Dune: Part Two’s Bold Cinematography

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This video is sponsored by Squarespace. While the first Dune movie was being showered  with praise at the 2022 Academy Awards,   director Denis Villeneuve, DP Greig  Fraser and the rest of the heads   of departments were actually hard at  work - preparing to shoot the sequel. Part Two was even more ambitious. If Part One  built the world and set all the parts in place,   Part Two dived straight in with an escalation in  drama and an abundance of large scale set pieces. So, let’s take a closer look at the cinematography   and show how Dune achieved such bold,  ambitious, epic visual storytelling. “Whenever you do a movie you’ve got to  solve a series of problems and some of   them are technical. Like, how do you get a  bit of equipment to a certain place. And then   there are creative discussions. And a lot of the  technical stuff had been solved for us in advance   because we’d done Part One.” This, along with the critical and financial  success of the first movie, emboldened the   filmmakers and got them considering how they  could creatively and visually elevate Part Two. One of the early crossroads they arrived at  was how closely they should retain the look   and feel of what they had done in the  first film, or if they should deviate   to shooting a different format, use a different  palette or implement different lighting ideas. They landed on maintaining most of the look  of the original, keeping a visual continuity   in the cinematic world, but elevating that look  in subtle ways, or at times by employing riskier   creative decisions - like infrared black  and white - which we’ll get to a bit later. A starting point for the look  came from the camera and lens   selection. Both films were designed to be  released across two, or actually three,   exhibition formats. Two different, taller  aspect ratio formats for Imax cinemas,   and a 2.39:1 widescreen format for  regular cinema and streaming distribution. Part One used two different types  of lenses - spherical Panavision   H-series lenses to capture the taller  Imax scenes and the 1.6x anamorphic   Panavision Ultra Vista lenses  for non-Imax widescreen scenes. For Part Two they kept the same large format look  of Part One which they shot on the Alexa Mini LF,   while also adding an extra even  larger format Alexa 65 camera. Fraser switched up his lens selection on Part  Two - getting rid of the anamorphic lenses   and shooting entirely with large format  spherical glass. Doing this meant that   they would chop off the top and bottom of the  image to arrive at a widescreen aspect ratio,   rather than shooting anamorphic  and getting this ratio natively. The advantage of this is that they  could then preserve the height of the   frame for the taller Imax distribution  aspect ratios - having greater cropping   options for all the different  distribution formats in post. When it came to choosing which spherical  lenses to shoot on there were two important   factors that affected this decision.  Firstly, they had to be large format   cinema lenses with enough coverage for  the LF and 65 sensors without vignetting. Secondly, Fraser sought glass that  came with a bit of vintage texture   which would counteract the large format,  high res, crisp digital Alexa sensors. He landed on two different sets of lenses.  One set of Arri Rental’s rehoused version   of vintage Moviecam lenses from the 1980s - with  the prime focal length lenses ranging from 16mm   to 180mm - that have gentle, natural character,  a feeling of depth and beautiful focus falloff. These were combined with textural,  large format Soviet-era glass which   were custom rehoused for modern use by IronGlass. Going through the film we can see that  Fraser often elected to shoot on longer   focal length primes. Shooting on these  telephoto focal lengths have the effect   of compressing the background and  giving images the feeling that the   landscape is closer to the characters  than it would on a wide angle lens. I think this is a beautiful way of giving  the sand dunes more of a layered depth,   showing the scale of the characters  within the vastness of the imposing   desert and making the environment  itself feel like a character. One of the biggest reasons that I  think makes this film successful is   how they melded a level of reality and  believability to a fantastical story. One of the pitfalls of many studio blockbusters  that take on stories in unrealistic,   imaginative cinematic universes is that when  the visual language of the filmmaking also   takes on an unrealistic tone I tend to get  pulled out of the story and lose interest. In Dune, even when fantastical,  impossible things are happening   on screen, because it’s shot  in a way that is tethered to   reality - I stayed fully invested with  the characters, on the edge of my seat. “When you’re shooting something so larger  than life, it’s important I think to give   the audience a grounding. Because if you  then suddenly start to become unreal with   a situation that’s unreal it doesn’t,  kind of, work.” - Greig Fraser, Dolby The costumes feel textural, like they’ve  been worn. The environments are authentic,   and don’t look like they’ve been shot against a  green screen in a studio. When there are visual   effects they feel fully integrated and a  seamless part of the live action footage.   The sci-fi technology has  a mechanical believability. And, importantly, the camera is  always positioned and operated   in a real way that conforms to physics.  The perspective never goes through walls,   swoops around the sky or moves in  an unnecessary, unmotivated way. The shots are usually operated from the ground  and have a subtle handheld looseness to them.   Or if the camera does move it’s usually  tracking the motion of characters. Always keeping the photography  grounded in reality. Well, almost always…but before we get there I’d   like to thank Squarespace  for sponsoring this video. Every cinematographer and filmmaker,  even those as big as Greig Fraser,   have a website. You can build  this over at Squarespace. Gone are the days where you need to  employ someone with super advanced   web design skills to build a site for you.  