DRG All Weapons Tier List (Based on Overclocks) [Part 1]

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welcome to my drg weapons tier list as much as I want to jump right in we first need to go over the parameters used because that's where the actual meat of the video lies I will be judging each weapon purely by their individual pool of overclocks and of those overclocks how many are usable and I don't mean usable as in being better than nothing I mean usable as in they should give a unique significant and hopefully fun change to the weapon especially compared to competing overclocks also note that this quote unquote usability is going to be judged in the realm of has five difficulty because that happens to be what I play I will also be swaying these placements by how transformative the overclocks are and we be completely glossing over aspects I feel aren't worth mentioning stuff like barely noticeable secondary effects or like ammo decreases on overclocks that completely rework the weapon I doubt I need to explain the teers at this point but just to cover my bases s is super and weapons in this tier have EXT extraordinary basically perfect selections while D tier is anything that's just well disappointing everything else lies somewhere in between so with that out of the way let's get on to the list starting off easy we've got one that's tied for the least overclocks total and that's NG's reliable get off me tool the war hog shotgun of its five total overclocks nearly all are significant stunner added stunning power turns the gun into a crowd control machine and unlike other cleans the damage bonus is one you can actually feel the other clean lightweight mags gives more ammo it's very plain but with how small the war Hog's ammo pool as normally the bump allows for quite a bit of flexibility on your builds and giving flexibility in a different way there's magnetic pellet alignment the tighter spread makes the gun actually usable at range while the weak point damage makes it yes generally more effective but also feel amazing against MCA contrasting it cycle overload tanks your accuracy and return for higher damage and rate of fire which definitely seems unruly and maybe also necessary at first but with how quick it melts big bugs and how good it feels as a panic option it definitely has a niche of its own the last overclock and also the only stinker is mini shells the penalties to both damage and stun are so bad that you'll find yourself struggling to Simply keep the bugs at Bay and in return well the ammo bonus isn't anything you can't get from lightweight mags plus some it seems like something for green beards to use on Lower ha levels but it's a mid to late game upgrade so I just can't make sense of it but anyways while there's only four usable overclocks and they push the weapon only a little past being a shotgun having an overclock pool as competitive as this one is impressive in its own right so I'm thinking B next we have the quick firing electricity packed stubby SMG which has the standard six overclocks though you may just end up us using four that's because em refire boosters boost to both electric damage and rate of fire is a direct and substantial upgrade to the gun's strength at General use plus you'll find that the reticle is deceiving and the inaccuracy downside does less than it appears in a similar vein as refire there's also lightweight rounds while you definitely do feel this one's downsides you can still build it into a single Target weapon that's a bit less versatile than refire but is possibly NG's best mode of sustain damage from or a primary at least and so with those two mods in mind the slight rate of fire and then slight ammo tweaks of well-oiled machine and super slim rounds respectively seriously pale in comparison that's also before mentioning turret em discharge and turret Arc which completely transform how you use the weapon by shooting engineer turrets em discharge bursts out electricity giving you AOE in a pinch and taking very little setup to pull off on the other hand turar gives you well a quirky little electric Arc that provides an extra defensive barrier that takes way more planning but far less attention once it's up and so because of how much em discharge and turret Arc add to the weapon and its whole electric aspect stubby gets a bump but with a third of its overclocks feeling unremarkable I just can't put it higher than b then we have the smart rifle with its easy to use lock on targeting this weapon also has six overclocks and gets a bit strange on how many are using armor break module and seet rounds are both overclocks that reduce your need to aim even further and with how frantic the game can get that definitely seems like a fine concept Until you realize that firstly armor break is not only unintuitive to activate but slightly redundant because of the smart rifle's inherent armor break secondly the weird mechanics and terrible rate of fire of seek rounds make it uniquely unsafe against approaching enemies so most enemies and lastly both overclocks get outclassed by explosive chemical rounds you don't need to aim explosions after all and speaking of ECR if I was to be Cutthroat about this I'd say that it and executioner are the only smart rifle overclocks worth using ECR strangely activated explosions are not only fun to set off but also seriously effective against well basically everything once you get the hang of them and then the Absurd damage of executioner is just that absurd it deletes anything that's got a weak point but alas they both require specific strategies to really use and if you don't want the complications of that eraser mag and block increases are slight but truly seamless Buffs to extend the usually short damage burst from this weapon similarly simple neurol lasso also exists its unique slowing debuff is genuinely good at keeping bugs at Bay while you're still locking onto them so always and also doubles as a situational but nonetheless strangely affect effective support tool all in all out of the six overclocks total and ignoring meta I actually think five are usable despite how harsh I was on secet rounds it is a very unique overclock and the novelty of having true Aimbot is enough to make it on the list even if I don't like using