FULL Custom Curve Guide | *in-depth* Guide for Beginner-Expert Level

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hello YouTube my name is Felix also known as wabam and I'm a professional mous acceleration coach yes that exists and today I will be giving you an in-depth guide about custom c pro and light about all the features use cases and hidden tricks that I have learned along my one-year professional coaching journey to make sure you don't miss anything that might be gamechanging for you make sure to stick around until the end of the video and without further Ado let's go just before we start a little thing for all my humble light users out there at the bottom of the screen I will always have a text which either says Pro or light which indicates if a feature is pro only or also available for the light version if you think about switching from light to Pro remember that you can use cwam for $5 of your purchase and yeah let's let's hop into the video now all right so I'm going to assume that you have basically no experience at all and I'm going to make this as in-depth as I can first off you're going to see a curve the curve that you will see when you load up custom curve for the very first time is if I just do apply default is going to be this curve right it's going to be a little bit weird you're going to also see a green in your case probably yellow thing moving around when you move your mouse and what does what does that mean exactly so let's get to the Y and x-axis of the program right because that's basically the foundation of the program and how it works so the y-axis is called sensitivity as you might be able to read I hope and it starts at 0.5 so how you can think about the sensitivity axis is like multiplier in front of your DPI so if I move my mouse very very slowly it's going to only be here right that's also the mouse ometer indicator how fast you move your mous but we'll come to that in a bit that means that your DPI is multiplied by 0.5 so if you're playing on 800 DPI for that very very slow movement it's going to be like 400 DPI if you play with, 1600 DPI for that very very slow movement it's going to feel like 800 DPI right and if you manipulate your curve further and further that is going to going to change as well right so if you reach this point your curve is going to be multiplied by 1.75 right I'm going to try to do the mess so but it's going to be roughly around 1,400 if you're in 800 DPI and so on and so forth I hope you understand so let's jump back to this curve now let's get to the x-axis of the program which is quite necessary to understand as well so basically do per minut second is what it says it's it might be familiar cuz you're familiar with dots per inch which is your DPI right but what is dots per millisecond that is basically the change rate of your DPI which essentially means how fast you move your mouse so if I move it very very slowly it's like the mometer which is the color thing which is moving along or proportionally to how fast you move your mouse it's not going to be very very far off right but if I really move my mouse faster when I zoom out you're going to see even better it's going to be a lot a lot further so this basically just indicates how fast I move my mouse and with these two x's we can manipulate and understand a curve we're trying to build now that we have a basic understanding on how a curve works and just before we get into how to actually change a curve let's look at the different buttons we have on the main interface right so we can see two locks right here which can only be locked one at a time right so if I lock this one the one the other one can stay unlocked but if I lock this one instead the other one will unlock right and this only means that you can drag and drop a point from one side to the other when I locking on the x-axis which makes sense and if I look on the Y AIS you can only drag it up or down which I can't do here cuz there's no room since this point exists but if I try it here I can only go up and down and not left to right let's make this curve jump back and there's two or four more buttons that are very mundane as well but we'll quickly talk about them that you can shift your curve on either axis with right so with the plus and minus on the y axis you can just shift the entire curve up or down so you just click it and and it shifts the curve by a certain amount and then the same works for the x axis as well but you will notice that with shifting it on the xais this point will move because obviously it can't really move because it has to have a beginning right so now comes the more let's say useful stuff and more in-depth stuff already right so we have this little thing which is a pro only feature and in my opinion one of the better Pro only features because this basically just lets you close custom curveent entirely and it will still work right which is very very useful to get the extra few frames out of your computer while playing now the custom curve is back open let's just talk about how you can quickly manipulate and change a curve so you have a few points we can just drag and drop them to manipulate a curve which is very easy you can also right click and add a point or add an edge Point Edge Point simply is put that they have an edge instead of a curve right so if I instead put a normal point they won't have that edgy look if that Mak sense and that's basically already it on how to change a curve right you just drag and drop uh alternatively you can also put in specific value so for example I could put 15 not 156 oh my God for example one one and then I have the point exactly where I