Ep.07: Adeptus Custodes vs Space Wolves 2000pts Warhammer 40k Battle Report 9th Edition

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no no way there is no chance that custodies are more loyal than us the spacers we smashed the thousand suns come on please we were there before the imperium was born were there when thunder warriors were destroyed and we'll be there when you are too all right thunder warriors fine whatever but i'll raise your thunder warriors by two we destroyed the second and the eleventh legion we smash the thirteenth legion can i please have the inquisition it was at this moment that he knew he up [Music] g'day everyone and welcome back to risky rollers i'm your co-host lockheed and i'm dalton and uh i didn't pick my army today what's going on there no neither did i yeah who would have the audacity to pick our armies for us it's ridiculous it is and we love it because it's our patrons oh yeah we love you if you want to pick our armies in the future if you want to get free stuff um as well as be involved with all the other awesome things we've got going on early right reps oh yeah yeah uh become a patron supporters help us out let's create content more of it better of it that's english let's do it together and on top of that if that's too hard or you know you don't want to do that that's fine jump in our discord yeah can't be part of our discord it's growing rapidly there's a lot of painting tips there's a lot of people showing off their models engagement with our you know the tournaments that we're doing absolutely we give first preference to our discord we've got streaming happening directly with discord at the moment while we're testing all that out for the live stuff so make sure to jump in um and of course we're playing spacewalks and custodies in case you hadn't guessed by all the shenanigans so far um we don't play them very often and we want to learn how to do it i'm going hard in custodials for the new book you want to learn space wolves yeah so jump in discord tell us how to play them that's it um pick up all their mistakes give us a hard time good stuff on top of that big thanks to das arcade as always being the official sponsor and look if you like all this you love the skits having fun remember to like subscribe hit the bell notification all that good stuff absolutely let's not muck around mate let's see those lists get right into it we are we're going to eat them man gold boys got nothing so we're starting with a single battalion and we are taking a successor chapter so we're taking born heroes and whirlwind of rage this has been used quite extensively throughout the competitive scene and uh it's something that i want to try so we'll be getting a plus one to hit just as normal space wools but we'll also be getting in um in melee exploding sixes and this doubles with savage fury so when we're in the assault doctrine we'll be getting double exploding sixes and anything in combat so yay to space wolves so to begin the battalion we have in our first hq slot a librarian the librarian i've given the relic of the wolfenstone and he is going to be running alongside some um blood clots that's it blood clots in a drop pod so we'll get to that later when we get into the next part of the list second hq choice is a wolf lord on thunder wool it's awesome uh made him chapter master i've also given him two hollow traits so imperium sword for the extra strength and attacks on the charge and um the wolfkin for extra attacks for so d3 attacks that count as shock assault on top of that i've also given the relic um armor of russ to leverage not only the extra durability of a two-up save but that fights fights last um he's going to be running alongside thunder wolf cav which we'll get later on um so hopefully that can be a either nice alpha strike or a good contingency against the tough custodies in the troop slots very very basic very simple we have three units of blood claws just standards just bolt pistols and chainsaws we have one unit of nine uh and the reason why that is nine is because as i said the librarian is going to run in a drop pod with them and then two units of 10. for elites we have two elites choices one is wolfgard terminators sergeant has thunder thunder hammer and storm shield one other has thunder hammond storm shield and the remaining three have dual lightning claws the second elite's choice is wolfen bit of contentious with this a lot of people don't reckon they're good they're too expensive and look special players out there tell me you're telling me if eliza's trash this is like the fourth time i've played space wolves so on paper i think they're pretty good if i can get them in they will mince um so two of them have frost claws two of them have thunder hammers and storage shield and one has the great axe in the faster track choices we've got some pretty weird janky ones well one janky unit really so we just got two units sorry one unit of two landspeeder tornadoes so i'm not really running any shootie stuff compared to the last time i ran the space walls uh so but i do need something to potentially punch through bikes or take some wounds off the uh of the dreadnoughts that uh that dalton is bringing and having the the availability of fast moving getting scoring oath um on top of that the the fact that we can have four crack missile shots just firing out whenever we want to and then yielding around the board it's gonna be good the second fast attack choice is a unit of thunder wolf cav and they all have thunder hammers and storm shields so this would be a big alpha strike unit as i said earlier running with the warlord so hopefully we can just mince really leverage that plus one uh leveraging that double exploding it's gonna be great in the heavy support choice we have one unit of long fangs all with multi melters this is gonna go in the second job drop pod that i have and this is just purely to one test it out because one of our lovely uh youtube comments was hey run drop pods run blood colors and then also out at the tournament that we were at a couple weeks ago uh this tactic was used against me um never been done before it's very common that the uh drop pods and devastators but with long fangs being able to give them a remaining stationery ignoring that negative one hit it's potentially really really advantageous here too to get through the toughness of the custodies so finally in the dedicated transport slot as i've said previously is just two drop pods with storm bolters i've never used them before it's gonna be fun oh it's gonna be cool they're really iconic they're really great uh we're gonna smash it we're gonna kill these golden boys have some bananas for breakfast let's see dalton's list all right turns out the inquisition are busy so we're going to have to put these boastful brackets in the ground ourselves to do that i've brought 1999 points of shadow keepers for access to that sweet negative one strength strap leading them in a patrol is a shield captain with the castellan axe in terminator armor he's running indomitable constitution and superior creation his walking tank nine wounds he's not going anywhere my second hq choice i've got a shield captain on jet bike he's got hurricane bolters and the eagle's eye that gives him a sweet throw-up involved to again just make him that much tougher to kill for troops i've taken three units of custodian guard they're all running sword and board for that sweet three up and vulnerable safe two units are three and one unit of four just because of points they're going to sit on objectives and tank everything on three of invulnerable saves for my elites choice i've got two contemporary killer dreadnoughts they've both got twin adratic destructors and one of them has the eternal penitent rule so they're just there to shoot stuff kill stuff and be next to instructable in fast attack two units of three vertice predators those sweet sexy jet blacks be flying across the board scoring points and killing whatever they touch one of them has misocordia again i just had the points for them and they're going to be awesome finally my heavy support it's a telemon i've got two arachnid storm cannons and the speculoos bolt launcher again it's theme of the list it's tough and it's going to shoot stuff and that sums up the list it's tough it's going to sit there not a lot of bodies but i can manage that i'm just going to roll hot roll three ups all day it's going to be simple so let's go see the mission deployment and get right into this game and beat the space wolves again [Music] [Music] let's do it yeah back again yeah the earth is looking pretty scorched already oh yeah it is yeah um so i wonder plymouth roll off i chose the far side there um yes and to deploy first so that's purely because you don't get a choice it's all the same thing yeah um primarily because i like the profiles and the obscuring stuff over there so i can hide behind them i can jump on objectives i like it it's good um so you're blessed by having ted like three models on the board the worst involvement sleeve i have is a four plus in the dreadnoughts yeah so speaking of which over on this side so again you've got a bunch of stuff in deep strike you've got drop pods all that i don't have enough models to screen you out of the entire board so all i've done is i've gone i'm going to build two castles and they're going to go for the objectives that's it so my castle over here on the right is going to be i've got the warlord down here terminator armor there along with a unit of custodian guard and one of the dreadnoughts this is the one that has the eternal penitent on it for that plus one attack and real charges and i've also got a unit bikes they're gonna push forward and control the side um and hopefully just do some work they're going to move positivity it's good um over on the other side of course is everything else the uh captain on bike another three jet bikes another three custodian guard and two dreadnoughts the telamon in response to his thunderwolf cab i just need some extra firepower over there as well as the other contemporary achilles i've also then got a unit of four custodian guard in deep strike just a bit of flexibility i they're slow so i want to be able to deep strike them in where i need them come turn two or three hopefully coming in clutch for uh secondaries and things later in the game um we have kind of more or less similarly held up entirely behind a steering where we can land speed is over here in far right uh they're they're fast they can zoom around where they want to ultimately they're probably just gonna move into the middle of the board and be my own potentially uh they die they die um we have one unit of blood clothing behind [Music] and then thunderbolt cav wolfen and the wolf lord are tucked in behind this looking to say scoop right over there so we have um so yeah the two drop pods obviously in the skies and one unit of long fangs is in that and then the other unit of blood claws with the librarian which is in the other one yep and your terminators are destroyed so that was i was actually wasn't sure on where to do that uh where to place them in deployment um we had a bit of a discussion about it before the game and it was the same same reason to put the custodies away is just having the flexibility because they're so slow oh man it's so slow it's crazy to playing faster armies like gk or knits or whatever and then just having a base five movement with sucks yeah so we'll see there might have been a bad choice not really sure yet but um it's it's interesting you've gone for oath given that all the objectives are on the sides um well i mean even if the landscape is stay alive or um glance moves over here even if they stay alive [Music] look it's probably not ideal like maybe it is it is better to play msu five-man players let me know uh if there's better ways we do this or just currently um what you change in what we have here so um i can string out objectives too and make you some dents typically on terrain the two bits in the middle here are created at a dense we're not including the difficult grounding dents that would only be the forest