- For years I've been
telling manufacturers, look, I don't really see the difference between a monitor and a TV, and it's driven me especially crazy when within one company, like, say for example, LG, they have completely different technologies that they're using for the different product lines. I mean, we're at the point now, where a big monitor is already the size of like a couple of
generations ago TV anyway. Well, it looks like LG's TV division finally got the message, and ever since they first unveiled the C10 48 inch OLED TV, they've been kind of quietly marketing it as a gaming slash productivity monitor. So today we're gonna see
if that actually holds up. The YubiKey from Yubico
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authentication solution. Learn more below and stay tuned for more later in this video. (upbeat music) The first time I saw someone
use a TV as a monitor was probably in the mid
2000s at a LAN party, the guy hold it all the way there, 'cause he was like, guys, you're not gonna believe this, it's the greatest gaming experience ever, it's so immersive. Meanwhile, I'm looking at it going unless I was sitting
this far away from it, that looks like hot garbage dude 'cause it was running at 1366 by 768. Well, that problem is behind us. If you look at these marks on the floor, we've got the location of the TV, a couple of optimal viewing distances, sort of specifying how much of your field of view cinematic
content should take up, and then perhaps most importantly this, visual acuity distance. This is the marker for where
I should be able to sit to not be able to make out any individual pixels on the display because the C10 48 inch is 4K, I can actually sit this close to it and this is theoretical but I can't make out any of the pixels. Yeah. I mean this looks freaking awesome. So, does it hold up
when we get this close? You know what's funny, because the display is so large I may actually be
significantly further away from the corners than
I am from the center. Distance from the screen itself is about 20 inches, distance from the corner if I was to read the text
on recycle bin, 29 inches. So, if I'm looking over there, it's retina, if I'm looking here
it's not quite, I guess. This was one of the bigger issues with those older low resolution displays. While you could make up some
of the low pixel density with anti-aliasing or,
squinting a little bit, if you were trying to read text and use it for actual
productivity it was unbearable. This on the other hand looks great, I mean, I daily drove a
1440p 27 inch class display until not that long ago, and I've always felt that
that was my good enough point, and this is better than that. Of course, one of the advantages that monitors have enjoyed until recently is higher refresh rate support due to the superior bandwidth of display port 1.4 versus HDMI 2.0, of course that changes, if you've got an RTX
3000 series graphics card and an HDMI 2.1 monitor like this one, so, we can jump all the
way down to 4K, 120 hertz and get that high refresh rate smoothness without dealing with the
weird color fringing on text and find details that you would
get with chroma subsampling. Of course, there's far more
to the gaming experience than just refresh rate, and that's where things get
really interesting here. Now, your eyes actually have a natural amount of motion blur, so, even if these pixels
were flipping instantly I would still see this images blurry, which is why we recently got our hands on (tan ta ra ran tan tant) A high speed camera. Check this out, this is this TV, the C10 48 inch versus a 360 hertz gaming monitor using a fast IPS panel from a ASUS. So this is at 60 Hertz, to level the playing field
1000 frames per second, OLED on the left, IPS on the right. Here's the start of the transition, it is complete in three to four frames. The first thing that happens is this leading edge dark
spot actually disappears, two, three, four, five,
six, seven, eight, nine, 10, look, that's actually done. That is so much longer even
on a top tier gaming IPS. Another cool thing the
high speed camera shows us is how displays refresh
from top to bottom. So check this out, one, so this is where the
top one actually starts but you can see this one's changing, bottom one is not, two, this one starts to change, three, and somehow they're
all ton on the OLED. That is incredible. Next, we took it up a notch and ran our high speed camera
at 3000 frames per second. One, two, three, four, five, six. Wow. While it does take anywhere from like two to three milliseconds, what's cool about it is that it's still really clean, the bulk of the transition actually happens over like
less than a millisecond. That is really incredible. Okay. So, one, two, it's mostly done, three, four, it cleans
up the edges back here. That's it. We can even see the difference between the display of refreshing here and here at this speed, we can see these dots come in before the UFO starts to move, one, two, (tape rewind squeaking) So that's closer like six milliseconds by the time I would say the image is pretty much transitioned. So, what's crazy is on the LCD, you actually have a period of time where you're seeing a full double image, that's longer than the period of time the OLED takes to completely
switch the pixels. No wonder we wanted OLED on
gaming monitors ages ago, that's why I've been bugging
LG about this for years. Of course, that's not to say
that OLED has every advantage when it comes to gaming these days, LCD displays can go up
to 244 or even 360 Hertz. And what we can see when we look at our 3000
frame per second footage here is that when our LCD is getting these much more rapid updates the motion actually does appear smoother even though the image might
not be quite as sharp. Let's step all the way up to 360 Hertz, and we can see that the effect
is much more pronounced, that ends up looking
smoother overall than this. And of course, there's
