“Capsuleer fleets were seen travelling across many northern regions of New Eden over the past days, and skirmishes took place in multiple systems across the…” [snoring]
“Capsuleer fleets were seen travelling across many northern regions of New Eden over the past days, and skirmishes took place in multiple systems across the…” “Capsuleer fleets were seen travelling across many northern regions of New Eden over the past days, and skirmishes took place in multiple systems across the…” [louder snoring]
“Capsuleer fleets were seen travelling across many northern regions of New Eden over the past days, and skirmishes took place in multiple systems across the…” [snoring and sounds of busy office work] What is this spaceship video game? I’ll tell you. This is the “EVE Online” review. The “2016 EVE Online” review. Now, you need to understand that “EVE” is 13 years old, and all my other MMOs from that time are dead, but somehow, despite not having millions of players, “EVE” is still kicking. I’ll… try… to explain why. I’m gonna assume you only know two things about “EVE”: spreadsheets and the giant nerd-fights that cover the news for a few days. Now, I’m gonna be honest: I spent weeks thinking about how I was gonna do this. Like… “EVE” is hard to describe. But that’s the problem. No one will actually talk about, like, the mechanics – they just say: “It’s really deep. It’s complicated”. I even looked up the latest video review of it, by a guy named Nitroxygen Gaming, and he just does the same thing of talking about how deep and complicated everything is. He doesn’t really go into detail. NITROXYGEN GAMING: “Gameplay in this is… different… than any other game really out there.” That is debatable. NITROXYGEN GAMING: “Because of the fact that this game is so in-depth…” I’m not calling him dumb. I don’t really blame the guy – there’s so much to cover. The original reviews don’t help out either, because they’re 13 years old. And I mean, like, the ones that actually work, since the other ones are all dead. And we’ve gotta face the facts: your favorite “Minecraft” letsplayer isn’t gonna make a series about manufacturing POS fuel in “EVE” or something. I even asked the devs for help, cause I don’t know what I’m doing, and I thought they might know the game better, and they just sort of said “Good luck with this!”, so, I guess, they don’t really know what to say either. And while I was doing this, a huge null-sec war started. U-UGH! So I didn’t have time to do the “Black Desert” review. I think this is “Black Desert”. It looks Filipino… It’s 13 years old, but thanks to updates, the graphics look great and it runs flawlessly. The gameplay is what we want to find out here, so that’s what’s gonna matter. I’m gonna run through mechanics, and we’ll talk about features as we come to them. [sounds of working machinery] There’s one key to mining, and it’s really easy: Mining is just the worst. Saying it’s atrocious is almost a compliment – it’s so bad, boring and terrible. It also tricks new players into doing it, so let’s think like a new player. So, you learn how everyone got all separated from, like, the human race, and now there’s four different races hanging out. The story is really not that important. The only thing race decides is, like, your starting skills and what your character's gonna look like in the creator. I’m not sure if, like, real life works this way, but if you got, like, one of those fake degrees – please, just leave a comment, telling me the answer or message me. Now, the creator was state of the art when it came out, but is was also very difficult to run. So it’s aged well. It’s a shame, too, cause it’s kind of a waste. I will explain more about that when we get to the third person gameplay section. "HAH!" Now, because “EVE” doesn’t have classes, and just, like, passively trains skills in the background, people are getting kind of lost. Or they have something they wanna do, but they want to save money for it. So they decide to mine, like the tutorial taught them. Here’s how you mine: target a rock, click F1. You could train an animal to do this, but going AFK is a lot easier and, I guess, cheaper. Here’s why that’s bad: you’re not really playing “EVE”, you’re just, like, idly clicking every once in a while, like some Free-to-Play mobile game. People do this, because they think they’re safe. But that’s not true. So let’s talk about space security. You might have seen this before. It’s still really true. That number up there is your system security. 1 to 0.5 is “high security”. That means, unless you’re in an honorable corp war or, like, in a duel, you’re not allowed to just attack anyone you want. In high-sec, attacking a stranger is basically “suicide by cop”. The Concord Police Force comes to stop the attacker, and you can’t stop them – you’re dead. The attacker loses security status though. And if he does it enough, he won’t be able to come back into high-sec. Unless he pays for tags or grinds his way up to get back into police’s good graces. Also, the lower that number is – the slower cop response time is. So, good luck mining in a 0.5. A good rule of thumb for mining and, actually, like, anything else is: the lower that number is – the nicer the things will be. Low-sec doesn’t have Concord. It has turrets on stargates and stations. So, the minerals are nicer, but if you get caught, you’re gonna die. Now, I’ve talked to both of the low-sec miners, and they agreed that it’s not a very good job. So do you want to mine in high-sec, or do you want to get the rich minerals and mine ore in the low-sec? [sirens blaring] "G'YA-A-AH!" Null-sec and wormhole space don’t have any guns or Concord, but there’s people there that will try to kill you. The same goes for high-sec. You might arguably be in more danger there, since there’s entire alliances dedicated just to killing miners. I’ll go out and do it for kicks, and take new people with me to do it. It’s not, like, difficult at all… "I've got it." SYSTEM VOICE: "Your security status has been lowered." SYSTEM VOICE: "Your security status has been lowered."
