DRUID is now A TRUE HYBRID! | All NEW Runes | Season of Discovery | Classic WoW

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the Druid in vanilla World of Warcraft is the class that has the ability to do it all do you want a Healer they can heal do you need a tank well they can do that too and if you are in need of a DPS fero with enough effort can be quite good and uh moonkins a thing I guess whil Druid had this diverse class fantasy as The Shape Shifter shifting to meet their party's needs it often turned out in reality that they struggled to be good enough at one thing to really see a lot of play this became very noticeable during the re-release of classic in 2019 where unfortunately for our nature loving Druids it was not uncommon to see one or two of them in a 40 player raiding group on top of that they were almost surely healing as that was seen as their most aviable role oh and you couldn't use heal overtime effects either because there was a buff cap and with players stacking well buff some consumables a Rejuvenation could push a well buff off of somebody's buff list which would more often than not lead to a very unhappy Warrior and heal overtime effects of the same rank don't stack anyway so yeah you existed buffed marker of the Wild on the raid cast healing touch and pressed fairy fire so your raids two do and warriors could delete the enemy 0.1 seconds faster though in season of Discovery I'm very much hoping that Druids get some help and that we can see this class represented a lot more Druids currently have 12 known runes across three slots those being their chest legs and gloves each Rune does lean somewhat towards a niche play style for the Druid but these choices are not locked behind any specialization choice you can mix and match them as you please let's make a start on the runes that can be applied to your chest first up Fury of storm rage your wrath is free and has a chance to make your next Healing Touch instant well moonkins there you go can't have Mana problems if you don't have Mana costs can you this Talent was actually from cataclysm and is found in the restoration tree during that expansion in cata when healers have downtime there is more of an expectation to start dpsing and many healer trees feature something akin to this so it's an interesting solution to moin's manaar problems in vanilla you also have the option to pop out of moin form do an instant healing touch and then go back into form that's only going to use about a third of your mana on a good day right those Druid spells are still expensive also remember wrath is nature damage and if you play Boom and vanilla or played with one you'll know they only ever a cast Starfire which dealt Arcane damage there were two reasons for that one was just the manner efficiency side of things they could keep casting for longer which is obviously not a problem anymore and the second reason was neither cursive elements or Shadows from warlocks reduces enemies nature resistance or increases nature damage taken kind of vibronic curse of elements doesn't consider nature an element but there you go vanilla could new curses be added at some point that reduces nature and holy resistances or damage taken after all those two spell skulls were bundled together in TBC for flas and I was going to say Resto Druids might want to consider this spell but remember that spell power and healing power are different stats in vanilla so restoration would not be contributing much damage and it's probably just down ranking spells if they wanted to be efficient either way wrath should become your main filler spell and you can use your manaar on other things now as a boomkin next Wild strikes oh boy so what this says is basically well in cat bear or dire bear form players within 20 yards in your party get wind Fury though Alliance just got wind Fury in other words Barrel stons just went through the roof feral will now be required for every melee group in PVE or will it just be ferals picking up this Rune will Resto Druids be expected to take this Rune and hop into cat form and do a slash dance when there isn't much appealing to do or do you just only ever bring feral Druids now to raiding content H also Alis is strong the way hoard applies wind Fury is notably different and maybe advantageous they can just have any Shaman slam down a wind Fury totem and that's it your wind fur is up for a period of time this new version forces somebody to use a rune which are all very powerful and to be in a shape shift form then again from what I can tell wild strikes is an aura type standard buff not a weapon buff meaning you can put on sharpening stones and ferals themselves will benefit from wind Fury so maybe both factions want ferals now I mean hypothetically if this was a weapon buff like wind Fury is you'd expect it to also be a periodic effect which means your Druids would be poers shifting for wild strikes and I don't know how I feel about that this is definitely one of the more powerful runes from a utility point of view we will see in this season I just hope it doesn't warp the whole Druid class but especially on Alliance around this one Rune the next one survival of the fittest is pretty simple it might as well read hey if you're a be Druid you can now tank raid bosses you also get a 20% flat damage reduction in Bear which is a huge amount and as we will see later Druids are getting bonuses to the threat generation too they also become crit immune in PVE smoothing out damage intake by a lot this was not possible