want it to have right and yeah that's basically it on how to change a curve now that we have our hypothetical curve let's just see how we can actually save that curve right because this very important as maybe you are still playing around and trying to find curve you might do an edit that you don't really like right and if you do it and press apply and you don't quite know how to go back yet which I'll explain soon but sometimes you just don't know you can't figure it out or you have the light version it's very very important to save your curve right so to do that it's very straightforward you just hit file save and then create a name like wh test curve right and then you press enter and then it's saved so if I just this curve up in a weird way which I don't really enjoy playing right and I press apply and I don't know how to go back yet I'll just go on load instead of save go to my curve double click it press enter whatever your preference is and then we're back on that curve very very easy by the way if you're interested and trying out different curs from our very diverse Mouse acceleration community on our Discord server with over 35,000 members feel free to join it at discord.gg slw where we have hundreds of Curves for you to pick and choose from I personally have also post my curves there which are pinned in the curves Channel which you can find here and just as a quick plug for myself if you are interested in having a curve built just for you and your play style feel free to head over to wm.com where I offer that as a service to build you your own perfect curve with 100% satisfaction guarantee I've had over 300 very very happy clients which if you're on my Discord server you can feel free to head over to the client feedback Tab and just read through all the reviews I've had over the year and yeah if you're interested head to my website webcam.com you can save 10% off with the code YouTube and yeah that's it okay now that we're back to custom curve there's one feature that we haven't discussed yet within the main interface which is this small box here you can change it so uh says horizontal or vertical axis but I think it's a better idea to discuss it when we get to the advanced tab because there's one feature that intertwines with this so it will make it a little bit easier to understand without further Ado let's get back to the file tab where we've talked about loading and saving a curve which I think is very very easy to understand now we have apply settings at lock on this is just a feature that makes custom curve open automatically if you start your PC right so for example me I always have my curves starting at 0.5 because I play on 1600 DPI for the decreased input lag but I don't like having 1600 DPI on my desktop because for me personally is too too fast also use like a very very small fingertip Mouse so it just makes sense for me to have this feature in enabled because I use custom curve on my desktop as well since it starts at 0.5 and makes 1600 DPI feel like 800 run without process is basically persistent settings pined so running without process will make it so certain other features will be deactivated as well if you run custom curve by closing it right so if you have a very low NPC this will get you that extra few frames but usually in like 80 90% of builds and there's no no real necessity of activating this feature I personally haven't had it activated ever but that's entirely up to you I think it's preference if you notice the difference go ahead and uh activate the program sorry the the feature I'll have a list of the features that it deactivates so if you are using one of these features do not activate this because this will impact the feel of your curve I've just realized that the custom curve program is slightly underneath my webcam so don't mind if I just drag it here sorry about that I hope it didn't cause too much of an inconvenience so for the file tab we're almost through uh exit surprise exits the program no special thing there we just have it back here let me make sure to drag it down so you can actually see what's going on now let's talk about the edit tab right so we have two things here which I've kind of teased already where when you change a curve and you it up a little bit you want to go back to the other one but you haven't saved it what can you do right so undo basically undo what You' have done and redo red does what you have done I think that makes sense cuz the words are very literally but let's just make an example out of it okay okay let's go to our hypothetical curve and edit it in a way that we hypothetically wouldn't really enjoy using it right so we press apply and we don't really have access to the old curve anymore because we hypothetically don't have it saved what can we do now to restore the curve that we just had so we would go to edit and press undo because we want to undo the process that we have done right so when we press undo there's a line but it's it's not quite right yet right and can we can we do this manually it's it seems hard and it doesn't seem perfect so what we can do instead is when we have this we press M and M ironically not rly but in a nice way is another feature here which is match active curve so when you have a curve that is not applied yet and you want to go let make it go back to the curve that we had before you just go here and go to mat active curve and press it or alternatively use a shortcut and use M Now quickly for redo it just redoes what you have done and you can now press M again to go back to the curve that you had and to go back again you press undo and then you press M again I think that's very