How Nihility Became The Strongest Path In Honkai: Star Rail

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Honkai Star Rail’s entering a new stage of  its meta progression, one that has been in   development ever since the beginning but has  gradually become more and more pronounced over   time. With Version 2 well underway, mihoyo has  kicked open the floodgates on character design   and capabilities. By this point most players  should have a clear grasp on the expectations   imposed by Star Rail in regards to content, the  difficulty of each content, as well as what to   prioritize when building a team. The pace of this  game’s meta development and progression has been   incredibly fast, allowing for more excitement  from patch to patch as the community gets to   experiment and try out new options and strategies,  but a possible negative side effect is that it can   feel overwhelming for some, particularly those who  lack the wherewithal to acquire that many units. Star Rail’s gameplay is centered around team  building, magnitudes moreso than what most of us   are used to in Genshin where frankly, anything  goes. Who you bring and what they’re equipped   with can be the single determining factor on  whether you have an easy time clearing the game,   or have to reset a billion times because you  qingque addicts believe that 99% of gamblers   quit before they win. In light of this I wanted  to make a video discussing the present, and future   of Star Rail’s metagame, which can hopefully serve  to help you guys find some semblance of stability,   a fallback if you will. Today we’ll be looking  at the rise of Nihility, and how the remainder   of version 2 will more likely than not be  predicated on debuffing and damage over time. Just like in Genshin’s first year, Star Rail’s  version 1 oversaw a wild west period of sorts.   Though the general playerbase was quicker to  understand the game’s mechanics and create a sort   of coherent metagame, with there being a clear  lack of coverage in units and characters, players   sort of went about things in their own way, using  basic knowledge to ascertain whether or not Seele   was better than Blade, Argenti was better than  Himeko or Huohuo was better than Luocha. The   addition of new game modes like swarm disaster  and then later gold and gears, as well as pure   fiction, followed with our growing understanding  of memory of chaos, of which the latter stages:   11 and 12 weren’t even made available to  us until 1.4 if I recall, made arriving   to any conclusions on the meta too premature. It was abundantly clear that star rail’s adopting   a more straightforward, traditional gacha type  approach to power scaling and meta progression,   as evident by new units and content  steadily increasing in strength and   difficulty respectively. Again this can be seen as  a good thing in that it gives us something to look   forward to, something to work towards and actively  build our team, and is one of the reasons why   community excitement for new units becomes almost  obsessive compared to Genshin’s new releases, even   the so called meta ones. Players don’t just want  to try out the shiny new toy because it looks fun,   they want the shiny new toy because, for better or  worse, that toy might make their star rail life so   much easier. On the other hand, trying to  keep up with rapidly changing content and   faster advancement of the meta can be exhausting,  both from a gameplay and financial standpoint,   and I’ve no doubt in my mind players will be  looking for a team that they can rely on to   clear through most of the game’s content, as  sort of a fallback, when in doubt solution. As you’re well aware by now, though elemental  reactions do not exist in this game,   elements are still of utmost importance  when deciding who to bring. Enemies in   this game come with a set arrangement of no  less than three elemental vulnerabilities,   attacking them with abilities corresponding to  those elements lower their toughness gauges,   eventually triggering a weakness break. This  should be common knowledge to everyone. But   what the game doesn’t explicitly tell you is  that there’s more to type coverage than just   that. Take Stellaron hunter Sam for instance.  He possesses vulnerabilities to lightning,   quantum and imaginary, implying you  want to bring one or more members of   those elements to capitalize on weakness break.  