"Bla-bla-bla!" "Got him." Even if you have friends who will do this with you, you’re still outplayed. Your mining corporation is not going to beat these guys. They don’t eat or sleep. These are the bot-miners. And there is a lot of them out there… These guys are all over the game, and they’re difficult to catch. A player pressing F1 and a bot doing it doesn’t register as much of a difference. So these guys are always working very hard, and they will out-mine you. If I know anything, it’s that you can’t out-rice the Chinese. If mining was a more active activity, it would be harder for this to happen. So it would be nice if that was fixed, and wasn’t such a boring time-sink. But it did take them literally 10 years to add a “Loot all” button to the game, so I’m not holding out luck. And if you want to move the ore, you have to haul it. [sound of idly running engine] If you thought “Elite Dangerous” was too exciting, and you always wanted to be in “Rodeo Beepboop” or whatever – this is for you. You can take hauling contracts and roleplay as an interstellar FedEx, and give people their stuff. Make sure to fit maximum cargo and no tank, then minimize the game and start working on your SoundCloud mashup… [divine mandalorly melodies] [they merge so beautifully] [I'm not crying - you're crying] Hauling is for people who like “Truck Simulator”. Let’s move on. [slot machine sounds] As far as, like, PvE questing goes, “EVE” is pretty standard. There are 5 kinds of missions: mining, exploration, trade, research and combat. And by “explore” I mean “courier contracts for hauling”. Let’s just play it safe and focus on combat for the time. Now, regardless of the faction or, like, the kind of mission, they’ll always come from an agent. They also tell you who you’re fighting, so that’s a clue on how you should fit your ship. Now is a good time to talk about spaceships. Now, there are over 200 ships in “EVE”, and they get rebalanced, and new ones get added semi-frequently, so talking about that in detail would be really pointless. I will say that the variety is really good. You have your traditional combat ships that use lasers, guns or missiles or whatever, but then you have ships that, like, turn invisible, or suck people’s power, or disrupt their weapons, or stop them from targeting, or reduce their range, or release energy blasts, or launch drones, and it just goes on and on. And that’s just for direct combat, since there’s ships that can, like, buff the fleet with links or heal each other. And, boy, are we gonna have a talk about links… But for now let’s focus on the simple PvE stuff. To make the dozens of weapons less overwhelming, there’s only 4 damage types in the game: thermal, kinetic, electromagnetic and explosive. NPC enemies deal a certain damage consistently for their faction, and they also have a vulnerability to them. If you ever forget which, some idiot probably put it in his player bio for you to look at. Now, all ships have shields, armor and hull, but which one you tank depends on your ship. You can do what you want though, I don’t care… So, you need to choose which ship you’ll use, what weapons it’ll have and how you are gonna tank it. And people spend hours, days and weeks just figuring out this stuff. I’ll talk about combat in more detail when we’ll get to the PvP part. Now, for combat missions a special area in space is created, and then you go there, and you kill all the enemies, or kill the boss or whatever you do. When you complete more missions for a faction, your standing with them goes up. The higher your standing – the more dangerous and lucrative missions you get. It’s pretty standard. And it’s also why I’m not really a big fan of them. They’re basically just your typical MMO grind. They’re good to do to make money starting out and learn how to play the game, but there’s some people who will actually continue to do missions for years and years. I don’t know why. Like, you’re not making more money than things like incursions. Incursions are basically, like, the high end PvE. I guess it’s “EVE Online’s” version of a Raid, since you need dozens of people, and healers, and all these special tricks to try and make it through alive. But the payouts are very big for everybody. In fact, I’d argue they’re WAY too high of payouts. It is extremely rare for me to hear about anyone dying in an incursion fleet. This problem extends to all the missions, because you know what they’re gonna be doing. After all, your ship and all of your stuff is on the line. You’d be crazy not to look up a guide and see what the triggers are, and what damage is being put out, and what spawns where. There’s just nought any variety – it’s all static. Now, doing missions or incursions in low-sec or null-sec is more dangerous, but the payout isn’t as high as it should be, compared to the high-sec prices. High-sec needs to be way lower. “EVE” is supposed to be about risk and reward, but this has been WAY off balance for over a decade. But if you like games where you can, like, grind