Final Fantasy 7 Remake: How Midgar is made
Video Statistics and Information
Channel: Polygon
Views: 91,150
Rating: 4.9601102 out of 5
Keywords: polygon, final fantasy 7, final fantasy vii, ffvii, ff7, ff7 remake, ffvii remake, midgar, midgar ff7 remake, midgar city of mako, midgar theme, architecture, city design, midgar design, final fantasy 7 remake, ff 7, ff vii, final fantasy 7 remake chapter, sector 7, sector 8, sector 5, sector 6, shinra, shinra company, shinra building, tifa ff7, cloud ff7, final fantasy vii remake, tifa, ff7r, make, mako energy, simone polygon, ffvii remake chapter 1, ffvii remake chapter 3
Id: hG7WzStbnzg
Channel Id: undefined
Length: 16min 59sec (1019 seconds)
Published: Sun Apr 11 2021
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I think the most interesting thing about ff7r's midgar is how, apart from foreground details, almost everything is a hi-res, hand drawn picture (exactly like the original). When the game released, I'm pretty sure there wasnt a single review that mentioned it or even noticed.
I once met a woman who wanted to be the person who designs imaginary cities, and videos like this help me appreciate how much work goes into that.
This is an awesome video. I never noticed these small details about the architecture. I love deep dives into environmental detail like this.
I really hated how a lot of times the background was a static image instead of a distant 3D skybox. This is extremely apparently when looking up at the plates or looking down during the climbing chapter.