Two other things to make note of is that one:   while toughness gauges are active, enemies take  10% less damage from all sources, disincentivizing   or even outright preventing players from brute  forcing through a fight with numbers as not   triggering weakness break makes the fight that  much more onerous. Two: virtually all enemies   in star rail come with of course damage and debuff  resistances. Coincidentally the elements they can   tank better happen to be those that they have  no weaknesses to. In the case of sam: he takes   20% less damage from all elemental types except  lightning, quantum, and imaginary, the selfsame   ones that lower toughness. The memory zone meme  is weak to fire wind and imaginary, and have   20% res against the rest. In essence, Star rail  makes it exceedingly difficult if not impossible   to force your way through a boss or dungeon  without having at least one compatible element,   that is unless you have e6s5 but that represents  an infinitesimal portion of the playerbase.  This places higher demand for having the right  units, by extension higher demand for having many   units. One patch you might need fire, physical  or ice, another patch you’ll need quantum, wind   and lightning, beyond just elements, one patch you  might need someone who can follow up attack a lot,   another you might need AoE damage, another you  might need high amounts of defense to survive.   There are so many boxes you’ll have to check off  if you want to comfortably clear everything this   game has to offer, making it very overwhelming  especially for free to plays who have to pick and   choose who to go after. That begs the question:  what should they do if they can’t go after every   unit and cover every option? Thankfully there  is a team, or rather an archetype that I believe   will serve, or at least come damn near close to  serving as that all purpose option: Nihility. The nihility element has received huge expansions  over the past few versions. In the beginning   there were only three: Welt, Pela, and some  garbage that we forgot to throw away. But a   lot of units began to join the ranks: beginning  with Silver wolf, a niche yet powerful debuffer,   followed by Guinaifen and Luka, who contributed  more in the DoT department. Kafka became our   first mainstream nihility attacker, possessing  the unique ability to assimilate the DoT effects   of her party members and use it as her own,  essentially behaving as the driver of her team.   A noteworthy aspect of the two Stellaron hunters  is that because of how they were conceptualized,   they had the potential to scale beyond their  current limits, as more units came out. But   there’s one other aspect that grants them a huge  advantage in the meta over other characters:   bypass. We’ll get more into that later. Version 2.0 oversaw the release of black   swan, finally allowing us to take out the  trash and give kafka some good food to   round out her team. Swan shares the same  bypass theme as the aforementioned two,   which once again we’ll talk about in a moment. Of course everyone knows just a few days ago we   entered version 2.1, and with it, arguably  the MOST anticipated character ever since…   well… Kafka, is Galaxy Ranger Acheron, much to  the excitement of Honkai Impact 3rd fans. With   her in the game, the nihility path cements itself  as one of if not arguably the strongest archetype   in the game right now. Not necessarily in terms  of absolute maximum pressure, moreso practical   coverage. By this point, given the crazy amount of  videos that were made on her long before she even   came out, the majority of you should be aware of  what she does. But for those of you who still have   yet to know: the basic gist of acheron is that  her ultimate doesn’t activate based on energy,   rather a stacking system, think of it almost  like Jingliu’s talent where she needs a   certain amount of points to activate her OP  mode. Her ultimate does incredible damage,   some of the highest we’ve seen to date, but more  importantly she deals toughness damage regardless   of whether or not the enemies have a lightning  weakness, more importantly her ultimate reduces   all elemental resistances by  20%. In other words: bypass. Though it’s been bubbling beneath the surface  for quite a while, the potential of nihility   was awakened with Acheron’s release. Bypass, is  the driving force behind the rise of nihility,   and why I think they’ll be the cornerstone  of star rail’s meta game for quite some time.  