Giant Inverted Boomerang Review | Why are These Rides so Problematic?

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The giant inverted boomerang is one of Vekomas  most intense coasters. This ride takes the layout   of a boomerang, gives it inverted trains, adds  vertical spikes, and scales it to nearly hyper   heights. While this ride is action-packed,  it is highly problematic, which is why so few   were built. This review will discuss this ride’s  complicated history and the on-ride experience.   In the mid-1980s, Vekoma developed the boomerang  model. This was an -compact looping coaster where   guests would travel backwards up a lift and  be released forwards into a layout with a   cobra roll and vertical loop. They would  then hit a second lift and this time be   released backwards into the layout they just  experienced, hence the name boomerang. This   ride wasn’t the smoothest, but it was highly  marketable. So nearly 5 dozen installations   were added to parks around the globe. In the mid-1990s, Vekoma debuted the   Invertigo model. This took the layout of a  boomerang, but turned it into an inverted   coaster. The first installation was supposed  to open at Liseberg in 1996, but it was delayed   until 1997. The ride was originally meant to  have an LIM/LSM lift hill, but difficulties   with the technology led to the ride having a  standard chain lift like the regular boomerangs.   Three other Invertigo coasters would be built.  One went to California’s Great America in 1998,   one went to Six Flags America in 1999,  and one went to Kings Island in 1999. The   latter is the only one still operating  in its original home. The others were   removed due to a series of issues. This included  valleying and most notably on Two Face in 2007,   a hydraulic fluid leak that sprayed passengers. Rather than correcting the Invertigo model first,   Vekoma ambitiously started offering the giant  inverted boomerang. This ride would feature 2   vertical spikes and far greater heights,  as it would stand a whopping 194 feet or   59 meters in height. Six Flags immediately   purchased four of these coasters. Three would be installed stateside in   2001. They were fittingly named Déjà Vu. One went  to Six Flags Magic Mountain. One went to Six Flags   Great America. And one went to Six Flags Over  Georgia. These rides were supposed to be ready   early in 2001 season, but they were plagued  with issues and didn’t open until the fall.   The fourth opened with the brand new  Warner Bros. Movie World in Spain in 2002.   And it would be named Stunt Fall. The ride was  originally supposed to be given a Twister theme,   but it was instead given a generic stunt theme. It would be nearly a decade until additional giant   inverted boomerangs were built. Jin Jiang  Action Park in China added Giant Inverted   Boomerang in 2011. Then Sochi Park in Russia  added Quantum Leap in 2014. None have been   built since. And the ride currently isn’t listed  on Vekoma’s website under available products.   None of the ones that started in the Six Flags  chain are still operated by them. Six Flags Great   America’s Déjà Vu was removed in 2007. It’s a rare  hand-me-down that this park didn’t give to Six   Flags America. It instead was sold to Silverwood  and reassembled as Aftershock for the 2008 season.   Silverwood reportedly spent $3 million on this  ride to acquire it, reassemble it, and have it   refurbished to run more reliably. And assuming  the weather is cooperative, the ride has less   mechanical issues than it did at Great America. Six Flags Over Georgia’s Deja Vu was removed   in 2007 as well. This one was  sold to Mirabilandia in Brazil,   where it has been sitting in storage for years.  But the park still has plans to reassemble it.   Six Flags Magic Mountain’s Deja Vu was removed  in 2011. It was sent across the country to Six   Flags New England where it operated as Goliath.  This move always shocked me for two reasons. One,   this park already had a normal boomerang in  Flashback. And Goliath was placed right next   to it no less. Two, this ride has issues in low  temperatures, which happen quite frequently in   New England. Ultimately, this ride operated  intermittently through the 2019 season. It   was then left standing but not operating  in 2020 and 2021 before being scrapped.   Stunt Fall still operates in its original  park, but Warner Bros. Movie World was   eventually sold to Parques Reundios, who now  operate the park as Parque Warner Madrid.   So why the game of hot potato with this ride?  While they were impressive from a statistical,   on-ride, and marketability perspective, these  rides are temperamental and mechanical nightmares.   The Six Flags ones were so problematic that it  helped drive Vekoma towards bankruptcy in 2001.   Fortunately, the Dutch manufacturer is still  in business today and doing better than ever.   So what were the issues with these rides? The biggest issues seemed to be related to   the catch car. The older boomerangs and Invertigo  coasters used a chain lift to haul the train up   the second spike. The giant inverted boomerang  used a far more complex catch car. For the train   to properly latch onto it, the catch car  needs to be in motion to catch the train.   