HE'S AMAZING! Ultimate Aventurine Guide! Best Builds, Light Cones, and Teams! Honkai Star Rail

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hello and welcome to my channel I andalo gaming it's adventurine time and we'll be going over everything you need to know about adventurine venturine is a limited five-star imaginary preservation character available in the second half of version 2.1 his kit revolves around gambling shielding and throwing money at his problems to cope with all his childhood trauma he is a very solid shielder providing Shields comparable to chards while doing a reasonable amount of damage as well and after using him for a couple of weeks along with 2779 Excel cells worth of math I'm finally ready to bestow upon you this ultimate adventuring guide in this video we'll be going over his entire kit stats L cones full build examples Idol on teams and finally his pros and cons with my closing [Music] statements cashing in on his basic attack first it simply does some damage scaling off his defense stat dealing 100% defense multiplier at level six it's a very standard basic attack otherwise generating a skill point 20 energy and dealing 30 toughness damage this involves almost no gambling at all despite much of the rest of his kit and it's actually going to be his go-to option making him a rather skillo positive character speaking of skill points he can spend a skill point to Shield his whole party scaling off of his defense stat it can also stack up to double the base shield value of his skill it lasts for three turns and recasting it also refreshes its duration with 4,000 defense his skill provides a very healthy 1,280 Shield to the entire party and it can go up to a maximum of 2560 shield from my experience of using and abusing him 4,000 defense shields at Talent level 10 has provided me enough Shields to keep my team healthy in pretty much any content that I put him in next we have aventurine talent which is quite the loaded Dice and it contains his followup attack aventurine has these blind bets where he needs seven of them once he gets seven of these blind bets he immediately launches fall up attack which Reigns coins on the enemy's heads dealing seven single Target hits with each hit dealing 25% defense at Trace level 10 the hits are targeted at random enemies and each hit also generates one point of energy in total seven hits deal a very respectable 175% defense scaling multiplier and generates 7even energy now how does adventuring get these blind bets well anyone with adventuring Shield getting hit by an enemy generates one blind bet adventuring getting hit also generates one additional blind bet for example if one of his teammates gets hit he'll gain one blind bet but if he gets hit he gets two blind blind bets and if everyone in the party gets hit by an AOE attack he'll get a whopping Five Blind bets another way for him to get blind bets is if an ally performs a follow-up attack each follow-up attack that an ally does will generate one blind bet and up to three blind bets can be generated via Ally followup attacks per adventurine turn lastly adventurine ultimate generates one to seven blind bets very fitting of his gambling nature and it's worth noting that taking dot damage at the beginning of an allies turn does not generate any BL bets but wait that's not all his fall up attack is basically an entire fourstar characters kit because it also generates a small but very reasonable amount of shield for the entire party when he uses his fall up attack the Ally with the lowest amount of Shield will get double this amount as well and it refreshes his Shield's duration for good measure this is why a venturine can usually get away with just spamming his basic attack his free followup attacks are generally enough to keep your team healthy while also maintaining 100% uptime on his Shields duration not only that but it deals non-negligible to good damage depending on his build it is RNG dependent though but despite how random it can be I found it to be overall very reliable okay we can finally move on to adventuring [Applause] ultimate which costs 110 energy generates 5 energy on use and is a single Target nuke it scales off of the defense stat with a 270% multiplier at Talent level 10 it also deals a hefty 90 toughness damage and the debuff it applies unnerved is a guaranteed debuff which means no effect hit rate is necessary unnerved increases the crit damage that an enemy takes by 15% at Trace level 10 his ultimate is very useful for breaking an imaginary weak enemy toughness bar and while the crit damage buff isn't huge is still nice to use right before your crit scaling DPS character starts to attack the enemy the fact that counts as a debuff also adds a pedal for acuron and it adds a debuff towards the Pioneer Relic set and of course you'll get blind bets so you can gamble as to whether you get an entire free followup attack from getting seven blind bets or go home nearly empty-handed with just one blind bet as for his passives he gains 2% crit rate per 100 defense over 1,600 defense with a cap of 48% crit rate at 4,000 defense basically this just heavily incentivizes him to Target 4,000 defense to maximize this passive and get 48% free crit rate