It’s crazy to think that nearly three decades have passed since the release of the original PlayStation. I don’t know about you, but that makes me feel old! There have been some major advances since
we last took a look at the console’s evolution, so I figured it’s time we followed suit with an all-in-one update. “...for a bird, and too heavy to a bear Remember this, you are not alone.” So let’s see how PlayStation evolved over the years and revolutionized the gaming industry! This is the evolution of PlayStation! As huge as Sony’s PlayStation is nowadays, it may not have existed at all if it weren’t for
the decision of another gaming giant, Nintendo. That’s because, originally, Sony were
reluctant to build their own gaming machine and instead worked with other companies like
Nintendo to create add-ons for existing products. For example, in 1988, Sony helped to build
a CD-ROM version of Nintendo’s hugely popular SNES. The resulting console was unveiled in 1991
and was called the ‘Play Station.’ However, just one day after its announcement, Nintendo broke its partnership deal with
Sony and opted to team up with Philips instead. Sony’s President, Norio Ohga,
was furious in response to this rejection and tasked Ken Kutaragi with developing the Play Station
into a machine that would compete with Nintendo’s. In December 1994, the new PlayStation was born! Released in Japan to begin with, the console was a roaring success and would be
distributed to a worldwide audience one year later. It cost 299 US dollars at launch and went on to become the
first game console in history to sell more than 100 million units! The PlayStation’s main advantage over the
competition was that it used CD for all of its games, as opposed to the heavy use of cartridges at the time. Whereas a cartridge could store maybe 12 to 15 megabytes of data, developers using CD could store up to 650 megabytes. A memory card containing 128 kilobytes of storage
was required to save your game progress. The PlayStation’s superior specifications meant
better graphics and an overall improved gameplay experience. As a result, established franchises like Final Fantasy
actually switched from Nintendo to PlayStation. Classic games like Ridge Racer, Crash Bandicoot, and Metal Gear Solid also attracted a wide audience and showcased the amazing performance of the console. As for PlayStation’s best-selling game? That would be Gran Turismo, of course! Gran Turismo was incredibly difficult to develop. Game designer Kazunori Yamauchi said quote, All the hard work resulted in groundbreaking graphics, and it is considered one of the
greatest video games of all time. It was also a huge financial success, with over 10.9 million copies sold! Gran Turismo has become
a huge series since its debut in 1997. The latest game in the series is Gran Turismo 7,
which was released on March 4, 2022. It’s mind-blowing to see how much graphics
have evolved in 25 years. Sony’s machine was pretty impressive as a music CD player too. It played discs with great clarity,
and as such, it served multiple uses, appealing to both families and older generations. This tradition of dual purpose would be
seen in later versions of PlayStation, with the PS2 catering to DVDs and the PS3 serving as one of the cheapest
Blu-Ray players upon its release. Sony spent a long time making sure the PlayStation controller
was comfortable and reflected the 3D aspect of its games too. The increased thickness of the controller
in comparison to other consoles of the era and even PlayStation’s 3D logo design were in reference to this. Clearly inspired by the controller used on Nintendo’s NES system, the PlayStation controller added shoulder buttons to allow
gamers more in-play options, plus handles for better grip. Rather than assigning letters to each button, the iconic
Square, Triangle, Circle, and Cross symbols were introduced. What’s more, these symbols actually mean something too. The triangle refers to a viewpoint
and the direction a player is headed; the Square button indicates a piece of paper,
acting as the game’s menu; and the Circle and ‘X’ buttons mean yes and no, respectively. Even though they are rarely used for their
intended purposes in games nowadays, the shapes are still seen on modern controllers and
are closely linked to PlayStation’s brand image. Sony’s attention to detail has always been impressive. To ensure their PlayStation controller wasn’t too heavy, it was tested by gamers in all sorts of positions,
including lying down. When it was released in North America, the controllers
were made 10% larger than the ones used in Japan because most Americans’ hands were