it'd be weird to have it on one thing and it's fine they can walk through it not a problem exactly yep um the four big pieces in each corner and then there's two big bits of ruins as well exactly so there's sort of three pieces along each side and then you've got these two smaller bits of ruins and some barricades around everything's scalable reachable et cetera and that's also for by covering everything so yeah it's kind of wysiwyg in a way yeah if something looks like you can get over it you can get over it essentially yeah so yeah that's that's the mission that's the deployment uh secondary so i've decided to take oath of moment stranglehold and bannons um i normally don't take banners because i don't play homies they're at work they do so you know try something new um like i said both is a pretty stable choice for points um when playing space range it's just a really good yep yep and then stranglehold is sexy so um you've got three and more yeah yes everything of yours is however i have you know 30 30 uh two room bodies and the shooting isn't super amazing it's not yeah um that might work my favorite so we'll see yep so i've taken to the last so both units of bikes and the telamon this was a hard one for me to decide on because there aren't any really good objectives for me in this case it was just the the least bad option i've also then taken stranglehold for the same reason all my stuff is obsec there's six objectives hopefully i can just sit on four of them and just claim that every turn and then i have also taken banners there's a big toss-up between banners and deploy teleport homers because i could potentially deep strike on your backlines with a unit of guard and just action for three terms netting 12 points or more the problem with that is that i'm then eliminating an entire unit every turn in order to score that yeah um which i just thought i don't have the units the two expenses i don't have enough units to do that comfortably so i went with banners because i can do it on those back too and just score two points every turn and more or less just match you on it yeah that's more of a end of the day we come out of it if we both score the same thing as neither of the scoreboards so yeah that's that's that will now but one thing i'll also mention as well if you are a custodian's player give me some tips jump in the comments jump into discord and tell me how to play because this is my third game with custodians yes so we as i'm sure you guys are well aware there i've started painting some custodies and i'm definitely going hard on the new book yeah um but still i need to learn them give me some tips good stuff that's it let's get into first first turn let's do it nice good stuff all right oh alrighty it is going to the space wolves good luck good game let's go let's get into it let's get into it okay space wolves movement is done you're all up in the face yeah yeah yeah it's uh look i like playing uh aggressive i feel like i like playing competitively i mean that too but aggressively aggressively aggressively competitive that's it sounds like something really bad anyway our meeting is great we'll see if it's the smartest choice uh i probably could have held a few things back but hey last whatever i mean you never choice when it came to the wolf and stuff there no we'll get to that in a second so uh this first unit of blood claws has uh just moved on to the objective entirely covering it and banners bananas this universe has moved out and also bananas um the unit of wolfen got a decent advantage they got a five yep so move up and now they're holding that objective look um they potentially might die next turn because there's only two storm shields and they are quite squishy um having said that there's a few other plans of stuff that's happening elsewhere that if it goes off they should be pretty well covered the thunderwolf cav rolled a three on the advance just pushing through and the wolf lord only rolled a one which was a two spend a cp got a one very nice that's what we do yep and start the rolls the drop pod first of two drop pods has dropped down right in the middle of the board um and the blood clots and librarian have gotten out yep um i'm looking to get a charge off onto the uh near left objective into that telemodel yep um look we're not gonna kill the teleman but uh what it is gonna do is tie it up yep i'll get the objective for one uh and then force him to make some uh difficult choices on spending resources to kill him essentially uh which is resources that aren't being used to do with this so again if it goes off uh stratagem is going to be come and play to stop that but we'll adjust that later cool and then finally well not finally sorry second finally in the near center table um the long fangs have dropped out of the second drop pod tripods are cool man drop pods are so cool they just look sick look at it they just dropped them down the workplace that's awesome so those four melters are lining up the bikes and or the achilles dread knob they're very plasmary look at melters yes so i didn't say that in my list that we are um uh what's the word proxy there you go uh i was like what looks closer lads cannon or plasmacan i'm like yeah that looks pretty close yeah therefore melted yep and then finally on uh the far right hand side we just have the two um landspeeder tornadoes that are very cool also very cool and no one uses them but they're cool 100 lining up those bikes so they're going to be taking all those shots into those bikes um that's it that's it so uh we we're doing good on secondary scoring already we'll get stranglehold we'll get uh two banners two banners up um it will just depend on uh how well and we'll get some points on oath and if we can maybe pop out some vehicles we'll do better so we're just gonna go straight into psychic phase let's do it yeah so um chief librarian um i'm trying to think of a quick name chief librarian not librarian because there's space rules in there and priests he's just room priest jeff yep room priest jeff is gonna cast so he knows three powers you know storm caller he knows instinct awoken and he knows murderous hurricane um he's going to cast stormcaller on the blood claws which will make them count as being in my cover very cool so giving them that two up save if they do make the charge we'll help not by much but it will help um what do we need six go for it six six there you go seven very nice and then we will be casting instincts awoken from him over here onto the um thunder wolf cab so probably saying why why would you do that so if this fails this group of stuff is hitting me here 100 that that i'm eyeing up those wolves because they need to die before they charge me so this power will enable my thunder wolf cav to be in the assault doctrine which means in their punch back they will be getting double exploding sixes yeah so uh yeah that's just what we're doing and again it's a six nothing five so we are seeing that yeah good stuff cool i love it so i'm down to nine cp now uh eight got your nine nine nine and yeah so that was successful that's good we'll be back in all right shooting uh lots resting on this oh can't not really actually not a lot is wrestling let's make some three ups yeah so we're gonna start over on the land spitter in the far left right hand side so they're not two separate choices they are yeah they are two in the things so four crack missile shots into your bikes let's do it all right good stuff okay okay okay okay and then strength eight so threes uh threes yep oh very nice three minus four uh four ups all right make two take one one d6 damage hey awesome okay that's pretty good yep so then we're gonna move on to the multi-melters so the multi-melters are gonna shoot um they're gonna shoot the bikes yep so that's eight shots uh i am spending one cp on keen sensors here to negate uh the negative one for disembarking and moving with the drop on so the drop pod when you disembark counts as moving so um they will ignore all ballistic modifiers and we play this sorry we i played this incorrectly last time uh so it just essentially removes any kind of modifier whatsoever so that is including dents yep um so these will always just be hitting on threes cool um yeah let's do it well like that that's trash i will see p1 you've already seen that face yeah it doesn't matter too i'll roll another two lucky back with a vengeance oh yeah trash threes okay okay and uh fours same as one now i'm gonna skip one of these okay yep gotta take one so d6 yep hey for another five minutes all right um all right and then we've got to have well i don't even know if it's worth it but we're gonna do it because you just you never know um some things just might work out so one two three four five six seven yep eight nine ten eleven and twelve twelve twelve built pistol shots into you gotta four saves so you may as well that's it three that's pretty good roll too that's good roll now we need sixes all righty so show me potato salad we get one one wound no minus no minus two still yeah that's right cool um yep that's that's that so we'll be very actually you know what we can we can just go straight straight into charge so um i need a nine all right i'm gonna overwatch so down to eight uh yes you are okay that was the other way yes yes i am no so because i have a power that negates that yeah which i didn't do i'm gonna overwatch yep cool so tell them on heavy dreadnought with two arachnid storm cannons because it's all about number of shot team when you go to burst variants yep i'm getting six shots with each cannon so 12 shots hitting on sixes big numbers two hits cool average yeah these are strength seven on twelve got two threes looking for threes all right cool one at minus one no minus two sorry so it falls yep nope all right uh just one damage okay one and then the speculoos bolt launches heavy five this is the this is the actual thing at the top right and it hasn't moved it's heavy ten yeah it's like strength five right minus one strength five minus one one damage sixers two you get three very nice and then this is going to be looking for threes oh all right one so one minus minus minus one so threes yeah that's cool cool all right one takes a win worth a shot so now we need a nine i'm going to swing another cp on tangible grenades yeah down two look we all knew it was coming yep my nurse what one oh i can't read all that either yeah that's awesome i need a 10. come on and i have cp oh no so i have uh a nate re-rolls because of um space wolves no no because of uh the woven stone so the librarians relic is the woven stone which enables anyone within six to uh sorry blood claws within six degree roll cool very nice so ten all right here we go come on no no very nice all right i'll take it damn it well you know you when you go for those hail mary plays turn one you do probably ain't gonna happen so that's right we'll score this up and we'll be back with custodies turn one [Music] all right you've been aggressive i've been aggressive we're getting up we're in your face i'm going for a ball to the wall charge over here it's great good stuff so speaking of which my captain he's seen your wolf lord on bike with the fights last and gone pathetic i'm gonna take him straight for him six inch charge he's going for it nice yeah it's great the dreadnought's backing him up just behind him um just because i put it there and went i can't move the telemog so i wanted to shoot better yep so i can't have a walk around the talon one it's gonna walk up that side instead yep um the bikes have jumped straight over the front they are eyeing up the wolfen for a charge and potentially thunder wolves for just putting some bolt shots into them just forcing as many saves on storm shields as i can fair enough the custodians down the back there have actions they're putting banana banners on the objective there bananas bananas bananas and telemon has popped wisdom of the ancients the blacks have made sure they are within range of of that that's 16 jorah yeah absolutely because it's still an aura in the old book so he himself and the blacks will be rerolling roles of one to hit yep cool over