Everything About GIGASTRUCTURES! | Gigastructural Engineering & More Mod Showcase #stellaris

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
weapons of mass destruction mobile solar systems marvels of Mega engineering and more today we are finally going to talk about Giga structural engineering and more an iconic mod originally made by eloen now maintained and updated by ttf cuts and breed with contributions from numerous others in this video you will learn everything about Giga structures what are they how to obtain them and most importantly how do they function we're going to start off the video with kill structures they are small planetary structures which don't require any Ascension perks and you will mostly need vanilla Technologies to unlock them they are relatively cheap and they provide small bonuses to Kickstart your journey with Giga Structural Engineering first we have science kilo structures the Micro Engineering testing station the Stellar particle accelerator and the orbital artificial ecosystem they all require Cruisers to be unlocked however each one has a secondary Tech requirement each of them is 10K Allo a th000 unity and 3600 days to be assembled and they all produce 150 research from a chosen area each Mega structure has different effects the testing station increases your armor hit points the particle accelerator increases your Shield hit points while the orbital artificial Eco system speeds up terraforming the star particle accelerator also has some additional features it can be calibrated to produce either physics research dark matter or negative Mass you can also increase inrease or decrease the intensity with the higher intensities being more expensive and producing more resources at the cost of a higher failure risk if the accelerator fails an event will allow you to fix it or ignore it and possibly damage the kilo structure next we have terraforming kilo structures the dynamic cor igniter can be built around a baren or frozen planet upon completion May begin terraforming and as a result the planet will turn into a lifeless habitable World which can be transformed into a regular habitable planet to unlock the igniter you will need battleships climate restoration and the star particle accelerator researched it needs 6,000 Alloys 1500 Unity 50 influence and it requires 50 energy and 20 allies for upkeep with the dynamic cor igniter unlocked you may research the atmospheric purifier meant to terraform toxic Wells its mechanics are basically the same and after terraforming it creates a lifeless foged world the atmospheric purifier unlocks two kilo structures the first one is the micro mospheric stabilizer capable of terraforming gas giants it needs 11k Alloys 1500 Unity 50 influence 9,000 days to be built then you may start terraforming and the gas giant will become habitable allowing you to colonize it habitable gas jins have unique districts for Housing Industry energy production research and exotic gases if you ever wanted to recreate be spin from Star Wars there is an origin called gas giant liftoff which makes a habitable gas giant your starting Planet the second Kil structure is the geothermal stabilizer designed to terraform molten Wells which later unlocks the glue capable of putting shuttered or broken worlds back together this process however is more complicated and you will need 8,000 Alloys and 2,000 Unity to complete the mega structure after that you may start terraforming but as a result you will get a molten well so you still need a geothermal stabilizer to make it habitable then we have habitable kilo structures orbital aliums are tiny Rings built around colonies as a way to exert power or as resorts for the elites they are really cheap and you will only need 1500 Alloys 300 influence and 1,800 days to assemble them they need Galactic Administration and star Hol to be unlocked upon completion your Colony will get the orbital elium host Planet modifier and the capital will be replaced by the elium planetary control center a new building will also appear which adds jobs based on the plant's population and later the the supplemental industrial sector will give you bonuses depending on the plant's designation orbital aliums gain building slots from the plants housing districts while the host plant gains them from its new capital building aliums also have two unique districts which are different bonuses for the planet below this kilo structure has its own origin and it completely changes the way you play the game with it all colonies without an alium will receive a negative modifier and when you settle a planet an orbital elesium will instantly appear here you're also unable to decommission elesium stations and their capital buildings will have reduced alloy upkeep and pop requirements you may also boost your plants with orbital Archies which require only Mega engineering to be researched they can be built with a decision which costs you 200 Alys per plant size orbital archology increase your District's loss by 20% at the expense of 15 energy and two Alloys upkeep the orbital archology can be upgraded after researching these Technologies so that it increases your District slots by 60% there's also an origin which adds an orbital echology to your home world the asteroid manufacturer can be unlocked right after researching Mega engineering upon completion it produces 200 consumer goods so it's ideal when you're struggling with them it needs 10K Alloys 1500 unity and 125 energy credits as well as 25 Alloys for upkeep asteroids can also be used for defense Master with artilleries require battleships and star fores