Acheron’s ability to shred toughness gauges of all  types with her ultimate is not what makes her so   valuable, not entirely anyway, rather it’s that  she can deal effective damage to enemies. The 20%   all type res pen cancels out the 20% elemental  resistance that enemies have, making it so her   burst damage doesn’t get diminished just for  not being a lightning element. This is an   aspect shared with Silver wolf by the way. Silver  wolf’s skill can implant a vulnerable element to   a target, enabling damage of said element to  break toughness gauges, but more importantly   she also reduces the enemy’s resistance to that  weakness type by 20%, to also account for the   innate resistance they have, in addition to 13%  all type res reduction, turning their resistance   against that element from +20% to -13%. Therein lies the focal point of   nihility’s power. They can, quite literally, cheat  the game and allow you to brute force through   content by artificially bypassing the enemy’s  defenses, all while dealing catastrophic damage   themselves. Further incentivizing this is one of  Acheron’s numerous damage amps. One of her traces   gives up to 90% bonus damage if you use her  ultimate on someone with a crimson knot, along   with supplementary bonus damage from the final  strike. Then her other trace multiplies all of her   attacks based on if there are 1 or 2 more nihility  characters on her team, encouraging you to run   what is essentially a mono nihility squad. By the  way with her E2 that number goes to 1, meaning   just having one other nihility member present  in her party and she gets 1.6x bonus damage.  So you have a character who not only has some  of THE highest damage potential in the game,   enough to challenge the likes of Lunae Dan Heng  WITH Sparkle, but she can also do this no matter   what the enemy’s weaknesses are. Granted,  it would still be good for the enemy to be   predisposed to lightning in the first place. But  being able to deal neutral damage against NON   lightning weak enemies opens up the possibility  for players to brute force through content when   all other options are off the table. Now in fairness, Acheron’s full power   significantly hinges on whether or  not you can obtain her light cone,   so she’s definitely more expensive than  the likes of Jingliu who can perform well   at base. But if one were to invest in her, she  can definitely go the distance courtesy of her   faring much better against incompatible  enemies than just about everyone else.  Furthermore, Acheron touches on another gameplay  mechanic that appears to be on the rise lately:   debuff stacking. Anytime she or a party  member inflicts a debuff on a target,   that target gains a crimson knot stack, and  Acheron gains 1 point of her ultimate. So   the idea is to spam debuffs as often as possible  to get acheron’s ultimate up faster. Similarly,   Dr. Ratio’s pressure increases against enemies  based on the number of debuffs they have,   and everyone has him. The presence of these two  characters has made units like Pela drastically   increase in value. In the future there might very  well be more units who can specialize in applying   debuffs to enemies, possibly more units like  silver wolf who can force weaknesses onto enemies   and all that, which will indirectly augment  Acheron and Ratio’s strengths. Obviously Ratio   isn’t a nihility unit but given everyone has one,  that only reinforces my theory of there being a   big focus on nihility and debuffing in the current  meta environment and for the upcoming months Beyond Acheron though there’s Kafka,  the other side of the nihility spectrum,   aka damage over time. That was the original  niche of nihility units: Units like Luka,   Guinaifen, the jerk all have the ability to  apply their element’s dot effect to enemies,   which in turn can be weaponized by Kafka to  retrigger on said enemies for big damage.  Kafka was a strong unit upon release owing to  her dps not relying on anything except attack   and a small amount of effect hit rate just  as an insurance policy against enemies with   debuff resistance, making her one of the  easiest and least demanding units to gear   up. The only thing really holding her back  was that most of her party members were 4   stars. That is until black swan. Though she has a  comparatively high investment floor she is by far   one of the strongest units in the endgame, and  she gets along famously with other dot dealers,   and likewise makes her an excellent duo  with kafka. Swan’s damage over time has   the unique ability to deal blast damage when at  3 stacks of arcana or higher, and at 7 stacks,   that damage over time ignores 20% defense.  Furthermore, if you have her E1 she gains   the ability to shred the elemental res  of whatever dots the enemy has by 25%,   essentially serving as all type res penetration  the same way acheron and silver wolf can,   allowing Swan and by extension kafka and other dot  characters, most of which happen to be nihility,   to deal unmitigated damage to enemies even if they  don’t have elemental vulnerabilities. Once more,   this means you can brute force through  content with damage over time much more   efficiently than with straightforward carries. I should also mention that since DoT teams   consist of multiple damage dealers, kafka teams  can cover a wider range of elements as she can   deal lightning damage, Swan can deal wind damage,  and you can set your third party member to be   whatever element you need. So if you have kafka  and black swan, you can cover 2 of the 7 elements   in the game (wind/lightning). If you have Kafka,  Black Swan and Guinaifen or Luka that’s 3 of the   7 elements (Wind/Lightning/Fire or Physical).  