- Greetings Pokefans,
Michael here and Gigantamax Pokemon
are really elusive so when you're finally
able to catch one, it's really cool. However, in today's video,
I will be discussing why, in some cases, you
actually really don't want a Gigantamax Pokemon. While Gigantamax Pokemon
look very different from their Dynamax counterparts,
they're actually very, very similar in regards
to battle impact. The only difference between
a Gigantamax Pokemon and a Dynamaxed Pokemon
of the same species is the exclusive G-Max move which, for that Pokemon,
replaces all of it's Max moves of a certain type. G-Max moves and Max
moves are identical in regards to attacking power. What differs between them is
the move's secondary effect because all Max and all G-Max
moves have a secondary effect besides just causing
initial damage. Gigantamax Pokemon
are rare and elusive so because they're
harder to find, one might think that
Gigantamax Pokemon would, across the board, be better than their Dynamax counterparts. However, as I've been playing
through Sword and Shield, I realized that that's not
the case for everything and there are definitely
some G-Max moves that are strictly inferior to their Max move counterparts. I thought it'd be
fun to go through every single G-Max
move and compare it to its associated Max move to determine whether
that G-Max move is better on that particular
species of Pokemon or if the regular
Max move is better and therefore, the regular
Dynamax Pokemon is better. So don't forget to
subscribe to my channel 'cause I wanna hit a
million subs soon, yay, and let's dive into figuring out which are the Gigantamax
Pokemon that you don't want. First we'll talk about
Gigantamax Charizard. All of its fire-type moves
turn into G-Max Wildfire, which has a secondary effect of causing additional
damage for four turns to any non-fire-type
Pokemon hit by it. This replaces the fire-type
Max move, Max Flare, which cause intense
sunlight to be set up. I personally believe Max Flare is superior to G-Max Wildfire because having sunlight set up is super beneficial
to Charizard. It gives a 50% power boost to all of it's
fire-type attacks. It halves the damage
it's gonna take from super effective
water-type moves. If it has its hidden
ability, Solar Power, that's gonna boost its
Special Attack even more, and it makes it so
it can use Solar Beam in only one turn against
potentially threatening water or rock-type opponents. Meanwhile, G-Max Wildfire
just does some extra damage to one Pokemon, a Pokemon that's already
gonna take massive damage from a Max move anyways. Plus if you'd knock out
enemy Pokemon in one hit, G-Max Wildfire effectively
has no secondary effect, whereas Max Flare
sets up sunlight that will benefit your Charizard when fighting the
subsequent Pokemon that your opponent sends out. So, in my opinion, Gigantamax
Charizard is strictly inferior to a regular
Dynamaxing Charizard, in regards to battle prowess because Gigantamax
Charizard does look really freaking cool. The next Gigantamax form
is Gigantamax Butterfree. Its bug-type attacks
become G-Max Befuddle which does damage
to one opponent but inflicts sleep,
poison, or paralysis on all opposing Pokemon
that are on the field. If the Butterfree
cannot Gigantamax, its regular bug type Max
move is Max Flutterby, which lowers the enemy
Pokemon's Special Attack by one stage. I think Befuddle is
superior to Flutterby and therefore, Gigantamax
Butterfree is superior because Befuddle works
on all opponents. You can give a status
condition to anything that the opponent sends in. However, Flutterby
Lowering Special Attack is only beneficial if
the opposing Pokemon is a Special Attacker. If it's a physical attacker, who cares if it has its
Special Attack lowered? Therefore, since Befuddle
is good against anything and Flutterby is only good
against some, I think Befuddle and therefore Gigantamax
Butterfree are better. Next up is Gigantamax Pikachu, whose electric type moves
turn into G-Max Volt Crash, which, like Befuddle,
damages one opponent but paralyzes all opponents,
even if they're ground type. The regular electric Max
move is Max Lightning which does damage and
summons Electric Terrain that lasts for five turns. This is the first of
several in this video that I think is a toss-up. G-Max Volt Crash seems
like it's pretty good. Being able to paralyze
all of your opponents is really helpful, especially if they're super fast and you need to
cripple their speed so you can outspeed them. However, having
Electric Terrain set up is really nice as well, because that's gonna
give a 50% power boost to all of your
electric type attacks, for subsequent turns after
you use it the first time. That's really nice
and can't be ignored. I think it's a toss-up because which one is better
depends on the situation. I think Volt Crash
