Fallout 4: 5 Strange and Rare Random Encounters You May Have Missed in The Wasteland (Part 4)

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Hey how's it going guys it's Nate here and fallout 4 is a game that thrusts the player into a world filled with surprises from unexpected zombie ambushes that can befall you at any time during your travels to narrative transforming plot twists that change the way we imagine the game fallout 4 is all about catching the sole survivor off-guard one of the chief mechanics that the title uses to keep us feeling uneasy are random encounters random events that can spontaneously occur all over the map which could involve anything from simple super mutant raids to hilariously complicated characters asking you for money random encounters have been a staple of bethesda games for quite some time now and fallout 4 brought its own fascinating and sometimes funny sweet to the table so today why not explore some of them sit back pour out a bowl of sugar bombs and relax as we dive right into our fourth installment of 5 fallout 4 random encounters starting off when walking on bridges into narrow tunnels or really just out on roads - it's possible to be accosted by a clearly confused mr. gutsy assault bot the gutsy will inform the player that the governor has declared martial law and enacted a curfew apparently you can be out right now and he'll demand you return home threatening to pacify the player should you refuse clearly a left behind artifact from before the bombs fell this guy's probably been wandering the wastes telling people to stay inside for over two centuries now after you've listened to his little speech you'll get a few options in deciding how you proceed you can simply accept his orders telling him ok I'm going home and promised to respect the curfew after which he'll thank you for your compliance then that will be the end of that alternatively you can reject his dictates and tell him you're staying outside causing the otamatone to immediately turn hostile to relatively predictable options but if you really want to have fun there's also a couple of skill checks passing a yellow tier speech check will allow you to convince the mr. gutsy that you're actually out on official military business and have an exemption to this suppose at curfew it he'll quickly assess your confidence determining that you're not lying and let you go that's one possible check then and this is my favorite if you have really high charisma your fourth option is just ridiculous you can just sort a Stickley repeat the phrase will you comply to the device causing it to ultimately just get really confused and explode in frustration will you comply will you comply will you comply will you comply [Music] [Applause] you can also choose this option if you have a low charisma but rather than explode the thing will just eventually realize you're screwing with him and get provoked to turn hostile whatever path you choose here though it's an ironically adorable little interaction sure to brighten up any session I mean so long as the thing doesn't murder you to death that is next on our list this is something I believe we covered as a tiny detail around a year or so ago but I'm gonna include it for two reasons hey I'm not 100% sure we did and be back figure years long enough anyway the Cabot house quest line is quite possibly one of it if not my favorite mission chain offered by fallout 4 in the ruins of downtown Boston exists a household of centuries-old ageless elites who've survived the last four or five hundred years living in the lap of luxury thanks to their enormous wealth and a particularly dark secret after helping this family out with a few miscellaneous tasks they will eventually reveal to the player that the secret to their good looks is the blood of the families imprisoned father you see way back in the 1800s the patriarch of the Cabot family Lorenzo Cabot was an archaeologist who went on a dig in Arabia discovered a strange crown that he began wearing and hasn't removed since the device blessed him with an assortment of strange new abilities and notably also halted his aging eventually however Lorenzo sadly also began to suffer some negative side effects he started demonstrating signs of sociopathy experiencing extreme fits of rage not listening to his kids and just all-around behaving like a madman so his wife and children had an insane asylum built for him and locked him in the basement after a few years the son Jack who was also scientifically inclined realized that by simply borrowing some of Lorenzo's blood he could extend his own life and that of others too and so the group has been living the high life since the Industrial Revolution all thanks to this dude they kept imprisoned for so long at the climax of the family's questline lorenza will make an attempt to break free from his confines with the help of some Raiders that he may or may not be mind controlling it's weird we'll have to choose whether or not to kill his son Jack and help him get free or kill Lorenzo himself and stop him from escaping whatever you decide this will be how the narrative and quest line finally end but if you choose to side with Lorenzo and kill his son in order to help him get out something very interesting will happen Lorenzo will now become the subject of a possible random encounter