Games That Stay With You

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
Video games are a unique medium for entertainment.  They’re often immersive and beautiful to look at   like a good movie, but also capable of being more  complex and having the depth of a book. And then,   you the player get to take the reins and take  on the adventure yourself. The answer to the   question Are Video Games Art? Is a resounding  yes. Of course. And some games stay with you   long after you complete them, taking hold of  your mind after the credits have rolled. Games   that really make you think and ruminate about what  you just experienced. Maybe read up online about   others experiences with the game and take part  in discussions about what you each felt about   the games story, the soundtrack, art style, or  the characters. This video is a list of games   that have done that very thing for me, and why,  years later, they’ve continued to stick with me   so strongly. And if you want, go ahead and leave  your list of games in the comment section.   Dark Souls is more than just a game to me. It’s  an experience. A world that consumed me for a   very long time and one that I still revisit  multiple times a year. Between the Xbox 360   version and the Remaster on PC, I’ve created  probably twenty different characters with most   of them progressing through at least a few New  Game Plus completions. This game is special to   me. There’s a reason so many people say Dark Souls  cured their depression or that the game is almost   a religious experience in a way, and they’re  absolutely right. It’s not just a rite of passage   to say you’ve beat the game. If you pay at least a  little bit of attention to it’s artistic elements,   there’s a lot to derive from what Dark  Souls tells you through it’s game design.   First, is the world. Dark Souls opens with a  cinematic showcasing the old world and the ones   who ruled it. Setting up the fall of this dark and  dreary, yet beautiful place called Lordran. Lords,   Gods, Knights, Dragons, and War. At face value  it sounds like a typical fantasy setting, but as   many who have played the game know, it’s anything  but that. The more time you spend in the world,   the more you see it’s depth. The NPC characters  and their dialogue immediately sucked me into   Lordran. Oscar, Andre, and Solaire of Astora.  Siegmeyer of Caterina, Knight Lautrec of Carim,   Petrus of Thorolund. If you spend time listening  to their dialogue, all of the characters have   such a rich backstory and history, with their  dialogue giving clues and hints about what   their home locations might resemble. For example,  Astora resembles an advanced culture and society,   recognized for it’s nobility and I think the  characters perfectly exemplify that. Caterina   is a land known for their festivity, drinks,  and jovial groups of people. The personalities   of these characters always represents their  culture, thus giving them more depth and   a place in the world. This is one of the many  things that immediately made me feel connected   to them and to the games’ overall world. Goodbye then. Be safe, friend. Don’t you dare   go hollow. Be safe, friend.  Don’t you dare go hollow.   Don’t you dare go hollow. One of the most quoted  lines of dialogue from the game. Going hollow is   giving up and giving in to the harsh world  around you. Several characters along your   journey end up meeting this fate, and each time,  it’s heartbreaking. This only continued to make me   want to endure to the end, persevere through the  challenges to finish my journey. There are many   different lessons one can learn while playing Dark  Souls. Patience is a virtue, don’t worry about   what you have to lose to progress, and learning  to keep a cool head while under immense pressure,   among other things. But this one right here, is  the one that stuck with me the hardest. No matter   how big, terrifying, and challenging something  appears to be at first, it can be overcome. Don’t   you dare give up or give in. Don’t you dare go  hollow. Perseverance, hard work, and patience,   will always be rewarded. Yes No Yes Oh Oh Oh. The audio design and soundtrack of Dark Souls   adds another layer of depth to the world. Ambient  music is basically nonexistent. There’s a total of   four areas in the game where music plays outside  of boss battles. Firelink Shrine, the world hub,   the Daughter’s of Chaos Bonfire found behind  a hidden wall after defeating Quelagg,   Gwynevere’s Bedchamber in Anor Londo, and Ash  Lake, another hidden mysterious location. Now,   each one of these locations are vitally important  to the game, and the music played in each location   evokes a very specific tone. Harrowing and  mysterious, glorious and inspiring, soothing   and inviting. With the rest of the world lacking  music throughout exploration, it creates a very   real sense of loneliness and isolation. With only  the sounds of your footsteps and chainmail armor   to comfort your ears. But pay enough attention  and maybe a blacksmith hammer can be heard nearby,   a crystal lizard hiding around the corner, or  the cackle of some horror in the distance.   