very self-explanatory now okay now let's talk about the small Arrow at the end which we will need for the next feature it's called the tail and let's just see what happens when we press this right in this curve it doesn't really do anything so let's Ed quickly so it actually does something and we can see what the feature intends to do when we press apply and no go back to align tell it will have the same slope as the last point of the curve why is this a feature I don't really know you can use T as a shortcut but me personally I would always recommend that you have the tail flat because now I'm going to explain to you what it does and it's going to make sense also the developer even recommends doing it flat or keeping it flat because when you look at it mathematically the curve is a graph correct so it goes from here and it ends here but a function can't really end at a certain point because what do you do after that if you move your mouse fast enough and it goes beyond the last Point what should the mouse be expected to do right does it just stop does it go faster does it go slower and that's what the tail is for because this kind of indicates how your curve is going to go into Infinity right so if I exceed the last point of the curve this will say okay keep the acceleration flat there's no acceleration anymore but we just keep it at one constantly if I put point it upwards it's going to continue increasing forever if I move my mouse as fast as I can it's still going to accelerate and if I do it with a negative slope which I can't do yet because we're going to come to the feature soon it will decelerate forever I hope that makes sense and also a quick side note the length of the Arrow does not matter it just matters what slope it looks into now now we are pretty much finishing up the edit section already because these two features are very very small and minute so let's talk about rescale view rescaling the view pretty much does exactly what it says if you zoom somewhere and want to have the curve nicely placed and presented as it was when you load up the program at the start you just press on this and it will do exactly that alternatively you can press the key R which will do exactly the same as you can see here about this feature we've already talked it's when you added a curve and you don't press apply it you can press M or Alterna to go to much active curve to make a jump back to where it was before applying the defaults does exactly what it does it applies all the default settings that we've had before uses at your own risk but to be honest all the things that you would change that are going to be lost when you apply the default settings are also saved when you save a curve so when you load up the curve after applying the default settings it doesn't really matter so no worries at all now we're getting to more interesting stuff within the option Channel there's a feature called negative acceleration which we can allow by pressing this but what does it mean exactly so if we have it deactivated you can see that we can't really drag one point below the next one right but if we do activate it this just becomes possible but from a logical standpoint it doesn't really make sense to have negative acceleration unless you actually want to circumnavigate over flicking or if you have a physical condition like my good bro Mr Toes that can help kind of deviate or let's say make up for the the shaking but in all other cases it's not really something you would use custom code for because you actually want to do an acceleration not a deceleration correct but what I found to be a very very interesting use case is to build plateaus so with this you can do something like this we'll need to add a point here and like this we can build something which has no acceleration in between but builds up acceleration before and after so if I hit apply and zoom in here you can see there's no acceleration there it's like a plateau so we could we could imagine that for example for this that would be like the small fix angle swapping and within that there's no acceleration it's going to be constant which is very nice and beyond that for 180s for SW flicking around to dodge Flash all that good stuff it picks up again so in my opinion this can be a very nice feature I usually always have it activated just to have a bit more freedom while addicting the curve and yeah that's in my opinion a very very nice feature to to use the next few features within options are very very easy to understand bypass confirm changes does exactly what it says if you press apply usually there would come up a window where you have to press okay or cancel to apply or Not Apply changes if you have this activated this window won't show anymore for me since I added quite a lot of Curves I think by now I've edited over 2,000 or something because a lot of clients like tend to have some revisions to actually down in that perfect curve it gets annoying after a little while so I personally have this activated show values over hover shows the values over each point if you deactivate it it uh this feature obviously it's not going to show the values and zoom to location is a quite interesting feature but so unnecessary in my opinion so so if you have it activated and you use your scroll wheel to zoom you just zoom into your cursor and if you at the same time press control you're going to zoom into the uh coordinate 0 0 and if you activate this or sorry deactivate this feature it's just going to switch that around right so if I now Zoom only with my scoll wheel I'm going to zoom into 0 0 and if I zoom with control and my scoll wheel I'm going to