after the two of you part ways where he can be found standing randomly on a roadside in front of a couple human corpses when confronted he'll admit to killing these people so he could study them fascinating the morphology of the dermis is completely transformed but I don't yet understand is how the radiation both preserves living tissue and yet allows it to continue to decay you murdered those people didn't you oh you mean the ones with the radiation syndrome yes I did I will definitely need more data to work with before I can even begin to understand this syndrome yeah it turns out this guy really is a bit nuts after all walking about murdering people just for the sake of looking at them maybe Jack and his family were right to keep this madman contained oh well it's too late to reverse our decision now especially considering he's essential whoops coming in at number 3 there's actually two both highly related random encounters I'd like to tackle one both concerning bolts 81 and it's curious inhabitants the first of these tends to occur on the railroad tracks near ten Pines bluff in the northernmost regions of the map I suspect it can spawn elsewhere like most encounters but this was the only place I was able to get it to trigger and virtually every YouTube video I've ever seen it in has it occurring here so if you want to try it make sure you go to this location alas a small gang of Raiders or super mutants can sometimes be spotted here escorting a captured resident of volts 81 if you're detected the party will turn very hostile towards the player for obvious reasons but if you're able to overpower the captors and defeat them the resident will actually approach the player and thank you for saving them before promising to never leave vol 81 again and running all the way back to their underground bunker I cannot believe I'm alive thanks a lot I'm never leaving vault 81 again count on it if I get back to vault 81 I'm never leaving again this is the last time I'm volunteering for one of these expeditions I've got to get back to vault 81 now I actually decided to follow this guy throughout his entire journey hoping that maybe when he got back to the vault there would be some sort of unique sequence where maybe they'd open the door for him and we could sneak in or something nope turns out the dude just D spawns at the cave entrance nevertheless a neat little interaction we can have the other related random encounter I frankly find to be a bit more intriguing as there's a little aura of mystery around it sometimes when wandering the roads it's possible to bump into or accidentally walk over the body of a dead bolt 81 resident just sort of lying on the ground it'll be unclear how this poor fellow met their demise but nearby or in their inventory should be a note which explains they were out gathering supplies to bring back home they shouldn't have much else besides that piece of paper and the clothes on their back in their inventory perhaps implying that they've already been looted by some nefarious actors who may or may not have also hurt them but ultimately how this person died is kind of left in the air each of these encounters will mark volt 81 on your map assuming it's not already and we're likely designed by Bethesda as a means of encouraging you to check the location out the interesting thing is that they also appear to be exceptionally rare like a couple other encounters I've covered before I didn't even know these existed until I started working on the series in somewhere around 2000 hours of fallout 4 playtime not once did I ever organically bump into either of these interactions I just had to farm and farm and counter hot spots for like an hour or so just to get them to trigger so while far from dang changing their apparent scarcity made each of these world interactions easy contenders for this video for 4th spot we have the curious standoff between two settlers and their synth buddy this one can be bumped into in various parking lots and garages when the encounter is well then countered you'll find a man with his hands in the air being held up at rifle point by a pair of very angry fellows as we approach both the detained man whose name is Jules by the way and his captors will explain the situation evidently these three folks have been travelling the wasteland together since they all randomly crossed paths around three weeks ago since then they've been sticking together up until Jules over here admitted something big he confessed to the group that he's a synth he tried to explain to everyone that he's fleeing the Institute he's not one of them he's on the run and wants to be free but this revelation wasn't necessarily received in the fashion you might hope as soon as Jules confessed his synthetic nature both his companions freaked out and pulled out their weapons now here we are that's what we've walked into it'll be up to us to mediate the situation there's actually quite a few different dialogue options available to the player but at the end of the day one of two results can be achieved you can save Jules by convincing his friends to lay down their arms after which he'll just run off into the distance presumably towards the railroads outfit near Bunker Hill or you can let the two captors kill him interestingly one of the ways we can convince the gunmen to let Jules go