Final Fantasy 7 Remake: How Midgar is made

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I think the most interesting thing about ff7r's midgar is how, apart from foreground details, almost everything is a hi-res, hand drawn picture (exactly like the original). When the game released, I'm pretty sure there wasnt a single review that mentioned it or even noticed.

πŸ‘οΈŽ︎ 84 πŸ‘€οΈŽ︎ u/Ebolatastic πŸ“…οΈŽ︎ Apr 12 2021 πŸ—«︎ replies

I once met a woman who wanted to be the person who designs imaginary cities, and videos like this help me appreciate how much work goes into that.

πŸ‘οΈŽ︎ 42 πŸ‘€οΈŽ︎ u/kidkolumbo πŸ“…οΈŽ︎ Apr 11 2021 πŸ—«︎ replies

This is an awesome video. I never noticed these small details about the architecture. I love deep dives into environmental detail like this.

πŸ‘οΈŽ︎ 5 πŸ‘€οΈŽ︎ u/Bluestank πŸ“…οΈŽ︎ Apr 12 2021 πŸ—«︎ replies

I really hated how a lot of times the background was a static image instead of a distant 3D skybox. This is extremely apparently when looking up at the plates or looking down during the climbing chapter.

πŸ‘οΈŽ︎ 29 πŸ‘€οΈŽ︎ u/Valvador πŸ“…οΈŽ︎ Apr 12 2021 πŸ—«︎ replies
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Channel: Polygon
Views: 91,150
Rating: 4.9601102 out of 5
Keywords: polygon, final fantasy 7, final fantasy vii, ffvii, ff7, ff7 remake, ffvii remake, midgar, midgar ff7 remake, midgar city of mako, midgar theme, architecture, city design, midgar design, final fantasy 7 remake, ff 7, ff vii, final fantasy 7 remake chapter, sector 7, sector 8, sector 5, sector 6, shinra, shinra company, shinra building, tifa ff7, cloud ff7, final fantasy vii remake, tifa, ff7r, make, mako energy, simone polygon, ffvii remake chapter 1, ffvii remake chapter 3
Id: hG7WzStbnzg
Channel Id: undefined
Length: 16min 59sec (1019 seconds)
Published: Sun Apr 11 2021
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