It doesn’t matter which bossfight, all of the  soundtracks go so hard. And some, like Ornstein   and Smough’s, will forever be imprinted in  my mind. But that’ll happen after fighting   these two for DAYS on end before beating them. There’s a lot of highs and lows throughout Dark   Souls and for the sake of brevity, I’ll just say  that each area does a good job at standing out.   You can just name a place and I’ll be like yep, I  remember that place. Sen’s Fortress, Blighttown,   New Londo Ruins, Darkroot Garden, I’ve got  distinctive memories and experiences of each   location. And not a lot of games are good at doing  that. So many games tend to make each area feel   the same, or areas just sort of blend together  into one homogeneous zone. But not Dark Souls.   And lastly, I’ll touch on the games’ ending.  Fighting and defeating Lord Gwyn isn’t triumphant   or victorious, but a bit sad and somber.  Linking the fire to enact the cycle again,   or becoming the Dark Lord to bring to pass an  age of Darkness. The first time I beat the game,   I linked the fire, as many do and I just  remember staring at the end credits for   ten minutes listening to the haunting soundtrack  just trying to soak in everything I experienced   in those 85 hours. It was an unforgettable moment  in gaming history for me, and one I still try to   relive years later in subsequent playthroughs or  watching blind let’s plays. Dark Souls is truly   one of the greatest video games of all time. Firewatch is a short game, around 4 or 5 hours   long, but each hour of the game kept me on the  edge of my seat for my very first playthrough   in 2016. I replayed the game years later after  remembering how much I enjoyed it the first time,   and it hit even harder the second time around.  From moments of heartbreak, to banter between   characters, to tense encounters, and of course,  the still and quiet times that give you time to   ponder and try to get inside the mind of the main  character, Henry. It’s a game with incredible   ambiance and gorgeous environments, that is helped  by fantastic art direction. The dialogue between   Henry and Delilah is some of the best written  conversations I’ve seen in not just video games,   but any media. The conversations are so simple,  but so layered and real. So no ideas huh? Uh,   Delilah’s a nice name. No, you big dummy! I  was kidding. No you were not. You’re sweet.   But we can’t call it the Delilah Fire. Okay,  what then? How about my middle name, June? The   June Fire. Even though it’s July. I like it. The story has you take a job as a fire lookout   in Shoshone National Forest, Wyoming, in the  year 1989. You rely on your paper map, compass,   and basic supplies to navigate the forest. And  of course, a radio to communicate with your boss,   Delilah who helps initially as a guide, but pretty  quickly things evolve into something more. When   speaking over radio, you’re given several dialogue  options that give you a lot of control of the   conversation. And when you replay the game you  can really see how different each conversation   can play out depending on the option. This is  Firewatch’s biggest strength. The dialogue.   The voice actors do an amazing job of conveying  the strong and unique personalities of Henry and   Delilah. The witty sarcasm, the playful banter, or  the more serious and tense conversations, they all   lend to feeling a real connection to characters  you can’t even see. And despite it’s bright visual   design, the game deals with some pretty heavy and  difficult adult themes and topics. Death, divorce,   love, isolation. The flow of each conversation  is done so naturally that it’s able to tackle   each topic in a genuine way. Henry, that call was  work. I was just talking to actually, it’s not   really your business. Why are you freaking out?  I’m not freaking out. Good. I’m gonna go quiet   for a little bit. Call me if it’s important. Firewatch also does a surprisingly good job   at creating suspense and mystery in its plot.  Just when I thought I’d figured out the plot,   there’s another twist that had me second  guessing myself, trying to figure out   the mystery going on behind the scenes. Now, despite the game receiving high praise,   the ending has always been a topic for  some criticism. Without spoiling anything,   some say that the game is underwhelming or  disappointing. For me, I can say that it   definitely left me wanting more, but I don’t think  it was a bad ending. The ending really portrayed   the overarching themes of the game. Melancholic  is the best way I can describe it, and it’s one   of the biggest reasons the game has stuck with  me all these years later. I do highly recommend   anyone to play through this game, because  the feelings it evokes is entirely unique.   