is better against either really fast opponents or Pokemon that are going
to survive your initial hit, because then you can
cripple them with paralysis for subsequent turns. I think Max Lightning
is better if the Pokemon is probably going to be
OHKO'ed by your attack. Because then you have
Electric Terrain set up that you can use to power
up your subsequent moves. Whereas if you volt
crash them and OHKO them, then the paralysis does
nothing because they're dead. The next Gigantamax Pokemon
is Gigantamax Meowth, whose normal type moves
become G-Max Gold Rush. This attack confuses opponents
and also scatters coins, which will give you
extra prize money after a battle in which you
would normally gain prize money. If the Meowth cannot Gigantamax, its normal moves would
become Max Strike, which lowers the target's
speed by one stage. For me, this is another toss-up. I think Gold Rush is superior for in-game
playthrough situations, because, well, the
extra money's nice. However if you're fighting
against a real person, then the prize money aspect
of it doesn't matter, only the confusion aspect. And confusion is nice but it's definitely inferior
to other status conditions because, for one,
it's temporary, but also there's no
guaranteed effect. Burn will for sure damage
them and cut their attack. Paralysis will for
sure cut their speed, and might make them
not able to move. Confusion might make
them not able to move but it also might allow
them to attack every time. So, there's that. As for Max Strike
lowering their speed, that is certainly helpful. It's nice to slow
enemy Pokemon down so it makes it so you're
more likely to outspeed. However, that
doesn't really help if either you're already faster, or they are so much faster that they would require
several speed drops to ever be slower than you. In the end, I think
both of these moves are somewhat underwhelming, but they're kind of
equally underwhelming. So I can't really pick one and I think it's a toss-up, assuming you're
fighting a real person. If it's a playthrough,
use Gigantamax Meowth because the extra
money'll be cool. Before I move on
to the next entry, just a friendly reminder that if you're watching this
video on the day it came out, today is the last day for my MandJTV merch
store Cyber Weekend sale, where several limited
designs have made a return. And you can get 10% off with
the discount code GRAPPLOCT. This Battle Department
shirt is back. The For Safety Porpoises
shirts are back. Make sure you pick those
up if you want them today. Link in the description. Next we have Gigantamax Machamp, whose fighting type moves
become G-Max Chi Strike, which boosts its
critical hit ratio, as if it was using focus energy. Normally, its fighting type
moves would become Max Knuckle, which raises the user's
physical attack by one stage. Gigantamax Machamp is flat out
worse than regular Machamp. Yes, boosting your
critical hit ratio is nice, because then you have a chance
to do 1.5 times the damage that you normally would. But if you use Max Knuckle, and boost your
attack by one stage, you're guaranteed to
do 1.5 times damage, compared to what
you normally would. It's like a guaranteed
critical hit every time versus oh you might
get a critical hit. Yes, critical hits
can break through an enemy's defense boosts, and a normal boosted
attack would not do that, but that's a situational thing that's only sometimes
going to come into play. It is much better to
guarantee an attack boost that works against
all enemy Pokemon, compared to just maybe
getting more crits. Do not use Gigantamax Machamp
in serious competitive play. But if you're just
kinda messing around, then go for it
'cause it looks cool. Next up is Gigantamax Gengar. Its ghost type moves
become G-Max Terror, which in addition
to doing damage, traps the opposing
Pokemon in battle, much like the
effect of Mean Look. If it's not Gigantamax Gengar, its ghost type moves
are Max Phantasm, which lowers the enemy
Pokemon's defense by one stage. This is an easy one. Gigantamax Gengar
is clearly superior to regular Dynamax Gengar. Being able to trap the enemy
Pokemon is a huge deal, because it can be a death
sentence for a Pokemon that matches up really
poorly against Gengar, and would normally
just switch out and wait till the
Gengar is dealt with. If it's stuck in there, then the Gengar can
handle it, and finish it. But Max Phantasm just lowers
the target's defense stat. Now if it's a
physical Max Phantasm, then that's pretty nice. But Gengar is a
Special Attacker. Lowering the target's
physical defense stat doesn't help it at all. So it's very
obviously G-Max Terror and therefore Gigantamax Gengar that are the better option here. After that is Gigantamax Lapras, whose ice type moves
become G-Max Resonance, which reduces the damage
Lapras takes for five turns. It's basically Aurora Veil, but hail does not have to