to be researched and to build them you will need 10K Alloys 1,000 unity and 3600 days they're fully customizable and they have free sections with different weapon slots asteroid artilleries can also be upgraded by default you get free points that can be spent on different aspects of the artillery this amount can be later increase by researching specific text and repeatables also the amount of spend points is not shared between multiple artilleries meaning that if you spend all of your points other artilleries will not be affected also keep in mind each asteroid artillery needs 250 energy credits and 75 Alloys for upkeep including ship components so you'd better make sure your economy can handle them after kilo structures we move on to Mega structures they're more expensive and they are more costly to maintain but at the same time they're also really useful and will greatly enhance your Empire they will either require engineering the galactic wonders Ascension perk or some other Ascension perk requirement alongside other Texs to be unlocked some of the mentioned Mega structures make you eligible for the galactic wonders and gig structural constructs Ascension perks and they will be marked with the following icons this category is also the most extensive so bakap as we have a lot to dive into first we have resource Mega structures which should help you sustain your mega structures and boost your economy the neutrum Giga Forge is designed for harvesting Alloys from P stars or neutron stars it requires the galactic wers Ascension perk battleships star fortresses and neutronium armor in total it needs 21,000 Alloys 10K unity and upon completion it produces 420 Alloys and a modest 250 engineering research at the cost of 780 energy upkeep it also increases your armor hit points by 7% the egg juil Orchid complex uses a gas giant to produce food for your population to unlock it you need the orbital artificial ecosystem Mega engineering terrestrial sculpting and battleships it needs 7,500 Alloys 10K Unity 5K energy 1K food 75 influence and when fully assembled it produces 650 food as well as 300 physics and 500 Society research at the cost of 150 energy 50 unity and 40 Alloys upkeep these figures however may change as a result of different events a new life form May evolve and consume food produced by the structure a storm may occur on the gas giant causing the Orchid to malfunction or a mutation might spread forming hallucinogens the star lifter is an alternative to the matter decompressor which can be built around any Star it's cost and production value scale based on Star type but on G-Class Stars it needs 78,500 Alloys 30k unity and at its final stage it produces 2,000 minerals at the cost of 150 energy upkeep the lifter requires the galactic wanders Ascension perk the Micro Engineering testing station the particle accelerator and zero point power Technologies there's also the crystal Mega which also produces minerals you can research it with mega engineering rare Crystal mining Advanced Mineral purification and mineral isolation it can be built around any molten World larger than size 5 and it needs 10,500 Alloys 4K unity and 70 400 Days to be built at its final stage it produces 100 minerals and on top of that 50 rare Crystals at the cost of 40 energy and 7 and a half Alloys upkeep some resource producing Mega structures are not infinite and they stop working once a Celestial body is depleted the automated strip mine can be built on any Rocky world its mineral production varies starting at 250 minerals at the cost of 75 energy upkeep and every 2 years it shrinks a plant size by one there's also a chance the strip mine finds additional resources which temporarily change the mega structure's output once the plant size reach is do the strip mine shuts down and the plant turns into a depleted weld with a mineral deposit to unlock the strip mine you have to research two technologies first you need industrial Ultra rapid replication which requires Mega engineering modular engineering and construction templates then you will need planetary mineral extraction which also needs mineral isolation and mineral purification the super atmospheric umbe gashes collector condenser or sack Harvest strategic resources from gas giants it needs 12,500 Alloys 3K Unity 150 influence and 7200 days to be completed the sck has a varying resource output and it's capable of harvesting energy exotic gases and later volatile molds at the cost of 35 Alloys upkeep similarly to the strip mine every 2 years it reduces a gas giant size by one once the gas giant is depleted the sack will shut down and the gas giant will turn into a baron world of resource deposits to unlock this Mega structure you need mega engineering Quantum field manipulation and the knowledge to mine exotic gases if you ever run out of storage and trust me you will need lots of resources with this mod there's the cougar Blitz containment Silo which extends your storage by 40,000 and produces 150 energy at the cost of only 15 Alloys upkeep to unlock it you need mega engineering Z Point power as well as both physics and Engineering research kilo structures already researched next we have mega structures which allow you to do various things with stars the substellar compressor can ignite Brown dwarves LCL class stars or gas giants with The Helio foric modifier and turn them into regular stars to unlock it you need zero point power mega engineering and both physics and engineer inre kilo structures it needs 30k energy 20K Alloys 10K unity and and ,300 days to be completed after that you may start the ignition process and