FL Studio: 2 super cool tricks I wish I had known years ago!!

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[Music] hi if you find this content useful please support my channel on patreon become a member of the family and get yourself the offer the rewards you find the link in the description today i like to show you two cool tricks i never knew but would have changed the way i work for many years and i bet many of you are in the same boat i am super excited about them it's like having a new toy those tricks dropped recently in the looptalk forum which is such a great resource thanks and kudos to all these people sharing their knowledge one thing we have to talk about first random lfos respectively random modulation many people have always claimed the random lfo in the p controller wouldn't be really random and it's true in some way but it isn't for very good reason complete randomness is often useful when making subtle changes to simulate for example the tiny pitch changes of analog ear like this [Music] which is not really noticeable in the foreground but makes the sound interesting behind the scenes when it comes to more obvious changes though for example modulating very noticeable parameters like the cutoff of a bandpass filter so called controlled randomness a kind of repeatable pattern so to speak is mostly preferred by the listener and complete randomness would sound too chaotic over the duration of a song we enjoy hearing what we like multiple times not just once but now we are in trouble in every synth every door every effect plugin which offers random modulation sources there is no controlled randomness either random which means it sounds different every time you play the part [Music] [Applause] or you would have to edit everything manually via a modulation step sequencer or automation and that is a real shitload of work another workaround many people use to get the same kind of repeating pattern is recording or rendering a longer part of this modulation and then hunting for a few bits they like from the audio but in this case you lose the midi part and if you have to make any changes in pitch or similar you have to do the whole work again and please don't get fooled by my examples here sample and whole type of modulation is not just useful for modulating a bit of the filters you can really go wild with it and turn for example the simple drum loop into something more interesting in seconds that's why image line wanted to make it different they wanted to make even render modulation sound the same every time you play the same part of the song and that makes sense nucleon posted the idea is you get the same pattern you expect each time you play as you are composing your song because of that and like many of us might have already experienced the random lfo repeats itself with every loop iteration [Music] but this repeating behavior relates only to looped sections extending the playing part extends the randomness too [Music] having this said and out of the way let's get into the first feature i never ever heard before and which is really a game changer in my opinion the problem with this repeating behavior is that the random lfo with the same settings sounds indeed every time the same no matter what you're modulating i will prove later on that the random lfo isn't really any random it's more or less a pattern which creates random values over time but always the same values for multiple instances for the same moments in time to make it really clear the created values over time are always different and can be called random so the created value at bar 17 is different to the value created at bar 60 and the value at bar 90 will again be different and of course in between those so we can speak about random modulation over time but multiple instances with the same settings will always create the same values at the same point in time if lfo 1 creates a value of 50 at bar 17 lfo2 does exactly the same if it is set the same way and lfo3 and lfo4 you get the idea for example i modulate the cutoff of two different harmo instances with the random lfo of two separate instances of the p controller once i have pressed play on the sequencer to sync them they move exactly the same way as you can see on the cutoff knobs and the display of the controller windows this is a major drawback at first glance all so-called random lfos are practically flying in parallel here as soon as they share the same basic settings that is not necessarily what i mean by random but now it comes nucleon just dropped a few days ago that in render mode the face knob of the lfo turns into a random seed selector which makes more than 16 000 seats available to us exactly 16 384 random patterns available hold ctrl for fine tuning on the face knob this should be enough randomness for everybody and every situation now letting run a loop which repeats the modulation exactly over and over again makes much more sense with the face knob you can now search for modulation pattern you really like and it will sound the same always you play the section again [Applause] [Music] [Applause] [Music] [Applause] [Music] that's really cool and absolutely unique to fl studio no other door no instrument no effect plugin offers a feature like that controlled randomness at its best great job image line i cannot imagine a way making this any better i just wish i had known about it before okay selecting a modulation pattern you really like is great but how to use it in practice the problem is that moving the clip to a different place or extending the loop extends a random pattern and perhaps destroys what sounded great before [Music] well one way would be to automate the face knob with a hold curve with the setting you like before and when it comes to the point where you don't like it anymore just try a different setting if you found one copy the value insert a point when the pattern shall change and paste the value of the face knob to the automation node or we come to the second cool trick i completely overlooked the last 14 years of using fl studio and if i would have known about it just a few days before it would have made it for sure into my top 10 reasons video again this is absolute unique to fl studio it was always there right under my nose and i didn't even recognize it some might say now how lame i know about it since day one sorry that i wasted your time but i didn't and i bet many of you didn't know either did you ever feel the need to record your modulation for some reason to my knowledge there is not a single door out there offering a possibility to turn modulation into automation in any way not even bitwick the big star and the modulation heaven gives its users a way to make this possible well we are not bitwick oh sorry this was a different story let's reopen the link to controller window again did you ever recognize this option right here underneath the selector did you ever know you can easily record every type of internal controller directly into the pattern as i ruined my previous pattern before by moving it to a later point in time and don't want to automate the face knob why not recording the modulation i liked why don't i just record it if i want to repeat it anyway i checked the option and enable recording of notes and automation hit play [Music] and here we go the sample and hold modulation got recorded directly into the pattern just a quick duplicating of the real-time modulated armor that we can compare the two positions on the one i recorded the modulation already i deactivate the link to the p controller's lfo [Music] evola the same modulation like before i can place it any way i like and it sounds always the same [Music] [Music] i can edit the modulation directly as events i can turn it into an automation clip and place it anywhere i like i can let it modulate other parameters too i can do whatever i want isn't that cool after turning the pattern automation into an automation clip it cleared the events so what about recording multiple positions with different face settings perhaps for using them in different sections of the song for more variations the possibilities are endless and i didn't know this went completely under my radar if the same happened to you i hope this can improve your workflow a bit in future mine it will for sure that's it for today see you soon and thank you for watching
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Channel: M.o.R FL Studio Tricks
Views: 1,155
Rating: 5 out of 5
Keywords: FL Studio, Image Line, Tutorial, M.o.R FL Studio Tricks, Music Production, Modulation, Random, Peak Controller, LFO, Sample and Hold
Id: V_kpIKrTMuI
Channel Id: undefined
Length: 12min 36sec (756 seconds)
Published: Mon Jun 14 2021
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