zoom into my cursor once again I just prefer personally to have this activated because I think it's my natural to use just your cursor to zoom in sorry just your scoll to zoom into your cursor but that's definitely enough talk about zooming into something now let's talk about the display settings you can change the rate and smoothness of your graph and the musle meter which basically just makes a visual difference of how nice it looks I personally can't even really tell a difference but the developer told me that it does a difference so I'll uh quote that for this uh we also have text scaling if you decrease this uh to up to 25 the text Will Go bigger if you increase it up to 250 the text Will Go smaller be aware though the changes are pretty pretty insane I'll just put it to 25 for you to see how it actually looks like when you put it to 25 it is quite nuts um so be aware if you use this um the chains are quite as extreme personally I I think 125 is a nice option to have as well but since I often times I have people that watch me I can't really have the text much smaller because Discord screen uh streams and such always lower the quality which will make it hard to read so personally I just keep it at a 100 all the time now let's talk about dots per update which is the next feature in the options tab if we activate this you will realize that your xaxis will switch from dots per milliseconds to dots per update but what does this mean exactly I'm in close contact with a custom curve developer and I've asked him that specific question more than a year ago and this is what he told me normally if you have a usual curve with dots per millisecond this is how your Curve will look like and switching it to dots per update will make it look like this basically do per update means that the points get reduced to every single digit of the millisecond so everything between that all the rational numbers are going to get deleted in a way so there's no information transferred as you can see between those numbers so between Z and one there is no information the information so the rate of change occurs at one at two at three at four and so on and so forth so this basically creates like a step or like yeah a step pattern which is a very interesting way to build a curve personally I don't ever use this um and usually it's not really recommended for anyone besides people that experience bad spiking with Bluetooth or Wireless mice which means that if you move your mouse and then at some point it lags and then it completely spikes into to a very very fast speed which you humanly can't really achieve you can realize that through the history graph where the maximum velocity would be for example 3,000 dots per milliseconds which is just very high the developer told me that this is really only useful for people that have this bad spiking and should be avoided if possible you know and if you do have that big spiking make sure that you're using a reasonably High DPI so for example 1, 1600 and above and not too high polling rate which would be at around 1,000 Herz now we're almost finished with the options tab let's just quickly deactivate the dots per update because realistically you're not going to need it in the advanced options we have quite a few things first up are the metrics so we have three metrics ukan taxi cap and independent but what is the metric for well the metric indicates how custom cover will use your mouse velocity as input so with ukan it's going to calculate the input with x^2 + y^2 with taxi cab it's going to use it as X+ Y and with independent it's going to call it's going to use it independently but how does independent specifically work well maybe you're familiar with the term angle snapping from Rockell angle snapping basically means that it locks your horizontal movement in place so you don't have that slight vertical deviation which can be nice for flicking when you have good cross placement but in my opinion it actually limits the SK seating for those very small microjust ments which can go wherever they can be perfectly vertical or horizontal which angle snapping is fine for but if they have a different degree than just 90 or zero for example 45 or 30 or whatever it actually limits that possibility and hence also limits your skill hearing so Independence is similar to angle snapping but less intrusive where that's actually still possible but with also a straighter line so this is a rather well a better option than using angle snapping and rock so and I've asked the developer as well and he recommended either using ukan or or the independence Factor at 100 let's go to the next feature this feature is called the bias mode the bias mode has an emphasis between one and three but what this does let's just back check for a second because if you remember in the beginning we had a feature that we skipped for this feature specifically because they're intertwine and actually the bias feature does not have any impact if the other feature is not activated but what feature am I talking about let's just quickly go back to the main interface because there's this little thing here which right now says both axes but if I put it into the middle it says horizontal axis and if I put it to the right it says vertical axis but what happens if I activate this if you made it this far into the video and have learned something or are hopefully even enjoying the video please consider leaving a like or even subscribing since quite a lot of work went into preparation for this video since I was in very close contact with the developer asking a lot of a lot of questions for you guys so I could make the best guide