Squarespace makes setting one up simple. It’s easy to get started with their new  guided system, Squarespace Blueprint,   where you can select from custom curated  layouts and styling options to build an   online presence custom tailored to your liking. Then use their optimised SEO  tools to get your portfolio seen. You can also integrate and  connect your social accounts   seamlessly to further promote your  brand and get eyes onto your work. So head over to Squarespace to get  started with a free trial and when   you’re ready to launch your site, go to  squarespace.com/indepthcine to save 10%   off your first purchase of a website or domain. So, part of the look relied on  keeping the cinematography grounded,   however certain moments and set pieces like  the eclipse scene or the introduction of a   new planet Giedi Prime introduced very  bold, stylistic photographic ideas. One concern that they had when introducing  a new planet and character to the story was   that audience’s may get confused between it and  the main planet Arrakis. Giedi Prime would be   introduced with an exterior scene, in a sand pit,  with a similar neutral colour palette to Arrakis. To avoid confusion Villeneuve proposed  communicating this change in location   by switching to a monochromatic  palette. Fraser stylistically   elevated this idea even further by  proposing black and white infrared. But what exactly is infrared? Well, cameras capture wavelengths of light.  There is visible light that our eyes can see   and also light at different wavelengths  which is invisible to the naked eye. To make sure that none of these infrared light  wavelengths outside the visible spectrum bleed   into the regular colour space captured by cinema  cameras - which would distort capturing realistic   colours - manufacturers add an infrared filter  in front of the sensor which cuts out these rays. However, if you deliberately remove that  infrared filter in the camera and replace   it with a visible light cut filter then the  camera will only capture infrared light. They did exactly this, by stripping away  the infrared filter layer from the Alexa   sensor and adding a filter in front of the  lens which would cut out any excess blue,   green and red visible light. This image could   then be desaturated into monochrome for  on-set monitoring and post production. Infrared light isn’t exactly flattering to  actors. When shooting characters under hard,   direct, toppy sunlight it gives them a frightful,  intimidating pale appearance with dark eyes - an   accurate emotional representation of the  central sadistic character from this word. Overall the colour palette on Arrakis  closely follows that of the first   film - leaning heavily into a neutral look with  browns, hot, white skies, greys and blacks. However, they decided to start the  opening scene with a bang by letting   it unfold during an eclipse. To create  a distinct look Fraser used a filter   that cut most of the green and blue  light but kept the visible red light. This pushed a darker orangey-red palette  into this scene with much denser,   graduated orange skies than the regular palette. There’s a tendency in modern filmmaking to  use an abundance of soft light. If there’s   harsh sun outside, most cinematographer’s first  instinct is to throw a scrim over the talent. However, part of the beauty of Dune  comes from how Fraser works with   a combination of soft light and hard  light. He creates a feeling of heat by   keeping the light for exteriors hard with  a crisp distinction between solid shadows   and areas with highlights. Pushing the  exposure up the curve to a brighter look. When the characters are inside, he  decreases this idea of the harsh sun   by lighting with a much softer, more  diffused look with a gentle gradient   between shadows and highlights. He’ll weight  the exposure far darker for these scenes. Sometimes punctuating these indoor spaces  with little pockets of hard light - reminding   us of the overpowering nature  of the desert sun outside. He masterfully takes a visceral feeling  and communicates it using light. If you want to incorporate film into a  movie’s workflow - you can either do so   at the beginning by shooting on it, at the end  by making a film print for screening, or both. Dune did something interesting.  They decided to shoot on digital,   present on digital in most cinemas, but  inserted an extra step in the middle of   this process called ‘film out’. This  took the graded digital footage,   laser printed it onto Kodak Vision3 5254  film then rescanned it back to digital. “We went out to film negative and then  scanned it back in. It was night and day   what it gave the highlights, what it gave  the patina, what it gave the texture.” The reason for this back and forth was that they  felt that shooting on film looked too sentimental,   while acquiring on digital felt too sharp,  clean and lacked the texture they wanted the   world to have. By doing a film out they  got a bit of the best of both worlds. Thanks for supporting the channel and making it  possible for me to keep making this content by   watching, liking or subscribing to the Patreon.  Until next time, thanks for watching and goodbye.
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Channel: In Depth Cine
Views: 30,528
Rating: undefined out of 5
Keywords: In Depth Cine, Cinematography, Cinematographer, Film, Cinema, Movie, DOP, Director Of Photography, Analysis, Video Essay, Breakdown, How To Shoot, Reaction, Trailer, Film Essay, Technical, Gear, 35mm, Director, DP, Camera, Lens, Arri, Panavision, Film School, Hollywood, Crew, Film Gear, Grips, Lighting, Light, Red, Sony, Explainer, Dune, Part Two, Part 2, Cinematography Breakdown, Greig Fraser, Imax, Alexa 65, Moviecam Lenses, Large Format Lenses, Denis Villeneuve, Blockbuster, Behind The Scenes, BTS, Infrared
Id: YMMFAkJKa_c
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Length: 14min 8sec (848 seconds)
Published: Sun May 12 2024
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