the elephant in the room, burn-in. Now I'm not gonna try and scare you but I'm also not gonna
try and reassure you. There are mitigation strategies that panel manufacturers are using, for example, shifting the
pixels ever so suddenly, running a kind of refresher on the display that helps to clean it up, dimming static objects on the screen, that's something that you can adjust to be more or less aggressive, and of course, just not
running your display at full brightness, that's like half the battle right there, the brighter you run it, the
faster the pixels will degrade. But in spite of all that you probably will experience some burn-in under some use case scenarios. So go check out the comprehensive video that RTINGS did on the subject, where they actually ran
a bunch of old LED's for like, what a year, something like that, to
see how it affected them, and then you can make your own decision. Of course, pixel response times are just one part of a smooth and responsive gaming experience, equally or maybe even more important is the input lag of the display. So that's how long it takes to receive the signal
from your PC, or console, or whatever else, and actually output it to the panel. And for years, TVs had very poor input lag compared to monitors. How does this one stack up? Actually great, basically
it's imperceptible to me, and what helps is that it
has an auto low-latency mode that detects when it's. (machine whirring) It feels great and it's aided
by its auto low-latency mode, an HDMI 2.1 feature that detects when a gaming source like
an Xbox or a PC is connected and flips it over to low-latency mode. Of course, that raises the question, why did TVs have bad input
lag in the first place? Wouldn't they want it to be good? Well, it's because TVs do far
more processing on the image than the typical monitor would, and that's because TV manufacturers were more concerned with
the cinematic experience than the gaming one, and we did notice that
flipped into any display mode other than game mode, yeah, it ain't as good. It's a little mushier feeling for sure. Another benefit of an OLED
TV compared to an LCD monitor is that you can make certain assumptions about how HDR will be implemented and how good the experience will be, with an LCD, you pretty much have to have multiple backlight zones
in order to achieve a... (machine whirring) With an LCD you pretty much have to have multiple backlighting zones in order to achieve a
convincing HDR effect. So, with an OLED, well at 4K anyway, it's kind of like having 12
million backlighting zones, of course, first and third person games, aren't the only ones that can benefit from a large immersive display. RTS players are able to take advantage of being able to see much
more of the map at one time, assuming of course that the game developer properly implements higher zoom levels and that you've got a
PC that can handle that, and of course that you don't mind actually physically turning your head in order to see the UI elements. So, okay. The ergonomics
of a solution like this, they're not perfect but at least they're making progress, I mean, one thing that really stands out as in need of improvement for this one is LG's kinda like buttockhump that they've got coming
off of the back of the TV. LG's buttockhump back here
is actually the reason that even though my desk is deep enough, I had to sit closer to the TV in order to reach my keyboard and mouse than the retina distance. IO is another thing TVs have traditionally done better than monitors, we've got four HDMI ports, all of which, lets have a look here, yup, support 4K at up to 120 Hertz. And even though there
was that whole scandal with LG C9 supporting 48
gigabit per second HDMI and the C10 dropping that to 40, it looks like the bug that they had where there was chromosome subsampling at 4K 120 on these C10s has been dealt with in a patch and you're able to get 444 so that's HDR 10 bit at 120 Hertz 4K now. That means that if you wanted
to hook up a next gen console, as well as your PC, you'd be able to enjoy the
full 4K 120 Hertz experience that you'll be able to
get in select titles. Make sure you get subscribed so you don't miss our video where we're gonna be checking out next gen Xbox series games on the LG C10. The last question to answer then, assuming that you don't mind
the ergonomic challenges of having a TV on your desk or mounted to the wall
behind it is one of value. At around $1,500 US, it's priced right up there
with the top tier ultra wide and large format gaming displays, and it does have some inconveniences compared to a traditional monitor. One being that game mode just
plain ain't as color accurate as filmmaker mode even
here on the same display. So, if you wanted to use it
for something other than gaming like say for example,
photo or video editing you'd have to choose between a more responsive experience with your mouse not kind of feeling like it's floating around behind your arm actions or having color accuracy. The only question left
for me to answer then is, do I swap out the 38 inch ultra-wide that's on my desk now with one of these, I've heard the argument made that you could just take a regular 16 by nine format display, and if you want the ultra-wide experience, well, just set a custom resolution and have black bars at the
top on the bottom, why not? And especially with an OLED, you don't get that annoying
glow that you would with an LCD, so, that use case actually
kinda sounds viable, and the pricing is actually
better than the monitor. Gonna have to think about it. The YubiKey acts as a physical two factor
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at the link below. Thanks for watching, if you guys enjoyed this video, maybe check out our comparison between the Xbox One X and Xbox Series X running a selection of
backwards compatible titles. This things kinda of incredible, loading times, they're like way faster.