as a result some plants will become lifeless habitable Wells suitable for terraforming later you can dismantle the compressor or keep it for additional energy and physics research production after the subst compressor you may research the fusion suppressor which also requires battles ships zero point power the particle accelerator as well as the galactic wonders Ascension perk the suppressor can be built around any regular star with without habitable planets for 24,000 Alloys and 15,000 Unity after that there are three compression stages which transform the system star into a neutron star then you may activate the suppressor and choose one of the two outcomes first you may cause a super NOA destroying all infrastructure including the suppressor as a result all planetary bodies will gain an iodium Crystal deposit these crystals can be later used for new buildings the iodium power plant the iodium resar facility and the atmospheric Fusion facility the second outcome collapses the star into a black hole the fusion suppressor will remain and you may keep it around for energy and physics research production and use the black hole for building Mega structures the Panos sphere is similar to a Dyson Sphere except it has to be built around black holes it requires Mega engineering Z Point power and a stellar particle accelerator the sphere can be used as a bomb or to generate energy with the first outcome you need to charge up the bomb to prepared for detonation once that happens everything within the system will be destroyed all ships and stations in the immediate neighborhood will take damage and all habitable plants will become tomb Wells with negative modifiers all colonies within two jumps also get a modifier and ships as well as stations get minor damage high ples within four jumps will be regenerated and your Empire will receive an opinion penalty if you pick the second outcome the penerus field will generate 250 energy with a 20 upkeep you can increase this Fierce output if you stabilize it raising it to 650 energy credits with a 25 alloy upkeep later you may also build a ring world around the sphere after researching this technology which requires ring Worlds the ring has two size 30 segments with each one costing 40K Alloys each segment has five district types one for Housing Industry food Commerce and research there's also the Penrose ring origin which puts your species on a ring around around a relic panal sphere which can be restored if you have the stabilization Tech next we have habitable Mega structures starting with Titanic ring WS to unlock them you need the galactic wonders Ascension perk and supercale pseudo sunlight application already researched the frame is 30k Alloys 300 influence and 30,200 days to finish construction you will get four additional segments with each one costing 20K Alloys these segments will also be larger and they will have even more districts in tesar habitats are habitable structures outside of solar systems to build them you have to place a construction site around a star and when it's completed an event will let you choose the habitat's placement then a new system will spawn with the habitat inside it to unlock set habitats you need the voidborn Ascension perk Mega engineering and Gateway Construction Technologies the interstellar habitat has three districts a habitation District a research district and an exploration Bay districts for minerals allo and Engineering research if you have Titanic ring ws and penos Fe Rings unlocked you may research Interstellar ring ws and build one around your Habitat to further extend its living space similarly to the Penrose Fe ring W this Mega structure also has a starting origin the plary computer is a perfect choice for a tech World it has three districts one for housing one for research and one for administration the plant also has a really good modifier which increases research output the computer can be built on any Rocky world for 27,500 Alloys 25k energy 7,500 Unity as well as 150 influence the mega structures gated behind the galactic wonders Ascension perk as well as several other Technologies which you will need to research first a planetary computer can also be found in a unique system however if you colonize it you will have to deal with a rogue AI also if you're a machine Empire you may start on a planetary computer with this origin while it cannot be inhabited the lunar specular refractor is a useful Mega structure for your colonies it's a giant disco ball built around an uninhabitable Moon once assembled you can configure the mega structure and choose between four different modes lunar light show reproductive stimulation subliminal indoctrination and noite protocols all of which are different modifiers to the moon's orbiting Planet each setting also has a different chance of failure and when the mega structure malfunctions an event will allowing you to fix it the total cost of this Mega structure is 15K energy 7K Alloys 3K Unity 1500 rare crystals and it needs 6,800 days to be built moving on we have military Mega structures designed to either keep your Empire safe or be a threat to your enemies the marginal world is the ultimate mega structure designed to protect your planets to obtain it you need to complete the unyielding tradition tree second unit Mega engineering as well as the galactic wanders Ascension perk and asteroid artillery is already unlocked if you're a bullwark and your overlord or a fellow scholium subject has the magino tech you may also research the mega structure before you build it a majino fort complex must be placed on a planet in total you