possible anyways now let's get back to the guide thank you if I now edit the curve with the start I put on the vertical axis and just create another curve and apply it this basically means that I have a different curve for my vertical movements instead of the horizontal movements right so I just edited the curve for my vertical movements but what happens if I do something in between so my movements are not perfectly vertical or perfectly horizontal Al like the issue is with angle snapping that basically means that within that range of not perfectly vertical and not perfectly horizontal the curves will mix right so there's theoretically an infinite amount of different curves within that range that would mix so personally me I don't use this I don't use it for clients because there's another feature that kind of has the pros of this feature but not the cons of the different infinite amounts of curves that can occur but but now let's talk about the bias mode Let's go back to the options in the advanced Tab and then go to the bias mode now it's going to get a little bit more complicated so bear with me the developer was nice enough to give us access to a graphical calculator which visualizes what the emphasis actually does to understand this graphical calculator we have four different metrics that I'm going to go over quickly so first we have the input angle input angle just basically means how you move your mouse and game right so if you look straight up it's going to be 90° if you look straight to the right or left so horizontally it's going to be 0° and if you look at a perfect Mi mixture between those two it's going to be 45° I think that's very understandable then we have the horizontal sense which is one and the vertical sense which is two this basically means that we have two different curves for our vertic vertical sense and our horizontal sense which in custom curve would look like this so we have the two for the vertical and the one for the horizontal then we have the emphasis the emphasis is exactly the feature that we are talking about right so this is locked at two right now so if I activate this and drag it to one this would look like this and to two three it would look like this to understand what the bi now actually does let's just drag it to one because then it becomes visually apparent so if we have an input angle of 45° our sense will be 1.5 which is the perfect middle between two and one right and if we have an input angle of let's put it to to oh put it to zero we'll have a sense of one and if we put it to 90 we'll have a sense of two I think that makes sense so far now let's shift the emphasis towards three as you can see the graphs are changing this basically means that it has a more weighted bias towards either the vertical or the horizontal curve as soon as you get closer to it that we can kind of compare when take the input angle and let's put it to 10° and look what we have now so let's just ignore the one let's look at the past one decimal so we're 0 05 let's just call it it's 5 out of 100 right with emphasis of three being at an input angle of around 10 would have 0 0 five which is a is five in this case and if we have an emphasis of one that would be over 100 right so it's a lot less weighted towards the one same thing goes with the two for the horizontal right if we go to 80° and we put the emphasis on 1 it's going to be roughly at 88 right but now if we put the emphasis back to three it's going to almost be at two entirely correct so it's you can think of it as a weighted bias for those different curves and then again if you don't have different curves for the horizontal or vertical this bias option is not going to do anything it's not going to matter for your settings at all now let's close it and get to the next feature the next feature is called rotation all the old rocks are fed that have switched to custom curve are probably already familiar with this term this basically means that all the input that you do so if you aim if you flick or you do whatever you want to do in game that will be switched or rotated by certain amount of degrees okay now I've prepared a very professional drawing for you guys so you can actually visually see what I mean and hopefully better understand what I'm saying so right now we have the unit circle which is this very nice thing right here which basically means that in this direction the degrees are POS positive and in this direction the degrees are negative which basically means that for example if you do decide or try to aim horizontally but your aim is kind of sluggish and goes downwards you can shift the entire aiming I would say into this direction which would be positive degrees let's say this would be 5° let's see if I can actually write this down perfect and the entire input that you do is going to be shifted around 5° usually if people have this issue they already know it and they've looked for uh solution for it so if you're not familiar with the thermia there's no really reason to get into it that's what I always say the people that actually are affected by this issue already know the solution already have the solution and the people that don't don't the last feature of the advanced tab is called vssm otherwise known as the vertical sense modifier this is basically the feature I was talking about with the horizontal versus vertical curves which I think have more cons than Pros but the pros would be that for example if you have a rather low setting which physically you have more space to move left to right with your arm then up and down you would have to increase your curve upward so you can actually reach