Spec Ops: The Line, at a glance, looks  like just another Military Shooter released   during the era of many, many, MANY Military  Shooters. The gameplay feels very familiar to   third person shooter fans, cover mechanics,  ammo pickups, a typical squad of soldiers,   not really breaking new ground in the genre  there, but Spec Ops: The Line is anything   but a cookie cutter military story. It’s a game  that presents awful moral choices for the player,   where there’s usually no good outcome, no  matter what you do. Witnessing the psychological   downfall of the main character, Walker, after  partaking in some of the most horrifying war   crimes. Particularly in Chapter 8 with the White  Phosphorous scene. The game doesn’t shy away from   depicting the psychological trauma of warfare.  You wouldn’t listen. Didn’t have a choice. He   turned us into ducking killers. That’s enough  Seargent. No. NO! We need to keep moving. What?   So what initially starts off as a typical  military shooter, begins to feel more like   a horror game in the last few chapters.  Walker’s hallucinations becoming more   pronounced and intense leading up to the finale. The game was not at all what I expected going into   it. I wasn’t aware at the time of the direction  the developers would be taking the story, and what   I was left with was a very thought provoking and  dark look into the realities of war. What might   happen to a person that can justify doing terrible  things when under the notion that they’re the   hero, or they’re the main character so to speak. You brought this on yourself. Do you feel like   a hero yet? No one can help you now. You can’t  go home. The game explicitly hammers home some   pretty dark commentary about your actions.  And by the end of my first playthrough,   I had a lot to think about. Not only was the story  full of unexpected good twists, but thinking about   the morality of my actions from the beginning  of the game right up to the ending was at the   very least something that consumed my mind for  a week or so after completion. And upon a second   playthrough recently, its crazy to see how much  more I was able to catch throughout each chapter,   when I now know the full context. It’s impressive  how carefully crafted and well thought out the   story set up is, in order to then deliver on  the rest of the games’ themes. You were never   meant to come here. We have our order. Leave  the city. Radio Command from outside the storm   wall. They send in the cavalry. We go home. Red Dead Redemption 1 and 2 are some of the   greatest games ever made, and while both  games have stuck with me over the years,   it’s the first game that really made the biggest  impact on me. It’s a pure western, in every sense   of the word. Sprawling landscapes, a badass  protagonist, sheriffs, outlaws, gangs, revenge.   Red Dead Redemption has all the tropes. But it  manages to handle the tropes in a more realistic   way than that of the mid 1950s television shows. Set in 1911, former outlaw and gang member   John Marston begins his heroes journey by  hunting down his former gang members. See,   the FBI kidnapped his wife and son, and this  is the only way he can redeem himself, save his   family, and have his past crimes erased. Throughout the journey in Texas and parts   of Mexico, the cast of characters you meet  along the way have always stood out to me.   Bonnie Macfarlane, Nigel West Dickens, Irish,  Landon Ricketts. Everyone you meet are such   distinctive and unique characters, and there’s  a lesson to be learned from all of them. Even   the crazy ones. C’mon partner. Okay I was  just foolin. Partner. You know the thought   of that treasure does funny things to me. But my favorite character to come across in the   game is The Strange Man. Still to this day, nobody  really knows who he is or what he is. Satan,   Jesus, God, Death, a ghost of Christmas  future? It’s a mystery. He knows where   John will be buried, he seems to know John’s  heart and mind, and he speaks in ambiguous   riddles. He leaves you guessing. His dialogue,  as well as many other characters in the game,   is the type of dialogue that will always stay  with you. You know, I admire you, John. I hope my   boy turns out just like you. For your sake I hope  he don’t. But why are you faithful to your wife,   if you pay a man to sleep with hors? I’ll let  the appropriate authorities judge my morality,   friend. Yes you will and they shall. Exploring the world in Red Dead is one   of the games’ biggest strengths. The layout of  the map and locations in the world, the fact   that there isn’t a single loading screen if you  trekked from one end to the other and entered   and exited several buildings along the way, is a  real achievement for Rockstar’s game design skill   and optimization. And doing this in 2010 on the  Xbox 360 and PS3 is all the more impressive when   some games still can’t figure out the no loading  screen issue in 2024. When you’re out exploring,   the ambience of the quiet and dangerous western  civilization is almost haunting. The sounds of   John Marston’s footsteps, the creak of a  saloon door, the gunshots in the distance,   it’s all very hypnotic. Pair the ambience  with one of the greatest soundtracks in   video game history, and the audio design  is nothing short of epic exhilaration.   