Los SECRETOS de los desarrolladores | SKYRIM

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Hello everyone, I'm a superfan and I think it's not a secret because I have it on instagram , twitter and everywhere I'm a super fan of Skyrim, it's a game that I always have installed on my computer because it freaks me out and I always come back every X time because because I really love their world and apart from that Skyrim is a game in which I think you can learn a lot if you watch a little how they have done it, it's okay if you look behind the scenes so this video I'm going to make a new section that It 's called the secrets of the developers, I think, and this video is going to be about exactly that, it's worth the secrets of skyrim, how Skyrim is designed, how they 've done it, I don't know interesting things, interesting details, so we're not going to see anything and that 's it, we're going to start with the map if you look by default we can not modify the rotation of the camera or the height it is worth that is it has a certain limit but with mods we can do it and look how interesting when we download the map we see that it really is the complete map of scans is already all skyrim in a very low quality with textures in really small quality with super beast polygons everywhere but the incredible thing is that the complete map is there, that is, it is not a 2d map but everything is perfectly recreated in 3d and it is a very cool effect, the truth is that I was interested in seeing it a lot, how it manages to go from the cities to the outside world, the truth is that it is very interesting because what it does is once you enter, it creates the town in super high quality, but what is outside It puts it in very low quality, that is, the exterior is not even the complete interior, but it creates you as an area so that you have that background to deceive yourself, but everything is in super low quality and the other way around, the same when you are in the outside world, what you are seeing from the outside it is not the real town if what you are seeing is like a model, that is, you are really seeing a miniature in super low quality but as you see it from a distance or with the walls or the or that it is really the effect is super good when the game came out in 2011 it was a fairly correct way of managing memory but right now with m2 disks the truth is that this no longer makes any sense and it has become too outdated a very thing interesting is how the game manages when you are far from the enemies, in this case from the dragons, what we are doing now is making the game think that we are very far from the dragon, okay, that is, as if we were not there and what happens is that it seems that to save resources the animations are frozen there are no animations the dragon flies it seems that it releases particles attacks etc. but there are no flight animations and it is fixed and it makes a super strange effect that is quite cool by the way but rare with this we can achieve situations as cool as fighting against a dragon completely frozen in the air look how beautiful skyrim the grass the trees look how beautiful everything looks right with that vegetation p or the wide ground is that the game is really beautiful and the question is what would happen if we remove the vegetation that skyrim would become well and if we do it if you look when we remove the vegetation it would become a skate plan and this is super curious right because as we can see a little how everything is really hidden because maybe we have a plan in our game is that there is quite a lot like this it is worth quite normal fiefdoms and not without much such but it is very interesting to see how simply putting the vegetation we can hide it to really turn it into a very realistic place, that is, so that you can see a little bit how the little details are what really make the game look good okay because maybe you are seeing your game so flat and you say that this is it looks very bad it looks very very shabby but really like adding layers and layers and layers and in the end this is how this goes you put vegetation you put rocks you put trees for being like p on layers to create that beautiful world I start from is that there is a game more things okay I think it is a bit obvious because if you are a game depp you have to play more things to see how the industry of new mechanics new art is moving Whatever it is, everything is moving a little, no, and what does this mean? It means that he spent a lot per month on games, something that my girl loves, by the way, and a half, but it's a little, eh, but I don't spend so much anymore and why because today I love you talk about a little thing called north vpn and that is nord vpn because basically it is a private network in which you can connect to the internet as if you were in any other country and what is this for because in my case I use it to get prices much better online I use it in games to get super powerful offers but it also helps you to see the netflix catalog of disney prime plus and dark and this is not a promo because because it is a promo but I really use it I swear which is super simple to use, that is, it takes two clicks, you install it and you already have it and you choose the country and it's over, this is really cool and how fast it is and apart from that it also serves to surf the internet in a much safer way because they don't store your data because they protect your accounts your passwords you can use norte' vpn in a lot of different devices and also if it's my code that I leave it here below in the description here it is now that it went down against so many years they give you a month free okay and nothing else we are going to continue with the level in skyrim through codes we can access a secret room a room only for developers and look how interesting it is like a dungeon okay and here is all the content of the game all the weapons all the spells all the magic, that is, everything is here inside and it also has a very cool part in which we can summon the enemies and this is very cool because it also seems that there are discarded enemies, that is, enemies The ones that they didn't use in the game and what can we do with this because we can play of