it myself the overclocks in general are also pretty unique and explore the lock on features in some rather cool ways so I think the lock deserves a solid a and now of course's personal grenade launcher let's just get it out of the way this weapon has three highly coveted overclocks and for very good reason Fatboy trades your grenades out for mini nukes creating a devastating blast a lasting Hazard and a cool sound effect on impact hyper propellant launches your grenades out so fast they become one of the highest singleshot damage sources in the game or in other words it just deletes bugs and then there's RJ 250 compound which lets you Rocket Jump or rocket break fall or really anything you can think of with the blast that launches people the remaining three overclocks are well if you use the tier three heat mod to consistently burn away grunts Theo UPS of both compact rounds and packrat are quickly overshadowed by RJ 250s own ammo up but I'm not going to say that heat is mandatory so one of them probably has a spot I guess and then the last one clean sweep and its radius bonus is the overclock for giving the regular pgl a huge blast so it has that going for it while these last three do have their uses I still think they're heavily overshadowed by the prior 3 so as much as I want to put the pgl into s for those fantastically transformative overclocks I can't do it in good faith a and yes skewed up because of just how fun those three are then we're on to the breach cutter and it's moving beam of Doom a weapon that has a really good set of overclocks which is surprising considering it has seven at basee the breach cuts through bugs like butter but also it's ammo so lightweight cases being the only overclock to mitigate that makes it very welcome then stronger plasma currents bump in both damage and range is deceptively effective helping you clear bugs in just a single shot far more consistently both are very formidable for supplementing standard breach activities but if you want something non-standard the rest are quite transformative especially roll control who's guided pin Wheeling beam gives the breach flexibility in weirdly shaped spaces something it usually struggles with Return to Sender gives you the potential for higher overall damage but only if you can Master the strange and admittedly fun mini game of sending the beam back towards yourself Inferno and its fire damage changes what enemies the breach is good against notably mtera and spitballers and makes it really good against them and spinning death spinning death trap is a very fun and surprisingly useful area denial plus big bug stunning meme now if you're counting that's only six out of seven that's because the last overclock is high voltage crossover which makes the beam a bit safer and more consistent by applying electricity's Dot and slow that's not something to completely write off but with how Inferno ignites and stronger current just outright kills as well as how its mag decrease is felt it can fall by the wayside but also it's still got a niche and I still use it it's also definitely not enough to stop the breach cutter from being our first s with all seven of their fun approaches towards what that energy beam do it's only obvious to put it here next we have the other beam of Doom but of a laser kind The Shard defract also another weapon with a really great set of overclocks efficiency tweaks is a simple yet flexible ammo upgrade to push its sustainability even further then there's Auto automated beam controller which is a powerful yet inflexible ammo upgrade you risk wasting an entire mag every time you fire it but with strategic use you can get even better mileage than with efficiency tweaks and on the topic of risk there's feedback loop taking a direct risk with your ammo and a likely risk to your personal safety your beam gets Splash damage that grows both stronger and larger the longer you let it fire meaning it's got some serious damage potential if you're up for the challenge but those two aren't the only overclocks you commitments with as overdrive booster gives you the option to put your Shard into overdrive doing so stops you in your tracks and releases a beam that like beam controller spends your entire mag but also completely disintegrates anything it's pointed at and those aren't even the weirdest overclocks shooting surfaces with volatile impact reactor leaves a trail of lava that ignites most bugs that walk over it letting you freely set fire to an entire swarm of grunts across basically any distance and finally with plastic creete Catalyst you can shoot platforms to deal tons of area damage and if you hold it long enough detonate a powerful explosion too with unique setup and variable payoff it's definitely one of the most unique ways to deal with bugs big and small and so totaling at six very usable overclocks with all six being super neat takes on the entire magic Rock laser idea behind the weapon The Shard defract is also an s and seeing this turn out so far it's no wonder why I use NG mostly for secondaries and that concludes part one unfortunately as much as I wanted this to be a complete project I think compiling nearly 7,000 words of script into a single video won't Bode very well with my current well everything between school and other life events I genuinely don't know how these upcoming months will play out hopefully it won't be too bad and I'll just get the Dred out in a timely manner but I really didn't want to risk this turning into a 6mon long black hole of a project especially after I promised it in the last video anyways as always thank you so much for watching if you like the video make sure to create a desktop shortcut linking you directly to it also consider striving for a consistent sleep schedule and finally if you want to support me you can manifest my dreams and tell me all about it have a good one and I'll catch you in the next video
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Channel: Zoopalzz
Views: 15,767
Rating: undefined out of 5
Keywords: deep rock galactic, gaming, fps, all guns tier list, tierlist
Id: 0b7Ro7X0tSo
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Length: 12min 29sec (749 seconds)
Published: Wed Feb 21 2024
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