bigger than those of the Japanese. To give players a better range of motion in 3D environments, Sony created the Dual Analog Controller in 1996, adding two analog sticks, which were revolutionary at the time. With the release of the new controller came two analog-capable titles: One year later, Sony introduced the Dualshock controller,
which featured rumble support. That meant that the Dual Analog controller could now vibrate, adding an extra dimension and increased immersiveness for gamers. The analog sticks were also given textured grips,
longer handles, and improved shoulder buttons. Plus, you could press in the analog sticks to act as additional commands. PlayStation games that managed to take full advantage
of these new features included Spyro the Dragon, Due to the success of the Dualshock controller, it soon
became the default controller for the PlayStation. In 2000, a smaller, rounder version of the PlayStation
was released and was referred to as the PS One. In addition to its new, sleek design, it featured an updated Graphical User Interface, designed to make menu navigation easier. Despite the imminent arrival of the PlayStation 2 that same year, sales of the PS One, which cost only 99 US dollars at launch,
were surprisingly high. Of the 102.49 million PlayStation units sold, 28.2 million were PS Ones featuring the newer design. Fun Fact Ken Kutaragi, the so-called ‘Father of the PlayStation,’
hated Crash Bandicoot to begin with. He felt that the character was too immature and that PlayStation should target a more mature audience. The former CEO of Sony soon came around, though, when he realized that everyone, including
mature gamers, seemed to love Crash. The beloved bandicoot served as PlayStation’s
official mascot up until the year 2000. Now, unless you’re from Japan or
you’re a huge PlayStation enthusiast, chances are that you’ve probably never
even heard of the PocketStation! It was released exclusively in Japan in January 1999 as a peripheral to the original PlayStation home console. In addition to working as a memory card, it featured a monochrome LCD screen and worked as
a standalone miniature handheld gaming device. It also had a real-time clock, built-in flash memory, infrared communication capability, and sound. The PocketStation measured just 64 by
42 millimeters in height and width. It had a wide variety of games, with its best-selling
title being ‘Dokodemo Issho,’ which sold over 1.5 million copies! Despite the handheld’s relative obscurity outside of Japan, it proved insanely popular and sold over 5 million units there. The PocketStation was discontinued in 2002 but was later
revived in 2013 as an application for the PlayStation Vita, available through the Japanese PlayStation Store. The app allows users to play classic PlayStation
games in a PocketStation minigame format, which is pretty cool! To create these evolution videos, we do a lot of research by visiting all kinds of websites. But we never know if a site is safe or not…. That’s why I use NordVPN to keep me safe online! Nowadays, everything is online, so I think it’s essential to keep our data and IP address safe. But that’s not all! What I really love about NordVPN is that
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while feeling like a wizard! Go to nordvpn.com/flatlife or click the link in the description! Riding on the back of the PlayStation’s colossal success, the PlayStation 2, or PS2 for short, was released in the year 2000. It cost $299 at launch, which was the same
launch price as the original PlayStation. While Sony’s initial console was revolutionary,
its successor was outstanding and solidified Sony’s position as a permanent rival to Nintendo
and later Microsoft in the years to come. The PS2 made a seamless transition from using CDs to DVDs, meaning it could be used to watch movies as well as play games
and allowed for online play with high-definition 3D visuals. Meanwhile, the PS2 memory card upped
its capacity to 8 megabytes of storage. Much-loved franchises like Ratchet & Clank, “And Kratos, cast himself from highest mountain.” and Jak & Daxter found their feet with the PS2, while already popular series, such as Grand Theft Auto,
saw a massive boost with the console’s heightened power. For example, GTA 3 offered gamers a fully immersive,
sandbox-style game in three dimensions for the first time. Multiple accessories were released
for the PS2, with varying success. They included the Eyetoy camera,
Singstar microphones, and Buzzers. All of which increased the levels of interaction
players experienced for a short while anyway! The controller was also updated with
the introduction of the DualShock 2. Though it looked similar to the original, it weighed significantly less, the analog sticks were more robust, and the standard versions were black instead of grey
to fit in with the PS2’s darker color scheme. That the controller looked so similar to its