course and we can create very epic fights against ourselves or between them seeing this room seeing the amount of inventory seeing the amount of things that one really understands to do I don't know if it was 4 or 5 years of development for a game like this, but the amount of material you create from assets of everything you create to create a game like this doesn't seem incredible to me, let's talk about the world as it does the game to be able to show you all that immense world and that it runs well on your computer because before the night and all these cool things that unreal engine has brought out there was something much simpler that were the logs and not only the logs but the load by zones, so what we are going to do is we are going to move the camera away from our character and we are going to see what is really happening in the background, okay, that is, what is happening in what the player does not see in what the camera does not see and yes you notice the further away we are what is happening is that every time the world is simplifying more and more every time the textures are of lower quality every time the models are simpler with fewer polygons look at the wooded riverbed that are four polygons soon it really is what really cool because from afar it is not noticeable and it is what the cool of video game development how you invent tricks peppers ways to trick the player who does not really see the trick but sees that bestial quality of the game and then also a very interesting thing is the terrain if you look at a certain point the terrain simply disappears because what is loading the game that this was already done by unreal engine 4 what is actually loading the game is the part that you see and this is great because the terrain is divided into portions so it only loads the portion that you are seeing with the camera as soon as you move away from that section that portion of terrain disappears and so we can see these things so curious You know, these cuts are so brutal in the terrain that they are super strange but they are really cool, by the way, with evil there comes a point where simply the further you go, the sea no longer loads and stays there, so in reality the sea it is not infinite as it could be the case of gta that makes it infinite but rather the sea has a limit also very interesting the subject of the blogs the number of batches that they will have had to create for each model of the game look for example this ship from his lot with maximum quality to his light with minimum quality interesting because this with anne knight disappears forever great this is one of the skyrim classics the chests under the vendors with all their inventory my theory for this is that it was easier to associate directly the character to that inventory to that chest than to associate the entire inventory directly to each character I imagine that at the programming level that would be much simpler by the way in this chest I could not delete p But I think that if nothing good happens, right, if I had a sister, I would sell her on the spot, maybe it will happen, and of course the classic ring under the well, a mystery that will never be solved, you have never wondered, and if no I do it for you like skyrim does so that when you take one of these trunks they are infinite and they always keep putting trunks and trunks and trunks well look at this because it is quite curious how they do it they simply make the animation and look you see the trunk comes out from another trunk and so we can have infinite trunks to be able to do the animation of cutting the wood a thousand times houses chests of course everything is hollow there is nothing really inside but I was very interested to know what happens when the characters leave a room where they really go is basing something with them and the truth is that the response was a bit disappointing look at this cool effect of the ants on the trunk of the tree also if you look closely it continues advancing p or the trunk even from the part that cannot be seen under the ground the truth is that these little details in a 2011 game amazes me another interesting detail is how the light particles of the words of power do not go directly to make characters but go towards the camera so it doesn't matter where you are then there's the camera that the particles will always follow you let's go down a bit to the dungeons because here there are interesting things to see it seems that in skyrim when you enter the dungeon all the enemies are loaded all at once inside it, that is, you can go through the entire level and the enemies are already loaded, all in their position waiting for you, this seemed quite curious to me because I thought that they would expose them at the moment but it does not seem that they are loaded from the beginning then also one interesting thing is that if you look there is sky and because there is sky in the dungeons if we don't see anything then because when you spend time inside them it really changes ing the sky of all skyrim like this when you go outside there is a visual coherence I was also very interested in how the game does the transformations into werewolves and the truth is that look at the effect because it is quite cool basically from what I have seen the trick is simply that the player equals the scale of the werewolf and the player's mesh stays inside that of the werewolf, so it's always there inside him and here's the video if you want to support me you can become a member of the channel that you have right here down and nothing see you in the next goodbye
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Channel: Just An Idea Studio
Views: 9,558
Rating: undefined out of 5
Keywords: skyrim secretos, skyrim secrets, skyrim mods, skyrim pc, the elder scrolls skyrim, skyrim pc mods, skyrim pc graphics mod, curiosidades skyrim, como funciona skyrim, secretos de skyrim, skyrim realistic graphics, skyrim graficos ultra realistas, gamedev, desarrollo de videojuegos, como hacer un videojuego, como crear un videojuego, hackeando juegos, indiedev, hacer juegos, crear juegos
Id: x9y9j7iAxDA
Channel Id: undefined
Length: 12min 38sec (758 seconds)
Published: Wed May 04 2022
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