Now, I’m going to spoil the ending of Red Dead  Redemption 1, so be warned here. But the ending   of this game might be the only time I’ve truly  gotten choked up over a character’s death. John   making it all this way, surviving his time in  Dutch’s gang, hunting down his past gang members,   being reunited with his family, trying to move on  and become an honest, hard working man. Only for   the government to betray him and put him down  like a sick dog on his own property. I don’t   think I could properly describe my emotions in  this moment during my first playthrough. But it   was almost instantly, the first five stages of  grief. Denial, anger, bargaining, depression,   and acceptance, nah not acceptance. I felt  a need for revenge. And with the epilogue,   that would become a reality. A few years later,  Jack, John’s son, would follow in his father’s   footsteps and become a bit of an outlaw himself.  Tracking down Edgar Ross after his retirement and   finally getting his revenge on the old bastard. Could there be a better ending? And could there be   a better character than John Marston? Don’t get  me wrong, Arthur Morgan is fantastic, but John   Marston from the first game is still my personal  favorite in the series. A true badass, a living   legend, that got caught up in the wrong crowd, and  couldn’t make it out alive in the end despite his   very best efforts. One of the most unforgettable  characters, and one of the most unforgettable   games ever created. And how this man, this brave  man, hunts the man who killed his father.   The Bioshock series is one of my absolute favorite  series in gaming. From excellently crafted worlds,   unique and diverse gameplay toolkits, and  complex and intelligent storytelling. All of   the Bioshock games have left me in amazement  after the credits rolled. But for this video   I want to focus on just the first game. The biggest strength the Bioshock games have   for me is the visual storytelling and symbolism.  The game opens with a plane crash, and a descent   20,000 leagues under the sea, to the reveal of  Rapture. One of the most iconic and memorable   reveals in gaming history, Rapture continued  to shock and surprise me further the more I   explored it. The city, dreamt up and created  by Andrew Ryan, is a utopia built on the idea   of complete freedom, a world free from religious  morality or government restrictions. And at first,   things seemed to be going well, but it didn’t  take too long for the city to fall in a civil   war between political activists like Atlas and his  followers, and the government of Andrew Ryan. You   start the game shortly after this Civil War. New  Years Day 1959, Rapture was turned upside down.   Chaos ensuing amongst every district, from high  society clubs and theaters, to farmers markets   and fishing ports. Each area does a great job at  showing the kind of place Rapture was before the   fall, and then what it became in the aftermath.  Warnings written out in blood, corpses strung up   in grotesque ways, advertisements for different  professions that lead to sinister discoveries.   Bioshock visually presents the hellscape that  Rapture has become so perfectly. Even without   the audio diaries, or Atlas chirping in your  ear, you’d be able to get a good idea of what   happened in this world before you arrived.  This again, is Bioshock’s biggest strength.   The voice acting and dialogue is another area  where Bioshock excels. Each character performance   delivers in all the right ways. I can’t think of  a single instance where I cringed or rolled my   eyes at any of the dialogue. It all fits right in  with the universe and the context of the story.   And speaking of the story, it’s a masterpiece. The  moment-to-moment discovery and putting the pieces   together yourself, the constant tension between  Atlas and Andrew Ryan’s different philosophies,   the Would You Kindly reveal. It’s truly a  once in a lifetime storytelling experience.   This is the type of stuff that deserves to  be studied in College English classes. The   symbolism alone could fill an entire textbook. The next biggest strength is the gameplay itself.   It’s entirely unique. Adam and Eve abilities,  weapon upgrades, the strategies to taking down   Big Daddies, nothing else has even come close to  the uniqueness and cleverness in the FPS genre.   Even Bioshock Infinite didn’t live up to the  intelligent design of the gameplay in the first.   Bioshock is a franchise that to me will always  be a perfect example to use in regards to the Are   Video Games Art question. This game oozes artistic  creativity at every turn. And it’s themes,   writing, and art style have always stuck with me,  and I can’t get enough of it. It’s one of the few   games I will replay every year because there’s  something new to discover or experiment with   each playthrough. A man chooses. A slave obeys. Now for the first multiplayer game on the list,   Sea of Thieves. There’s always a joke in  gaming discourse about how review sites like   IGN say things like, This game makes you feel like  Batman or feel like Spider-Man but in this case,   Sea of Thieves really does make you feel like  a pirate. Gold is all you’re thinking about.   