this helps to make him a reasonable sub DPS character and while this is part of his talent personally I just consider it a passive but he provides everyone who has his shield 50% effect resistance an added bonus that this provides is that it enables broken kill on his teammates without needing a bunch of effect res substats admittingly 50% effect resistance is pretty unreliable but when an ally does resist an effect it does feel good and it is viable to get some characters to 100% effect resistance to fully resist all statuses generally it's not worth targeting 100% effect resistance but if you can pull it off good for you he also provides himself one full crowd control resist with a cool down of two turns his technique allows you to gamble away your skill points for a buff at the beginning of the battle I put the parameters on the screen for you to see but basically you have a chance to get a small medium and big buff with the small buff being unmatched the medium buff being three hearts three diamonds or three clubs and the biggest buff being three Spades the biggest buff has some interesting mechanics and is also the rarest for talent priority if you care more about his damage i' slightly prioritize his talent then his ultimate and basic attack and skill are all worth leveling for mainly a shield support build his skill and then his ultimate take priority let's talk about his stats next first Target 4K defense generally speaking after 4,000 defense then you focus on crit substats because of 48% crit rate from his passive he tends to need much more crit damage but do still try to keep his crit ratio as a golden 1 to2 crit ratio here are a few example main stat setups with four star light cones you'll generally want defense body defense sphere speed boots and defense rope for example with the free-to-play friendly Destiny's threads for woven as super in position 5 you'll still need on average nine defense substat roles to reach 4,000 defense the second part of this chart shows with his signature L cone the inherently unjust Destiny as superimposition one because of the high base defense and defense percent were able to get away with a crit damage body imaginary sphere speed boots and a defense percent rope Al beach with a slightly unreasonable 12 defense per substat rolles to reach 4,000 defense hence why it's in red replacing the crit damage body simply reallocates defense substats to crit substats instead which ironically leads to the unreasonable only three defense per subset rules to barely get over 4,000 defense the reason why this is unreasonable is because now we're banking on pretty much all the other substat roles rolling into crit rate or crit damage hence why having too few defense per substat rolls is also in red anyway being a bit above or below 4,000 defense honestly isn't a big deal so please don't sweat too much over it the goal here for this chart though is to mainly demonstrate how you can optimize your main stat selection and for his signature L cone since it's so saturated on defense and crit damage which if you can't tell by now are basically trading each other off to maintain 4,000 defense and then maximize crit after that then an imaginary orb will have the largest impact to his damage so to summarize with most fourstar ly cones you'll want three defense main stats plus speed boots and with a couple specific High defense five-star ly cones you want to start by replacing the defense sphere with an imaginary sphere and then try to maximize his crit stats while maintaining rining 4,000 defense my Lite cone chart will also include my recommended main stats for each Lite cone so do check that out in the later section as for Speed break points it's the usual speed break points and 134 is a very reasonable Target for aventurine especially since he already has a high base speed stat of 106 you only need two speed substat rolles to reach 134 if you use speed boots so why should you use speed boots generally speaking I do recommend speed boots over defense boots as the extra speed all avine to generate more skill points use his shield more frequently as necessary and even provides the small benefit of becoming more resistance to crowd control due to his passive cooldown and it allows him to use his ultimate more frequently to support the team better however there are a couple situations where defense boots are good as well such as providing thicker Shields and dealing overall a bit more damage as for the Rope defense percent is recommended in most situations while energy regen rope can lead to some three turn guaranteed ultimate setups these setups are not skill point friendly overall defense percent rope with generally four turn ultimates is more consistent but despite me generally recommending defense percent orbs I do have a couple builds in the build section that utilize an energy regen rope so do stay tuned for that as for substats defense percent is the most important substat until you hit 4,000 defense after that a couple speed substats to hit 134 and then crit should be your priority after that effect resistance is never bad although it's unlikely you'll get status twice in a row within two turns flat defense is also usable as well for his four-piece