need 50k Alloys 25k minerals 10K energy 100 influence and 9,000 days to construct the mega structure itself the Majin not world has four defense related districts the barrax district houses all of your troops the orbital defense grid as a defense operator job and a planetary artillery Army which deals a lot of damage while being extremely Fragile the shield generator array also has a job which also spawns a new army unit capable of taking in a lot of damage both of these districts offer upgrade points which you may use to upgrade your defensive targeting or offensive systems the bunker complex increases your Naval capacity spawns armies and as a fortification Network army unit based on the district's amount you may Recruit new armies with a decision and the more districts you have the more more armies spawn you may also activate the Subspace disruption field which protects the marinal T from hyper weapons and blocks jump drives and sub space travel one jump away the mega structure also comes with a separate defense platform which can be customized in the ship designer aside from that there are various Technologies you can research to upgrade the Maj not world if you have Giga cannons you may upgrade its offensive capabilities and if you have plant crafts or system crafts you can research two additional upgrades also if the the colony is lost the majot world will explode and destroy all orbiting ships next we have the equatorial Shipyard a small ship building Mega structure built around mten Wells without any moons it's a relatively cheap Mega structure only requiring 20,500 Alloys 7,500 unity and 100 influence to be built to access the shipyards need a separate Uplink module which has eight Shipyard slots the shipyard has a colonizable ring with housing alloy processing plant and geothermal generator districts this Mega structure also has a dedicated origin allowing it to start on The Foundry ring weld the orbital Bastion is a tiny Mega structure which increases your military capabilities it needs Mega engineering and the galactic Force projection Ascension perk to be unlocked the mega structure has four stages with each one offering more Naval capacity and Fleet command limit than the previous one however there is a limit to how many of them you can have in a single Empire an Empire May own up to 15 orbital bastions six military Administration branches and three admiralty operations the planetary dockyard is yet no other Mega structure of ship building capabilities if left as it is the dockyard adds 40 Naval capacity and expands it by 2% at the cost of 30 energy and two allies upkeep it also adds fre Shipyard slots and increases ship build speed through an Uplink building the dockyard has two variants the planetary drivey extends the dockyard capabilities as it doubles the amount of added Nal capacity at the cost of a larger resource upkeep the Uplink building will also offer you twice as many shipyards and provide other bonuses the planter defense Nexus on the other hand has other features to offer it has the same bonuses as the dockyard it also extends your Fleet command limit its biggest strength however is the strike Corvette mechanic if the host PL is bombarded or a hostile feet enters the system or you activate them yourself the defense Nexus will deploy Corvettes based on your ship designs without f capabilities by default the mega structure can hold one Corvette but you can increase its capacity with pops the attack Moon a result of continued studying weaponizing celestial bodies to unlock attack Moes you need the galactic wonders Ascension perk as well as colossal movement systems a technology which requires Mega engineering impulse thrusters and asteroid artilleries researched to assemble an attack Moon you need to find a suitable Moon first if you're having trouble with that simply use a new edict which shows all attack Moon candidates in the expansion planner the attack Moon cost 23k Alloys and 7,500 Unity keep in mind it also has a ship upkeep of 500 energy and 125 allo plus ship components by default the attack moon has four sections but you can unlock more of them with specific Technologies also if an attack is defeated in battle you will have to repair it like a regular ruined Mega structure so make sure your enemies haven't claimed it there are also Mega structures meant for different ascensions the big vat can be unlocked after completing the genetics tradition this Mega structure is a biological Shipyard capable of assembling creatures such as space amius the Yankees swarm queens and swarmlings leviathans can also be assembled in the primary vat if you previously killed one to complete the mega structure with all Vats you will need 37,500 Alloys 12,500 unity and 15,300 days psionic Empires get two Mega structures the first one is the psionic beacon which can be acquired if you have a chosen one liter and mega engineering if you meet these requirements a sh entity has a chance of contacting your Empire this entity will give you the technology for the beacon the psionic beacon is 35k Alloys 10K unity and 7,200 days to be assembled upon completion it produces 200 Society research and One pionic supplement at the cost of 100 energy upkeep this Mega structure also has a bunch of positive modifiers boosting your ships aside from that the beacon can be used for a variety of different things you can boost your jump drives or add Trace to your Admirals summon a her of pionic avatars on enemy territory and more the second Mega structure is the psychic hypers siphon to acquire this Mega structure you will need to research two technologies