We gotta do this Fort of Fortune to get a lot of  gold, we gotta optimize our time to get the max   amount of gold in the shortest time possible.  Oh a Grade Five Reaper on the map? I bet if   we go kill them, we’ll make a lot of gold.  Is there anything more Pirate than that?   All of this is helped by the fact that you’re  doing it with friends. You and the boys, squading   up, sailing the high seas, destroying everything  in your path, playing music, cooking steaks,   bucketing toxic douchebags, it’s glorious. The PvP in this game is really something special   in my opinion. Sometimes you’ll wreck certain  ships, and other times you’re the crew that’s   gonna get wrecked, but oftentimes, the battles  are a close match up, and it’s almost an endurance   fight to see who can outbattle, outmaneuver,  and outrepair the other crew. And it’s in   those intense battles that Sea of Thieves magic  really shines. The cheers and excitement when you   finally defeat a crew after a long fight is such  an epic moment. And the losses in those moments,   well we just don’t talk about the losses.  You’re a bussy. One on one, one on one beach.   Get off your boat, one on one. One on one. I’ve had a lot of fun with friends in different   games over the years, but Sea of Thieves just  hits different. I’ll never forget the awesome   memories I’ve made and all those late night gaming  sessions just to get a little bit more gold.   Sea of Thieves also has one of the most  beautiful art styles. Utilizing a somewhat   cartoony stylized aesthetic, the way Rare has  used the Unreal Engine to make this game really   pop is incredibly well done. The lighting, the  skybox, the WATER, dude look at that water! The   sound design and music really put a nice bow  on it all and solidify the game as a flawed,   yet unforgettable multiplayer experience. The Witcher 3 is one of the few games that can   truly be called a masterpiece. From the Characters  to the Quest Design to the Story and the Voice   Acting. The Witcher 3 rarely misses a beat. When I  first played the game, I had just finished playing   Dark Souls 3, so getting used to the combat did  take a bit of time, because nothing beats third   person action combat in the souls games, but  when I finally did get a handle on the gameplay   of the Witcher 3, I came to love it too. So first, I want to talk about the story and   the Witcher universe. Witcher 3 was my first  introduction to the world, and after spending   over a hundred hours in the game my first time  through, it prompted me to immediately go buy the   books. The Witcher universe is familiar if you’ve  played a lot of fantasy games or read numerous   fairytales, but there’s something different  about it that makes it stand on its own. And   that’s likely due to the fact that CDProjekt  Red are based in Poland, and the books were   written by Polish author, Andrej Sapkowski. The  specific influence of Polish, Slavic, and Germanic   mythology is something that I hadn’t quite seen  before, and now, because of the Witcher 3, I’m a   huge fan. CDProjekt Red did the books justice  by sticking as close to the source material as   possible, while still creating their own separate  stories for the games, and that’s something to be   commended. It’s why the characters are all so well  written, why the quests that you play through as   Geralt, feel like the ones written in the books.  And that’s sort of the main point I’m getting at.   The Witcher 3 feels like you’re playing through an  incredibly well written book, while also having a   lot of choice in which direction certain stories  will go. The famous, Triss or Yennefer choice,   helping or evicting Sarah, choosing whether  or not to kill the cursed botchling, or even   choosing who will rule the North. And of course  the many decisions that involve Ciri. There’s   an insane amount of choices to make throughout  the game regarding SO MANY different characters   that will affect all different areas of the  game. And the best part about these choices,   is you get to return to those specific areas,  or have specific conversations that note these   choices you’ve made along the way. The Witcher  3 absolutely took over my life for a short time,   becoming obsessed with the lore, the different  outcomes, the exploration to uncover more tidbits   of worldbuilding, or find unique weapons  and armor. There’s something about this   game that made me want to never put it down. And don’t even get me started on the DLC. The   Witcher 3 DLC’s are arguably the best pieces of  DLC content in any game, ever. Blood and Wine is   content filled and large enough to be considered  it’s own standalone game. And despite the amount   of time it takes to play through this game and  it’s two amazing DLC’s it’s something I’ve done   three times now, with my most recent playthrough  totaling to almost two hundred hours.   So if we want to talk about greatest RPG’s  of all time, there’s no question that Witcher   3 should be in the discussion. It’s a game  that delivers on almost everything I could   ask for in a story driven RPG experience.  