on this side of the board these custodians have also bananas banana ring on the objective here the warlord iron up your long things and go on i'm having you he's going straight over there into them yeah that's going to be an interesting engagement it's interesting because we're going to overwatch and we're going gonna hopefully get like two hits he's got nine wounds he's two hits then he's gonna fail two and then we're gonna roll two sixes and he's gonna die he's fine we're free up involved um the dreadnought has moved around here as well needing a i believe a six to them yeah and then there's a three from this bike to them and he's also on subjective here so at the moment i've currently got four objectives for stranglehold he's more of a backup if the dreadnought fails to charge in then i can charge him in uh and if they die then he can solo it back on subjective yep but even if he doesn't i've still got stranglehold for this turn and i'm just scoring those points yep that's it yeah so uh that's pretty much movement um i already mentioned about wisdom of the ancients on the telemon so we'll be right back in shooting when i can try and put some hurt back on uh back on spaceballs time to pull the trigger on all these wolves all right let's do it yeah i'm just going to start with the dice i've counted out these three vertices over here going straight into the wolfen so we had a bit of a debate about this uh off camera whether or not it was going to be into the wolfen or the thunder wolves um and i would charge the wolfen but given the wolf and have a fight on death and it's still only a six inch charge for thunderballs the wolf and all day i'd rather shoot at the wolf and charge the thunderballs yep fair enough so uh into the wolfen hitting on two go go go go go re-rolling ones because of the telemon which is very nice oh yeah especially when you roll like you oh yeah all right cool pull those to one side yep kick on twos all right so just one out of all that so we're t5 uh all right so i'm going to be wounding you on fives thank you man cool there's so many darcy dice oh yeah all right fives faster wounds that's that's all right so pulling out the failures here cocktail there another five cool wow man that's crazy good i wish i could roll like that yeah so there's no ap there's just hurricane bolters but you've got the storm shields there so even if they had ap you'll be taking on them so just forcing saves yeah they're two wins a piece i think so yep so on first on shield yep threes yep yep you take that away second one one more time good another one yep dead that's one storm shield down next storm shield takes a wound god damn all right and dies and then the rest of them are normal saves on fours fours another one dies and one's on one wound cool all right so then the i'll do the hurricane bolters from the uh warlord i should look for the world from the bike captain into the wolfen as well yes so it's another 12 shots we're getting on twos no no reals this time and then going to be wounding on fives again yep wow that's better that's how people should roll and they look that could still kill them wait i've just entered them as well yep uh so fours okay and if you roll you fail this one all right you're good all right i'll see p1 actually yeah okay cool so is the one that was on a wound days yep easy now the contemporary achilles dreadnought back there is going to fire its it's got a dread spear and a twin a draftic destructor i'm gonna fire the twinner draftic destructor and the dreadspear into thunder wolves yep so assault two with the twin address structure nice heading on twos very cool uh strength five so forced wound uh yep t5 good uh minus three and three damage uh so minus three two five so on fours cool so that we'll kill one of them so we've got four wins each year yeah cool uh all right and then the achilles dread spear is a heavy two so again twos both hit and then threes strength eight all right one they're not one shot uh heavy two oh right three two one minus two one wound at minus two so three ups again uh yes threes cool yay no uh we're doing it fam rollin saves i'm gonna go over to the telemon the mighty telling one who's got a bunch of stuff to shoot so he's got the specular spot launcher and the arachnus storm cannon two of them so i'm going to put the specialist bolt launcher into the unit of 10 blood claws yes for your 10 shots 310 shots and you go on the anti-tank shots i'm thinking that's because just one one type and then the two arachnus storm cannons i'm tempted to put them into the thunderballs yeah um strength eight minus four three damage there's only four shots with them though so i might instead go for the i might just go for the burst variant because it's still minus two and one damage i want to kill that wolfen so one at one of them on the burst profile into the wolfen one of them on the heavy profile and thunder wolves then the 10 shots from speaking spot launcher into the blood claws splitting fire all over the place can you can you switch profiles well they're different weapons so so as in there's two separate storm cameras they're not twin storm cannons they're two separate strong so that so so one the anti-tank shot is going into him into the uh nope into the thunder wolves and then the uh anti-infantry into the into the wolf and yeah and then the speculative spot launcher into the blood cloth okay cool so i'll start with the bolt launcher getting on twos yes bring on the one yes very nice now its strength is five so threes to wound yes very good very good okay and then minus one minus one and one damage so back to my threes because our two's from thick so it kills the one that was wounded and another one oh guys cool that's all right then i'll do the two heavy shots into the thunder wolf thing on twos very nice uh weeding on threes oh that's not great yay um yeah are any of them wounded currently no all right i'm not going to bother you rolling into the wolfen twos yeah there we go and we're going on threes there we go so four of them at minus uh where are we minus two sixes let's do it look you tried but uh not not hard enough yeah cool all right so that's my shooting from this side of the board now let's come all the way over here we've got three things we can shoot going to start with the uh dreadnought into the land speeders bring it contemporary killer's dreadnought uh wants to fire its dread spear into them and the twin structure also into them so everything into them uh so the dreadspear hitting on twos nice and then the twinner drifting destructor on twos there we go we're ending on uh fives because from six yep nice i think i will check i don't know it won't matter no it'll be like one or fives so one at minus three charges sixes all right three damage leaves them on three wins really wins yeah cool now moving along i'm going to go with the bike he's going to put this one here on here yeah hurricane bolters into them as well yep that's into the land speeder on the far right yeah they're both one unit yeah yeah yeah so the land speeders um actually 12 shots 12 shots but yeah top shots nice cool hitting on twos very nice no rerolls this time okay and it's going to be wounding on five spa only three three no minus cool yeah no minus threes hey all right at least one in one wound it's like statistically improbable the amount of twos and ones that are rolled man you roll it's so stupid ah so it's just that's two damage so he's down to one win left yep cool now the shield captain in alaris terminator armor because the names aren't long enough already yes has the ballast grenade launcher and the castile and axe we went through this last time that's right yeah yeah so consultant uh this is going straight into the long things yep uh cool assault d3 for the grenade launcher nice hitting on twos nice yep and then going to be six wounding on strength four to fours cool two of them at minus three minus three yeah wow sixes all right one does one dash and then the castellan axe in shooting is rapid fire one so two shots hitting them twos good stuff strength five uh strength four to fours first five ah nine straight four minus one one right yep yep two fours cool one wound good stuff that's gonna be for shooting um i do have some charges we might as well go straight into well this is just your cx that's a six yeah it's six six uh seven six okay just we might watch that one again but yeah so the bikes into thunder wolves let's do it six yes yes that's what we wanted yes uh oh wait the bike's on walls okay and then the captain into your car sorry this is the one that we wanted yes do it six yes uh and making sure that they're within range to give rear speed on the bikes over on this side we've got the dreadnought charging your land speeders yeah now i believe it's a seven i'm going to double check that yep seven okay drop and dice all over the place a five that's going to be a real so i want that to go in it's going down to six command points remaining there cool um and then i'm going to throw the black into it as well just extra weight of weight um before you do that you will lose stranglehold if you do that goodbye oh sorry because i work yeah i'm off yeah yeah you're off there yeah we're good anyway and besides i'm hoping that it makes it in the bike and the dreadnought will kill them and the bike will consolidate back on the objective can you control it six can you three but its base is huge yeah right it's only gonna move three into five and then move three back out yep okay cool um yep and then the my warlord into young things i assume you're getting 100 over watching here yeah sorry uh are you watching multimelters now no no oh you killed them kill sergeant all right obviously don't don't kill the gun that matters yeah cool all right okay fixes hey you're one oh i've got one and okay and that's how many ones and twos we rolled yeah yeah i'm just gonna keep complaining about it until it gets better uh threes yep cool okay minus four threes good yep sweet uh and then charging six will definitely make it and eleven jesus christ cool the rolls are happening the rolls are happening we're going to move all of those in and we'll be back in the fight phase oh yeah all right charges are in combat's gonna happen epic jewel to finish with let's do it oh yeah the jewel is i'm yeah look it's not a good move you've got the fight last whatever it's cool it's happening we're good yeah um we're going to start over here we've got the big charge from the dread and from the bike so we're going to start with the dreadnought gets five attacks with its achilles dread spear which is epic which is epic so hitting on twos yep very nice winning on two and now wounding on twos because it's strength seven times two so strength fourteen yeah very cool so winning on twos on the land speeders all right i always drop one but that's fine that's okay i do it's always it's good yeah yeah i can't complain i mean his lucky job yeah so uh minus three yeah and it's d3 plus three three plus three sixes you got one got one but they did right so that's going to be it's going to kill one of them the other one's going to take oh yeah that's just based on the thing all right uh do they explode so we have to do them individually so first one first one second one come on guys come on oh okay all right oh no all right so be it um we'll move all those in as mentioned earlier the bike will then just now it can pile in and consolidate all of the objectives so only consolidate no sorry it can do both we've been over this i know it can do both even though it doesn't fight no no so it can't because it doesn't we've literally gone over this before it does one not the other so you get to pile in but therefore you do not do combat therefore you cannot consolidate remember it's that's not how it works but sure that's but that's what the ruling was last time when we were doing blood angels we had the same concept we didn't come to conclusion because that's not how it's written but we're cool either way it's going to pile in then and not consolidate over the objective um we'll digress we will digress um and come back to that there's been a whole