in vanilla and was one of the big issues that bur tanks face so get used to seeing a lot more than just Warrior tanks in season of Discovery because this is just one of many improved tanking specs finally for the chest runes we have living seed which is of course tailored towards restoration Druids you know at first I was a bit skeptical about this and I think it could be okay it's just going to be very Manor intensive we'll see with the other Resto Druid focused runes that you're going to be getting some powerful heal over times but this one wants you to care more about your casted spells I'm assuming still no heal overtime effects can crit or this would be crazy overpowered since it applies from any heal in the version that we are shown here however Druids can spec into 50% plus crit chance on regrowth through talents and the tier 25 set reduces the cast time of regrowth by2 seconds in fact back in 2019 Classic this tier set made regrowth healing a thing I realized we're going to be level 25 on launch and we're a bit far off getting tier 2 but it was just the thought outside of the regrowth build you aren't critting anywhere near enough without well Buffs to make this seem useful to me and assuming he over time still cannot crit as they could not in vanilla this just seems okay next we have the runes for the leg slot first up we have Savage Roar the combo Point spender from ref that makes your feral Droid really start to do damage you spend combo points to do 30% more physical damage and its duration scales with how many points you spend for classic though you might as well put an aster risk beneath this ability which says requires power shifting because energy regeneration in classic is static it doesn't scale with haste effects you don't have berserk and Tiger's Fury doesn't give you energy you just don't have extra resources available I feel like Savage Roar is the first part of the puzzle for ferals and a future Rune will improve their energy regen or just make more of it available I mean it's still probably going to be better than your other finishing moves but it feels kind of clunky with where it is at the moment next up is life Bloom this is the raap of the Lich King version which again seems rather Manor intensive for vanilla it's an instant cast which can stack up to three times on the single Target and half the Mana is refunded when the spell ends it also reduces the global cooldown on Rejuvenation and a life Bloom too this is a solid heal over time front loaded manacost though I wonder if the last tick can crit in vanilla I'm guessing it would still count as a periodic effect so the answer would be no but if it did that would be great for living seed I hope Druids get more of a chance to heal over time it's just healing in classic is very fast and reactive you see a health bar dip and it's kind of like a race to see who can top it up first on top of that there's only really a handful of fights for the Raiders taking consistant damage so maybe this is one you mainly keep rolling on the tanks and the warlocks when they're life tapping next is Skull bash presumably this will be available in both bear and cat form this is a mix of a gap closer and an interrupt that should be a powerful tool for Druids of all specs in all areas of content for the Rune slot that it's in it is more oriented towards bear where it's like a second mini feral charge with a brief interrupt attached to it this ability was introduced in cataclysm where originally it's interrupted for 5 seconds before later being nerfed down to a 4sec lockout so we are getting a more toned down version of it than that seems pretty good really not much to add here and for balance you're getting one of the big iconic abilities that this specialization has star surge this is a big hard-hitting spell with a short cool down for boomi at least I'm presuming that's what it'll be notably here it does Arcane damage not spell storm as it does in CER spell storm just being Arcane and nature together good for curse Synergy as we've already talked about though it says it benefits from talents to so this should include extra base damage grit chance spell cast time reduction and create damage so if this thing hits you and crit you should expect a good amount of your health bar to just evaporate definitely makes Boomie far more of a PVP threat and it's just a fun extra button to press in PVE finally we have the glove runes feral Druids will be getting mangle and this is a bit of a mix and match as to which version of mangle it is first off it specifies that it will benefit from effects that trigger chloral mole so I'm assuming this is mangle for both bear and Cat here the one with minute duration on bleed effects and bonuses to shred was a ra of the Lich King change 2 which was brought up from 12 seconds in TBC but the normal damage modifier of 160% here was from TBC mangle cat mangle be in TBC had a damage modifier of 115% then again mangle has for a long time technically been two abilities balanced differently for be and Cat though I'm not entirely sure what we are getting here this does however fit the feral DPS Rune in the glove slot are the best out of all the abilities that are shown on this row so maybe it is purely intended for them this time around I guess we'll know for sure on launch for restoration is a spell added in R for the Lich King wild growth instant heal over time that applies to several players except it's been vanilla ified in Wrath it's party or Raid members in classic very similar to