and listen to your Spotify playlist or whatever – you’ve found the right place. Just remember: your missions aren’t, like, a separate instanced bubble away from everybody. You can be scanned down, and you can have player visitors in your mission site. They might wanna do something naughty to you, OR they might want your wrecks. If they do – CONGRATULATIONS! You’ve found a salvager. That brings us right into the next job to do. “Garbage day!” Anybody can loot a wreck, but salvaging is a little bit different. You need a salvager or special salvage drones, and they extract materials from, like, the wreckage itself. Now, most of these can just be dumped on the market, but some people need them for manufacturing things. You can also equip tractor beams to pull the wrecks towards you, or you could just put something down, called “a mobile tractor unit”, which does that all for you, so why bother? Now, if you go into someone else’s site and start salvaging their wrecks – that’s called being a “ninja salvager”. This is a good way to get bounties for mad carebears. Salvaging is mainly a way to get extra money and not, like, a standalone career path, but if I didn’t list that as a career path, I’d get a bunch of angry mails from Germans, saying how it’s legitimate. So, we’re done with that. Use haulers to move stuff around. Buy low and sell high. That… that’s it. (off-mic) WHY AM I DOING THIS SHIT? ♪ All the single furries (All the single furries) x2 ♪
[screams of agony] A lot of what’s been covered might sound like boring jobs, and a lot of them ARE boring jobs, but there is stuff to do here you can’t do in other games. Scams, races and tournaments are good ways to make money, but there’s a catch with a lot of these things. And to understand THAT, you need to understand the “EVE” community. Now, in my opinion, “EVE” has the best and the worst, like, online-roleplaying-game-whatever community out there right now. They put out all this high quality content: they have, like, radio shows that play in the game; all these third party applications; there’s a giant fanfest, and they can, like, hang out with the developers, and developers talk to them; there’s, like, this player-elected ambassador group, and they go out and they meet with the developers and figure out where the game’s going; they have drives for disaster relief; they have a player support group for suicidal people; they even put in a mini-game that directly connects to, like, the Islandic databank for genes or some shit… Now, that was a neat idea, but the first iteration only taught me two things: one – “the cytoplasm is the powerhouse of the cell”, and two – citizen science really doesn’t work well. I don’t care how much of your GPU power you donated to SETI – you’re not a scientist. So, until a Trilarian, like, leaves a voice mail on your hard drive, no one is gonna take you seriously. So that all sounds great, but what about the other side of the “EVE” playerbase? Let’s pretend you’re back in 7th grade… So, you’re in your literature class, and today’s lesson is on fairytales. The teacher wants to, you know, get the students all engaged, so she asks each student: “What’s your favorite?” One girl says: “The beauty and the Beast”. Another boy says: “Well, I like the Little Red Riding Hood”. And then this kid in the back says: “The Book of Revelation…” Which one do you think played “EVE”? LOOK AT THAT! You’ve probably heard the stories where some guy will heist a few billion from his corporation, or how someone got backstabbed, or maybe someone lost all his stuff to a scam. Hopefully, you should know the developers praise it. CCP Guard once said: “The best ship in “EVE” is FRIENDship”. Boy, is he right… You don’t know who you can trust. There is a ton of people in “EVE” who are out for themselves, or will manipulate or use people to get to where they want. They will wait months or even years at a position, just waiting to screw everyone over. I’m not saying this is a bad thing, because it makes the game way more interesting, but that’s just how things are. And with that in mind, you have to imagine what kind of people get really attracted to this game and stick with it. Maybe you played “Runescape” and remembered someone offering you “free armor trimming”, or offered to go out into the woods with you. For, you know, adventure… Well, imagine that x100 in most major trade hubs. CCP has had some change in leadership, so it’s not AS “hands off” as it used to be, but it can still be pretty bad. But on the other side, you have people who wanna have “EVE” way too controlled, which is really against the nature of the game. Hey, idiot! Ransoming over teamspeak doesn’t break the Geneva Convention! You play a spaceship video game – you’re not Secretary General Ricky Stormgren out to save us all! So, yeah, there’s some real turbo-nerds in this game. They’re attracted by all the freedom it gives them. So, for better or worse, that’s how they’re gonna act. Now, there’s a lot of meta stuff you can do outside of game