fight about it in the necron uh facebook group this week yeah it's been because that's what you got to do gnarly with eldari especially with shining spears you have to do exactly that is you have two units that charge one unit kills that unit the other one gets six inches of movement yep 100 sure that you can only get one of those steps and that was what you said because i used to say you get both and you said no you only get one i'm actually repeating your words okay it could be so we'll either way either way um moving on to the captain over here yep it which is the the something it's the alaris tornado armor five attacks hitting on twos with the castellan axe in melee oh yeah all right dropping what we're all in one because captain very nice oh yeah old rules oh yeah now it's strength plus three so strength eight so twos yep very nice minus two minus two okay fives hey nice um two yeah it's pretty good now these are d three two three three okay yep yep so there's four of them left the first one first one all right takes one and then guys yep and then the second one or this all right it takes one oh okay that's a pretty healthy wiffy round of applause heavy with so one dies and one's on one win exactly yep cool i need that i'm sorry man and then you got all of them all right we're gonna keep moving along the bikes they've charged with thunder wolves and they're gonna whack you okay so they've got four attacks a piece and this is the unit with misericordia yep um so that's good fun and misrecordings are in addition right up there in addition that's what the extra spray attacks are for so that four attacks hitting on twos and now they're rerolling all failed wound rolls on the charge yes all right we're going with one because the captain's nearby yes he is very nice and then their wounding arms their strength five to begin with uh plus one's a strength six so three is to wound really well fails yes their toughness five yeah i am gonna quickly double check that actually there may be t6 so just do you rolling and yep doesn't oh yeah i rolled one three so it may matter also another horrific role for me with no yeah the team's yeah cool it's all wound cool uh they're ap minus three but of course you've got your uh storm shields storm shows that everyone's got some shields in this situation so it literally doesn't matter all fours yep yes okay that's all right actually so is it d3 d3 first one three three yep uh now we've got any of them wounded no you sure yep cool one one so kills one next one one two three four kills another one ah no cool so two of them die and then the music audio hitting on twos uh we going on the one yep yep and then wounding on uh fours i believe so just one with a five there uh minus zero right uh orange minus one minus two okay that's two step four all right fours regardless the number of dice we're going to pick up this floor after the game yep and that's damaged one right damage one yeah imagine if minus two is nuts yeah cool that's a lot so they're gonna do that now it's me uh now it's you so because your wallet is a fight last means that i obviously fight last yeah you get to pick back and forth who to fight with which is just them and then the warlord oh and the long things no so i i would do my attacks here then you'd attack me back you'd fight everywhere i got to fight last there oh you fight everywhere first so let's come back to the warlord at the very end yeah i always thought that that wording was based on within the range oh is it all right then then go ahead and fight because let me just we'll check this because the wording is it's not going to matter none of this changes anything but we're going to check it anyway in terms of my interpretation of how it went meaning that like it would only just affect that right so it's like the um just like everyone in range has fought not yeah so you basically select when you're in engagement rage you select a where are the relics back there yeah through rules should be relaxed cool so at the start of the fight phase you can select one enemy unit with the engagement range of the bearer that is not eligible to fight into those stuff so the rest of your army yeah apologies cool got it wrong guys um so we'll do that last just for for funsies um so third wolf cow we're getting three four attacks each yep so uh uh we uh plus one to hit because they're born in heroes yep plus one for shock assault uh yeah i've got the attacks that's why they're full yeah um so sorry the the main dude is still alive so yep okay five um so we're hitting on three so we negate the neg one from thunderhi i'm going to spend the cp on grim resolve what's their strength to begin with so it's still four therefore yeah so it's still strengthening eight should be three yeah no still three minus string yep all righty cool that's all right and then wounding on freeze okay all right and then four up saves yep uh make one fail two uh so there's flat three damage each kill one black okay cool all right i'll take it um right and then over there so we've got we have three left right ah three left yep pretty sure they only get one attack each so uh on threes cool and then five good all right now another big one sorry big one the warlords so we have well your wallet might do for a tax base then we have one attack each for lightning cross that's six they have one attack for imperium sword and then we have d3 for wolfkin for shock assault cool go one nice uh i'm going to spend a cp on grim resolve here so that your strength is one less because you're currently strength four yes so we've been strength five strength five imperium sword gets plus one strength so the strength five so again it won't matter here i thought your strength four down to three would maybe be winning or sixes but yeah cool all right cool go for it uh we'll we're lightning clubs we're rolling all wounds anyway yep still six is better than fives that is true so and i forgot if we had any sixes in that hit roll i'm getting explaining sixes all right so twos exploding sixes we get one it covers one of the ones yep yep and then five stools never mind anyway full chapter must rearrange god damn um five three wrong ones all right so two so far and another two yep so four at minus two minus two so fours uh threes because of uh equals eye yep loving it one damage all right so i'm going to go down to six six wins cool all right now i'm gonna fight back yep hit me yes let's do it um hitting on twos ring along the one cool and wounding on gonna be threes right strength five six so threes yes three all right rerolling all fails is that not just versatile is that is that it says it's the lens itself does that when you charge cool is that many at minus three three yeah so on uh he doesn't have a storm shield so he's still got four up uh two or four iron hello takes d3 damage for three okay cool uh i think he's got six or something so i'll mark it up at the end anyway yep that was pretty cool that was actually um surprised i actually thought a lot more was gonna be dead to be honest um yeah i mean look whatever over there yeah whatever unfortunately but hey look we're going to have some interesting things happen in my next turn um so yes well let's get in let's score it up mark up some wounds and get into the turn and see what happens we'll be back spaceballs turn two all right [Music] all right everyone i think uh we can have a game yeah maybe yeah uh sorry all you facebook fans out there for my horrendous rolling i'm trying look the second half of that last turn wasn't horrific yeah so just quickly there's a few things that happened off camera i forgot the claws and teeth of both the wolf lord and the thunderbolt cav yep fixed all that up fixed it up and we actually ended up taking three wounds off the uh off the vertice protest absolutely on top of that we had one exploding six and we were in assault doctrine that we also forgot um but he rolled here all the saves two four ups so fixed all that up two and the other thing as well um off camera we went back to rule books we looked up some of the some of the other discussion around it regarding the pilot consolidate after charging yeah if you don't fight so the what i was trying to do here is correct yes but the way i i'd worded it the first time we had that discussion was incorrect yes um sent him around to that i've only moved to three anyway um just to keep it all nice and neat yeah but essentially after you charge whether or not you have something to make attacks into or not you still go through all three distinct steps of the fight phase yeah pile in you make your attacks insert nothing into nothing and then you consolidate so it's weird because if you read it straight out of the way there's commas everywhere implying that this happens then this happens yeah and this happens therefore if step two doesn't happen you do not progress the step three there's a better grammatical argument for why the way loki was saying it the way i used to say it was correct but the correct way as it's played is you get to make all the steps and in future and unless g dubs specifically faq using this we will forever play it that you will get that entire process yes yeah so coming back to command phase um the wolf lord put its full re-rolls on the thunderwolf cav cool very nice we have also spent one cp on be still nature on the thunderwolf cab to put them into assault doctrine very cool um and we've just yes stayed in combat there also sorry blood claws here have just we rolled really well in our advances oh yeah we're older six so we managed to stretch right out and we're actually taking that objective so yeah even though that the paretos are obsessed i've got three models around that so i'm holding that uh moving up to this block unit down the back we've just pushed out just our normal six uh we've now contest no no you're still you've still ah uh we've beaten three and three yeah three and three so contesting that yeah uh the plan is to is to push right in charge yep and we'll get you some stratagems there cool the um drop pods obviously cannot move yep uh the long fangs over with the alaris terminator captain the shield captain has stayed in combat um i don't have any access to fall back and shoot nothing for him if i move out his turn he's just going to be able to move and get better spots on things i don't want him to do that cool terminators here have just teleported down yep and we're actually nine inches from both yep so they can charge either one they can do they need to so depending i mean it's not really depending uh it just i'm not sure what i want to do with it um we shall see i do got to keep in mind that he has four um four custodials back which look to be honest they're probably going to pop right here um yeah you know but i'm worried if i can push up towards these sides of the boards um and put enough pressure i'm actually might he might need to change that so yeah um and then we've also stretched out finally the same way again rolling a six it was just yeah that's nice so i've got both these objectives here taking them quite neatly yeah um you're gonna get stranglehold you're gonna deny me primary yeah good stuff yeah so yeah well i might deny i probably depends how that goes depends how i go over here and here depending if i can take them back and so on exactly so uh and we're still within two inches or two inches or something by the reason why i think ten ten men are going to come back because it's useful you can do this sort of stuff so without further ado let's get into psychics so i'm gonna do oh what's it called it's called the [Laughter] are working so i'm gonna put this unit of blood clothes into uh assault doctrine very cool nice so six yep yep there you go good and then that the other guy will what's the ap minus on the sword it's three minus three so there's three is five so yeah so then and then we'll actually also put a storm caller for um you don't have fights first or fights last one no no so we will just put um instincts are no storm caller so we're gonna put them back as though the candy and light cover so they'll go two up so even if i get attacked back if i make the