predecessor was exceptional at the time. New consoles were expected to launch
with entirely re-imaged controllers. If we look at Nintendo, we can see that the SNES had an
entirely different controller compared to the Nintendo 64, and yet again, the GameCube came with a redesigned controller. The most notable upgrade, however, were the pressure-sensitive buttons, which could be used in racing games such as Gran Turismo
to control the car’s speed with more precision. This clever mechanic worked well for the PlayStation 2’s
best-selling game, Grand Theft Auto: San Andreas. The pressure sensitivity of buttons could also
be used for shooting and aiming mechanics, as seen in Metal Gear Solid 2 when a light button press resulted
in the player holding up their gun without shooting. A slimmer, lighter PlayStation 2 console was
released in 2014 with a starting price of $149. Known as the PS2 Slim, it was also quieter than the
standard model and had a built-in Ethernet port. The design was trimmed further in future years, and this constant ‘slimming’ of consoles would
become tradition for later PlayStations in the series. Over the years, countless games were released,
including Gran Turismo 4, While 2,500 games have been released for the PlayStation 3, 3,200 games for the PlayStation 4, and about 500 games so far for the PlayStation 5, for the PlayStation 2, a whopping
4,400 games have been released! That’s insane and what’s even more impressive is that
these games led to over 1.5 billion game copies being sold! With such a stellar video game library,
novel accessories, and interesting concepts, it’s no wonder that the PS2 remains the best-selling
home video console ever, having sold over 155 million units! Fun Fact Shortly after the release of the PlayStation 2, an internet myth circulated online that suggested
Saddam Hussein had purchased 4,000 PS2s for use as a super-computer, which was allegedly
to be used as a weapon of mass destruction. Despite both Sony and the US Customs Service claiming there
was no evidence of any such shipment of PS2s to Iraq, the rumor persisted, and it wasn’t completely unfounded. Experts suggested that the PS2 processors could be
combined to form a mighty powerful computer capable of executing at least 1.2 trillion instructions per second, which would be “enough juice to simulate nuclear detonations, visualize biological or chemical processes, or engage in advanced weapons design.” One of Sony’s PlayStation products exclusive to
Japan was the PSX which was released in 2003. It was actually a fully integrated DVR, a digital video recorder combined with a PlayStation 2. It featured software for video, photo, and audio editing while also supporting online game compatibility
using an internal broadband adapter. This meant that games using the PS2
hard disk drive were also supported. Interestingly, the PSX was the first product
released by Sony under the PlayStation brand that did not include a controller with the device itself. It was also the first to use the XrossMediaBar, which could transfer videos and music via USB
to other systems like the PlayStation Portable. Speaking of which... Sony’s first serious attempt at a handheld gaming console
was the PlayStation Portable, or PSP for short. It was released in December 2004 in Japan and in 2005 everywhere else. The introductory price in the US was $249. The PSP was up against some tough opposition from the start, though, as it was competing with Nintendo’s very popular DS console. Nintendo had already firmly established themselves in the handheld
market by this point, meaning Sony had some catching up to do. One feature that set the PSP apart was that it was the first to use
the optical storage medium known as Universal Media Disc. This meant it could store both games and movies. The advanced graphics capabilities were
also what made the PSP stand out. Players could connect to their PlayStation 2, PS3, any computer
with a USB port, other PSP systems, and the Internet. Of course, the biggest draw was the games. Launch titles included games like Need for Speed: Underground Rivals, Later games included The best-selling PSP game was
‘Grand Theft Auto: Liberty City Stories,’ which sold over 7.6 million copies. Just like the home consoles, the handheld PSP
was also given a makeover and put on a diet! The PSP-2000, released in 2007, was 33% lighter and 19% thinner. The disc-loading trays, speakers, and D-pad were all re-arranged, and a lighter, more energy-efficient battery was installed. Other upgrades included USB charging,
increased memory, a brighter LCD screen, and the ability to play PSP games and other media on a TV screen,
thanks to a new video output feature. The introduction of the PSP-3000, also known as