higher targets that would be good for it but then again all the cons outweigh that but with this vertical sense modifier you just put a very very easy to understand multiplier in front of your vertical movements so for example on my curves which are very very low end I would for example put one .1 1.15 before so my vertical movements are 10 to 15% quicker which can help me kind of circumnavigate my otherwise really really low settings now let's quit the advaned tab and go over to the tools section the first feature in tools is devices this lists the number of mice that you have or had connected to your PC which you can add exclusions to on which custom curve won't be applied so for example if I have a work Mouse which I would only use for more work for example an ergonomic Mouse with a lot of buttons which I usually wouldn't use for gaming I can automatically add that which means that custom Curve will not be applied to that Mouse but to my gaming mouse now if you're wondering why this has like a weird ID and isn't really named after your mouse and you want to find out what id your mouse has without actually doing this adding and removing by trial and error you can simply go to device manager go to the mouse you're looking for onto properties then and then right here that's the number you're looking for I can double check this PID 1310 PID 1310 and then that's going to be it now let's quit devices and head to the next feature of tools this is DPI and scaling earlier in the video I explained how I used to play on 800 DPI but then switching to custom curve I saw the opportunity to go to 1,600 DPI which I think is the better option because you have less input lag but I wanted to make my 800 DPI curve feel EX exactly the same as 1600 DPI which means that it basically has no difference when I move my mouse so on the desktop it feels the same I can run the same in-game sensitivity and that's how you achieve it with this you input your old TPI and your new DPI and will work the magic of custom curve and scale the curve accordingly now for the sense and DPMS those are just very simple factors you would put in to scale your curve for example if I want to double my curve in the y axis I would put two and then I would double my curve in the Y AIS AIS if I halfen it it will go back to where it was same thing for the DPMS value so for the y-axis if I double it it will double and if I halfen it it will halfen now to the offset the offset is basically the beginning of the curve without any acceleration in this instance the curve doesn't have it um if you've watched the video where I show you how to find your own settings you know that it's actually pretty beneficial to have an offset because you actually want to have no acceleration for the micro movements but then as your movements and uh speed picks up you want to have that acceleration but in this curve since it's just like a proof of concept curve we don't have it yet so let's add this put five and the entire Curve will shift to the right with an offset of five where there's no acceleration now the same thing can be applied to the other direction so if I put minus 5 it's going to go back to where it was now let's head on to the next feature of tools which will be the history setting which in my opinion is one of the most important and best features of custom curve Pro I use this for my clients to find their curves I've used it in the guide to find curves I'm not going to go in depth on how to do that exactly but I'm going to roughly show you what it does and then if you're interested in how I actually use it to find curves you can go ahead and watch that video so first let me just do an example so when you press play or record the history graph will record your mouse movements more specifically your mouse speed so if I flick rather fast it's going to show those spikes if I do like smaller movements it's going to show that and everything in between now if I press pause it's going to hold off and it's not going to continue anymore obviously and then we already have some readings it's going to be the average which is quite obvious the average the maximum uh all these values are in the dots per millisecond so basically the speed and yeah you can also instead of pressing this to make the history graph start press the record button which is actually going to save each individual DPMS reading as a text file in a new line which then you can put into Excel to have more advanced insights me personally have not played around with that much but if you are one of the very nerdy nerds that can take advantage of that you are welcome to do so now there's two features that very obviously State what they do here um so if you want to delay the start by a maximum of 60 seconds you can put in the second number here and if you want to put in a very specific number of minutes you want to record your history graph for with a maximum of 60 minutes you can also put that down here now I know a lot of you guys will be curious about this little feature here which can apply recommended settings but I have to disappoint you this is not an a new big AI feature that's going to magically find your curve that's what I am for plug to we cam.com but if you actually do press apply this is basically just going to take the maximum readings the average readings and kind of scale the first preset which is the default curve we saw in the beginning along the DPMS AIS so either going to make it longer or shorter to me your maximum movements and so it's not nothing really special nothing I would recommend I would just recommend using this to build your own curve and not press apply at all