Relic sets fortunately he's surprisingly flexible this chart is for the Destiny's threads light cone the two-piece Knight plus two-piece Ash blazing is a great well balanced option the four-piece Knight of Purity Palace is also a good option as well providing thicker Shields and of course you can mix and match various two piece set bonuses like the two-piece wastelander two-piece messenger two-piece Pioneer so on and so forth all of these are viable on him finally there's the four-piece Pioneers which is situationally his best DPS option especially with his signature ly cone however unless you know what you're doing with this set I'd advise against using it it's also teammate dependent like for example he really enjoys having topaz with this set so do keep that in mind for his two-piece Relic sets his best damaging option is the inert salotto he can even use the two-piece pentacon to boost a fellow imaginary DPS character's damage and lastly he can use the Bell bogs for the 15% defense although keep in mind that it's not worth building effect hit rate for this thing's passive and while I didn't include it in this list you can actually run something like Bon wax for very specific Speedy build setups as for his L cones well if he enjoyed gambling for a signature L cone his signature L cone is is his best option this thing is a juggernaut having the highest base defense stat with 40% defense and 40% crit damage and his followup attack applies a 10% increased vulnerability debuff to the enemy while the debuff does have a 100% base chance to apply since each hit of his followup attack can apply this it's exceedingly unlikely especially against a single Target for it to fail to apply this debuff especially with a couple random effect hit rate substats which you'll probably have it also deals around 42% more damage than his best damaging free-to-play option the Destiny's threads for woven still don't feel pressured into pulling for his signature lyone because adventuring is perfectly usable even with something like the Destiny's thread for woven speaking of which overall his best free to- play option is the Destiny's threads for woven specifically for a sub DPS build it is a bit challenging to get nine defense per substat rolles to hit 4,000 defense and your stats will probably look like this with a pretty lops side crit ratio but nonetheless it's still a very solid option for sub DPS purposes however if you don't really care about how much damage he does the textures of memories and the day one of my new life are good freet to-play options for a pure Shield support build and if you are lucky SL unlucky enough to get the moment of Victory well it's also a good L cone firm as well while it buff is active you can theoretically even swap both the body and the sphere with a lot of Defense percent substat rolls and still maintain 4,000 defense however when it buff is down you'll need at least two defense per main stat pieces so generally speaking I recommend having two defense per main stats for this ly cone then we have the concert for two the new gacha exclusive fourstar ly cone which is honestly a consolation prize for those who gambled for a signature lyone and didn't get it it's a decent option and I'd use it as super in position 3 or so over the Destiny's threads for woven but in my opinion it's not really worth pulling for although it does make it a little easier to build in because it has defense percent on it the last option to consider is the trend of the universal Market but it is very Niche exclusively to generate pedals for acuron so now that we understand the basics let's talk about some full build examples these are of course just some suggestions to Target and by no means is it comprehensive or necessary anyway starting off with the balanced sub DPS builds the balanced sub DPS build deals decent damage still provides thick Shields and is quite Speedy with his signature lonee if you really want to maximize his damage you'll want to use the four-piece Pioneers with a lot of Defense percent and crit substat rolls as we can see we will need a whopping 15 defense per subsat rolls on average to reach 4,000 defense with this setup which is admittingly pretty unreasonable but this type of optimized build is going to do much more damage than any other option on this list as for more attainable and free-to-play friendly builds we have the previous charts suggestions with the moment of Victory and the Destiny's threads another great budget option is if you don't want to spend a ton of stamina farming to maximize adventurin DPS which I honestly don't actually recommend spending a bunch of stamina for most free-to-play players for adventuring himself and if this is the case well you can simply go for a no Farm sustain build for example a four-piece KN build with proper main stats and literally two speed substat rolles is all you need for him to be an incredible shielder and this will barely cost you any stamina in comparison to the sub DPS builds above the damage he deals with these builds is much much lower because you won't really have many crit sub stats but he'll still be very useful as a shielder first in fact with this build since you don't care about his offensive stats too