be active for it to work. Speaking of hail, a regular
Lapras's ice type moves become Max Hailstorm,
which as the name implies, sets up hail that
lasts for five turns. Deciding between these
two wasn't as easy as it was for Gengar, but I think I have
to give the edge to Gigantamax Lapras here. Resonance effectively
doubles its defense and Special Defense for five
entire turns, which is awesome. Especially since Lapras's main
role is usually to be tanky. So, it just becomes
a better tank. Having the hail setup
is also definitely nice because you'll
damage enemy Pokemon since they're probably
unlikely to be ice types. And it would make Lapras's
Blizzard 100% accurate if you're running that. However, those benefits
definitely are outweighed by the huge benefit of taking
half damage for five turns. That is really good. Next is Gigantamax Eevee, whose normal type moves
become G-Max Cuddle, which will infatuate any
opposite gender Pokemon hit by the move, so
just like Attract. If you recall from
the Meowth discussion, the alternative is Max Strike, which lowers the target's
speed by one stage. I personally think Gigantamax
Eevee is inferior here, because you can't
infatuate all opponents. If you are able to, don't get
me wrong, it's really nice, but it doesn't work
on genderless Pokemon or Pokemon of the same gender, which are proportionally more
than half of all Pokemon. To me, it makes more
sense to go for the move that's going to have an
impact on all enemy Pokemon, rather than just some of them. So to me, it makes
sense to just go for a regular Eevee here. Or an Eeveelution. Next up is Gigantamax Snorlax, whose normal type moves
become G-Max Replenish, which restores a berry that it had previously
eaten in battle. Of course as I just said,
if the Snorlax is regular, the normal moves
are just Max Strike. Gigantamax Snorlax
is vastly superior to regular Snorlax,
in my opinion. In the Japanese
reveal trailer for it, it shows the Snorlax
using Belly Drum and getting to half health, and also maximizing its attack, then restoring some of that
health with a Sitrus Berry. Then it Gigantamaxes,
uses Replenish, then gets the Sitrus Berry
back and heals again. Being able to get more
than one use out of a berry and do damage while
doing it, is incredible. And Replenish is vastly
superior to Strike, because, yeah, a
speed drop is nice but this thing can heal with
a Sitrus Berry more than once. Gigantamax Garbodor
is the next form, whose poison types moves
become G-Max Malodor, which poisons enemy Pokemon. This contrasts to the
regular poison type Max Move, which is Max Ooze,
which raises the user's and its allies' Special
Attack by one stage. This is another situation
similar to Gengar's, where the Gigantamax
form is clearly superior because of the stat that the
regular max move affects. Garbodor is a physical attacker, but Max Ooze boosts
Special Attack. Therefore, that secondary
effect is useless for it, and it's much better to just get a guaranteed poisoning
on your opponent. Then we have Gigantamax Drednaw, whose water type moves
become G-Max Stonesurge, which has a secondary effect
of setting up Stealth Rocks on the enemy side of the field. This compares to the
regular water-type Max move of Max Geyser,
which summons rain. I believe that regular
Dynamax Drednaw is better than
Gigantamax Drednaw. Now, don't get me wrong, Stonesurge is pretty
freakin' good. Being able to set
up Stealth Rocks at the same time as
doing damage is fantastic because entry hazards
are a big deal in competitive battling. So definitely don't dismiss
Stonesurge as useless. However, having rain set up
is simply more beneficial for a Drednaw, it
boosts the power of its water-type moves by 50%. Plus, Drednaw's hidden
ability is Swift Swim, which as of now seems to be the
most popular ability for it, because one, Max Geyser, and you've simultaneously
boosted your water power by 50% and made yourself a
hell of a lot faster. Like I said, the
Stealth Rocks are nice, and maybe you can
make an argument for Stonesurge being better
on a non-Swift Swim Drednaw. However, you're
probably going to want to run a Sift Swim Drednaw, and therefore, Max
Geyser's better for it. Next up is Gigantamax
Corviknight, whose flying type moves
become G-Max Wind Rage, a move whose secondary
effect is basically Defog. It clears away entry hazards,
screens, Aurora Veil, and similar type things on
both sides of the field, in addition to getting
rid of any terrain. And yes, Defog was
buffed in Generation VIII to also get rid of terrains, which it did not do in
previous generations, so yeah, Wind Rage really
is Damage plus Defog. Compare that to a regular
Corviknight's flying-type moves, which become Max Airstream, which boosts the user's
speed by one stage. I think regular
Corviknight is better than Gigantamax Corviknight. To me, Defog has always
