Zeta Character Guide
Zeta is one of the most popular characters aside from Narmaya because
of her looks and also super fun playstyle. I am the Samurai and I will be covering her
playstyle in great detail, how to play her, what skills to use, the latest builds
for her, damage test, and more.
So ultimately you will be mastering her playstyle
while having fun with her even more and performing better in combat.
Gameplay
Airborne Loop Basics
Her major rotations, and greatest damage-dealing capabilities.
I will be breaking down the key features of her playstyle so that you can understand her
gameplay flow pretty easily. For starters, the majority of Zeta's damage comes
from her Airborne Loop Rotations. I see her rotation as fun and easy to adapt to.
So when using Zeta, you will always be in the air, doing her airborne loops,
and after three loops, you will eventually end it with a combo finisher.
There are a lot of ways for you to start the loop, first is by exhausting his normal attacks
combination, and eventually, at the end of it, it will launch you into the air. By pressing
normal attack or X in my case, she will rush down to the target with a speedy downward thrust.
Just before she hits the enemy, you will notice that the tip of her spear will emit a reddish
glow, signaling the players to press the X button once again to do a loop. If you do it
successfully, Zeta will flip back into the air and do another downward thrust and then,
this is where you continue the loop.
Arvess Hammer
Zeta's special combo finisher, her hardest-hitting attack.
It is a must to count the loop and after the third loop, you must finish the rotation with
a combo finisher by pressing the Y Button. If you did it correctly, notice that Zeta will
briefly pause in the air and do a powerful helm breaker that will deal tons of damage
to targets. This move is called Arvess Hammer and her greatest damage-dealing attack.
Note that while you are airborne and doing the loops, you can effectively dodge most of the
ground attacks like tail swipes and the like so use this to your advantage.
Rotation Recap
Your usual rotation for Zeta.
Just a shot recap, your optimal rotations for Zeta will, doing normal
attacks, getting launched into the air, doing three loops, and finally dropping
an Arvess Hammer combo finisher.
Gameplay Tips
Now that the basics of Zeta's gameplay and rotation are out of the way, it is time for more
tips that will further enhance your gameplay.
Prioritize Arvess Hammer
Focus on doing Arvess Hammers to do more damage.
As mentioned previously, Arvess Hammer is your hardest dealing attack,
so it is mandatory to prioritize landing Arvess Hammer as frequently as you can.
Link Attacks Can Lead To Arvess Hammers
Take advantage of Link Attacks.
Always make sure that you will perform Arves Hammer every successful Link Attack as Zeta
can launch into the air by pressing the normal attack button and drop a combo finisher.
Take this as a free Arvess Hammer window.
Loop Timing
Mastering her loop.
It may take a while to master her airborne
loop especially when dealing with mobile bosses. What I usually do is treat the
loop as a rhythm game where I keenly listen to the attack animation's sound when
timing my button presses when looping.
It is worth noting that each successive
loop will increase Zeta's attack, making you reach her damage cap easily.
Take Advantage of Arvess Fermare Debuffs
Arvess Fermare is a special debuff that
is exclusive to Zeta. What it does is, that enemies inflicted with this debuff
will suffer more damage from Zeta, which can even help you deal damage and
reach the damage cap. Players can inflict this status effect by successfully
doing the mentioned three mandatory airborne loops or when hitting enemies with
skills which we will discuss later on.
Don't Stay on Loop Longer than Needed
Don't prolong your loops.
Believe me, I get it. Doing her loops is pretty
fun and engaging however, you wouldn't want to stay in her loop for a long period although you
can do this. You will be dealing with lower DPS over time if you do this. Always remember to stick
with three loops and drop the Arvess Hammer.
Parry Capability
Take advantage of your Zeta's parry capability
Aside from using one of her skills, Zeta
can normally parry attacks by pressing the Y button when on the ground. If you can time this
correctly when an enemy attack is about to hit, you can parry it and it will launch you
into the air to do airborne loops.
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Recommended Skills
Now that gameplay tips are out of the way, let's
move on to Zeta's recommended Skills. For the sake of the video, I will be providing the best and
essential ones for you to be able to deal the best damage possible.
Infinite Wonders
Effective range attack that
can inflict Arvess Fermare.
The first skill on the list is Infinite
Wonders. This is Zeta's greatest range skill overall as you can hit the enemy at any
point of time maintaining your DPS and also inflict Arvess Fermare in the process.