I’m a Witcher. Heard you wondering about   my swords. Well one’s for monsters the other for  humans. Only got one prick though in case you’re   wondering about that too. Don’t touch him. Destiny 1 is a game that is very flawed,   and some might make the argument that it was  the beginning of the end for Bungie as a company   after previously being heralded as one of the  greatest developers of all time. But despite   it’s many problems, Destiny 1 and the memories I  made during it’s three year lifespan will never   be forgotten. In a sort of strange way, it made  me who I am today, and I’ve made some incredible   lifelong friends because of this game. So I  absolutely had to mention it in this video.   First, I want to talk about the art direction and  immersion that Destiny 1 provided. Bungie’s art   team were truly at their peak when creating the  environments. Each location looks like it came   straight out of a painting, like the concept art  leaped off the page and onto your screen. With   ambience, lighting, and atmospheric effects that  feel so engrossing. Strike and Raid environments   that feel like true labyrinths and hold so much  mystery in their visual storytelling. The game is   breathtaking visually, even ten years later. The audio design is also incredible. From the   enemies, to the guns, to the abilities, they’re  all so perfectly well mixed. The soundtrack is a   masterpiece, and has easily become my all  time favorite soundtrack in gaming. It’s   melodic tracks still give me chills to this day.  Marty O’Donnell is a true master of his craft.   The gameplay of Destiny is something  almost everyone universally acknowledges,   whether they like the game or not, is incredibly  fluid and amazing to play. It just feels good to   shoot a hand cannon, leap through the air,  or slam the ground as a striker titan.   The story of Destiny has never been great, but  the Lore has. Destiny’s visual storytelling,   worldbuilding, and lore, is some of the greatest  I’ve ever had the pleasure of experiencing. It’s   second, only to Dark Souls and Bloodborne lore for  me. The amount of time I’ve spent diving into lore   cards, watching lore videos, and crafting my  own theories is probably close to the amount   of time I’ve actually spent playing the game. But without question, the thing about Destiny that   sticks with me the most, is the memories I’ve  made playing this game. I never thought when I   started this journey back in 2014, that I’d create  my character, and then take that character with me   through 3,000 hours worth of several campaigns,  nightfalls, raids, crucible matches, and   quests. And a lot of that is thanks to my clan. For the first six months of playing, I was mainly   doing LFG and playing with a few IRL friends, but  shortly before the Taken King released in 2015,   I made friends with someone who I’d come to know,  not well at the time, but eventually, and I would   join their clan shortly after meeting them.  The members of this clan would become lifelong   friends as we spent thousands of hours together  raiding, pvping, and just shooting the breeze.   I’ll never forget the countless raid nights,  the countless Trials cards, and of course the   endless laughs while hanging out in the tower. Destiny 1 came at a perfect time in my life,   and again, despite it’s flaws, I will  stand by that it is a great game,   especially with each subsequent expansion release.  It just nailed so much of the fundamentals that   are needed to make a great co op looter shooter  experience. And the game excelled in areas still   yet surpassed by it’s successor Destiny 2. Assassin’s Creed 2 wasn’t my first introduction to   the series, but it’s the game I will always revere  as the best. The Ezio Trilogy as a whole really,   but I have to give it to AC2 for doing  what it was able to do on it’s own.   So what did it do? Assassin’s Creed 2 gave us  the greatest protagonist in the franchise. Ezio   Auditore da Firenze. Ezio is a character that  really exemplifies a good hero. He’s flawed,   makes mistakes, but learns from them, grows as  a person and a man. Not just across the trilogy,   but even just within AC2. We see him as a baby,  as a young man at seventeen, and throughout   several different years of his life, with him  being 41 years old by the ending AC2. That is   truly wild to think about, but his character arc  from the beginning of the game to the end really   shows his growth and knowledge that he’s gained  over the years. Ubisoft’s writers were on point   with Ezio’s writing. We are free to follow our own  path. There are those who will take that freedom   from us, and too many of you gladly give it. But  it is our ability to choose whatever you think   is true that makes us human. His heroes journey  really begins when his father and his brother   are wrongfully imprisoned and then executed  publicly, sending him down the path of becoming   an Assassin. And it’s all thanks to his Uncle  Mario for taking initiative and beginning his   training. We get to see so many different moments  of Ezio’s life that make him the man he becomes   by the end of the game. Even in the gameplay  and cutscenes, Ezio starts off a bit sloppy and   careless in his executions of his enemies, but  by the end, he’s a master of his craft. Seeing   Ezio’s character progression is my favorite part  of the game, but AC2 is more than just Ezio.   