Fusion 360 | Fade-in Honeycomb Pattern

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
In this case study, we will be creating this  honeycomb pattern which gradually fades into   nothing and flushes with the surrounding  face. Take note that I'm only going to   focus on creating the honeycomb pattern and not  the whole cover. To speed up the patterning   process and the features associated with it, I  will be demonstrating with a pattern that is   less dense than what is shown here. Let's  create the base sketch on the top plane. This will be a rectangle centered on the origin. Begin the extrude command and extrude downwards. With that, this face is in line with the top plane. Hide the base body for the moment. We will start  a sketch on the top plane for the honeycomb.   Let's create a hexagon centered on the origin.  Go to create, polygon, circumscribed polygon. Set a vertical constraint on this edge. Draw a line from the center  to the midpoint of this edge. Draw another line from the center  to the midpoint of the adjacent edge. Convert both lines into construction. These will  serve as directions during the patterning process.   I personally try to avoid doing patterns within  sketches as I like to keep them simple. My plan   is to use this sketch to produce a thin extrude.  After that, I will perform a rectangular pattern   of bodies. Start the extrude command and select  the thin extrude option. We want to extrude this   slightly below the top plane. To do that, go  to the start option and select offset. Set an   offset of -1 millimeter. I will explain  later why we need this offset. Adjust the distance and wall thickness. In this case, I will set the wall location to side  1 so that it thickens inwards from the profile. Go to create, pattern, rectangular pattern. For type, select bodies and select the body. For directions, click on the select  box. Bring back the honeycomb sketch. And select the two construction lines. For distance type, set to spacing. For  both direction type, set to symmetric. Adjust the quantity and distance. I have adjusted the spacing in a way  that causes the bodies to exactly  overlap with each other, so that we  can maintain the same wall thickness   throughout. Unfortunately, there is no option to  join all these bodies within the pattern command. Let's bring back the base body to take a  look at where the pattern is relative to   it. In your own designs, you should adjust the  pattern according to where you need it to be.   Hide the base body. Now would be a good time  to save. Box select all the honeycomb bodies. Go to modify, combine. Set the operation to join and  combine all these bodies into one. Let's bring back the base body to take a  look and compare it with the finished model.  Looking at the finished model, if you  observe the honeycomb pattern from the side,   it sort of rises up and down like a wave. We  shall use a spline to define this profile.   Notice also that the pattern is at  a 45 degree angle to the horizontal. Go to construct, plane at angle. Select the y-axis and adjust the angle to -45. Start a sketch on this plane. Draw a horizontal line. Control select the endpoint and the origin  and add a horizontal constraint. Draw a vertical line from the origin and convert it to a center line. Begin the mirror command. The centerline is  automatically highlighted as a mirror line.   Select the horizontal line as the object to mirror. These three points will form  the scaffold for the spline.   Begin a fit point spline and  snap to these three points. Click on the horizontal/vertical constraint and click on the center spline  handle to make it horizontal.   Click on the spline to reveal the two spline  handles at the sides. Adjust each spline handle   slightly until they turn blue. In my experience,  I find that this reduces the possibility of the   spline warping when you impose a symmetry  constraint. Begin the symmetry constraint and select the end point of this spline handle.  When you hover the cursor over that point,   it should turn white. Click on that point.  Do the same for the other spline handle. Lastly, select the centerline. With this, both the angle and length of both spline  handles will be mirrored across the centerline. Add a tangent constraint between  the spline and the straight line   on one side. This will be mirrored  also. Dimension the spline handles and dimension the height of the centerline. Confirm the sketch and bring back the honeycomb. When you are doing this sketch, the overall sketch  should exceed the extent of the honeycomb pattern. Activate the surface tab. Go to create,  extrude. Select the sketch as the profile and create a symmetrical extruded surface. Adjust the distance until it covers  the honeycomb pattern completely. Hide the surface body for the  moment. Activate the solid tab. Select the top face of the honeycomb  pattern and begin the extrude command. Let's bring back the surface  body and look normal to the   sketch plane on which the spline was created. We want to extrude up to the  surface body. Remember earlier   that the honeycomb was extruded  with an offset from the top plane.   Without that offset, the extrude to object would fail  as you will be asking the command to extrude a   zero thickness solid in the areas on either side  of the spline. So this is why we needed that offset. For extent type, set to to object. From the  bodies folder, select the surface body   as the object. This surface body will act as a  limiting surface for the extrude. Let's confirm and hide the surface body. Bring back the base body. Let's use the sidewalls of the  base body to trim off the excess. Go to modify, split body.  Select the honeycomb as the body to split. For  splitting tool, click on the select box and select this sidewall. If you hover the cursor  near an edge, you can see the whole body getting   highlighted. If you click at this point, you will  be selecting the whole body as the splitting tool,   which is not what we want. I would advise you  to zoom in and make sure that you hover the   cursor directly over the face. Make sure that  only the face is highlighted before selecting.   We can select multiple faces as splitting  tools. To fully cut through the body, we need to extend. Control select the two excess bodies,  right click and remove. You can see   that the honeycomb pattern on either side  of the spline flushes with the base body.   However, since it is still a separate body, you  can see these edges. We need to combine these   two bodies. Go to modify, combine. And combine the  honeycomb and the base body. When the combine is   done, the effect does not look that impressive  due to the visibility of the tangent edges. It will look better with the shaded view  turned on. Or you can go into the render   workspace. The transition effect should also  look better with a denser honeycomb pattern.
Info
Channel: Fusion 360 School
Views: 38,205
Rating: undefined out of 5
Keywords: fusion 360 fade-in honeycomb, fusion 360 phone case
Id: 9h3LxcqhB8Y
Channel Id: undefined
Length: 11min 24sec (684 seconds)
Published: Fri Aug 06 2021
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.