mechanics, but you have to remember the kind of people you’ll be dealing with. And since we’re in “not game” territory, let’s talk about the “walking around the Captain’s quarters” thing. It does nada. I think it was supposed to be, like, a prototype for “World of Darkness”, or maybe it was the other way around, but because it was released with the worst expansion in the game’s history that nearly killed it, they decided not to pursue it anymore. So the one thing you can do is sit on the couch and watch TV, I guess… The programming quality’s really gone up in the past few years at least. ALEX JONES: “…shocked by it, so I'm up here bashing it because I don't like gay people?” ALEX JONES: “I don't like 'em putting chemicals in the water that TURN THE FREAKIN' FROGS GAY!” ALEX JONES: “Do you understand that?! Ugh, ugh, serious crap!” Exploration is good, because, unlike these, you need a brain to do it well. Systems can spawn some special areas called “anomalies” or “signatures”. Anomalies are typically ore fields or they’re combat sites, and you could just warp to them by looking at your little menu. If you wanna get to a signature, you're gonna have to probe it down, and you need a special ship for that. Well, technically, you just need a probe launcher, but that will take way too long. The old probing menu was pretty simplistic-looking, but the new one looks like that map room from “Prometheus”. I don’t know, I don’t really like it… Seeing directional scan ranges on it is great, but everything else just seems way too bright and distracting. But anyways, the process hasn’t changed. You have to send out probes and then slowly pinpoint where you wanna check out. This could take a while, depending on how good your skills are and what you’re flying. There are people who can scan down sites or even ships in, like, one or two passes, but I’m not one of those people. They like the accomplishment of hunting something down. That’s just not my cup of tea. I’m gonna focus on data- and relic-sites for this. And these are basically treasure chests you find. You gonna wanna bring a ship with analyzing equipment and bonuses for it, because you have to do a mini-game to get the stuff. The goal is to destroy a core without losing enough points to die yourself. It could be anywhere. See, I got lucky here, and it was right at the beginning, but that rarely happens. Once you beat the game, you get all the stuff, but if you fail the game twice, it explodes, and you get nothing. Like everything else, the rewards get better the more dangerous of space you’re in, but on top of that, the mini-game gets harder, too. Like a shore leave to Thailand, there’s a lot of good things you’d pick up on the way, but it’s mostly gonna be traps. Some are much worse than others. If you see this restoration node that looks like a medieval breaking wheel – just give up. But if you’re new to the game, or wanna do something that’s not shooting other people, it’s a pretty good way to make money. And everyone needs a scanner. Now, the best thing you can probably find in a lot of these places is a really nice blueprint, and you’ll have to manufacture it yourself or find a buyer. So I guess I’ll talk about manufacturing quickly. [metalwork plant ambiance] If you’re active with it, and know what you’re doing – manufacturing can make you more money than anything else in the game. Ships are dying all the time, and someone’s gotta replace them. Things are built using blueprints, and people have to research better copies of them. That means making it more resource-efficient, or inventing a new variant of the ship, like a T2 copy. You can only make copies from originals, and you can’t get a T2 original, since those were given out in a lottery years and years back. A T2 BPO is basically “Warhammer’s” Standard Template Construct, and you're not gonna find a lot of those. Or if you do, they’re gonna be pretty worthless or someone’s very dumb. But anyways, you need materials to run these things. So you put in your materials, start the job, and then you wait. It could be hours, weeks, months – who knows… It depends on the item. Materials can come from mining, exploration or reprocessing items. You could also get resources from planets. Let’s just do that now. If you’ve ever regretted not being around for the “Scramble for Africa”, this is for you. Planetary interaction is about culturally enriching dirt planets with some big factories. You scan planets from orbit to see what resources they have, and then you set it to be mined and turned into better materials. This was gonna be a big thing for “EVE”. In fact, it’s so important, it has its own game tied into it, called “Dust 514”. It’s a PS3 exclusive, and the goal is that player corporations will fight over planetary districts to help their own faction, corporat… or alliance. You can also be a living “Call of Duty” killstreak by killing all the enemies from orbit. “Dust” was made by CCP Shanghai, so they’re not really the main division of the company. ("Yo-o-o-w...")