is by threatening them saying that if they hurt an Institute synth the Institute itself might be angered and they could retaliate if he was with the Institute don't you think killing him will just make them matter let him go it's safer that way Jesus you're right doing this amusingly enough will generate a loved that response from x6 88 the Institute Corsair companion if you have an active this is despite the fact that you're literally helping a synth escape from the Institute but oh well your best bet if you're after Lu would probably be to help Jules escape as if approached afterward he'll occasionally reward you with some cats but beyond the extra few Bethesda bucks both options largely leave the world unchanged so do as you please here now before we get to our final spot there is one honorable mention that I'd like to share I have a Salem AB Salem is a deranged wasteland er who at pretty much any given point in time while you're out in the open can randomly spawn in and start attacking you from afar with a sniper rifle the ensuing battle will almost always be a difficult one as AB Salem is a uniquely powerful character earth decked out in full combat armor and notably will scale up to your level regardless what it is meaning that even if you're a 120 Superman this phone will still have godlike HP hilariously the man will also literally attack anything he's not only hostile to you but also towards Raiders Gunners settlers mole rats Birds you name it he hates it AB Salem's existence seems to be a sort of nod to a similar character featured way back in fallout 3 Sam Warwick a total basket case who had a knack for shooting everything he could with his trusty sniper evidently AB Salem's been doing this for a while as if you managed to bring him down his last dying words will be the quote well that's never happened before so this guy's probably been terrorizing people for a very long time there's not too much more to add here if given the chance make sure you put an end to this man's madness once and for all and finally last on our list we have the scribe this is an interesting merchant we can randomly encounter on various roads and trails as his clothing will instantly give away this man is a member of the Brotherhood of Steel or a former member but we'll get to that in a moment what approached the scribe will offer to engage in some trade but won't say much about his backstory however if we the player have good charisma and the settlement open we can invite him to come work for us after doing so some dialogue options will become available that will allow us to ask more about his backstory as it turns out this man was a brotherhood of steel member around a decade ago in the capital wasteland apparently having served under elder liens he truly believed in the Brotherhood's mission and enjoyed helping people however after elder Lyons passed away and was replaced by elder Maxon the scribe here began to feel uncomfortable the Brotherhood's priorities shifted from helping the people of the wasteland to acquiring more technology in building their own power at this point somewhere around seven years ago the scribe decided to move on and left the faction for good he's been wandering the wastes ever since something I find really neat is the fact that this scribe can actually spawn in well before the print one arrives as he's not actually a member of the Brotherhood anymore he made his way from DC to Boston all on his own so save for a couple of potential recon operations this man may very much have been the first brotherhood of steel member or ex member to have ever set foot in the Commonwealth the last thing to know about this guy is that if you turn him into an armored merchant at one of your settlements he'll offer the unique apocalypse armor chest piece which we've covered before in a previous video it of course temporarily slows down time during combat when your health is at 20% or below and grants increasing energy and damage resistance the lower your health is up to 35 points so the scribe is a man of strong character and he can be of excellent help to the player as well what more could you really look for in a full out NPC and with that you know how this goes say it with me now we are going to wrap up yet another installment our forth to be exact of fallout 4 random encounters thanks for stopping by everybody which of these curious engagement did you like examining the most and which ones ought to be tackled next leave a comment down below as always like ratings are very much appreciated again thanks for watching and I hope to catch you all in my next video peace out everyone
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Channel: TheEpicNate315
Views: 1,117,602
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Keywords: Fallout 4, Fallout, Fallout 76, Fallout 4 Rare, Fallout 4 Top 5, Fallout 4 Random Encounters, Fallout 4 Secrets, Fallout 4 Facts, Fallout 4 Easter Eggs, Fallout Easter Eggs, Easter Eggs, Fallout 3, Fallout: New Vegas, Fallout 4 Lore, Fallout Lore, Fallout 4 Rare Items, Things You Didn't Know About Fallout 4, Fallout 4 Tiny Details, Fallout 4 Mods, Fallout 4 Mod, TheEpicNate315
Id: HqJjmVBazYw
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Length: 17min 5sec (1025 seconds)
Published: Fri Nov 29 2019
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