You’re guaranteed to find at least one of those   elements on enemies, compared to alternatives that  have only one damage dealer most of the time. If   that doesn’t work then screw it, like I said just  brute force your way through since nihility teams   can shred elemental resistance to allow for  neutral damage at the least, and DoT teams   do immense dps with all the dot stacking you’re  applying. Worst case scenario just make a team of   Kafka Swan and Acheron and then you LITERALLY  cover everything. The only drawback to this   team is that acheron is more of a hypercarry, so  you’ll want supports like Pela, Sparkle and such,   not really dot supports even though they count as  debuffs, and Swan would enjoy having a third dot   dealer so you’re missing out a little bit.  But that’s still an option you can go for. On the subject of options, the homogeneity of  both acheron and kafka swan teams affords you more   leniency in character selection. For example on  one team of moc you’ll have acheron, pela, silver   wolf and a healing support, Freeing up units like  sparkle, tingyun, bronya and ruan mei for the   other team so you don’t have to be torn on which  team to put what support on which team. Kafka and   Swan do certainly enjoy making use of ruan mei for  being the only support actually capable of buffing   dot teams, but you can also use a third dot  character and reserve all your valuable supports   for the other side. They’re fully insular. It’s almost fitting how coincidental this all is.   Back in version 2 the first widely used meta team  in Genshin was Raiden national, a team designed to   tackle all situations and serve as the versatile  all covering team. Identically, Acheron came out   in version 2 of star rail, and has basically  pioneered the launch of the nihility meta   alongside kafka and swan, with both teams behaving  as this game’s national team, even though that   naming scheme doesn’t really work in this game. I’ll remind you that yes, both Acheron and kafka   swan teams have an investment floor. For the  former you’re under a lot of pressure to pull   for her light cone due to how much power is kept  behind that weapon, and for the latter you’ll need   two specific five stars. But under the assumption  you already have them. I think you’ll be seeing   a lot more use out of them in the future. Kind  of ironic how kafka was once considered a niche   character you can play for fun to now being  meta due to her niche being so all covering. In conclusion, I’m extremely inclined to believe  that no matter what direction star rail takes or   how different the moc cycles get, we’re entering  a nihility/debuff oriented meta right now. These   three beautiful ladies, or should I say these  three beautiful ladies and this strapping   gentleman along with the units that augment their  playstyles will be the benchmark for any player   interested in taking on the endgame. That’s not  to say everyone else is bad. Jing Yuan, Dan Heng   (IL), jingliu, Seele and… sighhh… yes… Qingque,  are still more than relevant. But for players who   want to build a team that they can lean on when  the going gets though, I have full confidence   that Acheron and/or Kafka Swan will take good  care of you throughout version 2. They’ll suck   your stellar jade reserves dry of course but it  will be more than worth it. And I bet my ass that   future characters will follow this direction  as well. Welcome to the dommy mommy meta. Lemme know your thoughts on this  topic in the comments down below,   if you agree or disagree with my point of view.  Hope everyone succeeded in pulling for acheron,   everyone except brax though because he made me  lose every 50/50 for sparkle. For now though,   if you enjoyed the video it would be great  if you could leave a like and subscribe.
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Channel: Vars II
Views: 81,694
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Keywords: honkai star rail, star rail, star rail acheron, acheron, hsr, honkai star rail nihility, honkai star rail kafka, honkai star rail meta, honkai star rail acheron gameplay, acheron guide, acheron team, vars acheron, vars honkai star rail, vars star rail, hsr acheron, hsr acheron trailer, hsr 2.1, star rail nihility, star rail nihility meta, hsr nihility, honkai star rail discussion, nihility, hsr best teams, honkai star rail acheron, acheron vs kafka, acheron trailer
Id: mg913AJEBxM
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Length: 15min 52sec (952 seconds)
Published: Wed Mar 27 2024
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