Haz la escena que quieras en Blender | Tutorial

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Hi everyone, how are you doing? In this video, I'm going to show you how I made this scene. I'm going to explain all the steps you need not only to make a scene like this, but to do whatever you want. So I'm going to open Blender, here I already have the file. open I am going to teach you to import textures and models that I am also going to teach you to mix two different materials like here on the wall it has this and on the edge it has another other material I am going to teach you to sculpt a bit also like This model that I made and I applied a texture to it and I am also going to show you how I made this lighting first of all I am going to show you where I can download the textures and models for free on this page that I leave in the description they have a lot of free models very very good ones of very good quality and also if you make an account you can download a lot more I'm going to choose one here to download and show them to you for example this one here you choose the resolution download it 4k so that my computer doesn't explode download it and since I'm here I'm going to download a model of whatever, for example, this cone when the files are downloaded they take it to another folder they extract them into separate folders so they don't get everything mixed up and here we have I'm going to add a normal plane to apply the texture here so you can see it and first I'm going to tell you to go to the addons preferences and look here Node Wrangler probably already have it activated because it's very common, it's used by everyone and I think it's activated by default, we're going to go to the tab shading I am going to make a new one and now what you have to do is select the prince 10 they are going to touch control shift and a window opens they are going to where they downloaded their material and they are going to select the maps they want to use for example with the albedo, which is the base color, the normal one is for details and placement that now they are going to see what it is for and the rap once they have selected the maps that they need, which are usually these, basically they give it here and they are already armed Practically only the material , only one thing remains to be activated, which is for the displacement to work . light so we can see the material better, we see that we have the material, it looks quite good and everything, but it does not have relief, which is what we need, what would be missing here for the displacement to work, is geometry, basically now we only have one plane and if we subdivide them by example 10 times we are going to see that the material tries to capture this detail of the displacement but it is super square and ugly of something like that if it were far from the camera it looks good it is not noticeable but to really see how we want we are going to go to the modifiers and we are going to add a surface subdivision we are going to change it to simple and now we are going to activate an option that does not appear by default but we are going to go to the render properties and we are going to change the filter set to experimental do not be scared an icon does not appear here but nothing happens and now we do return here to the modifier and activate subdivision adaptips that we have much more detail obviously it is extremely exaggerated now we accommodate it what the division does is add subdivisions in the plan it adjusts to the detail of the displace let's say we are going to leave it to them because it is super exaggerated here in scale we change it for example Point 2 or even less point one for example There it is already the material has this relief that reacts to light Obviously if we move the light it looks super good it basically we know how to import textures as it should be so they look super Ok Now we are going to see the same thing but with objects that are downloaded from that page as well or practically from any page we are going to go to file import FX which is the type of file in which most 3D models come, we look for where we download it and as you can see we have several options this means the level of detail because they upload it to you In different levels of detail in case you need it with less polygons lod 0 is the one with the most detail and so going down we are going to put that Perfect there we have the little pussy I'm going to enlarge a bit. Now we have to make the material, we're going to go to shading and it comes with a foad material but we are going to delete it and make a new one and we are going to do the same as with the floor we select the beginning control shift and here we select the maps that we need normal displacement with 0 and albedo we send it and we already have our beautiful textured pussy in 4k Well we know import models and textures that look very good We are going to continue with How to mix two materials we are going to move the little pussy a bit and we are going to use this same material and I am going to download another one so we mix it and you can see how good it looks while I download the texture to tell you that it's my first tutorial So sorry if I don't explain some things well or I get stuck talking but hey, if I do more later I'll try to do them We'd better go to the shading panel again and here selecting material Suppose we want to mix this material with another I'm going to add shift search prince of 10 and we're going to do as with the other shift control we're going to look for our material rafnes normal displacement and albedo I'm going to move a bit so that everything doesn't mix right now What we have to do is mix this with this to connect it to the output, so we look for mix shader and we are going to connect this here [Music] and the output on the surface. Well, let's see that the factor doesn't change at all. It depends if a material is shown or the other one, as you can see there, when I move it, it changes to this one, which is like a dry grass and I change it and the other one is shown, well, we already have it mixed, now we have to merge them in a more consistent way No, well, here in the factor we can basically use whatever we want, for example, I'm going to put a noise texture, for example, we connect color with the factor, if we touch control shift and click on the node, it connects it to the output so that we can see what we're doing. add a RAM color to adjust those blacks a little more So now I do control click here to see our material and we can see it I'm going to exaggerate it a little so the change is more noticeable [Music] we can see how in the noise sector the noises are mixed different materials but there is a small problem that we still have the display connected here at the end but only from this texture so we would have to mix this displacement with the other from the other texture we are going to do it we are looking for mix we are going to connect first we change the mix to color and here so that I approach Mex to overlay and now in A and B we have to connect the two displacement textures here we have one and here the other is kind of a bit messy but good that they followed well Now we have to connect the result to the displacement node I am going to grab a new one that you duplicate with shift the result we put it in the hate and here we enter at the end now they are already mixed the only thing we have is that here the factor that shows the same let's say that this the factor here we need that use the same one to show one displacement or the other then as simple as grabbing the same factor that we used there in the texture we use it here So now it will show As it should the displacement of each capable texture is not so noticeable because they are somewhat similar textures they should have used other more different ones but I think it is understood, I am adjusting the contrast so the change in texture is more defined there it would be like mixing two