“Dust” was made by CCP Shanghai, so they’re not really the main division of the company. Now, I don’t have a PS3 – just had N64 – so I’m gonna outsource the “Dust 514” part of the video to someone else. I think that keeps in the spirit of things anyways… Okay, so let’s take a minute and look at “Dust”. "Zoobooks! The publication is..." [distorted guitar intro] "Bwa-ha-ha!" "Game Dude game reviews." GAME DUDE: Hi, guys! It’s the Game Dude here, with the review of the “Dust 514”. GAME DUDE: This game is… Ehh… Never played the ones before, but they must be pretty good, because we got 500 of them. GAME DUDE: So, this is a new shooting game. It’s pretty fun. Ehh… I quite liked it. GAME DUDE: It’s basically… If you like “Halo”, but “Halo” is not realistic enough – you wanna get this game, GAME DUDE: because it’s like “Halo” if it was made by the guys that made a realistic game, like “Call of Duty” or “Battlefield”. GAME DUDE: So you can see, I’m just shooting people. Really fun stuff. Like, it’s just cool… GAME DUDE: If you look here, you could see I’ve got a rocket launcher and I’ve got a really cool shot of me taking out a tank, which is amazing. GAME DUDE: You get loads of cool stuff like that. And, like, the tanks die really easily, so it’s not like “CoD”… GAME DUDE: THAT shot was AMAZING! I… Such a good shot, I’m pretty pleased with myself on that one. GAME DUDE: And just here you see me shooting the plane. You get lots of fun stuff like that in this game – like shooting planes, shooting cars. GAME DUDE: It’s just… It’s just really good. I hope this game stays around for a while. It’s a really fun game, and I quite like it, so… GAME DUDE: Check it out: “Dust 500” – realistic “Halo”. GAME DUDE: That’s the best way to discuss this game – “realistic Halo”. So, “Halo”, if it was made by, like, the proper army men. "...animal stickers and the tiger poster!" This game is dead. It turns out, an exclusive Free-to-Play shooter doesn’t do well at the end of a console lifecycle. ♥ Be-etter luck next ti-ime! ♥ [*whop-whop-whop-who~op...*] [sounds of a sword battle] THIS is why people play “EVE”. At its core, this is a PvP game. You SHOULD be using all that money from all these other jobs to fund your PvP activities. But there is a lot of money to be made here, selling your enemies’ loot. So let’s take a look at combat. It’s like other MMOs in that you have to target and attack someone, and you can’t just click really fast to hit them, but there’s nought any special attacks or abilities. All that is determined by your ship and what you have equipped on it. How effective you are with this stuff is dependent on your skills. These train passively all the time, and they can only be sped up through implants or accelerators. There wasn’t a way to just buy more skill points until recently, and we’ll talk about that soon. I find the combat really fun, but it’s really carried by how final everything is. If you die, you’re losing everything you have on you. Now, conflict in “EVE” is driven by two things: fun and resource. So, where is all the fighting at? High-sec wars are pretty one-sided. It’s usually a group preying on people for expensive ships, or it’s a mercenary group, like Marmite – and they’re paid to try and catch people in high-sec when they are pretty much unaware of what’s happening. There’s nought really resource wars in high-sec, cause there’s nothing to fight over. So, let’s go to low-sec… Low-sec is the land of pirates, and they’re gonna be there mainly for PvP. They usually fight for fun, or trying to catch someone with really good stuff on them. But they do occasionally fight over moons. Moon-mining is done passively from player structures, and the components from it go towards manufacturing high-end T2 components. The nicest ones are in null-sec, and that’s what people are fighting over a lot of the time. So they’re here too, but they’re not as big of a factor. The biggest problem I have with low-sec is that there’s not enough opportunities for the pirates to actually be pirates. All the super-valuable stuff is being moved through high-sec, and that means that gankers and mercenaries are catching all of those. One solution to this could be separating Empire space with low-sec avenues. Now, that’s not the worst idea I’ve come up with, but that has its own problems. But at least it would give more conflict zones for people to fight over. I think low-sec missions and other activities should payout more. You need more wealth down there, if you want people to come fight for it. And since we’re in low-sec, now is a good time to talk about