the ‘PSP Slim & Lite’ or the ‘PSP Brite’ one year later, offered an even better LCD screen with twice the color gamut
and five times the contrast ratio. An anti-reflective finish was added to reduce glare, and a microphone was installed so that people
could video call using apps like Skype. By this time, Sony were beginning to see the
downsides of using Universal Mini Discs or UMDs, mainly that they were too expensive and were losing ground to Nintendo in the handheld market. So, in 2009 they released the PSP Go, which did not require the purchase of UMDs and
instead relied on downloads from the PlayStation Store. The design was streamlined to better fit into gamers’ pockets, but a huge drawback was that the Go was
not backwards compatible with the original PSP, meaning if you already owned a PSP but wanted to upgrade, you’d have to buy all of your favorite games again. Plus, the micro memory cards for the PSP Go were quite expensive, so even if gamers were paying a
little bit less for the games themselves, they still ended up paying more overall if they
needed extra space to store them on their device. As a result, the PSP Go was a complete
failure when it hit the market. Sony’s final noteworthy edition of the PSP came in 2011 when
they released the E1000 model, also known as the PSP Street. Available only in the PAL region, it was basically just
a budget, stripped-down version of the PSP. It had no Wi-Fi capability, no microphone, and
a monoaural speaker as opposed to stereo speakers. It was an ok option for casual gamers who didn’t care about online
play and didn’t want to spend much on a handheld gaming device. In total, around 82 million PSPs were sold, making it the third best-selling handheld gaming device ever. But, it was still outdone by the Nintendo DS family, which to date has sold more than 154 million handhelds! Going back to home consoles... 2006 saw the debut of Sony’s PlayStation 3, and with it came the first real signs of trouble for the company. Having made yet another transition, this time from DVD to Blu-Ray, it became difficult for Sony to turn a profit because of
its reliance on this new, cutting-edge technology. They were already competing with the Nintendo Wii
and Microsoft’s Xbox 360 at this point but lost out on many initial sales, mainly due to the PS3’s high price point at launch,
which was a whopping $499 for a 20-gigabyte model and $599 for a 60GB console! Thankfully Sony was able to weather the storm,
and 87.4 million PS3s ended up being sold, which was over 3 million more units than the Xbox 360. The PS3’s upgrades over previous models included Wi-Fi connectivity, the use of PlayStation Network, and an online PlayStation Store. Gamers no longer had to use a memory card either, as game data could be stored on the system’s internal hard drive. Many groundbreaking and hugely technical games were
released for the PlayStation 3, including The Last of Us, The PS3 also introduced a new major franchise with Uncharted. Drake’s Fortune, the first game in the series,
was released in November 2007. Due to the critical and commercial success of Drake’s Fortune, Uncharted became a major franchise. Uncharted 2: Among Thieves was released two years later
in 2009 and was praised for its technical innovation, gameplay mechanics, storytelling, and graphics. In fact, it has been considered one of the best video
games of all time and received over 300 awards, including numerous “Game of the Year” awards! On Metacritic, it received a score of 96, making it the most critically acclaimed game of 2009. The final game in the series for the PS3
was Uncharted 3: Drake’s Deception. All three games led to millions of sales and were
published exclusively for the PlayStation 3. These action-adventure games were incredibly
important for the success of the PlayStation 3. Another game that was extremely important
for the success of the PlayStation 3, but wasn’t a PlayStation exclusive, was,
of course, Grand Theft Auto V. It is considered one of the best video games ever made and broke industry records by earning $800 million in its first day! GTA V became the best-selling title for the
PlayStation 3, with 29.5 million copies sold. Wow, this is even more than all three
Uncharted games sales combined! Ken Kutaragi, “The Father of the PlayStation,” wanted
a completely different controller for the PlayStation 3, but the initial ‘Boomerang’ design was not well received. After receiving some very negative feedback, Sony knew that such a drastic change would annoy
players and decided the risk wasn’t worth taking. So, they went back to the drawing board and looked at
how they could improve the DualShock 2 controller while keeping the layout mostly similar. What they came up with was the Sixaxis, a name that referred to its motion sensing technology with the