It’s Italy. The recreation of Italy and it’s  iconic locations set in the 15th century is   done so incredibly well that when I first played  the game, I fell in love with Italy, it’s history,   it’s architecture, and it’s language. It made me  want to visit and see the beauty for myself. The   real world characters you meet in the game like  Lorenzo de Medici, Caterina Sforza, and of course   Leonardo da Vinci. Meeting these characters was so  badass, and reading their codex pages let you know   the real history behind them in the real world.  In fact, AC2 is one of the few games that I would   actually read the codex pages to learn more  about the history of Italy and it’s customs,   economy, and society. I truly owe a lot to this  game for my knowledge of Italy. And that’s a   real testament to how well Ubisoft were able  to design this world and the game systems.   The gameplay of Assassin’s Creed 2 is  also a perfect balance between open world,   and action adventure. The world isn’t overly  bloated or full of filler content. It’s just   big enough to feel big, and small enough to  100% the game in a reasonable timeframe. The   fighting and climbing mechanics are just complex  enough to be an improvement over the first game,   but not overdone with ridiculous skill trees like  we find in some of the later games. The MUSIC,   holy crap I almost forgot about the music. There’s  a reason Ezio’s Family became the main theme of   the franchise after this game, and it’s because  it’s just perfect. The other tracks of course   are great as well, and the ambient music you hear  while exploring is relaxing and calming. To me,   Assassin’s Creed 2 is the greatest game  in the franchise, it nailed the character,   the writing, the balance of the game  design, everything, and it’s another   game I will always go back to and replay. Now before I get to the last game on the list,   I want to sprinkle in a few honorable mentions. Alan Wake, a game that is obviously heavily   inspired by Stephen King novels and the TV Series  Twin Peaks. It’s such a unique and interesting   psychological horror game. It’s not overly  scary or anything as the game is still rated T,   but the way it conveys the narrative through  Alan’s own writings, and finding the missing   pages scattered about, using your flashlight to  break down the barrier of the enemies, there’s   just so many cool little details about this game  and how it’s presented. It’s a really great game.   Battlefield 1, one of my favorite FPS games  of all time primarily due to the immersion and   intensity of the gameplay. The large scale warfare  taking place on these epic real world locations,   inside of the underused World War 1 setting. It’s  just an epic game to sit down and play if you want   to get sucked into some high action battles for a  while. See my video I made dedicated on this game   if you want to hear some more praise about it. It Takes Two is a game I played through with my   wife when it first came out and we had  an absolute blast. Just a simple, good,   fun video game. There’s not much else to it.  Each of the games’ levels were well varied,   and each level came with a new set of mechanics  to learn, which led to the game staying fun and   interesting the whole time. This is one I should  probably revisit with my wife again soon and this   time we’ll swap characters to experience  the other players side of the gameplay.   Call of Duty Black Ops. Yes, a Call of Duty  game is on this list, and it’s my personal   favorite in the franchise. The Black Ops  campaign is easily the most memorable for me,   filled with wild 1960s conspiracies, government  corruption, excellent villains, badass squad   mates, and crazy plot twists. The zombies mode  of course, needs no explanation. It kicked ass,   and I spent so many hours playing it. The  multiplayer gave us some of the greatest   maps in CoD history, and the greatest menu theme  in CoD history. What a time to be a CoD fan.   Bloodborne. Probably my next favorite FromSoftware  game after the first Dark Souls, Bloodborne hit   all of the same highs as Dark Souls 1, and in some  places it hits even higher. The boss fights were   amazing, the areas, incredible. And like the  Witcher 3, the DLC goes HARD including some of   the best bosses and zones in the game. If you play  any FromSoftware game it’s gotta be one of these   two. But now, on to the final game of the list. Fallout New Vegas man, where do I even begin. So   my first Fallout game was Fallout 4 in 2016, and  to be honest, I thought it was just okay. There   were a few things I really liked, and lot more  that I didn’t. After finishing the game, I thought   I’d never return to the franchise, assuming the  older games were likely similar. But in 2020   a friend of mine recommended I try out Fallout  New