TBC circle of healing it's party only you know it took blizzard nearly all of RA for the l king to change wild growth to where it prioritizes players over pets and Guardians surely that won't happen again right all in all seems like a good heal on melees as you know they're going to be stacked but it may be harder to use on more spread out range groups can I just say here Resto droids don't get Omen of clarity passively in classic and even if you did spec into it it doesn't proc from spellcast these new heels seem good and everything but I just don't know where the Mana is coming from unless you do spec into om of clar find the fastest melee weapon you can and melee to fish for procs in between spellcast this could actually be a thing you know I guess time will tell as a flex pick we have Sunfire now this is quite different from the spell you may know from later expansions in season of Discovery it will be an extra damage overtime effect that causes nature damage it's not an AOE version of Moonfire also Sunfire can be cast in bare form and in cat form to where it will also Grant a combo point and it will probably cost 45 energy or so in the later expansions Legion I think it was blizzard added Moonfire as castable in forms for Druids so it's kind of similar to that this will probably be taken by boomies for the most part even though damage overtime effects tend not to be that great in classic as they don't crit or benefit from haste boomkins will now have Mana to spare it could possibly have use in cat if the energy cost is very low but that would mean not having mango so I doubt it now I'm starting to think that mango may be cat only you know because after having read this version of lacerate that we're getting it might as well be lacerate applies a bleed that Stacks up to five times and causes a high amount of threat okay I'm pretty sure that in all group content you're going to have a feral because they can do wind Fury so that's got your bleed damage covered but there is something even more interesting about this version of lacerate the bonus damage it deals is weapon damage so this is the first time ever a feral spect Druid has actually TR had to care about their weapon in vanilla the whole manual crowd pummeler farming meta existed surely because Ferell had no weapon damage scaling well be you're now off the hook and can proudly rock that Warden staff as B assuming the Warlock tanks don't take it of course spoilers Pat Druids though back to Noma with you at least for the time being to be honest I am thinking way ahead here though we're going to be level 25 in season of Discovery for a good amount of time maybe the level 40 runes will change this whole format up once again but that's the fun of the seasonal really isn't it so then a few closing thoughts on each spec as they currently are the most improved for me at this early stage has to be moonkin with a three damage dealing spell to cast St Surge and another damage overtime effect the laser chicken is really starting to cook it's a shame that cursive Shadows or elements doesn't affect nature spells I think this is a bit of an oversight in vanilla but there is room to fix it this season next is the B tank survival of the fit and lacerate are both huge additions to get however there are no misdirection effects in season of Discovery yet at least though Bears will need a moment to ramp up their threat but I think once you have your lacerate stanks going mobs are going to stick to you like a warrior with thunder Fury their AOE threat is still practically non-existent though but for a main tank be is are looking very solid next is feral cat the fact that Alliance are getting wind Fury is a big deal the way it's applied may also make of interest for horde when it comes to Min maxing later on in the game too mangle is a good filler and a general damage tool and as good as Savage raw is I think you need more things to generate combo points before that will really start scaling Maybe I'm Wrong on that one though then restoration honestly the healing editions seem good they do I've just no idea where you're going to get the Mana needed to cast these spells but you could very well be forced to essentially waste 11 Talent points to get own of clarity and then have to standing melee range attacking to make it work but those are my current thoughts on the Droid and the runes that we have available a good start I would say we all know Druids need some help either way let me know your thoughts on the Druid and the runes that they have received so far anything in particular you're looking forwards to do drop it down in the comments and as always thank you all so much for watching and listening in and I'll see you all in the next one very [Music] soon [Music] [Music]
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Channel: WillE
Views: 125,725
Rating: undefined out of 5
Keywords: season of discovery, seasonal wow, classic wow season, sod runes, sod runes guide, wow classic runes, new season wow, wow season, classic hardcore, hardcore wow, wow hardcore, hardcore deaths, wille, paladin, warrior, warlock, mage, priest, rogue, druid, hunter, shaman, icc, dragonflight, wow, warcraft, mmorpg, mmo, best mmo, free mmo 2023, best mmorpg, best free mmorpg, best mmo 2023, mmo 2023, eso, gw2, ff14, osrs, ashes of creation, riot mmo, role playing game, rpg, gaming, pc, console
Id: mGBCXONzBKM
Channel Id: undefined
Length: 15min 54sec (954 seconds)
Published: Fri Nov 10 2023
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