed with amy the most efficient way i found is to get a running start do one jump to get part way up the stairs then one more jump to the lower rim and then one final jump to hit the button from this spot we can then cast that our line and fish up froggy afterwards we navigate out into chaos 6 where we have a boss fight i guess ok whatever story done took 8 jumps let's move on our last story belongs to e102 gamma he starts off in the egg carrier where the first level is super short just introducing his aim and shoot mechanics no jumping needed afterwards we fight a a boss you don't even need to move to win from there we find ourselves in station square where i realized there is a bit of a problem if amy's gameplay was about maintaining a sprint gammas is about avoiding a sprint whatever you sprint as gamma you'll transform into a sort of car art mode it's quite fast but it can't go over even the tiniest of legits the only way to exit this form is to jump hit a spring fall off of a ledge and hover or get hit by an enemy none of that's possible in the overworld so let's just avoid doing that in emerald coast we just have to get through this first snippet of the level and collect froggy it's short and there are plenty of ways to get out of cart mode if needed so it's no problem we then return to the egg carrier where we free amy before heading into a side room for the jet booster upgrade this lets gamma float by pressing a while airborne it's quite handy because we have to use the jet booster to reach the elevator out of here and then oh look it's sonic oh look it was sonic then in the mystic ruins we need to collect the win key and you know the drill in windy valley we have to reach the end and destroy e103 for the first section we need to be careful crossing the bridge and then use the spring and hover to get past this platforming the next bit is pretty simple but then we get here a head is a purple worm enemy couple islands and frustration gamma has a very hard time getting over this little ledge and even after he does the only way forward goes down before we're expected to jump up to a spring i messed around a bunch trying to hover to the nearby ramp but invisible walls held me back i originally thought that a jump was required here but while writing this script that i'm currently reading and voicing to you i went back and i discovered a strategy to skip needing to jump at all to do this we have to restart the level entirely from that very first spring we can actually turn around and land on this pillar with a one-up capsule above it nearby is a spring that the game probably thought you would use to get here that spring gives us a lot of height enough that we can actually hover to the right and forward through the entirety of the level allowing us to reach the robo fight jumpless it feels so good to get this done without needing to jump the fight itself though is a joke the next level is red mountain spoiler this level is a lot like windy valley in that i did find a way to get all the way to the end but the boss fight was just out of reach but again while writing this script i actually managed to find a way to clip out of bounds right at the start of the level and then hover all the way over directly to the arena resulting in yet another jumpless level for gamma which is also pretty quick our final level is hot shelter which means we have to travel back to the egg carrier once there we have two ways of getting down into the desired room we have the elevator and the monorail the elevator would require jump but the monorail is quite accessible so that's what i use heading through hot shelter we see similar if not the same rooms that amy did this time it's even easier because gamma can hover across most of the gaps and we can use the occasional spring as needed for the rotating bridge room we can just shoot the button from afar getting carried around by the claw is a little weird but we can actually hover after lets us go for some added mobility the real obstacle of this level is the moving train section the game expects you to fight and jump your way forward on the train and then hop to the other side you then keep moving forward jump back and you get the idea thankfully you can actually press and hold the aid button so that gamma hovers whenever possible if you do this and move off of the train the game will actually pop gamma up which isn't a jump but it is helpful when it doesn't do this it'll turn him into a sort of hovercraft mode which isn't the end of the world because you can get back onto the train it took a lot of confused fumbling but you can get to the front of the train and stop it just make sure that you immediately hover after transition because otherwise gamma can't get onto the wooden platform with the checkpoint after that we fall for a bit before getting speed boosted into the boss fight against e105 this is more of an actual fight than the other robos but it's still very easy finally we take the monorail back up to fight e101 mark ii in the same arena as the others fought chaos 6. this requires some actual strategy but no jumping after that we're treated to the credits as gamma's story concludes in a very healthy respectable lovely zero jumps great work buddy completing all of the character stories unlocks the final segment called super sonic in it we smash pause button through all of the plot and then roll over to the floating island is this angel island i can never remember what it's actually called but getting over this little lip was surprisingly difficult but doable we then point and laugh at eggman and knuckles before getting sent directly to the past i don't actually don't know we then travel back through the mystic ruins skip some more cutscenes and suddenly the world is ending that came out of nowhere chaos has obtained its true form and it's too strong for the egg carrier 2 which shows up and then it gets immediately destroyed it's now up to sonic and the positive power of the emeralds friendship and this gun i found to stop perfect chaos once and for all while in supersonic form we can float across the water and we move very quickly it's just super sonic is powered by rings so we have to make sure to collect plenty as we go which isn't too bad the boss battle itself is split into two distinct segments where you do the same thing twice the first time perfect chaos doesn't do too much in terms of attacks but it's more than enough to slow us down we don't have to jump like at all even during normal gameplay but jumping is the only real way to build up speed outside of those boost panels or just very slowly ramping up as such dodging attacks is more important than ever in the second phase we are treated to some quality butt rock as we live and learn escape the city open our hearts all that jazz and we've won having beat up chaos he is now a good boy and takal appears out of nowhere to abduct him to god knows where with that we're done and sonic can't help but jump for joy in the cutscene i'm not counting that you can't make me and last i can answer the real burning question that no one really asked how many jumps does it take to actually beat sonic adventure if my high level mathematics is correct carry the one multiply by pi it's 29 jumps to reach and complete the true ending nice all that said i guess i got to go play sonic adventure 2 next outro time big thanks to my channel members for their support with a the cats size thanks to achilles rhodes and captain crayfish for being super fans if you watched this far thank you make sure you leave a like if you like the video perhaps subscribe if you want and also why not check out some of my other videos that's about it for this one goodbye [Music] you
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Channel: DPadGamer
Views: 88,202
Rating: undefined out of 5
Keywords: Sonic Adventure 1, Sonic Adventure Minimal Jumps, Sonic Adventure Challenge Video, DPadGamer, Minimal Jumps
Id: wTaenH3T5Ws
Channel Id: undefined
Length: 29min 29sec (1769 seconds)
Published: Wed Jan 26 2022
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