Godot Engine - Know Your Nodes: RayCast2D
Video Statistics and Information
Channel: KidsCanCode
Views: 34,267
Rating: undefined out of 5
Keywords: programming, coding, tutorial, lesson, gamedev, game development, godot, godot engine
Id: esZdJegvANc
Channel Id: undefined
Length: 14min 11sec (851 seconds)
Published: Fri Jun 09 2017
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
I'm looking through the documentation but not seeing it: are there advanced methods to this?
Things like:
I'm guessing these things aren't possible without using plugins...
Also can rays be used for more advanced character physics? In other words, precalculated landings/momentum shifts? Particularly for higher speeds that can cause issues with normal physics. Maybe even just reporting collisions early to only prevent those issues...