the first one is direct shout connections which acquires telepathy and z distillation afterwards you lead Mega engineering and with it you may unlock the hypers siphon the total cost of this Mega structure is 20K energy 17,500 Alloys 2K unity and 500 zow and upon completion produces 500 energy alongside the hyper siphon you will unlock shroud conduits which generate psionic suits as well as instability from psionic Pops and the more hyper siphons you build the more resources the building produces as soon as you place the building a situation will appear to monitor shoud fluctuations and as it progresses various events may occur once the situation reaches its conclusion a shout incursion will happen and you'll have to fight off psionic entities and destroy their port to before we move on to Giga structures there's a really important Mega structure we haven't mentioned and that is the Event Horizon offset facility to unlock it you have to complete the hieroglyphics archaeological site which appears at the start of the game if completed a new system appears with the orange bolt special project by following the event chain and researching all the special projects as well as the following Technologies you may unlock the first stage of the eof The Event Horizon offset facility has to be built around a black hole and once it's finished a new interface will appear in the lower left corner the eof can be used for a variety of different things you may send ships across the Galaxy to a random system or a random system of a chosen star type including modded Stars another thing you may use it for is generating new solo systems if you select cohesive Stars a ship will be teleported into a randomly generated system outside of the Galaxy with no means to return home so keep this in mind the E of Lambda extends the mega structures reach allowing you to access an increased number of star systems such as Stellar remnants and giant stars to unlock the next eof upgrade you need the following technology applied abstract physics which requires applied quantum physics Quantum field manipulation and Abstract physics theory then you have to research the following text and finally to unlock the E of Lambda you will also need Subspace sensors the E of Omega is the third iteration allowing you to reach any Star type to unlock it you will need several Technologies the first one is sterile hyper nutrino detection which has several requirements first you need quadr formalism then you need an Al loocks reality examination techniques which also requires the following vanilla Technologies having researched all of the above you will only need Dark Matter drawing and takon sensors to unlock sterile hyper nutrion detection the second Tech you'll need is hardlight construct utilization and the third one is prototype negative Mass utilities which requires unorthodox reality examination techniques negative energy studies and sterile hyper nutrino detection after that you only need mega engineering and you may now look out for the eh of Omega technology the last upgrade the eh of Ultima allows you to fully control what kind of star system you want and with it you can make permanent Wormhole connections until you deactivate it it also allows you to generate a super massive black hole or a hyper quazar which will be useful later on with Terra structures to unlock it you will need the previous iteration as well as three other Texs super causal research initiatives which requires negative energy studies as well as nonp paradoxical information super causality to obtain the two remaining Technologies you have to complete the reality code event chain which begins once you generate a second cohesive system this eventually is a series of archaeological sites situated on different celestial bodies there found in systems with a distinct cyan colored name and each time you enter them a notification will appear the sixth archaeological site concludes the event chain revealing a system of the source of the pattern the system is guarded by the Sellar Eradicator and if it's defeated you get to explore the Ever Changing of an archaeological site this site issues a special project which adds the tech options required for E of Ultima each completed arite will grant you a technology related to sent metal a unique special resource which can be used mostly for new ship components the third archaeological site also activates primordial pillars across the Galaxy turning them into a wormhole Network connecting all eof systems if you have the last sent Metal Tech Mega engineering and the galactic wonders Ascension perk you may unlock the Ascension metal forge which can only be built on the Ever Changing at its final stage this Mega structure produces up to 2,000 station metal and 1500 negative mass at the cost of 200 energy and 100 Alloys upkeep besides that you can also start a cohesive cluster with a ruined e of alpha using the away away on an island origin having mentioned all Mega structures we're going to dive into Giga structures they can be divided into lower and higher tiers the high tier gigas are locked behind their own Ascension perks while the low tier gigas need the Giga structureal construct Ascension perk which requires Titanic ring WS Dark Matter drawing self- evolving logic Mega engineering the galactic wers Ascension perk and three other Ascension perks you also have to fully upgrade or repair a mega structure this Ascension perk is also a requirement for Tetra dimensional engineering a technology needed for other Giga structures while the Ascension pack itself unlocks three of them with the first one