charge get tacked back i want fives it's better than sixes yeah cool all right so six cool great um that's that yeah there's no point in doing mortal wound dumps on you because you have five up against it and whatever cool we'll be uh shooting oh what do you got to shoot yeah so i might just do it now because all it is is token bolt gun shots pistols if you've got your wolf guy don't have any guns do they at determiners no no no so i mean what's shooting they have like three or four of them two three four five six seven seven yep so i got six seven shots into the guard in front of them cool threes yep and then fives three okay uh twos loving it yeah cool and then you're gonna have like one three of them maybe four play four four all right so two and then fives yeah nice there you go cool all right over here uh probably what that one two three four one two three four five six seven seven cool thank you so seven bolt pistols into the uh just yep right off reese i cocked eye there all right sorry man that's all right uh fives oh wait ut six or two five uh two six i see doesn't matter sorry fives good that was two one more good uh that's it that's a shitty face any pistols in the great on the long things no they just got big-ass multi-melters big guns good right so again we're actually straight into judgment straight in the charge phase um what are you charging i'm just gonna be charging i'm going to be charging both i am aware that you can use your tangle foot i'm not going to you you can't fail that anyway unless you're rolling real low and i write real high i want to i want to uh charge both yep because i want to tie you up for shooting next time i'm gonna overwatch with the teleman oh yeah i forgot about overwatch um so so then maybe i won't actually up to you man yeah no i'm not gonna not gonna i'm just gonna charge the because really the plan here is still just to get enough bodies uh to take the objective and actually and then just type normal and yes i want to kill up kill the other dudes and then i can consolidate so if i kill all this even if i don't actually i can still consolidate into his telemann you don't want to shoot it here because you're not going to kill it in combat anyway exactly so you don't want to charge it and let it shoot you so i do want to roll a big uh dice charge though because of the units back here i want to get everyone into combat as i can get into them just to make sure they go down cool seven's pretty decent very nice um all right so then we're gonna go the wolf guard are gonna go into bike or the guard ah i'm thinking guard yep it's the wolf guide into me because realistically ah i'm trying to take on the dread as well like if i if i mince the if i make the charge of the bike and i kill the bike i'm gonna have to tank the the dread yeah um which is harder than i wipe that then i just have to take you yeah but i mean then you're gonna what do you want to do man on a one to three we charge the bike all right you know tangle foot of course you are so minus five to your charge okay so you can't make that yeah there you go no no with that role either cool all right any other charges no everything else is in combat except cool all right well um i'll just do a quick move up and then we'll uh we'll be back in the chargeback combat pace okay here we go uh so it's all being very quick uh unfortunately that was unfortunate but hey yep can't always get one swirled against you so we have made our move i don't really need to pile in further than here because i don't want to touch the element obviously so we are going to spend one cp on savage strike yep so this is going to cost us two cp um and that's on this block called unit that will give me plus one to wound okay so what's your strength currently so just this you're winning on fives to begin with yes so i'll be fours fours now if i i'm going to play one cp for grim responsibility isn't that from ranged it's for any attack all right which means that your strength four counts as strength three so you're moving on sixes now up to fives yep so i'm keeping you at fives yeah but it's worthwhile here yeah okay better than fours uh right so that's two zero numbers and then um yep that's what we're doing cool yeah how many tacks you got because blood claws are vicious so they're getting four attacks each yep now it's they start with one attack because they're not bearish which is weird so how many of them are four times seven seven all right plus one for the sergeant plus one for the sergeant four that's three so yeah it's weird because because they're first born marines um they're not primarily so they're only getting base one attack but then we're getting plus one for the chainsaw we're getting plus one for shock assault and we're getting plus one for berserk charge seven and then plus one for the sergeant you got it cool thanks bro do it this is this is good because we're heating on twos yep because we're born heroes we are in assault doctrine from the power so we're getting six is a exploding very nice um and we count as assault doctrine so our chainsaws are now ap2 yeah cool so when here we go i rolled one six guys and hold one two three four five six seven ones for balance yeah it's back yeah so look i'm trying i'm trying to do everything i can and then you get two added for the six yeah so yeah that's that's it's 20 watt 22 dice and a rod one six statistically crazily and entirely not probable see what happens okay yeah we have another dice tray and we're gonna we're gonna put it this is what we normally wanna take tournaments is all right we're going to put it down nice and level we're going to roll this okay we got three so that was not the impacting response that i was expecting right it's still better one two three four five still five ones yeah yeah so lucky you suck is the answer yeah yeah cool all right so let's let's roll out these wounds yeah all right cool so fives [Music] oh my god actually look that's not too bad for fives and sixes but that's still a lot of ones and twos yeah oh yeah actually okay you've got a four there mate oh sorry cool all right so that'll minus two yep so three ups yep because all the involved rules yeah you wanna do one at a time drag it out no definitely not all right i failed three of them one of them does one die cool go team i'm tempted to roll one of those but i'm not going to okay all right so one of them dies yeah um i'll then get to choose a unit to fight with which now presumably you're fighting last again on the well yeah yeah so i'm going to choose the other bikes unfortunately the combat here wasn't close enough um and you can't um consolidate once you're based yeah once you're based yeah so unfortunately it was like so two bikes get you on twos are we going the one yes cool wounding you on threes but with no reals to win now yep which is good because i could lose three of them so one two three four five at minus something three minus three yeah minus three yep yep so fours okay it's two failed uh so old cp one yep no two still fail great and these are d3 damage a piece so you can't die well one of them can die yeah but both of them can't do i see all that i can't kill both of them anyway so no there you go yeah the one that is there wounded dies cool all right and then we get one one guy uh yeah it's in the other combat yeah so yeah you'll now fight with both of them anyway so i'll do the thunder wolf dude so it's the main guy so he gets four yep uh oh that's all right music audio oh yeah power knives one minus two right yeah it goes in one room cool okay so four attacks uh full rerolls here yep so we are hitting on three hammers yep and as we get your teeth and claws this time yes i'm gonna forget to take the collars but we're looking for sixes because we're getting double exploding you're also an assault option so you get all that kind of stuff okay so we're gonna pick up all that and we're gonna reroll again nice there you go you've got a six got a six so i just get those two yeah all right so four hands better than the last roll that's it uh now we're winning on threes yep [Applause] okay cool three at minus three uh three fours uh oh so it'll kill one and leave one on one wound oh that close oh closety claws and teeth three attacks three attacks uh same again so it's um three uh yeah no it's two this time two's yep but it'll be five star wound yes yeah we get two two backs we get five attacks cool um and then yep we're strength five so five story and i'm rolling all wounds because of it's just in the thing all right cool i'm just gonna quickly double check that yep but i'm pretty sure it is thunder wolf kev teeth and claws no lucky's making up rules all right cool say one at minus well that'll do it i'm gonna i'm gonna roll that oh no good i need one of the bikes in that situation i would have preferred that the the guard stayed alive so that's going to kill that one uh pop and leave him on one wound yep so i do you want to consolidate it into him and tag him again or uh yeah all right cool 100 because i don't want you to fall back and um yep yeah cool and then you get to fight with your wolf lord yep so it's four attack space plus two for the claws yeah we didn't get shock assault this time but then i oh yes so then i don't get the d3 yep cool and this is weird sorry we'll sort it over one extra one actually cool so one two three four for super yeah okay uh two is double explode no six is just normally normal explode wow extra one come on man i just ah guys come on positivity fans do it do it do it sixes all the way why am i sixes no i'm saying you're gonna write right i don't know what you need but you're all sixes i need five i'm strength five yes five fives rerolling all the way come on rerolling all of them because lightning claws yeah cool come on there you go okay four okay four minus two threes i'm loving it teeth and claws take the claws positivity you've got this that's it all right twos um yep uh cool oh my god all right good stuff all right um that's gonna be the turret five attacks from the captain back i'm gonna take you back hit me back uh hit the twos we're on the one with old rules yep yep and then we do on threes with newbie rolls this time okay not that i need us look at that uh this is minus three false and that's gonna you're gonna take one two three four five damage how many is on he's got four all right cool ouch yep all right sorry everybody let's grab it bro it's just like oh man i'm trying to do everything for the points game and i just like man on a points game you're going well so next game i've decided next game i'm using different dice yeah you're gonna bring back your pink turn to dice 100 i'm using my pink dice i don't care what it looks like on camera i do not care sticking with these they're using them you know what the ironic thing is going to be is say for all you audience loving amazing members i hate black like i just hate the color black and clothes and everything and yeah we've got black dice coming up the black it's gonna suck so hard but hey whatever you gotta you gotta appease those dice guards you do you do cool so um i can't feel morale you can't fail morale oh i've got to fight back over there with oh you've got the third one sorry getting me out of all the attacks now one of them is dead yes there's only two of them fighting um they don't have music audio nope so they're just hitting on twos and then that's going to be three wounds minus three minus three so as we said fives yep all right cool cool um so i'll take this guy away because i want as many on the point as possible all right sweet awesome so like okay we didn't kill much i mean okay but i feel like i'm killing a bike to two bikes a turn so yeah let's go and you need to kill them for uh to the last so oh yeah i'm slowly losing the ability to actually do it yeah um look anyway points wise it's okay as long as i can potentially hold out with some obstacle stuff and yeah we'll see but hey okay turn yep we'll uh we'll be back with uh custody's turn two yeah yes all right let's do it we're doing we're doing quick fire everything's going on uh i've moved everything's gone around the four cathedral