been an inferior rapid spin because you have to get
rid of entry hazards on both sides of the field, when ideally you
would rather get rid of the ones on your side and leave the ones on
your opponent's side. Meanwhile Max Airstream
boosting your speed by one stage every time
you attack is really nice. That sets up some amazing
sweeping potential, and it's really
beneficial for Corviknight since it's not super fast. I definitely think
you are far better off with a regular Corviknight
than a Gigantamax one. Next is Gigantamax Toxtricity, which as of writing this
video is not available, but we have the data
for its G-Max move, which is G-Max Stun Shock. It's what its
electric-type moves become, and it poisons or
paralyzes opponents, much like Butterfree's
G-Max Befuddle minus the sleep option. Normally it would
be Max Lightning, which as I mentioned
with Pikachu, sets
up Electric Terrain. This situation is virtually
identical to that of Pikachu where you're choosing between giving a guaranteed
status condition to a Pokemon, or
boosting the power of your own subsequent
electric-type moves. I won't go into too much detail because I covered this debate
in the Pikachu section. But this one is a toss-up for me because which one
is better depends on the situation and
your personal preference. Next up is Gigantamax Alcremie, whose fairy-type moves
turn into G-Max Finale, which does damage and heals
both Alcremie and its allies. For regular Alcremie,
its fairy-type moves become Max Starfall, which
sets up Misty Terrain. I personally think G-Max
Finale and Gigantamax Alcremie are the better option here because setting up Misty Terrain doesn't really help that much. All of the other terrains, those being electric,
grass, and psychic, boost the power of their
respective types moves by 50%. But Misty Terrain
doesn't do that. It halves the damage
of dragon-type moves, which is a type of
move that don't work on a fairy-type
Alcremie anyways. Therefore, since Alcremie
will not be powering itself up with Misty Terrain, the
clearly better option is healing itself, and
also healing its allies if it's a double battle. That is never a bad thing, whereas Misty Terrain
just doesn't help. Yes, it blocks
status conditions, but that's situational. For me, I'm picking the
tall cake every time. Next is Gigantamax Duraludon, whose dragon-type moves
become G-Max Depletion, which reduces the PP of the opposing
Pokemon's last used move, much like the
ghost-type move, Spite. The regular dragon Max
move is Max Wyrmwind, which lowers the opponent's
attack by one stage. I think Gigantamax Duraludon
is the inferior form here because most of the time, battles aren't
lasting long enough for anyone to worry about
their moves running out of PP. Yes, there are
certain situations where it's very helpful like
if the opponent is choiced and it can't switch out, so
you force it to struggle. Or if they use a low-PP
move, like Close Combat and you cause that
to run out, sure, those are great, but
those are situational. I feel like lowering
the physical attack of an enemy Pokemon is going
to be more helpful more often because while that
doesn't help help against Special Attackers, you're gonna run into physical
attackers a lot more often than you're gonna
run into situations where depletion is more helpful. Plus, Max Wyrmwind is super
effective on dragon types and a lot of dragon types
are physical attackers. I think regular Duraludon
is just the better one here. Next is Gigantamax Orbeetle, whose psychic type moves
become G-Max Gravitas, a move that does damage,
but also activates gravity. If you didn't know, gravity
causes all moves' accuracies to be multiplied by 5/3, and it grounds any flying
or levitating Pokemon. In contrast, the regular psychic
Max move is Max Mindstorm, which summons Psychic Terrain. Regular Orbeetle is vastly
superior to Gigantamax Orbeetle because Gravity
doesn't help Orbeetle. Virtually all of the
moves it would use are already 100% accurate, so it doesn't care about the
accuracy boost very much. Plus, it's not a ground type. It's not like it's
suddenly gonna be able to earthquake Pokemon that
it wasn't able to before. It's a bug and psychic type, both of which are not impacted by flying or levitating Pokemon. Yes, the accuracy boost
helps with Hypnosis, and if you pair it with
a ground-type Pokemon in a double battle, then the
Gravity can be really nice. However, you have to build
your team specifically for that to make sense. In most generally
applicable situations, boosting your
psychic-type attack power with Psychic Terrain
is gonna be better. Next is Gigantamax Coalossal, whose rock type moves
become G-Max Volcalith. This attack causes
damage each turn for four turns after
the initial hit. The regular rock Max
move is Max Rockfall, which summons a sandstorm. This is another Gigantamax form that I think is just simply not