being the matoska brain at its final stage by default it produces 5,000 research from all categories and increases your research speed by 15% at the cost of 200 Alloys and one and a half influence upkeep to assemble the brain you need 210k Alloys 60k unity and 300 influence if placed around a gclass star the matrioska brain can be used for two things first you may keep it for research production or you might use it as a virtual reality simulator to unlock the later stages you will need Tetra dimensional engineering and gigascale star Computing you can make up to four virtual reality servers but at the same time this will decrease the research output of the brain and increase its alloy upkeep virtual reality servers have five districts for things like research Unity amenities Etc while the virtual consolate adds jobs which offer bonuses dependent on ethics if you have virtual industry is enabled you can use a decision to replace your districts with ones dedicated to all/ consumer goods energy strategic resource and mineral production also keep in mind that you won't be able to grow pops instead you have to resettle them after that we have the behim of Ring World which continues the ring world saga this Giga structure must be built around a Titanic ring world and in total you need 45k Alloys and 100 influence for the frame and 30k Alloys to assemble a segment once once again they will also be larger offering you 30 districts compared to Titanic ring Wells there's also an origin which allows you to start on a ruined behem of ring world that can be later repaired this is not the end however and you may unlock Gargano and ring welds they're locked behind two technologies the first one requires beho frings while the second one need T tridimensional engineering and the previous technology to build the frame you need 60k Alloys 300 influence and 26,400 days while each segment needs 40K Alloys and 14,400 days to be constructed gargantuan ring WS are the final iteration of ring Wells and they offer up to 40 districts and 60 housing units the last Giga structure unlocked by the Ascension per is the hrmc that can be built around a black hole to harvest energy and dark matter as well as produce physics research aside from that it also lowers your pop consumer goods upkeep the total cost of this Giga structure is6 67k Alloys 50k unity and 300 influence now let's move on to the nickel Dyson beam one of the deadliest hyper weapons you could ever build it can only be built once around A or B Class stars to fully complete this Giga structure not only you will need resources but also different Technologies to unlock all stages the First Technology requires Tetra dimensional engineering the following tests have to be researched one after another and the last technology requires ton lances and stellar particle accelerators unlocked to fully assemble the nickel Dyson beam you will need 11 19,500 Alloys 50k unity and 500 influence upon completion you may select a possible Target first you have to choose a hostile neutral or friendly system then pick a country you want to Target and then pick a star type and a system which matches the star you've chosen later you can pick between targeting a single planet or an entire system if you target a planet you can specify which one you want to to destroy and pick one of the four modes if you target a star the entire system is obliterated and all high planes connected to it will disappear when the target is destroyed depending on what kind of settings you've chosen the Giga structure will take time to recharge so you could use it again certain systems such as Galactic core systems other ndbs systems with archaic Shield projectors and systems with Majin not WS cannot be targeted so keep this in mind beh of plant crafts are mobile plants filled to the brim with powerful Weaponry to unlock this Giga structure you need Tetra dimensional engineering and attack M already researched the he of Planet crafts can be assembled from any uninhabitable rocky planets larger than size 24 once again if you're having trouble finding these you can use a new edict to see all candidates in the expansion planner the total cost of this Mega structure is 220k Alloys 40K unity and 150 influence by default the behem of plant crafts comes with five sections with even more weapon slots and it also has two very powerful exclusive weapons while the behem of plant craft is a lot stronger than the attack moon it's also a lot slower and it takes up 250 Naval capacity similarly to attack moons If lost in battle you have to restore them like a regular mega structure to afford and sustain those powerful Giga structures you will need a ton of Alloys and that's where the nid hyper Forge comes in the hyper Forge Harvest P stars or neutron star producing 1500 Alloys at the cost of 3,500 minerals and one influence upkeep it also adds a ton of useful modifiers which increase alloy production Army and ship weapon damage as well as armor hit points the hyper Forge can also be stuck with the neutronium Giga Forge so you can build them in one place and the last low two Giga structure is the hyper structural assembly yard a giant Shipyard built around A or B Class Stars upon completion it grants 90 ship slots and other bonuses through an AppLink building on its own it also produces 1,500 minerals at the cost of 3K energy 1K engineering research and 1 and a half influence upkeep besides that it also adds 15500 Naval capacity extends resource storage and increases your ship build speed finally let's move on to high tier Giga structures starting with the alderon disc which can be