ability to sense motion in all axes of the six degrees of freedom. Notably, the Sixaxis was the first wireless PlayStation controller. Its shoulder triggers were redesigned, and the pressure
sensitivity of the analog sticks was increased. It also didn’t have the option to turn analog off and instead
had a button that allowed access to the system menu. Though a pioneering feature, the motion control aspect of the
Sixaxis was mostly a gimmick and wasn’t utilized well in games. The Sixaxis controller was succeeded by the DualShock 3, which
had a similar design and functions but added vibration feedback. Motion controls were an emerging trend during the PS3 era, and in 2010 Sony had another crack
at it with the PlayStation Move. At the time, Nintendo had found huge success with their Wii console, which would end up outselling the PS3
by more than 14 million units. The PlayStation Move was Sony’s answer to the Wii,
and although it was generally well received by critics, the PlayStation 3 didn’t have an expansive library
of games containing motion controls to back it up. Unlike the Wii, which was centered around them. The bright neon ball on a controller that
resembled an ice-cream cone was divisive, being both ridiculed and admired at the same time. In total, 15 million PlayStation Move units were shifted, but the device did not live up to Sony’s expectations. Keeping with tradition, Sony released a Slim version of the PS3 in 2009. It was 33% smaller, 36% lighter, and consumed 34% to 45% less power than previous models. The PS3 Slim cost $299 upon release. It featured a new cooling system, and it was quieter than the standard model. Over a million units were sold within its first 3 weeks. The PS3 Super Slim came out in 2012, featuring a completely redesigned case with
a sliding door to cover the disc drive, which itself had been relocated to the top of the console. The Super Slim was almost three pounds lighter
than the Slim model and cost $269 at launch. Fun Fact The idea of grouping PlayStations together to form
a super-computer didn’t let up when the PS3 released. In fact, it intensified and was made real when the US Air Force
connected 1,760 PS3 consoles together to form one big super-computer known as the Condor Cluster. In 2010 it was the 33rd largest super-computer in existence and was used to analyze high-definition satellite imagery... or so they say! Sony’s last roll of the dice, in terms of handheld
gaming devices, came with the PlayStation Vita, which hit store shelves in 2011 on the Japanese Market
and in 2012 everywhere else. It had the same launch price as the original PSP, set at $249. By now, Sony had proven itself in the games industry but was
still being outperformed in the portable gaming market by Nintendo, whose latest release was the 3DS. Sony’s new Vita model featured dual analog sticks, which gamers had been crying out for since the release of the PSP, and was capable of displaying impressive graphics on
a 5-inch OLED multi-touch capacitive touchscreen. The device also featured a rear touchpad
and Sixaxis motion sensors while supporting Wi-Fi, Bluetooth, and optional 3G. A second-generation PS Vita 2000 series was released in 2013, more commonly known as the PS Vita Slim, because of its reduction in thickness and weight. It also had an extended battery life and used
an LCD screen instead of an OLED screen. Games in the Vita’s library included Unfortunately, many of the titles failed to live up to their hype. In order to be a success, the Vita had to recapture
people’s attention and do something innovative. It had some great features, but ultimately it was just
Sony’s attempt to provide a PlayStation 3 in a portable package. By contrast, Nintendo changed the game with the 3DS, which is why 3DS sales stand at over 75 million, whereas the Vita sold just 15 million units. There were hopes that the Vita would be
updated to work in tandem with the PlayStation 4, and the two consoles were even bundled
together for a brief time in the UK. However, it ultimately didn’t work out, and the Vita got left behind. Upon news that the Vita was going to be discontinued in 2019, Sony Entertainment’s CEO, Jim Ryan, announced that Sony
would be pulling out of the handheld gaming market. He said that although the Vita was “brilliant in many ways,
and the actual gaming experience was great,” clearly, it was a business that wasn’t working out for them. Oddly enough, the PS Vita had already been converted
into a home console as early as 2013. Released in Japan that year, and in 2014 everywhere else, the PlayStation TV was essentially a home micro-console
variant of the handheld PlayStation Vita. It did not have a display screen but instead
