Godot 3.2: Let's Build a 2D Platformer!: Part 5 (TileMaps & TileSets) #godotengine
Video Statistics and Information
Channel: BornCG
Views: 39,618
Rating: undefined out of 5
Keywords: tutorial, lesson, beginner, godot, godotengine, game, engine, sprite, jump, platform, platformer, character, land, tile, tileset, tilesheet
Id: 6i7CBU9MsvI
Channel Id: undefined
Length: 19min 30sec (1170 seconds)
Published: Tue May 19 2020
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Today is a great day!
Just finished watching it. It is so easy to understand and follow, as always.
Also, because your videos are short and only cover one main point, it is easy to go back to if we forgot how to do that specific thing.
By the way, do you intend to cover tilesheet mapping? I know you mentioned it quickly during this video, but it might be useful to dedicate a whole video on it at one point, as I believe this is a very popular way people create their 2D games.
Also, working from a tilesheet makes the whole process really confusing and frustrating. Somehow, the properties of each tile are copied and if I change one (like collision, or the size of a "stamp"), it will change the rest.