garden deep strike i've shown up back here they're looking at a nine inch charge to jump into the blood claws and if they fail it maybe if blood caused data shooting and he takes them away off the objective they're just hanging out back here yes still a win for me they're behind obscuring we're good and then you just move on the objective next time exactly absolutely yeah uh over here the blacks just lined up a infallible charge dreadnought has come up eyeing up these wolf guard because that's a punch-on i want to have oh yeah um the custodian guard have moved over towards the captain because apparently he needs help with the two blood claws the long things there because i imagine he's just like rolled his attacks off off camera and he was just like he's he's actually a wet noodle just like but at the same time i imagine like the multi-melters just still firing and it's like oh yeah and every time they swing it it's like he's like like and then putting him off balance and he's like trying to act swing off balance like oh my god don't want to get burned by this screaming hot spaghetti liquid death everywhere um so they've gone over there to help um this bike is just scaredy cat he's run behind the subscribing so that he can't be shot cause i needed to the last that's it that's it which is one word yes the captain on the other hand he's going straight for this backline objective he doesn't care he's got six we're in his tank in it he's right here the other dreadnought has moved along looking at that last thunder wolf's cav just gonna pop and pop him straight in combat get all involved teleon has stayed still to get all of its ridiculous number of shots into combat and you can't really move with your custodian guard at that point yeah anyway and they're fine they're sitting there they're gonna contest the objective when stuff dies yes and that's pretty much it for movement we are going to run uh straight into shooting yes so i'm going to start over here with the hurricane bolters which i've only got six dice for some reason you should have twelve should have twelve going straight into the blood claw uh straight into the wolf guard okay no blood clothes you won't you won't be minus one because you're within three so yeah yeah yeah friends wolfgang yeah okay on twos again just trying to force those saves um now they're gonna be wounding on fours toughness four right yeah terminators are still i know it's very strange but whatever all right one of them takes a word cool yay team this is the time where the two you know they work the contemptus achilles the contempt or achilles dreadnought yes he's going to fire its dread spear into the terminators bring it and then it's four shots from the twin uddrathic destructors so we've been doing it two shows also it's four because there's two of them because it's still enough yeah so i was looking at the model and i said i'm like there's two yeah they've got them so this is actually you know what so the terminators are like the dreadnought's also like the same thing but worse but like he's he's got both wrists and the spear so the spear's like over the shoulder and he's like yeah so i'm going to throw the address instructors in first [Laughter] three wounds uh minus now you're gonna do one at a time because these are minus two and they're not on your storm shields why would they not be able to start shooting because you've already taken a wound on one of the nonstop shield guys oh right okay so so this is the address minus three so just for five three four fives one at a time unless you want to put the next ones on there all right okay five all right kills the wounded guy because it's damage three damage flat three okay and then these are assuming your storm shields chase and dice there's so many of them down here flat three so every fail is a dead one so you're looking for fours okay cool all right same dead storm shield oh yeah yes come on all right cool and then the last cannon the dread spear twos both hit uh and then twos to wound strength eight yep both wound minus two so is this on a how many shields are left one shield well it's minus two i'll just take it on the other one the regulator the lightning clear fours yeah yeah so all the way before regardless yeah cool all right wouldn't it be flaws or threes oh no it would be four yeah yeah before that three you'll take it on because storm shields are gonna plus one of the save so the one of them with the storm shield's actually got a one-up save i don't know okay just don't shield grace oh my god all right oh yeah storm shield and then i gotta find one way to roll another one as well i just got a and another one i failed two saves you took three damage a piece uh right because wow all right cool um it also means that my custodian guard which we're going to point the last wounds off near out of range so that's not going to happen uh victories guys yeah so uh moving along like at least no one knows that like sorry because he's no one else at least everyone can see that this is why all this is dying your roles man like it's not like positioning things bad off camera his like sixes are crazy we've tested we've done multiple tests today in previous days but to them because they're not seeing it they're not saying oh you saw us use the other dice tray yeah and off camera we're testing is off camera oh rolling like nothing else yeah on camera so next time i'm gonna do something to turn the dice tray around i'm going to see if that works let's try it yeah it's going to try next time see what happens these um no i'm here with the other dreadnought into into old boy into old boy yeah into the last uh last remaining thunder wolf yep four address instructors yes all right now we're all here wow and my roles apparently brilliant uh and then two wounds fours all right three damage and then the last cannon uh one hits uh threes one wound all right dead cool all right now i'll do the hurricane volta into the blood cloth hitting on twos re-rolling the ones okay because old rules now they're going to be wounding on fours because there's bolters yep um cool it's a good roll though yeah so just do your regular three outfits all right here we go here we go oh wow oh come on man we're not even doing averages here so what so two dimes a wound yeah ouch okay it's all right all right look it's a dice game right these things happen seem to be happening all the time to me we've got solutions the the sentinel let's try turning dice trades around we've got plans we've got a new russia on the way we've got to solve this somehow the the two custodian guard are going to shoot their sentinel blades into combat yeah hitting on threes because minus one all right cool that's good and then fours so nothing what sentinel no no five they can't shoot in combat they're pistol too oh they're pistols right okay sorry yeah and then the big boy also nothing nothing oh yeah failed to wound the big boy ten shots with his specular bolt launcher spectacled banana boy yep hit me hitting on threes because minus one's combat which is good because i just failed a bunch of twos yay uh and then going to strength eights are twos to wounds two words sorry strength five so threes to wound i'm sorry i'm here fam all right so it's going to be four at uh minus minus one four minus one yep two three step three all right so you the one that's on one wound cool and now the arachnid storm cannon on the burst profile hit no on threes yep i'm using pink glass now pink's my color i don't know if you noticed uh weeding on with your threes oh wow that wasn't great it's the penguin guys still in the head they're covering three of them at uh minus two so four three minus two fours all right there you go cool so nate there's a six of five and a four pink dice yeah yeah cool uh that's going to do me for shooting so we'll roll straight into charges yep roll straight into charges hey i'm the dad here right i should have the dead jokes you are yeah um these custodian guard are gonna charge these blood claws it's a big old charge big old nine well wouldn't be now none of them died i didn't shoot him oh right sorry big old eye you didn't shoot no i didn't i took the wolf guard and said oh of course that's why they're all gone they're not there so focused on dice they didn't know i know what's going on cp reroll i think we're down to down to three all right no no with that role they're not cool well knowing you you know what you'd roll it and the other one just miraculously seriously yeah all right cool um look honestly the wolf guard there i'm kind of going to ignore him now he's not a huge threat on his own bro he will smash your dreadnought he's going to walk in and just punch up the dreadnought it's going to happen um finally yeah the dreadnought's going to charge your blood claws making it in uh with a 9 the bike yep with a 4. cool the garden for long things making it in the back um this bike into your blood clothes would you care to measure up the dreader for me yep uh getting a nines easily in what do i need there ten and a half so ten ten big numbers that's a nine oh wait is the shop in that corner of that corner yeah it shows them down here yeah look at this right nine it's so close which is a pity but because you can't see that right i've already seen it over here which is all right like it's god dang dang is there going to make it in uh he's going to charge down this way is dred's going to be over here uh the dread is going to pop in the combat well we're going to become a phase and we'll deal with all that then so we'll move everything in we'll measure that out and we're back in the combat phase all right we may have solved lucky's dice problem maybe we've got pink dice we roll and hot with them yeah we're rolling with it okay so we're going to start over here because the most likely thing to die if you interrupt with this bike which i also want to die because it's part of your part of my to the last last year so what's going to happen is it's going to pile in it's three inches here ending slightly closer to this model yeah without basing can't you move not further away from that one though as long as you end closer to the nearest you can move away from others there's anything closer to that one so in my in my consolidate i can now no longer get further away from that because i'm not nearer to this oh sorry i haven't got three inches to get there there's a little bit of like fiddly maneuvering and stuff there but the idea is just to pull me away from uh dreadnought together objective so that you've got to decide where you're pulling models from cool so i've got different book four attacks uh with vertis pareto hitting on twos very nice and they're going to be wounding on strength plus one threes start re-rolling okay so it's gonna be minus three four six now one at a time for the damage d3 yep dead dead dead the threat of marines uh where are you pulling from because it may matter if you interrupt um i will pull them from there with a coherency now as well yeah i know i know i don't want to pull it from here because it gives you movement yeah um i probably here um or you're just going to take the dreadnought no i i am going to do it yep um so yeah so i'll basically scooch over yep like that so make sure he has to stay within two of two oh yeah of course yep so i'm not gonna get any movement because i've already fought and everything so all he's going to do is give the base your guys so you can't move yeah that's it and then we're going to do one of these ones yes so he can't get closer to him because he's closer to that one oh because you you charged me there didn't you yes yeah so we're going to come back there as well so you're going to lose one attack in the middle there so i would recommend or shifting them along so you at least get two into the dreadnought there i don't care about the dreadnought i'd rather get more attacks this way then you're gonna lose it anyway but if i go that oh yeah i'll get two ranks yeah because him dying is sorry so just quickly yeah the virtus parado dying is more important than getting attacks that are going to do literally nothing onto the one so then that will go