unlocked with The Slice of Life Ascension perk this Giga structure is an enormous ring with enough space to build eight hypers segments to house your population once you complete the frame you may start building hyper segments but before that you have to specialize them there are three segment types you can choose Gia Alderson slices have districts for agriculture energy SL mineral production industry and trade value SL aminities alers in Computing complexes are similar to planetary computers they have districts for Unity and research production they also get the same research boosting modifier AUM monopolis alerson are giant ring cities with districts for consumer goods Alloys strategic resources unity and amenities they can be unlocked with the archology project Ascension perk and if you're a machine or a hive mind these hyper segments are replaced with more fitting variants also if you ever wish to switch segments you can do that with terraforming this gig structure also has an origin and with it you start on a shattered hypers segment M with blockers that need to be removed all other segments are ruined with the exception of two other segments containing powerful primitive civilizations next we have the lunar microf fabricator which acquires the celestial warship assembly Ascension perk to place this Giga structure you will need 65k Alloys 30k Unity 100 influence as well as 1,250 volatile modes exotic gases and rare crystals to create attack M with it you will need to research the the second technology from the Ascension perk which lets you harvest planetary Mass this resource can be extracted using decisions on any rocky planet after that a planetary matter Harvester will appear mining one planetary mass per six months until the planet reaches size zero to fabricate attack moons you will need 30k Alloys 20K energy 10K unity and seven plary masses while this method is more expensive fabricated attack Moes will receive additional Buffs making them more useful in battle after that you can research Behemoth assembly plants capable of printing out entire plant crafts the total cost of the assembly plant is 300K Alloys 40K Unity 300 influence as well as 8K volatile modes rare crystals and exotic gases planetcraft fabrication also requires more resources and for that you need 200k energy and Alloys 10K unity and 26 planetary masses the last Giga structure is the the ultimate Celestial warship unless you're using other mods it's the Stellar system craft an entire solar system turned into a ship each stage of this Giga structure requires a technology to be unlocked and the assembly process itself is a lot more complicated and it requires a ton of resources as well as additional attack moons and plant crafts to complete a system craft you need the following 510k Alloys 120k Unity 300 influence five attack moons four plant rafts as well as a crew of 40 PPS which can be acquired with a decision upon completion the system will be replaced by empty space and the system craft will become operational the system craft has very powerful sections available for use with two exclusive te weapons at your disposal and you can also use it as a plet cracker it also has unique a slot modules for resource production or adding bonuses to the ship keep in mind this ship takes 500 Naval capacity and has A500 upkeep so make sure to fully prepare your economy also if the system craft is somehow defeated it's going to split into individual plant crafts and attack moons and finally you've made it to Terra structures there's only two of them and they are locked behind different Ascension perks these wonders of engineering are the most powerful megas out there and they can only be built around a super massive black hole or a hyper quazar only found in the galactic core how do you get there you might ask during mid game an event will give you a special project to locate Galactic core hyper Lanes after that you may explore the region and try to claim the center up first we have the Birch well which can be unlocked with the vast expanses Ascension perk which acquires Master Builders gig structural constructs gargantuan ring WS as well as Tetra dimensional engineering and a super massive black hole discovered in the galactic core or generated with the eof this ter structure is the ultimate habitable World which without without a doubt might provide enough housing for the entire galaxy the amount of required resources for its construction is absolutely insane in total you will need 1,450,000 Alloys 80k Unity 300 influence as well as 15K volatile modes exotic gases and rare crystals the Birch world has four districts structure operations and free insul structure operations regulates how many insas you can build and this amount changes every 100 pops insulat are kind of like continents with different districts inside of them if you build one of these new districts will appear and their capacity is determined by the insula the orka insula specializes in producing otherwise inaccessible resources and it unlocks districts for energy mineral negative mass and dark matter production the kisma insula offers various industry related districts for Alloy consumer goods strategic resources and San metal the phys ma insula revolves around studies and entertainment it unlocks districts for food production research unity and trade value amities the Birch World also has its own origin and with it you start a decaying Birch World in a state of disrepair your goal is to explore the Birch world and find a way to restore its systems and as you make progress through the situation you will continue to learn