Usually, I use this skill as an opener when the fight starts before closing into the enemy.
This skill has a short skill cooldown so use it to your advantage.
Spear of Arvess
Zeta's gap-closing skill.
Just like any other melee DPS, a gap-closing skill is a must and Spear of Arvess
can do the job. Not only this skill can maintain your ideal range when hitting enemies, but it
can also launch you into the air afterward so you can transition into your airborne loops right
away. So expect to use skill a lot as well.
Wing Clipper
Great utility for the whole team, and can immobilize targets.
Wing Clipper is a pretty interesting skill as it can paralyze targets. This is beneficial
to you as it can help you land more airborne loops on your targets as they are unable to
move during the status effect's duration and overall a great utility for the whole team.
Although I find this skill a little slow at times, if you are like me, you can take
advantage of the next skill that I will be mentioning.
Rain of Fury
Easy to use skill for extra damage.
If you find Wing Clipper a little slow for your rotations, I suggest slotting
in Rain of Fury instead. Not because of its attack-down debuff but because it is
easy to weave in between your attacks for extra damage.
Vengeful Flames
Adds Supplementary damage buff.
Moving on to the next skill which is Vengeful Flames. A mandatory skill that
buffs Zeta with Supplementary Damage buff. Note that Supp Damage adds 20% additional
damage aside from your original attacks and it does stack with Supplementary Damage
Trait that we will be equipping later on.
Suggested Build
Now that skills are out of the way, let's move on to Zeta's build.
Starting with her suggested weapon first.
Weapon Progression
For the sake of the video, of course, you will not have access to your final weapon so I will suggest
using Gisla first, and then when you unlock your Ascencion Weapon which is Brionac, you will need
to max this weapon and fully awaken it if Zeta is your first character. Then eventually
switched to Terminus Weapon later on.
Final Weapon - Gae Bulg, Impaler of Ruin
After maxing Brionac, you will then eventually use Ameno Habakiri and all of the characters in this
game need to have their Terminus Weapons or their final weapons. You will be upgrading this to its
maximum level and fully awakening it to provide the best possible attack stats for Zeta.
This weapon provides a level 25 Catastrophe Trait which increases the Attack Stats by
50% and Damage Cap by 100% when HP is below 45k. Also with level 15 Regen, not a big deal
and good as a bonus. A level 5 Damage Cap and Sigil Booster Trait which increases all of your
Traits by one. Totally the best in-slot weapon for Narmaya as of the moment.
Suggested Wrightstones
For Gae Bulg's Wrightstone on the other
hand, it is advisable to use a Vitality Wrightstone with a level 10 Critical Hit
Chance. This is mandatory so you can reach the 100% Critical Hit Chance later on.
For the second and third traits, it's hard to recommend exact Traits due to RNG reasons but
if you can slot in DPS-oriented traits like Combo Booster or Life of the Line like what I have here,
the better. So far this is the best one I have.
Recommended Masteries
Moving on to Masteries next, of course pretty much by now a 100% maxed mastery progress
is a must. What I want to focus on is what Over Masteries should be prioritizing. The general
rule of thumb is to focus on the following bonuses and this applies to almost every character.
It is recommended to aim for a Critical Hit Rate up 20% to reach 100% critical chance if you follow
all of the recommended setup in this guide, Normal Attack Damage Cap Up 20%, and Skill Damage Cap Up
by 20% as well. So far these are the best ones I have so I may need to work on this later on.
Suggested Traits & Sigils
Suggested weapons are out of the way, let's
discuss my recommended Sigil and Trait Setups. I will be providing two sets of setups depending
on how good you are in the game. Note that these setups are not the best out there, I
am just simply working with what I have.
Offensive Setup
Starting with my Offensive setup first. This setup is recommended for experienced
players since it lacks a lot of defensive utility. If you are looking for a general setup, I
have one prepared for you after this one.
Awakening Traits
So the first one on the list is Zeta's Awakening Sigil. Crimson Clout's
effect adds 25% additional Damage when the enemy is inflicted with Arvess Fermare. It's a
no-brainer to equip this. While Crimson's Clout will help you retain those loops more easily.
Now if you can retain her combo flawlessly even without this Trait, you can change it for
another offensive trait of your choice.
