Vaults are a key part of the Fallout universe. Some contain horrific and twisted experiments,
while others are actually shelters for their dwellers. Good or bad, nightmare or safe haven, these
are all of the vaults in Fallout. Vault 0 is located in the Cheyenne Mountains
and can be found in Fallout Tactics. It had no experiment, it just expanded upon
the Cheyenne Mountain Complex and was a sort of headquarters of all the vaults. Many pre-war geniuses were cryogenically frozen
here. It is eventually taken over by The Calculator. Vault 1’s experiment was unknown, but it
was located somewhere in the Great Midwest Commonwealth and was the first vault commissioned
by Vault Tec following the success of their Los Angeles Test Vault. It appears in the tech demo for the cancelled
Fallout 3 by Black Isle Studios. Vault 3 is located in the South Vegas Ruins
in the Mojave Wasteland. It was a control vault, so it had no experiment. Some time after the Great War, a water pipe
broke, forcing the door to be opened. Soon after, the Fiends took over the vault
and killed the dwellers. Vault 6 is located in Mount St. Helens in
Washington. It isn’t in any game, but it would have
appeared in the cancelled Fallout Extreme. It’s experiment involved releasing small
amounts of radiation into the vault every day, slowly turning the residents into ghouls. Vault 8 was another control vault located
in Nevada and can be found in Fallout 2. It had minimal issues, opened after 10 years,
and eventually became known as Vault City, which is a thriving community and one of the
most advanced non-isolated communities in the wasteland. Vault 11 is located a little west of Boulder
City, Nevada and can be found in Fallout New Vegas. The vault’s experiment involved dwellers
sacrificing one of themselves every year to avoid an “Automated Solution Response”
from killing them all. Sort of a test to see if someone would sacrifice
themselves for the greater good. Vault 12 is located underneath Bakersfield,
California, and is found in Fallout. The experiment required that the vault door
not completely close, allowing radiation to slowly seep into the vault. It eventually became part of the ghoul-town
Necropolis. Vault 13 is located beneath Mt. Whitney in
California, and is found in Fallout. The vault’s experiment was to test prolonged
isolation, with the vault being closed until Vault Tec decided the subjects were needed,
which was supposed to be around 200 years. The water chip failed, forcing the Vault Dweller
to venture out into the wasteland to find a new one. Vault 15 is located in what has become New
California, and can be found in Fallout and Fallout 2. The experiment was that everyone inside had
drastically different ideologies, which lead to a schism, where four groups left the vault
and eventually became the Jackals, Vipers, and Khans, with the fourth founding the village
of Shady Sands. Vault 17 is located somewhere in New California,
and is only mentioned in Fallout New Vegas. In 2154, it was raided by the Master’s Army. Only Lilly Bowen, Becky, and Jimmy survived. When Lilly was 75 years old, she was captured
and turned into a night kin by the Master’s Army. Vault 19 located southwest of the remains
of McCarran International Airport in Nevada, and can be found in Fallout New Vegas. The vault’s experiment had the vault dwellers
be separated into two groups, with little to no contact between them. After a leak in the ventilation system caused
paranoia to grow, the vault became abandoned and is used by the Powder Gangers. Vault 21 is located beneath New Vegas, and
can be found in Fallout New Vegas. The experiment was that all differences were
settled by games of chance, and the dwellers were all compulsive gamblers. Between 2271 and 2281, Mr House took over
the vault after the dwellers let the future of the vault ride on a game of blackjack,
which they lost. Mr House then destroyed most of it and turned
it into a hotel. Vault 22 is located northeast of Jacobstown
in Nevada, and can be found in Fallout New Vegas. There was no experiment, just scientists studying
plants. A fungus from Big MT was brought in, which
quickly infected everyone and turned them into spore carriers. Vault 24’s location is unknown, and it isn’t
mentioned in any game. Any details about the vault are unknown. A jumpsuit is referenced in Fallout New Vegas’s
game files. Vault 27’s location is unknown, but is mentioned
in the Fallout Bible. It’s experiment would have been that it
was overcrowded, having 2000 people instead of the standard 1000. The Fallout Bible will be mentioned quite
a bit in this video. It is a group of several documents written
by Chris Avellone and contain detailed background information about the first few Fallout games. It was considered canon at a time, but isn’t
any longer. Despite that, the vault’s mentioned are
included in this video as they were once canon. Vault 29’s location is unknown, but it was
mention in Fallout and indirectly referenced in Fallout New Vegas. The experiment would have been that every
dweller that initially entered the vault would be less than 16 years old. Vault 34 is located outside of New Vegas in
Nevada, and can be found in Fallout New Vegas. The vault’s experiment was that it had a
ridiculous amounts of weapons, armor, and recreational facilities at the cost of living
space. The vault became overpopulated, the overseer
locked the weapons away, the dwellers rioted, then left, with most of the remnants turning