he can't move away from the dreadnought remember no he's so he's moving along his base along the base there's a spear in the way so we're just jumping around along the base still keeps me thinking very nice now he has to do with the coherency of two models yes uh all right yes so i can't that's what i'm saying with you may as well get two attacks there by staying two there and two there oh yeah there's no the one who doesn't attack and then i get two and then says so 16 attacks a little bit of fiddling around unfortunately coherency and the way it's strung out it's great for taking objectives not so great when you start losing models and have to worry about where your attacks are going one two three roll it twice man eight eight dice rolling twice okay you were charged you didn't charge that won't affect anything no they're still the same yeah all right but they're not in assault doctrines they're only getting exploiting sixes once yes yes cool so we're still hitting on tuesday very nice all right but so that's six hits six plus uh plus one yep so seven yeah okay cool and then five doing it again all right yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah yeah okay okay it's better fam it is the dice it matters it matters uh ap ap minus one minus one so threes oh these are damaged one aren't they yeah yeah i'm fine i'll take it okay cause we've got another eight yep okay here we go oh well that's three ones but there's a six there getting one of them back it was i think that was literally the exact same rollers last time one more one in that one and then uh five yep all right well i'll keep fighting to know the rest of the charging in its fight yep so i'll go with the contemporary killer's dreadnought with its five strength attacks so hitting on twos very nice and it's going to wound on so now this is where we're going spears times times 14 wow still a one cool uh minus three so four yep two sixes four dead marines that'll just be the four around your dude yep all right because then i i'm now holding the objective objective yep you're gonna take some leadership at the end of the day though or expensive to save it yeah cool i'll move over here maybe uh i'll do the other contemporary phyllis dreadnought into now i won't i'll do the captain the reason i'm doing the captain on jetblack here before i do the dreadnought is if i do the dreadnought and he kills these models he has to pile into attack which might take me off the objective so i'd rather fight with him first and if the general has to pile in this way it takes him off the objective instead but yeah i mean i'll be removing those models anyway to stay on that objective yes but regardless this is still the best way to do it yeah uh i'm doing a little jet black i've got five attacks hitting on twos three on the ones still a one cool uh we're gonna go on threes with full rerolls cause i charged there we go so four of them at minus three sixes and these are d3 damage pop first one kills a dude uh all right and that kills the second dude so two guys alrighty and i'm going to not really worry about consolidating yeah he's fine he's chill he's cool then the dreadnought itself will attack doing same thing as the other one five attacks hitting on twos uh no rewrites i was a pile in this way you get close yeah whatever twos all right at minus three six all right one other three dead marines yeah these dreadnoughts man they're good i like them yeah cool now yeah they're awesome yeah yeah they're really awesome now um the other yeah yeah get a good look at the dead piles so the threes when you have lucky rolling three custodian guard over here that charged in one of them can't attack because it's staying within range of the objective so the other two will attack gotcha um they have three attacks apiece hitting on twos into the long things you rolling the one thanks to the captain cool and they're gonna be winding on threes with sentinel blades which are strength plus one let's say six no strength to use this string five yes so yes threes cool uh with no re-rolls so three of them at minus three sixers all right it kills the dude who's on one wound then and then the other one doesn't matter it takes all the wounds we're good all right finally they're dead and they're going to consolidate back towards the objective a little all right now you could sir get to choose the first unit to fight which i imagine will be the blood clots the back so we've got four uh no so we've three attack space because we're losing berserk charge so yeah two three four five six so six times three is uh eighteen thank you how many dollars yet i have i have eleven for some reason eleven all right so let's just do ten ten the night cool ten and eight everyone right i actually saw two picked eyes behind that we'll find that later oh yeah okay they're down there from the other day yeah they hold the banner off so um i'm going to so you're currently wounding on what five it's all doesn't it all still stay in place oh it does yeah it's good it's the same so you're still waiting on fives because my strike and your thing right cool so two is double explodes okay uh single exploding because you didn't charge or is it still double they're in assault doctrine from the power yeah yeah sweet yeah so we got two sixes so that means we get four extra hits and we failed two cool so you're getting two extra damage you're gonna have to use one of these buddy damn it no watch it's gonna roll once it's entirely that one will be a one yeah cool and then five yep it's a four still a failure so one two that's good roll it's decent all right yeah considering i have get eight more it's not bad yep cool yeah five minus two threes uh all right kills another dude it's a dead one it's dead dude all right eight attacks kill one more dude here we go i'm so excited two seconds six player notice no sixes loving it cool still it's another day custodian every one of those hurts yeah considering the points yeah yeah uh and then he'll fight back the remaining custodian twos very nice and then threes very nice and then this is fives uh five yep because you're in cover so let's make one it is a light cover plus one you're safe it's light cover why do you get that i mean it's a six so it doesn't matter you passed it anyway yeah yeah yeah but you wouldn't be getting that in combat of all the damage both of those word kills a dude and does one one wound cool wow so and then i'll do the taliban while you're checking that dude [Applause] so the first two wounds go on the dude who's already injured and then two more wounds another day no no no no no no still holding the objective you are you're taking leadership soon i went for that i don't know you're gonna have to do these two yeah so so speaking which uh would you care to yes roll me some leadership because that will matter well i'm auto passing uh which unity auto passing oh yeah this is interesting so do we have any strategy you can negate leadership or anything uh we might do not that i know of so i functionally know so um which one i mean at this point it really doesn't matter i'm so so light on the board that um i reckon i'm probably going to pass this one keep them around uh i mean they're both against the same dreadnought on full health uh the difference is that you're gonna move i've got more stuff over here to deal with them already yeah and then that's gonna turn you can't move off this objective because you need to hold it so um i will auto pass here and potentially roll over there right roll over there so i lost like you've lost seven of them you need a one i should be you should have used the white dice ah guys come on all right and then so the other two you gotta roll not ones and twos not ones and twos ones and twos okay you're good so one of them runs away that one there you still have the objective yep cool uh and that means i'm only holding two of them for stranglehold okay so i'm not going to get straight away get it yeah um but it's good for my primary yeah you're going to get 15 15 for primary yeah cool all right well we'll count all that up we'll move all the models around and do everything to be done and be right back for space wolf turn three movement what's left of it [Music] oh khalid oakley yep so this is gonna be a nice quick grab for extra points potentially uh look so at the start of this turn you're on 31 points and i'm only on four yeah or 41 to 14. yeah but yeah yeah yeah so like you've got the points there yeah um it's just whether or not you can stop me just running away with it which now that i've got stuff everywhere yeah yeah so look we'll see we'll see so here in this uh middle we've stayed in combat with the um achilles yeah something more we can really do there's no point there's no point falling back you're going to lose your own points for oath you may as well hang around here 100 um i could have stayed in uh within six uh and i'm probably now that i'm thinking about it actually probably should have for oath because then i can still make sure that that custodian guard is um more than smart range yep so uh i will move that back and actually do that um they're staying in combat again no point falling back yep oh you want it yeah we've lost everything over on they're all dead so finally over here we've also stayed in combat with the achilles and then finally the lone terminator has moved up did your own we're off for him i did fair enough yeah yeah he's all good and then uh just to get a yep who's on two wounds and i haven't marked it up can you pass me a wooden marker from somewhere uh yes there's one under here fantastic i think i got one out and i just forgot to mark it up yeah where's the two there's the two yep um so yeah hopefully with all our everything we're now in assault doctrine so we've got everything exploding sixes everywhere six good stuff going crazy so hopefully we can pop off there is one correction i wanted to make from last turn as well where we talked about using grim responsibility on the telemon and you mentioned that it carries through yeah it doesn't i did have to spend cp for it oh sorry on the custodians i did have to press cp for it but it was still worth it because custodian's still hanging about bird all right cool um yeah let's roll straight on that's it yeah that's it hundred percent psychic so so we are going to do um um what's it called um assuming the rupees has moved back so it's out of out of uh so he's doing the fight's first one on fights first yeah murderous hurricane he's invited first to fight the last uh he gets bus first on himself on the unit on the unit yeah all right fine i'm going to spend a cp to deny that in the four plus that's affecting one of my units fair enough cool all right cool d3 of course so leaves him on uh on two wounds yep which i'll mark up shortly yep that's my kick done uh there is no shooting pistols oh yeah oh yeah just please over here this is sorry this is the pistol when we walk because we want him dead yep uh so force uh yes uh no yes not like that it's back boys it is just a wind i'm good you're good and you may as well throw them into the dreadnought oh actually oh it's real cracky it's not coming right in combat damn it yeah you can't throw a grenade in combat but it's not blast you can't throw a grenade in combat pistols only pistols sixes oh i saw the six nope the other one you got three of them yep cool uh one of them's a miss one of them is messed up hey there's nothing else to charge in you know tangle foot me i'm really tempted to just out of spite i mean i've got a cp to reroll so it would literally be like one a one or a two yeah you need to roll a six i roll a one or a two i'm gonna save my one cp for like rerolls and saves and stuff you need to stick around three you make it in easily very nice awesome uh so let's get straight on to that so yeah three attack space plus one for shock assault plus two for lightning chords so five attacks very nice hitting on twos now what's your strength on these four strength four so you're going to be wounding on fives currently do you have any way to improve that uh yeah i can spend the thing again to add another cpu to make plus one