as good as the regular form. Yes, Volcalith keeps
damaging the opponent after the initial hit but, so does a freakin' sandstorm. Okay, rock, ground,
and steel-type Pokemon would not continue
to take damage from the sandstorm, but like, you're probably not gonna
be using a rock-type move on any of those types
of Pokemon anyways. Additionally, rock-type Pokemon
have their Special Defense boosted by 50%
under a sandstorm, and that's a really nice
defensive buff to a Coalossal. I definitely think
setting up the Sandstorm is just gonna be better than doing a little
bit of extra damage. Next up is Gigantamax
Sandaconda, a Pokemon
which, fun fact, I have never failed
to catch somehow. Gigantamax Pokemon have
very low catch rates, it's actually really annoying. But somehow I am 10 for 10
on Gigantamax Sandaconda. It's ridiculous,
it makes no sense. I would happily
swap seven of those for other Gigantamax
forms I don't have. I don't want to do
any more of them because I don't wanna
ruin my perfect record. Anyways, back on topic, its ground type moves
become G-Max Sandblast, which basically traps the
opponent in sand tomb, trapping them and causing
damage for four to five turns. Conversely, the regular
ground Max move, Max Quake, raises the user's Special
Defense by one stage. At first glance, I was
leaning toward Sandblast being the better move because while it's not
a permanent trapping, trapping a Pokemon for any
amount of time is really nice. Plus, the extra damage, of
course, is icing on the cake. However, then I discovered that Sandaconda's second worst
stat is its Special Defense and the only that's worse
is its Special Attack, which it's not gonna use anyway. So Special Defense is
basically it's worst stat. Therefore that Special Defense
boost can go a long way to bolstering its
weaker defensive side, so I think for this one,
it's gonna be a toss-up. Next is Gigantamax Grimmsnarl, hands down one of the most
horrifying Pokemon ever created. Its dark-type moves
become G-Max Snooze, a move name which seems
far too lighthearted for this Pokemon's design. It activates Yawn
on the opponent, meaning it will fall asleep at the end of the
following turn. Switching out can of
course avoid this, but it is 100% accurate. Meanwhile Max Darkness, the
regular dark-type Max move, lowers the target's Special
Defense by one stage. Gigantamax Grimmsnarl
is superior here for the same reason that
Gigantamax Gengar is superior, the regular Max move
lowers the wrong stat. Grimmsnarl is clearly
a physical attacker, so lowering the
target's Special Defense doesn't help it at all. Meanwhile maybe forcing a switch
due to the Yawn activation or actually putting
them to sleep can definitely be
pretty helpful. Next up is Gigantamax Flapple, whose grass type moves
become G-Max Tartness, which lowers the
opposing Pokemon's evasion stat by one stage. Meanwhile the typical grass-type
Max move is Max Overgrowth, which activates Grassy Terrain. This is the first
Pokemon on this list where the better move depends on the specific
instance of Pokemon. Flapple's hidden
ability is Hustle, which boosts the power of
its physical attacks by 50%, but lowers their
accuracy by 20%. Therefore a G-Max move that lowers the opposing
Pokemon's evasiveness synergizes really
well with this. So if your Flapple has Hustle, it's better if it
can Gigantamax. However, if the Flapple has
one of its regular abilities, those being Ripen or Gluttony,
then Overgrowth is better because lowering the
evasiveness of the target really doesn't matter
'cause the moves it's gonna be using are
already 100% accurate. So if it has Hustle, go
with the Gigantamax form. If it does not have Hustle,
then the regular one is better. Next is Gigantamax Appletun, which looks identical to
Flapple, but is different. Rather than G-Max Tartness, it's G-Max move is
G-Max Sweetness, which heals all status
conditions of all allies. Of course the other
option is Max Overgrowth, which I just described. I tend to lean toward
regular Appletun here. Being able to heal your status
conditions is for sure nice, but it's only helpful
if you have any. Meanwhile, summoning
Grassy Terrain and giving a 50% boost to all
of your grass-type attacks, no matter whether you have
a status condition or not, seems like it would be
more generally applicable. So, I think regular
Appletun is better than the Gigantamax one. After that is
Gigantamax Hatterene, whose fairy-type moves
become G-Max's Smite, which confuses opposing Pokemon. As I mentioned earlier in
the video with Alcremie, the regular Fairy Max
move is Max Starfall, which summons Misty Terrain. Gigantamax Hatterene
is the superior one for the same reason
that Gigantamax
Alcremie was superior, because Misty Terrain
doesn't really help it. All Misty Terrain
does is harm a type that already cannot harm