links. Link modules are equipment you put on your ship that buff the fleet. That means having a link ship could give your friends more targeting range and speed and other things that change the dynamic of the fight. Here’s the problem: link ships can be ANYWHERE in the system. That means you could be fighting a fleet with these huge bonuses, and the guy giving the bonuses is across the entire system. But usually people will just undock their link ship from the station and have it sitting on it. You can jump stargates and dock in stations, as long as you’re in range, and you haven’t attacked anyone recently. That means a link ship which has no weapons can immediately dock up at the second he sees any trouble. Low-sec is notorious for doing this. We actually call it “link-sec”. The devs said they’re gonna be changing how this works, but it’s not in the game yet, so it’s still a piece of shit. I think the whole aggression timer thing is pretty… unneeded. Being warp-scrambled should stop you from docking or jumping a stargate. It would stop all these stupid “wait and see” tactics, where people would just sit on gates and see who’s gonna jump first and cross-jump the other person, and it’s just a mess. Ideally, I think being caught by someone means you’re in trouble, and you shouldn’t be able to just jump away from it. A lot of people will disagree with me on that. But I’m in favor of making “EVE” more dangerous, and not safer. “Safer” means “less content”, which is why high-sec is so atrocious for PvP. So, high-sec doesn’t have a reason for good PvP, and low-sec is just missing things that make it a lot better for it. Most of the wars and giant battles you hear about happen in null-sec. It’s a lot different. Now, I’m not an expert in null-sec mechanics, but a lot of people who live there aren’t either, so I guess it’s okay. “L2azer might be an important member of null-sec,” “but he doesn't understand that I-Hub is short for “infrastructure hub” and not “industrial hub” so he’s a subhuman.” Even if you go into null-sec or low-sec looking for a fight, it’s not always gonna happen. This is due to cyno fields. It’s sort of like a Russian Matryoshka doll, but instead of more dolls, it’s an entire carrier group behind it. They might seem to be alone, but in reality they have some friends a few systems over, and they just get dropped on top of them. “Cyno is up, cyno is up!” “Bridge is up, bridge is up, bridge is up, bridge is up, bridge is up!” "Right-click Tim, bridge, jump through, jump through! Right-click Tim, jump through! Right-click Tim, jump through!" “Go for scrams on the Cynabal please.” “Scrams on Cynabal, scrams on Cynabal!” “He’s scrammed, he's scrammed!” So people are gonna be a little hesitant before jumping on anybody. Plus, with the exception of wormhole space, they could just look in the local chat channel and see who you are and see if you’re with anybody bad. That means roaming around, looking for a fight that’s not one-sided can be pretty hard. Wars over sovereignty are different though. Sovereignty is the corporations or alliances that control different null-sec systems. Sovereignty just got a massive change to how it works, and structures are being re-done, so I’m actually not gonna go into mechanics much here. Basically, you wanna remove the enemy buildings and put up your own. And removing them can take a long siege to do. Owning a system means you can exploit its resources, but some systems are richer than others. For example, the Drone regions aren’t very good. I know enough Russians in “EVE” to form a low-priority DOTA stack, and all of them live in the Drone regions. I don’t know why they love it. But then again, Russians love ME, too. They wanna BE me. Anyways, fights in null-sec can be really interesting, and the big fleet fights are really neat to look at. The thing is: participating in a giant ones isn’t as fun as you might think. They have this thing, called “time dilation”. It’s clever. It makes everything go super slow, so actions are still taken, but the server registers them. That means, in the enormous fights, firing a gun can take 30 seconds or longer. Fights with a few hundred people are lag-free, and they’re pretty fun, but if you’re a line member, you might get tired of just pressing F1 all the time. Try looking into doing something more specialized, or maybe a leadership role. But that’s just me. Some people are really happy with it. As for me: I love the wormholes. Let’s talk about the wormholes. MANDALORE: “Oh! The Rattlesnake is here on the wormhole!” “What?!” "Oh my God..."
"Oh my God!"
