Converting 6 Months of Progress from Unity to Godot
Video Statistics and Information
Channel: DevDuck
Views: 301,181
Rating: undefined out of 5
Keywords: unity vs godot, unity engine vs godot engine, godot 2d rpg, godot 2020, godot indie game dev, godot devlog, indie game devlog, devduck, dauphin
Id: vxRzLf4PdgY
Channel Id: undefined
Length: 19min 13sec (1153 seconds)
Published: Sun Jun 07 2020
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I actually posted on your video but I'll say it here as well. Welcome to the godot community. Also I've been watching your devlogs from the beginning it's crazy you were able to convert everything so quickly.
Does it feel weird to be able to recreate your entire 6-month project in a week?
Being a fan of C#, what made you decide to use GDScript over C#?
So how much of it would you say was Godot and how much was knowing what you want and generally how to implement it?
I've been watching your unity content and I'm glad you've started to like Godot, welcome to the club 😁😁
I like Godot, but GDScript and the internal editor were weak points.
All my development in Godot is with C# and the Rider IDE - and it's great! :) (and you can mix in some GDScript if you really want)
I just saw your video! Welcome to the godot community!
This is great! I've been following your content for awhile and recognized Dauphin as soon as I saw the cover. So cool to see you're going to be working with Godot! I had a similar experience a year or two ago where I decided to port a big project over and was pretty impressed with the engine, and that made me decide to stick with it instead of Unity. Can't wait to keep following along!
Great video! I've been watching your devlogs for a bit now, and I am really happy to see you made the switch!