a fairy-type Pokemon. Therefore it makes
more sense to just go with the move that'll
confuse the target, which is nice, you know? Misty Terrain, yeah, it can
block status conditions, but I would rather for
sure confuse an enemy rather than protect myself
from status conditions that the enemy may or may
not want to put on me. Next is Gigantamax Copperajah, whose steel type moves
become G-Max Steelsurge, which places steel
type Stealth Rocks on the enemy's
side of the field. The regular steel-type Max
move is Max Steelspike, which raises the user's defense. I personally think that
Gigantamax Copperajah is superior for two reasons. The first is that it's already
a pretty bulky Pokemon. Yes, its defense stats
aren't very high, but its HP stat is excellent. So while the defense
boost is nice, it's not really helping
a really bad stat because Copperajah's
already decently bulky. The second reason is that
the steel-type Stealth Rocks are super unique. Gigantamax Copperajah
is the only Pokemon that can summon them,
so there's no way that your opponent is
going to prepare for them. If you're able to get those
up on their side of the field, that can really
throw 'em for a loop, and I just think that's fun. So go with Gigantamax
Copperajah if you can. Next up is another
Gigantamax Steel-type Pokemon which, like Toxtricity, is
not currently available, but we do have the data for. That Gigantamax
form is Melmetal. Its steel-type moves
become G-Max Meltdown, which basically
activates Torment against the opposing Pokemon, preventing them from using
the same move twice in a row. This is definitely
inferior to Max Steelspike. Raising the user's
defense is nice. Melmetal doesn't
need it very much 'cause it already has
incredible defense, but it needs to torment the
enemy Pokemon even less. Sure, it can cripple
a choiced Pokemon, but that's basically it. It's pretty easy to get
around not being able to use the same
move twice in a row. It's why you don't
really see Torment in competitive play much at all. Therefore Meltdown's secondary
effect is mostly useless, whereas Steelspike's is not. Next is Gigantamax Kingler, whose water type moves
become G-Max Foam Burst, which harshly lowers the speed
of the Pokemon hit by it, so cutting it in
half of their speed has not previously
been affected. Meanwhile water moves
become Max Geyser, which as you should
remember, summons rain. Unlike Drednaw, I think the
Gigantamax form is better for this water type. It'd be a different story
if Kingler got Swift Swim or some other ability that
was impacted by the rain, but it doesn't. Therefore, the rain only
gives it one benefit, which is the 50% power boost
to its water-type attacks, unlike two benefits for Drednaw. Harshly lowering the enemy's
speed is really nice though. Picture this, your
Kingler's matched up against another Pokemon
that outspeeds it. The other Pokemon hits first. Then your Kingler hits
back with a Foam Burst, harshly lowering the
enemy Pokemon's speed. Because of that, now
your Kingler is faster and it can hit a second time
without taking anymore damage. Sure it would be better if it
sharply raised Kingler's speed instead of harshly
lowering the enemy Pokemon, but that'd probably
be kinda broken. And being able to instantly
outspeed almost anything after just one attack
is really nice. Foam Burst, definitely better, so Gigantamax Kingler,
definitely better. And the final Gigantamax form
is Gigantamax Centiskorch, whose fire-type moves
become G-Max Centiferno. This basically activates
fire spin on the target, hurting them each turn
for four to five turns and also trapping them in
battle during that time. The other option is
of course Max Flare, which sets up sunlight. This last one is a toss-up. Trapping the enemy Pokemon for
several turns is really nice and you do damage
in addition to that. But it's also really
nice to set up sun and boost your fire-power and
nerf enemy water-type attacks to make them no longer
super effective. I think both of these
effects are really good, so I guess which
one is better is kinda up to personal preference. So that officially covers all
of the exclusive G-Max moves of the Gigantamax Pokemon. So to summarize, the Gigantamax
forms that you don't want because I think they're worse than their regular Dynamax
forms are Charizard, Machamp, Eevee, Drednaw, Corviknight,
Duraludon, Orbeetle, Coalossal, Flapple without
Hustle, and Appletun. Definitely add these
to your collection, but maybe don't worry about the competitive one that
you're building being able to Gigantamax because it's
better if it's just regular. Thank you so much for watching
and an extra special thanks to my patrons on Patreon. If you wanna help support
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all I have for now. So until next time, Pokefans. Gotta catch them all.