that's pretty much all for the history graph for now again if you want a more detailed version you can head on to the other video where I explain how to find your own curve but now let's head out of this and go to the profiles so with the profiles you can bind different curves to specific key Vines which you can either hold or toggle in my opinion this can be very fun for example if you want to have a spinbot curve and a normal curve which you can just quickly switch to when you're diffusing the spike or for example when you're an oper you can have a a curve for your rifling and one for your oping for example when you want to show off with your op and you want to have such an immensely High curve that you can uh do a 360 while being double scoped that's also possible with this but obviously that would be very unpractical when you're rifling and you just want to flick and then you do like 3 360s and that's what this uh for example for or specifically for FPS can be very useful for now let's close this as well and go to the last feature of the tools sensitivity toggle now within this feature you can either hold or toggle a mouse button or a keybind to put a certain horizontal or vertical factor in front of your horizontal or vertical movements so one use case I could think of would be to replicate angle snapping but a in a like crazy way so for example if I put like a key for D and say hold so every time I press D and I put my vertical multiplier to zero I would have perfect horizontal movement since my mouse can't even go up or down that could be fun if you actually want to flick someone and you have good Crosser placement but other than that I don't see much of a use case for this that's already it for the tool section of custom curve now we go to the presets presets are basically just a few different curves and curve styles that you can try out but then again I highly encourage you to join our Discord to try out some cures from our big community and if you're interested you could also of course come to me at webcam.com if you're interested in me building you a curve personally I have not found one preset that actually works quite well for me there's also the developer curves if you're interested in those and the bypass actually bypasses acceleration itself just it's just a flat line so if you're interested for for example some readings with a history graph where you don't actually play with any acceleration I want to compare those two that's a feature that you could use for that you can also change the color of the main interface of custom curve as you probably realize mine is green and not yellow as the default is you can do that by going to themes and then to colors and then choosing whatever color you please you can also have different colors for your horizontal or vertical curves if you do run different curves those you can change by going to custom and then changing those now let's come to the last part of custom curve the help section so the about just tells you what version you're on the user manual is actually quite interesting for the more interested people of you which I'm assuming you are since you're actually watching the entire video and here you can find a lot of keybinds a lot of shortcuts for just quickly editing a curve but also pretty much every feature I've dug into in detail is also explained here shortly so if you actually want to have a rephrasing a short rephrasing you can always head to the user manual and get it from here now having closed the user manual there's actually not much left So within the help section there's still the web guide which is just one small video about how to get started with custom curve but assuming you've actually watched the video as you are listening to me now I don't think you have to actually go there because we have the in-depth guide here but there's a quick start guide of the official custom curve Channel if you are interested other than that uh we also have the license key so if you want to see the license key that you're using and if you want to uninstall the driver you can also do that through here I hope custom curve treats you well if it doesn't I'm very sorry um please give it a shot please try to find settings please try to give it in genuine effort and then I'm very sure that you will see positive impacts even if you don't plan on buying a curve from me you can always head to the client reviews and really see what good settings can do to people in any case I really thank you for watching the video I highly encourage you that if you learn something or found it useful or enjoy it watching that you would like and subscribe it would really really help me out a lot then again if you're planning on upgrading to Pro you can always use code Wham for $5 of your purchase and you can use the code YouTube for 10% of your purchase on my website thank you so much and I'll see you once again
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Channel: whaamkabaam
Views: 8,859
Rating: undefined out of 5
Keywords: mouse acceleration, raw accel, mouse accel, valorant mouse accel, valorant mouse acceleration, mouse accel guide, valorant raw accel, best raw accel, best raw accel settings, custom curve, custom curve valorant, custom curve pro, custom curve pro valorant, acceleration curve, custom curve tutorial, custom curve guide, raw accel tutorial, raw accel guide, how to mouse acceleration, csgo mouse acceleration, csgo custom curve, custom curve full guide, how to custom curve
Id: 7H8PvnxK9Rw
Channel Id: undefined
Length: 37min 39sec (2259 seconds)
Published: Thu Mar 07 2024
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