much just get as much defense as possible and you can even go over the recommended 4,000 defense to get even thicker Shields this is a great starting build for your adventurine then we have a couple builds to support his Queen acuron the yes my queen build utilizes his signature ly cone to buff akron's damage as much as he can while also providing unparalleled sustain for the team for this build I actually recommend an energy regen rope so he can have better uptime on his ultimates debuff and generate an occasional extra pedal for acuron through his ultimate keep in mind that his signature lyone also provides acuron a pedal every time time he uses his follow-up attack which is why it is so good with her alternatively you can still use the stons ly cone so that every time he's hit provided he has a bit of effect hit rate to apply the burn he'll burn the enemy and thus generate a pedal for acuron and you'll notice that in my opinion he doesn't really need very much defense percent roles in comparison to the previous builds especially for a memory of chaos since acon will murder everything super fast instead he should just get as much speed as possible to provide skill points Shields and ultimates as frequently as he can to best support acuron now this last build is definitely not for everyone but for those with sparkle Ron May and topaz it's the adventure pain build you can viably make adventuring a main DPS character with his signature ly cone so kids I don't recommend trying this unless you do have a signature ly cone anyway the main difference between this and the Balan sub DPS builds above is that this one uses a defense perent rope to Maxim his damage he can then rely on Sparkle to speed transfer to him and he'll be both the sustain and the DPS on the team is it meta no not necessarily but it is fun and it is good enough if you have the proper lyes and teammates for [Music] it and really quick we of course have his idolon and pole priority personally I highly recommend going for his signature lyone before his idolon one it's a massive damage increase and provides the very valuable utility of applying a vulnerability debuff on his fall up attacks his idolon one is good as well providing 20% crit damage to everyone protected by a shield and his other ions are of course good with his E4 and E6 turning him into an actual exceptional DPS character but that's only for those that are as rich as he is let's talk about adventuring teams so this team the adventure free team is pretty good for freet to-play players because it's going to be a pretty solid single Target DPS team with Dr ratio adventurine uin and Pella not only does adventurine function as the sustain on this team he is also a decent sub DPS character and he will gain additional blind bets thanks to being on the same team with Dr ratio the next team is the IRS team which consists of aventurine topaz Dr ratio plus a Harmony or nihility character that can buff multiple DPS characters damage needless to say there's just tons of follow-up attacks flying all over the place with this team and you're going to have a good fun time using this team if you do have the characters needed for it next team is an acuron support team where his job is just to support acuron his damage here doesn't really matter and he can be here just to generate skill points apply debuffs so on and so forth in order for acuron to do tons of damage and the thing about adventuring is that he is just super flexible he is is just a great sustained character and for example with chingri Ching does have a fall up attack in one of her idolon which can provide him a few additional blind bets which will help him support his team a little bit better but that goes without saying that he works just fine in a team without any follow-up attacks at all like he can even be a perfectly great preservation character for Dan hung and B Lune providing him skill points and occasional Shields as necessary my point is is that like most top tier sustained characters he can literally be on any team that just needs someone to keep them alive now speaking of follow-up attack characters here is a list and one more quick note is that you will notice that I have put adventurine in the middle of all of these teams because the shield that he provides is quite thick and he is a preservation character thus having higher aggro you can put characters next to him that also enjoy taking hits in order to gain more energy right next to him this way not only will he be a magnet for blast type attacks to generate energy and additional blind bets for himself he will also help generate energy of his adjacent allies because they will be hit by the blast attack and one quick note is that with acuron since she literally doesn't benefit from getting hit by the enemy you can put her on the side another character that he synergizes very well with is claraa because claraa is able to spam a bunch of fall attacks every time she is attacked and aventurine provides her the shield necessary for her to stay alive aventurine will also spam more followup attacks thanks to Clara spamming more followup attacks so you're just going to be spamming tons of followup attacks and it is a good old time so yeah as we