"Kay..." “Get it!” "Wa-ha-ha-ha! “The Gecko’s not jammed, I’m sorry, I failed.” “Call for pod, see if you can hold him.” “One bill loot, one bill loot!” “Oh my God, pick it, pick it, I'm full!” Wormholes don’t have stations or stargates. They don’t automatically show you who’s in Local. They don’t have security timers or any of that. And that’s how I like it. Player citadels just came out, which can be docked in, but they serve the same purpose as the POS, so it’s not like they’re completely safe an invulnerable inside them. You can only enter wormhole space by scanning down wormholes, and these can collapse over time, or if enough ships go through them. That means constantly having new neighbors, and having to adjust every day to a new situation. There’s a lot of money to be made from the PvE here, but unlike incursions or high-sec missions, you’re not safe when you’re doing it. There’s a chance another wormhole will pop up and people will roll in to you and kill you. THIS is what risk and reward should be about. Logistics are hard, but the rewards pay off. I’m gonna end this talking about some of the things I couldn’t really categorize. “EVE” is a subscription-based game, but you can actually buy gametime with in-game money, with items called PLEX. This means if you have a lot of time to invest, you don’t actually have to pay monthly for the game. But the item is tied to the player economy, so it can go way up. The reversal means you can buy plex with real money and then sell it in the in-game market for a lot of money. This means you can buy better equipment, better ships and implants, so you could train faster. On paper, this is blatantly “pay to win”, since you have an advantage over someone else in a 1v1 on even ground, but the reality of “EVE” is: fights just don’t happen this way. You can buy an alt character, but for a fight that means managing a lot at once, and your knowledge of the game will trump the equipment you have every time. Someone who doesn’t know what they’re doing in a big fancy ship can die to someone in a smaller one who knows how to play the game. But you could kind of make the same argument for FPS games, since you could say: “If someone buys a big golden gun or whatever, but they don’t know how to shoot it, someone with the regular gun will still kill them”, but I don’t know. I’ve been playing the game for years, and I’ve never felt like I had a disadvantage because someone could pay for something I didn’t have. The debate got brought up again recently, because CCP added skill injectors, which means you could buy skill points to instantly get your skills up, which means real money can mean "real skills pretty quick". But there’s always been a character market, and people could just buy characters there for a few billion and get all the skills they needed, so that’s always been around. So, I guess, the answer is “maybe”, but it doesn’t feel like it. Because there are no bounty hunters. Nah, there’s always room for new players. More tackle is always welcome in fleets, and even in the giant wars, newbros are being used pretty extensively. These are some good corporations to check out if you’re new to the game, and I put a 21 day trial link in the description. If you end up trying the game and liking it, I’ll throw some money your way. (cashier opening noise) “EVE” used to get two expansions a year, but now it gets a pretty big update every month, so it’s constant. If something happens you don’t like – pick a developer on Twitter and just ask them to change things. I’m really not sure how well this works, actually… I have fun with it, but I don’t play it constantly. I usually play it for a few months at a time, and then take months off. It really will depend on what you’re getting into. Some people can live, breathe and sleep “EVE”, but… I couldn’t do that. I hear there’s a better space game coming out anyways. Whenever an “EVE” article is posted somewhere, there’s people in the comments, talking about this new space sim coming out, and how it’s gonna be the best game ever and will change everything. There’s a lot of other games I’d like to talk about, but I think the next video is gonna be about that game. I already have some special guests signed up for it. So, that’s “EVE”. If you’re a purist, and I didn’t cover burner missions or epic arcs or faction warfare, then I’m sorry. I don’t have time to go through every little thing this game has. But there’s tons. I recommend trying it – just get into a corporation quickly. The tutorials can only do so much for helping you understand. And you will get bored quickly without friends. So that’s it. I’ll see you in the next video, when we talk about the spaceship game of all time. Or will it be...? ♪ "If we could turn back time" ♪ ♪ "To the good old days" ♪
S A V A G E
All while having good information and solid commentary.
10/10, best review
This guy is a beautiful human being where can I meet him
Are we terrible people?
"CSM are a bunch of space puppets."
"Except for xenuria the shoe master."
The broadcast 4 reps and then the mitanni picture gets me every time.
Jesus christ I just finished watching this. Hands down best review of the game i've ever seen.
"rodeo beep boop"
I like this guy
+1 for wh's, its hard training up new bros to do them tho.