Vegas, hyping it up to me and talking about   playing the game on Survival mode and long story  short, he convinced me to play it. Bought it on   Steam the next day for like 5 bucks, and dude. I  have now completed New Vegas over five times, have   hundreds of hours in the game, and I still get  the itch to hop on and play it all the time. It’s   easily in my top three games of all time and I  just can’t get enough of it. So what made me fall   in love with this game? Again, where do I start. Let’s just start with the intro. The camera   panning through a post-nuclear Vegas, and a war  torn Mojave, ending with Chandler Bing poppin you   right in the dome. I mean what an intro man. Ron  Perlman then introducing the factions and setting   up the story, I was already hooked. There’s just  something about the set up of New Vegas that   just felt right. Like the Fallout universe  was created just for this game to exist.   And it didn’t take long for me to become invested  into the game after that. I was still in Good   Springs resolving a conflict between the town and  a group of felons known as The Powder Gangers,   and just seeing how many different player choices  I had in that moment, I immediately knew. Yep.   This game is going to consume my life. And after  resolving that conflict Obsidian just hands   you the reins and says, okay go play the game  now. And from there, I just started exploring,   dipping my toe into every nearby area,  taking on quests and trying to get involved   in everything the world had to offer. Out of all the games on this list, I can   confidently say that this game is the one where  I latched onto it the fastest and really sunk   my teeth into it. I would Eat, Sleep, New Vegas  when I first started playing. So why is that?   Quest design. The quest design of New Vegas  is something to behold. For a game made in   eighteen months, the quests have a level  of depth and freedom that is just awesome.   There’s almost always a really creative or  hilarious way to go about each questline.   The characters. New Vegas NPC’s and Companions  are really interesting. Great backstories,   and even better dialogue options. The amount  of information and worldbuilding jampacked   into these text boxes is truly insane. You  can learn about every little thing in the   world from exhausting NPC dialogue options. And  if you’re paying attention, you can really start   to see which kind of direction you might want to  start taking in the main quest in order to reach   whatever you consider the ideal outcome. The gameplay. The gameplay is simple,   kind of jank, but filled with charm. No  the game isn’t the prettiest graphically,   or the most fluid gameplay-wise, but the charm of  the gameplay really does make up for some of the   games flaws. I’ve mentioned it in previous videos  before, but the Pipboy being your in-game menu,   is one element of the game that lends  to some really good immersion. Having   to navigate your map, weapons, food, and radio  on a device strapped to your arm is so cool.   And on the topic of the Radio, New Vegas Radio  contains some of the greatest classical, jazz,   country, and rock tracks of the 1940s  and 50s. If you ever need a mood booster,   just turn on the New Vegas radio  soundtrack and crack open a cold one.   The main quest of New Vegas along with the many  factions is probably it’s greatest strength   though. Choosing between Caesar’s Legion,  the NCR, Mr. House, and Yes Man. These are   difficult decisions when you start branching out  and talking to minor factions like the Boomers,   the Brotherhood of Steel, and the many  families of the Strip. I still go into   my playthroughs unsure of who I’m going to side  with because it’s such a difficult decision.   The DLC’s are also insanely good. High  quality quests, stories, characters and   writing are found inside all of them. They’re  honestly equally as good as the base game,   except this one, can’t stand that playing that  one, other than Christine though, she’s cool.   Fallout New Vegas is a game I never knew I was  missing out on, but it’s a game I will never   stop playing, especially thanks to mods that I’ve  recently gotten into. Some of the Mod Content is   even on par with the base game. New Vegas players  are some of the most passionate fans I’ve ever   seen in any game franchise, and the modders  are the same. And it’s so cool to see a game   still see so much love fourteen years later. And  that’s how you know a game is a true masterpiece.   But that is it for this video  guys, I hope you enjoyed it. Again,   leave your list of games that stuck with you in  the comments section or your thoughts on my list   of games. Thank you so much for watching  and I’ll see you all in the next one.
Info
Channel: NovemberHotel
Views: 150,750
Rating: undefined out of 5
Keywords: video games, video games in 2024, new video games in 2024, video games that stay with you, bioshock, dark souls, red dead redemption 2, fallout
Id: cAyjfKna54s
Channel Id: undefined
Length: 41min 28sec (2488 seconds)
Published: Sat Mar 23 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.