into ghouls. According to the Boomers, they came from this
vault. Vault 36’s location is unknown and is mentioned
only in the Fallout Bible. It’s experiment would have been that the
only food available was a thin, watery soup like mixture. Vault 39 would have been located in what used
to be Abilene, Texas and found in Fallout: Brotherhood of Steel 2. It’s experiment is unknown, but it would
have been overcome with plant life, similar to Vault 22. Vault 42’s location is unknown and is mentioned
only in the Fallout Bible. It’s experiment would have been that all
light bulbs would be 40 watts or less. Vault 43’s location is unknown, but it is
found within “One Man, and a Crate of Puppets”, an official Fallout webcomic by Penny Arcade. The experiment was that the only dwellers
were 20 men, 10 women, and one panther. Vault 53’s location is unknown and is mentioned
only in the Fallout Bible. It’s experiment would have been that most
of the equipment inside the vault would regularly break down, causing unending stress among
the dwellers. Vault 55’s location is unknown and is mentioned
only in the Fallout Bible. It’s experiment would have been that there
were no entertainment tapes within the vault. Vault 55’s location is unknown and is mentioned
only in the Fallout Bible. It’s experiment would have been that there
were no entertainment tapes within the vault, except for those by a bad comedic actor. Vault 69’s location is unknown and is mentioned
only in the Fallout Bible. It’s experiment would have been that the
there were 999 men and only one woman inside the vault. Vault 69’s location is unknown and is mentioned
only in the Fallout Bible. It’s experiment would have been that the
there were 999 women and only one man inside the vault. Vault 70 is located in Salt Lake City, Utah,
and would have been found in Van Buren. The vault’s experiment was that all mechanical
parts of the vault jumpsuits would fail 6 months after the vault door closed. Vault 74’s location would have been somewhere
in the Nevada area, as it appears in the game files for Fallout New Vegas. The only information about the vault is a
log from the overseer which reads: Data Log #10.14.78 The Vault has been breached. There was not enough power to level Five! God have mercy on our souls. Vault 75 is located below Malden Middle School
in the Boston area and is found in Fallout 4. The vault’s experiment was that the parents
were executed when the vault door closed and the children underwent grueling mental and
physical testing to create superior humans. If they weren’t up to standards when they
turned 18, they were executed with the rest joining the vault’s science team to continue
the study. Vault 77’s location is unknown, and mentioned
in the Penny Arcade webcomic “One Man, and a Crate of Puppets”, though a jumpsuit can
be found in Fallout 3. The vault’s experiment was that there was
only one dweller, who had a crate of puppets as his only company. Within 3 years, he had given roles to the
puppets and acted like they were real people. Just after 3 years in the vault, he managed
to escape. Vault 81 is located in the Boston area and
is found in Fallout 4. The vault’s experiment was to use half of
the dwellers as guinea pigs for medical experimentation. Shortly before the first test was scheduled
to take place, the overseer shut it down. Over the next 200 years, the vault prospers
and opens without an issue to trade with nearby settlers. Vault 87 is located due west of Arefu and
can be found in Fallout 3. This vault could be a video of its own, but
the experiment involved the use of FEV on various test subjects within the vault. Most of them died after exposure to the virus,
but the rest were turned into Super Mutants, which became the source of the Super Mutants
in the Capital Wasteland. Vault 88 is located beneath Quincy Quarries
in the Commonwealth and can be found in Fallout 4. There was no experiment, as the vault was
intended to be used a place to test various devices that would be implemented into other
vaults, but it was never finished. The Sole Survivor can find it and turn it
into a settlement. Vault 92 is located east of Oasis in Washington
DC and can be found in Fallout 3. The vault’s experiment involved creating
a series of super soldier via subliminal messaging. The inhabitants were all musical prodigies
from across the globe. The dwellers became monstrous with rage and
began to slaughter the rest of the vault inhabitants. Vault 95 is located at the northeastern edge
of the Glowing Sea in the Commonwealth and can be found in Fallout 4. The experiment surrounded chem addiction,
as the initial dwellers would suffer from chem addiction and would be rehabilitated
for 5 years, after which a Vault Tec employee would find a hidden cache of chems. The dwellers immediately ruined the families
they had created with each other and most of the likely overdosed. Vault 100’s location is unknown and is referenced
in the game files of both Fallout 3 and New Vegas. As such, what the vault’s experiment would
be is unknown. Vault 101 is located in Springvale, Washington
DC in the Capital Wasteland, and can be found in Fallout 3. The vault’s experiment was to test the role
of an omnipotent Overseer in a community remaining in indefinite isolation from the outside world,
and study the reactions of the dwellers, should the isolation be broken. Several dwellers left the vault in secret
over the 200 year history of it, but it was mostly kept a secret from the rest of the