If the timing is off, the train can valley. I had trouble finding a source to verify this,   but I remember hearing back when Stunt Fall  opened that the front row was deliberately   kept empty to improve catch car engagement. I believe the catch car is the main reason   these rides cannot operate in the rain. The  cable driven system is prone to slipping.   But that’s not the only place this ride can  valley. It can also stall in the cobra roll.   That is why there’s a giant evacuation platform up  there. I think that’s one of the reasons this ride   cannot operate in high winds nor low temperatures.  Speaking to the one that used to be at Six Flags   New England and Aftershock at Silverwood, these  rides need it to be 60 degrees Fahrenheit minimum   to open. And as you may suspect, this is an issue  at the start and end of the season for these   parks. Aftershock isn’t even on the available ride  list for the park’s Scarywood Halloween event.   Six Flags New England would try to  get their’s open in spring and fall,   but it couldn’t consistently run outside the  summer months. I imagine some of the other   installations have had less issues in this  department, particularly the one in Spain.   But I’m curious how often the one in Russia  is able to run given that country’s climate.   These rides also do not have the best  capacity. These are shuttle coasters   and they operate with just one train. This  is a sizable train at least, as it seats   32 riders with 8 rows of 4. Beyond that, the  ride doesn’t have the most convenient loading.   The Vekoma trains have staggered V-shaped rows.  There are two seats in the middle side-by-side.   Then the end seats are on each side, raised back a  bit. To access the end seats, you have to cross in   front of the middle seats. This is confusing for  guests. And it can be a tight squeeze fitting past   the middle seats once someone is already seated. To mitigate this issue, Six Flags New England   hired Premier Rides to give Goliath a new train.  This was another perplexing decision. Not only   was it not one of their rides, but Premier had  never even made an inverted coaster. This train   did admittedly simplify the load procedure, as  all seats in each row were now side-by-side.   But they caused some major issues with the  ride experience and I’ll get to those later.   These trains also rectified another issue. I  believe they sat lower. On the Vekoma trains,   early testing revealed taller guests  could reach up and touch the track. To   prevent this metal bars were added on the side  that stopped riders from raising their arms.   Both the Premier and Vekoma trains feature bulky  over-the-shoulder harnesses. These aren’t my   favorite. They are firm and get really close  to your ears, so any headbanging really hurts   on this ride. For this reason, this is one  of the few coasters where I willingly choose   to remove my glasses for comfort reasons.  But I’ll talk more about that later. Then   there’s an external seatbelt for redundancy. Loading is particularly slow on Aftershock   because it has an additional seatbelt across the  lap of all guests. This cannot be checked after   the restraint is lowered. Therefore, the  employees need to first perform a seatbelt   check before restraints are lowered. As  a result, the line for this one can take   a bit if you visit on a busy weekend. I believe this lap belt was on all the   US versions, but it is not present on Stunt  Fall. I’m not sure about the remaining two.   Speaking of lines, you definitely want to avoid  Stunt Fall at Parque Warner immediately after the   Police Academy stunt show ends. The exit for this  show is right next to the entrance of Stunt Fall,   so people flood into this ride’s queue.  It’s a similar effect to what you see   at a SeaWorld park after a big show ends. Stunt Fall has the most theming of any giant   inverted boomerang, but there isn’t much. There’s  just some signage in the queue about stunt work.   You won’t find any theming on the others though. These rides do look imposing. No one can argue   that. The scale of these rides is unbelievable.  And those vertical spikes are monstrous.   Stunt Fall has blue track and yellow  supports. It’s an ok paint scheme. I   prefer the colors of the ones that have been  in the US. These ones have all had bright   green track and blue supports. It’s a bold  choice, and I love how eye-catching it is.   Once checked, you are pulled backwards up the  vertical spike. This cable lift is swift. And   it’s quite frightening too. You lean forwards,  staring at the ground. Your body weight is fully   supported by the harness. Once you reach the top,  you are immediately released. And this drop is   incredible. It feels more akin to a drop tower.  You get a great freefall sensation while also   getting floater airtime. You float a bit more  on the versions without that extra lap belt.   This drop is better further back  in the train since you’re hoisted   higher up the tower. This is the main reason  I prefer to ride most of these in the back.   The transition out of this element is intense.  The pullout into the station is super sharp.   You are thrown back into your seat pretty  violently, experiencing crushing positive Gs.   