to wound so once again i'm gonna put my last cp and grim resolve um because i think it matters here more than it was over there now i pretend you're going to counter it yeah but it forces you to spend a cp and keeps you on a five rather than a four cool yeah three good uh cool so choose yep is definitely back it's not the dice three and then we've got one more so yeah cool we have all those attacks yeah and then we're waiting on fives but rerolling because of lightning core yeah [Applause] you need the re-rolls man yes we do but we have two so far two so far that's good that's good good kill good kill oh wow nice all right so four at minus three all right let's do it oh he goes down all right cool so that's another dead bike and that is i'm gonna lose five points for stand and i'm going to consolidate there very nice cool another that matters it doesn't really matter at this point but uh it might matter for stranglehold yeah it actually might matter stranglehold no well unless somehow the dreadnought but i mean like if one of them stays alive then yeah then i can no because i won't hold more what i'm talking about yeah speaking of which uh blood claws get to fight first let's do it uh yeah so do you yeah fighting first yes just like his powers the whole thing yes i'd love to attack but they didn't charge they don't get all the that's just like they get three each very nice yeah cool three six nine so you've got eleven dollars you're gonna roll one again later yep twos yep oh my god all right extra attack cool that's sixes sixes that really is six it really is me bro it's lucky um at five yep wow one one of those two all right i'll take it so on one move one wound left oh my god all right so i'm gonna get to fight back i'm gonna choose the dreadnought that's fighting three of them because that's where i'd start yeah the off chance that somehow they spike and kill it twos all right twos again there we go three of them at minus three sixes all right two of them die oh bro that's a contested objective well it is it is yeah good stuff that's sick yep uh and then would you like to fight with the other two blood clothes yeah of course fighting works yeah yep you've got two more attacks two more six and then six also you get another two attacks for being blood clothes having three attacks pace space yes so these are all these are all there's one wound one ah sorry no it's five and sixes two wounds two wins all right but uh twos to hit two minus two yep oh yeah that's hits right wounds hey three two all right three all over the place uh three ups four ups all right i'll take you take two words i'm taking one wound there and two wounds there he'll fight back of course yep losing one two sixes on four dice come on come on come on now hey are but i've taken two wounds so good job yay team yep um i'm just gonna put the two there for now and we'll mark it up properly afterwards so remember yeah uh where's left to fight with that blood claw uh yeah yep and then five one minus two it's good all right the custodian guards are gonna find blood clothes uh three hits uh wounding on threes two wounds minus three yep all right first one kills a dude because another dude no all right and then the telemon twos oh wow two ones all right and then twos all right two at no minus three oh come on one damage from the dude cool that's it that's it we will we'll mark that up and come back for what's probably a very quick cuz 30's turn three it'll be a tabling but yes yeah we'll be back later [Music] all right operation mop up the dog's mess is is beginning or continuing or about to finish we'll find out uh yeah so the custodians back here just walked up they've taken this objective from you um and they're eyeing you up to shoot and charge and just wipe you off here this dreadnought has also uh just moved over so it's within easy shooting range make sure it's close to dense yep it's just hanging out they're cool they're having a good time yep these custodians back here to move back onto the objective what am i gonna do yep the uh captain has moved directly towards the rune priest an 11 inch charge oh yeah but i'm going for it because i've got it it's cool it's fun doesn't really matter whatever sick captain here just move forward so we can shoot the rune priest um this dreadnought has just stayed in combat because that's where it wants to be it's hanging out having a grand old time and then back in the back in the back corner here we of course have the uh cowardly uh versus predator hiding back there but to the last yeah 100 being powered like he's parked his bike he's gotten off he's like having a banana like he's just like like justin had orange slices i didn't but he had a banana around certain people he's had a full big day yeah he's like i hope nobody sees me taking smoker early [Music] and then over in the near corner here of course the telemann has stayed still for its ridiculous number of shots and the custodian guard has just stayed in combat because like there's no need for him to go anywhere he is cool that's it and that's really it um it's a clean up turn like i'm not going to table them because the drop pods um although i potentially could given time i mean like but we're not going to see it happen it's a full table thing yeah so let's just roll straight into shooting and gets over with dreadnought into wolfgard yep hitting on twos with the dread spear yep winning on twos with good spear all right there you go so minus four five minus three sorry all right dead yep cool um so wolfgang did uh over here we'll go with the telemon to start with um so six ten shots with the bolt launcher hitting on fours our threes uh no rerolls need it then threes oh all right it's better um minus what minus two i think minus one sorry it'll kill one dude yep cool um and then the all the shots from the other yep the other guns another ten that's blaster that one isn't nope oh they're not blast they're just there threes cool uh and then threes again yep all right cool it's another four minus uh this one easy records don't get a minus two suits fives hey all right so are you because he's got one wind no it just killed one he just killed one and did another wound because it was three so they are dead so they did yeah cool unless they're saving chills for some reason no yeah so they did cool um and then the other dreadnought will shoot the guy that he's in combat with yep um fours or three sorry again big gun wounds minus three dead marine cool then i'm going to put the hurricane launcher into the rune priest two minus one uh i'm near the dents as well oh yeah of course so twos right on the one because i'm a captain cool and then fours okay only two no yep you're good uh and then i'll put the d3 shots from the shield captain with the grenade launchers two twos one hit um one wound yep sorry this is the shield captain dolores it is minus minus three six is a fives but uh yeah he's actually non-terminal so a what's the damage one in shooting is rapid fire one so just one shot two shots within 12. oh yes two hits then um one wound no minus threes or minus one sorry yup six nice all right cool and then the other custodian guard over there just who's left now two hits uh one hit because it's indents and yeah yep no wheels cool um that's good for shooting so chargers there's one thing to charge so i'm the captain's gonna charge your room priest yeah do you wanna overwatch nah wait he doesn't have a gun doesn't he no oh he's gonna pop this or whatever but no do it come on nah all right cool uh needing a letter [Music] outro yeah [Music] yeah we died yeah we died hard yeah like at the end of turn three had three models on the board that wouldn't have been there two of which is unmovable and remains stationary two a drop but look maybe i'd shoot them with dreadnought or whatever look yeah um you watched it yeah you saw what happened i'm trying right i'm trying we've got try not to be negative we're trying to fix the dash rolls look we're trying to need to ashtray soon we've got new dice on the way we'll find something look i do think barring all the differences i know i'm a big bit of windy or whatever um i think overall we've played okay i think uh leveraging some yeah was good uh save that wolfen thing that was done at the start i don't think you really made any big errors yeah because really something when i thought about it that the play should have been pushed the thunderwolf cav right up and have the woven stay behind the obscuring the bikes come forward even if they get minced yeah the wolfen can then wolf another counter charge they're the scarier one into three up involved custodies yeah hey it's learning i've never used woven before and seeing the stat line i can see it and look and look you know just quickly just jump special place please tell me like tell us the youtube comments just down there or in the discord just yeah let us know that's it you know we're gonna i'm just gonna be bill we're gonna be building we're gonna build we're gonna be better and better gonna be better yeah that's how we make it that's how it goes so just to summarize a bit um at turn three where we called it uh it was actually you're in the lead with 31 to my 23. um however you had one model that could do anything left on the board after turn four right sorry for turn three sorry we played yeah yeah yeah yeah i feel like it was longer because so much was dead but no yeah um you'd have been tabled by turn four yeah easily yeah um so by the end but you would have scored oath technically you wouldn't fall back with no models on the board so you scored two more points yep ending on 33 i turned five making it 43 because painted yep i would have max primary 10 for um 10 to the last 12 for banners sorry 12 40. stranglehold that's the one and then another six for banners ending with uh 83 by the end so it's a 40 point different deficit yeah yeah which is still huge it's massive and like you know it's again middle of the game it seemed like things were going well it's just like losing all my heavy hitters yeah it's just like everything just crumbles and you know not rot when you just roll ones and twos all the time i mean i mean i knew i had to target them i had to put as much as i could into them to get rid of them but i didn't expect them to fold that easily neither did i to be honest i was like look when you're ready to listen shields everywhere i'm like yeah it should be okay like it should be fine then just nope yep hey look it's just getting it happens cool um you know if you'd like to see more got something special happening for you next week oh yeah provided you're watching this on before christmas 100 so if not it was agencies on the channel have fun but it's there it was such a great time to to do it yeah we're amazing yeah it's awesome too we hope you guys love that um so we've got the parties there yep come listen to the podcast we should try and have a new top well we do have a new topic every week every week we're trying to really push the boundaries of all those kinds of things um get involved on discord get involved on the comments just get involved we're gonna find a bunch of stuff happening we've got streaming in the new year we've got um podcasts to move to video format in new year's that's gonna be pretty cool yeah uh we've also i think the spots are filled by now but we do have an event starting happening in january there's any spots left over when you guys see this jump in it's gonna be great um january the 29th yep uh a full day event yeah we're gonna be playing a bunch of games in moorabbin it's gonna be great fun awesome yeah yeah as always uh thank you guys so much for watching being awesome and keep it up [Music] you
Info
Channel: Risky Rollers
Views: 409
Rating: undefined out of 5
Keywords: Warhammer 40 000, Battle Report, Risky Rollers, Warhammer, 40k, Custodes, Shadow Throne, Space Wolves, Wulfen, Wolf, Vikings, Drop Pods, Landspeeder, Adeptus Custodes, Custodian, Dreadnought, Telemon, Achilles, Achillus, Contemptor
Id: aGP1BpR_xVM
Channel Id: undefined
Length: 108min 22sec (6502 seconds)
Published: Fri Dec 17 2021
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