Alpha Trait
The next trait on the list is a level 30 Alpha Trait which adds 40% Damage Cap on normal
attacks and adds 3% SBA to your allies whenever you activate yours. The majority of Zeta's skills
come from normal attacks so equipping Alpha Sigils is the best choice.
Gamma Trait
Next is a level 30 Gamma Trait which provides a
general 30% Damage Cap boost to this build along with a shield that activates and nullifies up
to 50000 Damage after activating your SBA.
Having that 30% additional Damage Cap is
beneficial for this build especially since I am seeing a lot of damage improvements
after being buffed by Cagliostro in online sessions. The shield for the most part is
rather a bonus and nice to have since this build lacks defensive utilities and it saves me
occasionally when making mistakes in combat.
Damage Cap Trait
The next Sigil on the list is Damage Cap and by now, we all know how Damage Cap works
and how it is essential in terms of dealing damage overall. A level 65 Damage Cap Trait is essential
to reach the highest damage potential possible.
Supplementary Damage Trait
Next up is Supplementary Damage Sigil having a level 32 Supp Damage Trait is a
must to take advantage of its immense additional damage. For this setup, I only managed to equip
Supp Damage Sigils but still, you will have a 74% chance of proccing it.
Life on the Line Trait
The next trait on the list is Life on the
Line Sigil. Combined with the Vitality Stone, A level 22 Life of the Line Trait provides
a 42% Attack Damage Boost to this build, so it can help us reach the damage cap. Not
being able to receive heals from allies has never been an issue at late and you have your potion
hoarder traits to cover up the healing anyway.
Quick Cooldown Trait
The next trait on the list is a level 15 Quick Cooldown Trait. Having at least
a level 15 Quick Cooldown Trait is beneficial for any build but of course, having three is the goal.
But since I do not have Supp V+ at the moment, this is the best that I can do for this build. Of
course the faster you have access to your skills, the better the damage.
Tyranny Trait
The next trait on the list is a level 15 Tyranny
Trait which adds 36% attack to this build. This trait helps us to reach the Damage Cap and
that 20% HP loss will help you achieve the Catastrophe Trait and make your HP stay
below 45k if you are using an Aegis.
Cascade Trait
Usually, if you have Quick Cooldown you do have at least a level 15 Cascade
as well. This will lessen your skill cooldown by 1.6% when you hit an enemy.
Critical Hit Rate Trait
Another essential Trait to have is at least
level 15 Critical Hit Rate which provides 30% additional Critical Hit Chance. This will help
us achieve the 100% Critical Chance later on.
Stamina Trait
The good old level 15 Stamina Trait is still suggested for more damage.
The 51% additional attack that this trait provides is recommended for this build.
Other Trait Suggestions
Now that we've tackled core traits for this build,
it is time for other Trait suggestions. We have little to no slot to work on here because of
the Alpha-Gamma combination. The only trait that you can change here is the Cascade Trait.
If you are not comfortable with having 30k HP, you can change it with something like Aegis
Improved Dodge or Potion Hoarder to increase your overall survivability.
General Setup
Now the offensive setup is done, let's move
on to the General Setup. This setup mostly follows the meta DPS setup available currently
and by now you've seen this setup a lot.
The selling point of this build is you can
slot in a handful of defensive utilities, perfect for the general player base. I will
just go over the changes that I made here compared to the previous setup and you can
see all of the changes made on the screen right now. Pause the video if you need to and
feel free to adjust all of the defensive traits here according to your preference
Changes Made For General Build
Level 45 Supplementary Damage - 100%
chance of proccing additional damage
Level 45 Quick Cooldown Trait - Maximum
20% Skill Cooldown Reduction, more DPS
Level 15 Improved Dodge Trait - Increases
I-frames window and dodge count by 4
Level 15 Potion Hoarder Trait - +3 Green
potions, +5 Green Potions, +5 Mega potions, and lastly, +2 Revival potions.
Optional Traits You Can Play With
Level 15 Guts - Can survive
lethal attacks with 1 HP.
Level 15 Aegis - To have 40K HP+
at your disposal ( optional )
Damage Test Results
The overall build is out of the way, let's now move on to the Damage Test. In
this section, I will be providing Damage Results Samples for Proto Bahamut and
Pyet-A fights for the offensive build.
For both Proto Bahamut and Pyet-A we are seeing
a 150 to 160k damage range. Of course, this could be higher as you master Zeta in the long run
but for now, this is what I usually get.