Then you get an incredible sense of speed flying  through the station. This is exciting off-ride   too since you are pummeled by a gust of wind. You then have a large cobra roll. The entry into   it offers another strong dose of positive  Gs. Then there are two snaps. The first is   more abrupt in front, but the second is  snappier in the back. That’s especially   true on the edge seats. You are pulled down  so sharply that you get a little airtime.   These two flips are my biggest issue. Each  transition can cause a light bash to the   head. They’re joltier on the edge seats. The  headbanging isn’t plentiful, but the combination   of the hard restraints and intensity make it  more uncomfortable than it would otherwise.   The subsequent pullout offers  another nice dose of positives.   Next comes a vertical loop. The front is pushed  through it, holding the positive Gs. The back   is yanked down the second half of it. And again,  they will lightly get lifted out of their seat.   The pullout maintains the positive Gs. Then comes the second spike. There’s a   slight hitch as the train engages the  catch car. Then you’re smoothly pulled   to the top as you stare into the sky. Towards the top, you slow down ever   so briefly. Then you’re released  backwards. It offers some floater,   but it doesn’t offer the freefall sensation. I  find the forwards drop more effective overall.   The pullout is equally as intense  as the first, as you slam back   into the seat from the high positives. The vertical loop is more intense this time,   as you have more speed. It has great  positive Gs the whole way through.   The cobra roll doesn’t offer any airtime this time  around, but the natural back is pushed into it.   You really crawl through the middle portion. But  the train regains speed after the second flip,   and the natural front is pulled downwards. But as  with the forward direction, you can hit your head   here and it’s similarly unpleasant, especially  with the dizziness of traveling backwards.   You then whiz through the station and climb  halfway up the initial spike. The catch car grabs   on, noticeably jolting the train. You then pause  for a second or two high in the air, helplessly   dangling in your restraint. You then slowly lower  back down to the station, ending the coaster.   These rides are powerhouses. They are  forceful and disorienting start to finish.   The experience I described applies to the giant  inverted boomerangs running Vekoma trains. As a   whole, the ride tracks well minus the flips on  the cobra roll. But what about Six Flags New   England’s Goliath with the Premier trains? The forces I described through this review   still hold true, but add in a whole lot of  roughness. I absolutely loved the vertical drops,   but everything else was an endurance test.  The initial pullout could squash your nuts   from the restraint profiling. The valleys would  jitter profusely causing additional headbanging.   Then the train would jolt around the cobra  roll, adding some back slams along with the   headbanging. The front wasn’t nearly as bad, but  the roughness increased significantly further   back in the train. And unfortunately, seating  was assigned on this coaster, so you only had   a 1/8 chance not coming off in major pain. So what would I rate the Vekoma giant inverted   boomerang? I would give the versions running  Vekoma trains a 6.5 out of 10. This is a wild   coaster. The vertical drops are fantastic.  Then the inversions and valleys offer strong   positive Gs. I just don’t find it the most  comfortable experience when you combine   those restraints with the intensity and few  bits of headbanging. I admittedly am not as   high on these coasters as other enthusiasts,  but I respect them for what they are. And I   would take them over a regular boomerang. As for Goliath at Six Flags New England,   this one earned a 2 out of 10 with the Premier  trains. It’s a shame how rough the ride got with   the new trains. It spoiled an otherwise fun  ride experience. I still genuinely loved the   vertical drops, but I dreaded everything else. So those are my thoughts on the Vekoma giant   inverted boomerang. What are your thoughts on  this coaster model? Are you a bigger fan of it   than me? Let me know down in the comments. If  you enjoyed this review, I would appreciate it   if you gave this video a like and you considered  subscribing since there will be a lot more roller   coaster and amusement park videos here  at Canobie Coaster. Thanks for watching!
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Channel: Canobie Coaster
Views: 5,412
Rating: undefined out of 5
Keywords: Aftershock, After, Shock, Deja, Vu, Stunt, Fall, Déjà, Six, Flags, 6 Flags, Great, America, Over, Georgia, Magic, Mountain, New, England, SFNE, SFMM, SFGAM, SFGA, SFOG, Vekoma, Invertigo, Invert, Inverts, Inverted, Giant, Boomerang, Boomerangs, Backward, Backwards, Intense, Silverwood, Idaho, Parque, Warner, Madrid, Relocated, Relocation, Ride, Rides, Attraction, Attractions, Roller, Coaster, Coasters, Footage, POV, Goliath, GIB, Review, Reviewed, Rank, Ranked, Ranking, Rate, Rated, Rating, RMC, Rocky, Construction, Problematic, Broken, Closed, Maintenance
Id: Pzcu3NLTRm8
Channel Id: undefined
Length: 16min 8sec (968 seconds)
Published: Mon Feb 26 2024
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