hooked up to a television via HDMI. Gamers could use a DualShock 3 controller
to play games from the Vita’s library, though, for obvious reasons, some games that normally
used the handheld functions like the touchscreen, rear touchpad, microphone, or camera
could not be played on PlayStation TV. That still left over 100 Vita games that could be played, though, as well as various digital PSP, PlayStation, and PC Engine titles. The system also supported Remote Play, streaming across multiple platforms, and access to the PlayStation Store. When it came time for the next true iteration
of home game consoles in 2013, Sony had learnt their lesson and gained high praise and support after announcing that the PS4 would be
$100 cheaper than the new Xbox One. A 500 GB PS4 cost $399 at launch. This under-cutting strategy certainly paid off for Sony, as over one million PS4s were sold in just its first day, setting the record for the fastest
selling console in a 24-hour period. As of 2020, more than 113.5 million PS4s
have been sold in total. Owners of the PS4 benefitted from stunning graphics
with vibrant visuals and innovative software that allowed for streaming and sharing
gameplay instantly on social media. PlayStation also released their on-demand
system called ‘PlayStation Now’ in 2014, allowing subscribers to access hundreds of mainstream
and indie games from the past and present. In 2018, God of War was released and has since been
cited as among the greatest video games of all time! It received universal acclaim for its story,
world design, graphics, and combat system. It has also become the most sold game on the PS4,
with 19.5 million copies sold! Only a few months later, Marvel’s Spider-Man was launched, allowing Spider-Man to swing through beautiful New York City. “Its time to get up.” And many more amazing games were released,
including Uncharted 4: A Thief’s End, “...questions Aloy, the tribe has forbidden. What if the answers are worse than not knowing? You can help? Or you can get out of my way. Then be ready for the darkness.” The rise of PlayStation VR in 2016 allowed gamers
to get right into the thick of the action and experience some titles in a convincing virtual reality setting. With its 5.7-inch OLED display, the system operates at 120 Hz, eliminating blur and producing a smooth image, while 3D audio technology allows the player to hear from all angles. The PlayStation 4 Slim was also released in 2016,
costing $299 for the 500 GB model. The casing on the Slim model was 40% smaller, had rounded edges and a matte finish on the top
of the console rather than a two-tone finish. At the same time, the PS4 Pro launched with a $399 price tag. The 1 TB model featured an upgraded GPU and was primarily designed to enable certain games to
be played at 4K resolution with High Dynamic Range. Plus, it offered better quality and support for PlayStation VR. In terms of controllers for the PS4, this time,
Sony kept it simple by sticking with a familiar design. The DualShock 4 did include multiple new features, though,
such as a touchpad on the front of the controller, mono speakers, and a dedicated share button that allows players
to upload screenshots and videos from their gameplay experiences. The top of the controller features a light bar, which
changes color according to different gameplay situations. For instance, in Grand Theft Auto V, the light bar flashes
red and blue when a player is wanted by the police. It was more comfortable than any of its predecessors and stayed true to the core concepts of the
PlayStation controller, which players came to love. One early issue with the DualShock 4 was that the rubber
surface on the analog sticks would wear down easily. So, in 2016 came an upgraded version known as
the DualShock Version 2, which had more durable rubber, in addition to a light bar on the face of
the touchpad and an improved battery life. On December 3rd, 2018, Sony released the PlayStation Classic, a miniature version of the original 1994 PlayStation
console that had launched exactly 24 years prior. Nintendo had already released mini
versions of their NES and SNES systems, so it was unsurprising when Sony joined in on the trend. PlayStation fans seeking some nostalgia could
enjoy 20 pre-loaded titles that included Rayman, Despite having these classics, the console’s overall
game library was considered to be weak, excluding many popular games like Crash Bandicoot, The console’s $99 introductory price was considered high, and there were also issues with the
poor emulation quality of some games. Reviews from critics were mostly negative. IGN gave the console a score of just 5.5 out of 10. In 2020, the ninth generation of home video game consoles hit the market. In direct competition with Microsoft’s Xbox Series X and