can see aventurine is an extremely flexible character when it comes to team building let's go over aventurine pros and cons and whether or not you should pull for him adventuring is without a doubt all you need for a solo sustain main character his Shields can rival those provided by japar and he doesn't even need his ultimate to create his Shields adventuring can reliably provide 100% uptime on his Shields to the whole party and he can even remain skill point positive while doing so in many situations adventuring can even be a plus one skill pointer every turn type of character which are admittingly pretty rare alternatively adventuring can spend skill points to make thick Shields to keep your team healthy so he has incredible flexibility in this regard unlike the other sustainers he deals non-negligible damage and can even be a powerful sub DPS character he has amazing Synergy with lore accurate teammates like topaz and Dr ratio as well honestly I think lore accurate teams are a bit few and far between and personally I'd like to see more of them but despite this of course he is not beholden to his fellow IRS teammates and he's still great as just a universal sustained character Shields by Design are also especially good with low HP squishy characters and his ability to constantly refresh the duration of his Shields makes him much more compatible with fast characters than japar is speaking of speed aventurine has high base speed for a sustained character he also definitely doesn't need his signature likeone to provide a lot of value to your account he's also great at breaking imaginary weak enemies and provides effect resistance to the whole team which enables the broken kill for his teammates and personally I think he'll be future proof and will always have a spot on a follow-up attack team but that's not to say that gambling is all sunshine and rainbows because adventuring certainly does have his cons despite his great Shields you're still not Invincible I've had a couple run-ins with bad RNG where a teammate almost died as well unlike laa or Bou who have automatic Panic buttons adventuring doesn't really have this outside of gambling for some blind Bets with his ultimate as such the RNG in his kit can be quite annoying at times as he's reliant on not just the random number of blind bets generated by his ultimate he's also reliant on who the enemy hits for additional blind bets and naturally being a shielder he cannot heal the damage that makes it past his Shields he also doesn't have much Synergy with DOT teams due to his crit damage boost debuff being useless with dots and there's only Kafka who does any followup attacks he does not provide his team with a reliable cleanse or CC resist either while overall I do think he's significantly better than japar it's hard for me to recommend him if you already have japar plus another top tier sustain unless you're pulling him with topaz and Dr ratio speaking of which you only really need two sustains at the moment for memory of chaos and pure fiction for example if you already have japar plus L you'll probably be fine in the sustained department and another pole like a support character like sparkle or something or a main DPS character like acuron could provide more valuable to your account as a whole although even if you do have two top tier sustained characters I personally still think he's worth pulling for the full IRS team but that's just me signature ly cone also provides a very large boost to his damage output and the 10% vulnerability multiplier debuff is very powerful his free-to-play damage levels are pretty low unfortunately and to make him a proper sub DPS character you'll need to spend a lot of stamina on farming good relics with lots of crit damage some crit rate and defense percent roles which generally isn't worth farming over farming better relics for your DPS character or arguably even speed for your supports overall I think adventuring is a solid seven out of 10 character as a general sustained character and he's a 9 out of 10 for follow-up attack teams like with topaz and Dr ratio and probably I would give him an 8 out of 10 with acuron it's honestly hard to go wrong with him especially if you need a second top tier sustained character or if you just want to build an IRS team let me know if I missed anything down in the comments below as always I appreciate every single one of you this is I went to lose signing out [Music]
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Channel: IWinToLose Gaming
Views: 102,288
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Keywords: honkai star rail, honkai star rail aventurine, honkai star rail aventurine build, honkai star rail aventurine gameplay, honkai star rail aventurine kit, aventurine guide, aventurine guide hsr, aventurine build, aventurine build guide, aventurine build hsr, aventurine build honkai star rail, aventurine build guide hsr, aventurine build star rail, aventurine damage build, aventurine dps build, aventurine f2p build, aventurine relics, aventurine light cones
Id: OC6aEiFILYM
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Length: 25min 47sec (1547 seconds)
Published: Wed Apr 17 2024
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