vault. In 2277, a scientist escaped the vault and
left chaos in his wake. Vault 106 is located southeast of Arefu in
the Capital Wasteland and can be found in Fallout 3. The vault’s experiment was that psychoactive
drugs would be pumped into the vault’s air filtration system 10 days after the vault
door closed. What happened after is unknown, as everyone
found inside the vault is insane, as the drugs are still being pumped through the airways,
200 years after the Great War. Vault 108 is located south of Canterbury Commons
in the Capital Wasteland and can be found in Fallout 3. The vault’s experiment was to study how
people battled for leadership and power. The first dweller died within 40 months, as
he had a rare form of cancer, and the power supply was scheduled to malfunction after
20 years, despite the vault being closed 38 years. The vault also contained a cloning lab. A man, Gary, was cloned one day. The new Gary’s were immediately hostile
to non-Gary’s, with each becoming more and more aggressive. By the time the scientists had a plan for
how to deal with the clones, the Gary’s revolted and took over the vault. Vault 111 is located in Sanctuary Hills, Massachusetts
in the Commonwealth and can be found in Fallout 4. The vault’s experiment was to test the long-tern
effects of cryopreservation on a select group of vault dwellers. An all clear was supposed to come after 180
days, but it never did. Facing dwindling supplies, the overseer didn’t
open the vault door, despite everyone else demanding it. They staged a mutiny and the overseer places
the vault in lockdown in response. What happens next isn’t known, though Kellogg
makes his way inside, murders the Sole Survivor’s spouse, and steals their child. Vault 112 is located below Smith Casey’s
garage in the Capital Wasteland and can be found in Fallout 3. The vault would be home to only 85 dwellers,
and would all be suspended in a virtual reality indefinitely, or until the experiment was
deemed finished by Vault Tec. The overseer, Doctor Stanislaus Braun, had
complete control over the inhabitants, and by 2277, only a few remained, as Braun had
gone mad with power since he was essentially a god inside the virtual reality. Vault 114 is located near the Park Street
Station in the Commonwealth and can be found in Fallout 4. The vault’s experiment was that all vault
dwellers were upper class as well as members of local government. They were told the vault would have exceptional
luxury, when it actually did not. The overseer was also selected because he
was anti-authority. The Triggermen now control the vault. Vault 118 is located on an island along the
coast of Maine, and can be found in Fallout 4. The experiment was supposed to study the interaction
between two groups of dwellers, one being high class people, with the others being low
class. The second wing to house the lower class was
never finished, so the experiment never came to be. The few scientists inside put their brains
into robobrains, which drove the overseer to the point of suicide. Vault’s 177, 199, 314, 333, 525, 730, 813,
899, and 909 can all be explored in Fallout Shelter throughout various quests found in
the game. If there were any experiments conducted inside
the vaults, what they were remains a mystery. Before I end the video, there are a few Vault’s
left that don’t have numbers. The Burkittsville Vaule would have been located
in Burkettsville, Maryland in the Capital Wasteland, and would be found in Fallout 3. What experiment, if any, went on inside are
unknown, but a group of cannibals did set up a camp near the vault entrance soon after
the door closed, and ate anyone who came near it. It was supposed to be in Fallout 3, but was
cut. The Secret Vault is located beneath Los Ybanez,
Texas and is found in Fallout: Brotherhood of Steel. There was no experiment, instead, it served
as a research facility for high ranking government officials and scientists who wouldn’t subject
to the same regulations as the other vaults, meaning it was kept secret from the US government,
who had a hand in creating the vaults. Of the many things researched in the vault,
FEV was one of the most heavily studied. The prototype Vault is located within the
Brotherhood of Steel’s base in Texas, and can be found in Fallout Brotherhood of Steel. It was a testing ground for technologies that
would be used in the Secret Vault, and is now used as a training center for the Brotherhood
of Steel. The Unfinished Vault is located on the west
coast of the United States, and can be found in Fallout 2. As the name suggests, the vault was not finished,
so it’s basically just a cave. The Los Angeles Vault is located in Los Angeles,
California and can be found in Fallout. It was a demonstration vault constructed by
Vault Tec, which ended up being extremely popular. The vault was a fully functioning vault, so
people took shelter inside during the Great War. Some years later, the residents left the vault
and created various factions that can be encountered in Fallout. Alright, that’s gonna do it for this video
about every vault found in Fallout. If you want more information about any of
these vaults, I would recommend checking out Oxhorn, TheNthApple, and ShoddyCast. They all have videos about the many vaults
found in Fallout, and go much more in depth than I did here. If you enjoyed the video or learned anything,
leave a Like. If you didn’t enjoy the video, leave a Dislike. Follow me on Twitter @MittenSquad. My name is Paul of Mitten Squad. Have a wonderful day.