Series S, Sony released the PlayStation 5. Two versions of the PS5 were launched simultaneously; an 825 GB base model with an optical disc drive
that reads Ultra HD Blu-ray discs and a Digital Edition with the same amount
of storage but without the disk drive. Whereas the base model was priced at $499,
the Digital Edition was $399. The digital model is essentially a lower-cost option for people who
prefer downloading their titles rather than buying physical disks. Improvements over the PlayStation 4 are clear to see,
as the PS5 is capable of stunning visuals with 4k resolution at up to 120 frames per second. Hardware-accelerated ray tracing results
in realistic in-game lighting and reflections, while the Tempest Engine also brings
games to life with 3D audio effects. High-speed data streaming boosts the console’s storage performance, and if you want to play some of your PlayStation 4 games,
then you’re in luck because the PS5 is backwards
compatible with most of them! As for the power at your fingertips, Sony revamped their controller for
the PS5 and moved beyond DualShock to create DualSense. It features a new design with a two-tone black and white color scheme; it has adaptive triggers, haptic feedback, a built-in microphone,
and a USB-C port for faster charging. All of these features result in more immersive,
more enjoyable gameplay. You can fully appreciate amazing titles such as Demon’s Souls, “Miles! What’s the underground doing? They're after new form. Take Her! Stop! There are also some highly anticipated games that are yet to be
released while making this video, including God of War Ragnarök “The choices you make now will define the legacy of Hogwarts.” At the time of writing, the PS5 has sold over 21.7 million units
compared to around 12 million for the Xbox Series X/S. Fun Fact Since its release in 2020, it has been really hard to get a PlayStation 5. There are multiple factors why it’s still so difficult to purchase a PS5 in 2022. First, the COVID-19 pandemic caused production issues. Second, there is a massive global chip shortage. This has become even worse with cryptocurrency mining. These mining operations often use hundreds,
sometimes even thousands of chips, making it even harder for Sony to acquire chips to build more PS5s. Third, scalpers who buy PS5s just to sell
them at higher prices make it even worse. And finally, there is very high demand. In fact, there is much more demand for
the PS5 than for the Xbox Series X or S. So, to all the people still wanting to buy a PS5, I wish you the best of luck. In November 2022, PlayStation announced that
its next-generation virtual reality headset, the VR2, would be released in February 2023. Priced at 550 US dollars for the American market
and 600 Euros for Europeans, the VR2 will allow “virtual reality play with stunning 4K HDR visuals, genre-defining games, and unique sensations” by utilizing a groundbreaking new headset in
conjunction with PlayStation’s VR2 Sense controller. A wealth of features will be included to immerse
players in games like never before. These include “subtle headset vibrations, 3D audio technology, and intelligent eye tracking, combined with finger touch detection, haptic feedback, and adaptive triggers.” Realistic facial expressions will add emotion while better visuals are delivered at up to 120 frames per second via two 2000x2040 OLED displays… that’s four times the resolution of the original PlayStation VR! Hotly-anticipated games that players can’t wait to see
up close and personal are ‘Horizon Call of the Mountain’ “Oh, hello my friend!” while other titles such as ‘Resident Evil Village’ and ‘No Man’s Sky’ will also be brought
to life in new and exciting ways! The VR2 headset itself has been built for comfort, with a slightly slimmer and lighter design than the previous model. There’s also an integrated vent for extra airflow and a lens adjustment dial for a more customized feel. A notable inclusion to the VR user interface
will be the “see-through” view, which enables users to see their surroundings
without removing their headsets. At the touch of a button, users will be able to switch between
real-life surroundings and the in-game content of the PS VR2. Also, you’ll be able to set a “customized play area,” similar to other VR headsets, where a boundary will appear
if you get too close to the edge of your designated play zone. At last, no more banging your shin on the coffee table! It’s exciting to see how PlayStation continues to evolve,
and as much fun as it is to look back, I’m really looking forward to seeing what happens next! If you enjoyed this video, why not watch the Evolution of Xbox next? Thanks for watching! Transcipted by Emir Kahvecioglu