different materials and it can be mixed I used a noist texture here but you can use whatever you want any type of texture an image texture for example I am going to connect it here we are going to make a new one for any name it does not matter and I am going to go to B for shading here with the brush we can paint where we want the other material to be seen for example they are going to be and If we go back to render View here we see How the texture turned out well Now I'm going to show you how I sculpted the The pillars these or the columns is the same I'm going to make a cube I'm going to destroy it a little up so we're just going to go to the panel here basically if you don't have geometry you won't be able to do practically anything So you go up here remesh you put a small size this 0.01 for example well in edit mode There you see you have a lot of geometry I'm going to make it a little smaller There it is good and now if you can sculpt it will have a lot of detail Well now I will leave it a link in the description to download some brushes that are very good for sculpting, don't forget to put the mod This is how everything looks soft and good Once you download what I 'm going to show you now to install it you have to make an app here you have to search for the download tap on the Blend file go to Bruce and here are all the brushes that I am going to show you now tap on pen and they are going to be installed here and they are all brushes like rock textures they are very very good for example I select in one and they click and drag and the texture is embossed and everything if you don't want so much fix it and force it down here But they are very good for quickly sculpting shapes like this, for example, you can mix them on top, for example this If they put it on top of something they have, they create new shapes and the truth is that it's very interesting and it's free and very quick and it looks very, very good. I spend hours playing with this, I'm going to leave it there but I think they already understood the idea I'm going to apply a texture to it I'm going to use the material that we already have And probably when they put it on it will look ugly like this baby made it, you can't even see the texture that we have there this is the fault of a rap that has this stone So let's go In edit mode we select with all the vertices we touch the u and we put Smart and project usually works perfectly as you can see we already have our material here it works quite well in a rap But hey this is how I sculpted those columns basically well and since we have this material this object Sorry that it is very dense of polygons it is medium heavy let's say what you could do everything depending on your scene And how close to the detail this one you have two options you can leave it as it is it has many polygons Or you can go to scoothing again and up here give it a bigger remage, the bad thing is that in this way you have a less dense mesh but you lose a lot of detail so one thing you can do is have this dense mesh and suppose for example I am here and I know this arc and duplicate it in this arc back here and this part back here, too, and I think it takes it out too, but to save memory, let's go to, I just activated the statistics, it has been in the amount of triangles, about 15,000 triangles, and with this I have about 200,000 triangles, so it's very heavy If I wanted to duplicate this with shift, for example, he duplicated it here, the triangles are obviously duplicated because I have the same object twice, but one that you can do to suppose that I am going to use this same object several times so that it does not take up so much memory and don't make the file too slow we are going to duplicate it by touching alt instead of shift and what it does is an instance of the same object I don't know the truth Very well how this works but you can see that the triangles did not go up more than a duplicate the object is as if it used the same information from the original but but it doesn't look very good how to explain it is black magic the truth We have the same object but it only uses the information from the original let's say so we can place this as many times as we want basically it is not adding real geometry new So it's super you keep the file much lighter and you can use meshes So dense that nothing happens they are like that if you modify the original all the distances that you have made of the subject are modified So there it does play for example that you want to have several different ones there you will have to duplicate them with shift But hey it is a way to save a lot of memory now we are going to play with the lighting a little more I am going to show you How I basically made these Rays of Light So we are going to use this same scene in this scene I only have one light above and basically nothing else, it's just one light I'm going to replicate here, that is, an area light I put it like this, let's say you can increase the power and you can lower the spray so that it is more directional, let's not say no It spreads as much as you see here and to have those Rays of Light those lines you have to add a volume as if it were Dust in the air so that the light particles can be seen in the air let's say then how do you do this let's add a new cube and it has to take up your whole scene so we make it bigger like this and that everything is inside the cube and we have to add to this cube we are going to go to shading we have to add a volume material We are going to give it a new one we are going to eliminate the prince of 10 10 and we are going to add the main volume Sorry my English is not the best and we are going to connect it to the volume here as you can see the effect [Music] is already taking place as in the light it is trapped in those particles But hey it is not what we want for this scene for example something that is a horror scene and very dark it is quite good. Well, what we can do is play with the density and the anisotropic that I don't know very well what it is but playing with this you realize that it kind of lowers the density a bit. I don't know how to explain it but well you can see it for For example, now I can lower the intensity to Point 2. The idea is that they play anxiously with color if they want, they can also give it an atmosphere more like capable dust, it doesn't look very good here in the viewport, they can upload the samples if they want to load that noise a little more or activate the noise and there you can see more or less how it would look like you can play with the color in the There's a good thing that remains looks like a horror scene basically there we have as it says the lighting of this scene and then I did a couple of touch-ups in Photoshop like these graffiti can be added by a Blender but it occurred to me later and I put them in Photoshop here maybe with YouTube compression it's not very noticeable but there's like a dust on the air is also a texture in Photoshop and here there are also some particles that I also put in Photoshop correct the color a bit but nothing special after the models of the plants and the grasses here are the same way we put them I'll apply the cone later by moving it So nothing I hope it has helped you that you liked it that I was able to explain it well if you are interested I will continue doing tutorials of scenes that I do or of models because I also make models But hey nothing Thank you very much everyone and see you in another video
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Channel: MinerDesign
Views: 65,440
Rating: undefined out of 5
Keywords: blender, modelo, 3d, 3D, render, tutorial, textura, material, texture, como hacer, scene, escena, gratis, free, model, lighting, luz, iluminacion, tutorialblender, tutorial3d, modelado3d, animacion3d, renderizado3d, efectosvisuales
Id: cLgFwIFdXQQ
Channel Id: undefined
Length: 18min 43sec (1123 seconds)
Published: Sat Apr 01 2023
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