more about the Birch world and its history the second Terra structure is the Quasi Stellar obliterator which has to be built around a hyper quazar to unlock it you will need this Ascension perk which requires G structural constructs behem of plet crafts nickel Dyson beams Tetra dimensional engineering and the hyper quas are discovered or generated by the eof similarly to the Stellar system craft all of its stages are locked behind technologies that you will need to research one after another the total cost of this Terra structure is 1 mil 725,000 Alloys 100K Unity 25k strategic resources and 300 influence upon completion you may use the control panel to fire the weapon first you have to choose from a variety of different targets and compared to the nickel Dyson beam you can destroy several stars at once then you will have to build a marker around an object you wish to destroy in case of single fleets you need to send a special ship to the Target system later use the control panel once again and fire the obliterator each shot also caost quazar energy by default it's produced by the Terra structure but you can change the production parameters in the menu you can decrease or increase the charging rate at the cost of energy upkeep or throw away some resources to gain Quasar energy also there is another risk involved with this Terra structure as you assemble the obliterator your relations with the Galaxy will get worse and as a response to this hyper weapon a Pan Galactic Federation may form and it might declare a total war to defeat you once and for all certain Mega structures such as flat Wheels frame wheels and square Wheels can only be found naturally or unlocked with Origins the framework is a mega structure perfect for a one planet Challenge and while its building slots are limited the number of districts can be expanded to do that you can fabricate station modules use the logistic optimization program decision or harvest asteroids by default the frame has five standard districts but more of them can be unlocked by researching regular Technologies some Mega structures also unlock new decisions which unlock even better districts allowing you to enhance the framewor even further you cannot colonize planets instead you can build planetary outposts on habitable planets to gather resources or add useful bonuses keep in mind they also contribute to your Empire size like regular colonies all Pops from conquered planets will be automatically resettled onto the frame world and after that a planetary Outpost will appear over the colony the frame world is got by defense stations which get stronger as you unlock Starbase upgrades certain Mega structures are unavailable with this origin and certain Ascension perks and Technologies provide other bonuses instead Mega structures like the Dyson Sphere the starlifter and the matrioska Brain have different costs outputs upkeeps and build times based on Star classes G-Class stars have no multipliers while mclass stars have all values reduced by a half o class Stars add by this mod have the highest multipliers with a 450% increase in cost 500% increase in output and upkeep as well as a 350% increase in build time they are extremely rare and if you encounter one you will also need special Technologies to build the set Mega structures you can also change the mega structure build cap and set it to job based this option enables super 10 siles a resource which determines how fast you build Mega structures super Super T sils can be acquired from buildings rare resource deposits districts or Mega structures like the equatorial Shipyard the frame World Etc their monthly gain gets converted into meast structure build speed so the more Super tense tiles you produce the faster you can build this number also changes depending on how many mega structures You're Building simultaneously for more details you can check the mega construction speed modifier besides all of this Giga structure engineering has various other features throughout the Galaxy you will find wrecked ships ranging from vanilla ships to attack moons as well as Unique Systems with different Mega structures and other events Fallen Empires can now have various Mega structures this includes asteroid artilleries as well as attack moons with their number depending on the chosen setting if this feature is enabled one of the two unique fall Empires May spawn which have a matrioska bra inside their borders different achievements can also be unlocked for completing different challenges and some even give additional bonuses all features mentioned in this video can be configured at the beginning of the game so if you don't want certain things simply disable them now that you know everything about gig structures subscribe to this channel so you don't miss the second part where you'll find out how to survive these godamn cats what's lurking in the galactic core and is the eov truly safe
Info
Channel: Michael~
Views: 34,815
Rating: undefined out of 5
Keywords: stellaris modded, stellaris, stellaris mods, stellaris modded playthrough, stellaris roleplay, stellaris playlist, stellaris console edition, stellaris human, stellaris mod, stellaris mods 2023, stellaris modding, stellaris modded ep1, stellaris let's play, modded stellaris, mod showcase, mod review, gigastructural engineering, gigas, stellaris 3.10, gigastructures, megastructures, katzen, aeternum, blokkat, the compound, gigastructural engineering & more, terastructrure
Id: JaAxhHo0FaE
Channel Id: undefined
Length: 45min 25sec (2725 seconds)
Published: Fri Dec 08 2023
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.