Drawing Heads on Different Angles

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get our lives and gentlemen welcome to draw with jaza I'm Jazza and in this video we're going to be talking about drawing a head on different angles now this is actually a tutorial that's been requested quite a bit recently so I thought I'd address it and there are very good reasons as to why people want to know how to draw a head on different angles when we learn to draw or even animate in particular actually um we tend to want to create a character or emulate another character and draw it on different angles or doing different things and that really kind of comes down to understanding the shape and the construction and how that moves so today we're going to be talking about the head and how we can draw that on different angles now the way I like to approach this the way I kind of visualize it in my head and think about it is like building a house so the drawing of your head is the finished house but before we get to adding the the walls and the the tiles on the roof and the carpet and all the details that make a house feel like a home you really got to put up the timber frames you've got to do the construction the really basic foundations and so when drawing the head what is that basic foundation well it's the skull our face takes shape from our skull and our bone structure and from there everything kind of is added on to it now we obviously don't want to have to draw the skull every time we draw a person's head but that shape is something that we need to have an understanding of but we need to take that complexity and simplify it because let's face it a skull is probably more difficult to draw than an actual head so today we're going to be going through that process we have here on the left our foundation which is the skull the the shape from which everything else kind of comes about the nose the head the eyes everything it's position that's broadness everything like that so what I'm going to do is show you how I simplify it so I'm going to just draw a couple of reference lines across here so I have the right height and so to simplify it I draw it in two basic shapes first we have this part of the skull here I'll draw it with a red line so you can see what I'm talking about this kind of circle this ball shape and then the jaw is a completely separate part to the head it's it's it can be removed it it's not part of the one piece so when I simplify the skull shape I begin by drawing that first circle like that and then I add to it the jaw like this okay so the jaw doesn't go all the way back to the circle that kind of comes to about this a bit past midway point so if you actually kind of you can use your hands and feel your own head and you you can kind of feel that ball that we have inside our head and that kind of comes up under the eyes but then the jaw itself stops Midway at our neck and then it continues to go to the back so the first thing that we draw is that circle and then we add the jaw now when we draw different angles which we're going to get to in a moment this changes because the ball is a ball it always stays the same no matter how I turn it is going to be a ball so when we're drawing different angles we'll get to that but we'll talk about how that jaw changes shape and how we can know how to distort that so that when we create our final drawing it holds the proper form that it should so from there I add two directional lines now this is a way to kind of give yourself a guide to create a proper proportion to follow to place the eyes and the nose and position the head properly now as you can see here is facing on a three-quarter sort of angle and so I draw a line around the skull to show to indicate where the front is it's kind of like a point up now the second line that I draw is the eye line so the level at which I draw the eyes and it also indicates the angle that the head is at if it was completely flat the face would be facing forward but because in this instance their heads facing down slightly I curve it downwards like that okay and that is all I do to create the simple base from which I make a head so I can take this here I'll just steal the drawing that I've done and I'm going to paste it copy and paste it and bring it over here I'm going to show you how I use this to draw a head on this angle now the bowl is the same a whole time remember that but from there we use the jaw to give it an angle and then we use the lines to give it a direction and keep things in proportion so oops on top of my reference lines I add my nose add my eyes but now I have other tutorials in drawing eyes and noses and all this stuff and it even goes into drawing them on different angles as well so if you want to know a little bit more about that go check that out but this is a little bit more about the structure of the head itself so I'm going to draw my eyes I don't want to spend too much time on this because I really want to get to drawing different angles which is what this is all about really so I'll just speed up my process here so you can see it when I'm done and so you can see ladies and gentlemen that I've finished this here and from my foundation the knowledge of my foundation of how the skull is built I simplified that into these two parts the circle the jaw line oops it's a little bit like this and then we add the directional lines so this becomes this when I simplify it and then this in turn can be expanded upon to create more detail and that detail is are much more correctly proportioned and positioned than it would otherwise be if I didn't have a reference to follow so I'm quite happy with that example so you can see how this foundation of knowledge is simplified and then we use that to create so I'm going to go through now and create an example for the front a 3/4 view and the side so over here on the left I'm going to draw a circle so it's hard to draw a good circle isn't it there we go that'll do so this can be my base circle I'm going to copy and paste that across here and just reuse that for all 3 because as I said doesn't matter what angle that's on the circle is a circle if he's looking at like that order like that or in whatever weird angle the circle is a circle so for the front view I generally like if I know I'm drawing a front of you I generally like to draw a direct line first to create an instant feeling of symmetry so that I can follow that along and then from there I bring in the jaw now it tapers in and it starts in slightly in from the width of the circle itself and then it kind of tapers in again so it has about has to kind of movements it has this first oops I think all till to interview and up so miss proportion that slightly has this first angle that's something like that and then a second angle that goes in like that and then we always want to add a little bit of a flat for the jaw unless you're drawing anime of course in which case it's always super pointy and then from there I have my eye line which usually begins around the place where the jaw meets that skull so there we go I've done my front view so enjoying the 3/4 view as I demonstrated in this view except in this example we won't have him facing down we are we bring the jaw out and where that ear point would be we begin the same sort of process we have the jaw have those two motions now will be more extreme in this case because in the front view it's a little more kind of straight on and solid whereas on the side it kind of angles in a bit more so it's a little more of an angle there and the front always tapers in and then we give ourself that front directional line and then a nice flat eye line where the eyes will go and then finally on the side and you can see that the the 3/4 view is kind of a mix of both so it's actually easier to draw a direct front or a direct side view so when I draw the side I draw a line directly down from the front of that ball shape and then I find where the end of the jaw will be and I'll bring it out and up like that so it should be a bit more tilted like that so that's my mistake there so it's not a direct down line it's a bit bit of an angle okay and then when we draw the the face itself the jaw points out a bit and you I mean you'll kind of come to get a feeling as to how the features of the face sit on this construction line but I'm just kind of giving you some reference lines here so you can see the basic sort of shapes that I have okay so that's what I have to work with here and I'm going to now select these construction lines copy and paste them and bring them down here and I'm going to draw an actual face for each of them so you can see how I would go about doing that and I'll fast forward it so you can see the process and then I'll explain the finished process once I'm finished you so as you can see ladies and gentlemen I finished my front 3/4 and side drawn faces on top of my construction lines so I'm going to zoom in here and what I've done here is as the front view is usually pretty symmetrical I pretty much drew one side and kind of put it over the other side and the front view almost identically follows the shape of the construction line surgery doesn't deviate from that too much in the 3/4 view we start having to mess around a little bit we start having to know where certain protrusions are that we didn't draw in the initial construction lines these are things like the brow Ridge these are things where on the top of the skull that we see here you can see that kind of pops out a bit so we just kind of got to do that instinctively as we get to know how the face shape works and then popping out a little bit in the cheeks and at the bottom of the chin where we have you know buildup of fat and cartilage and all that stuff where the muscles kind of gather and everything like that and and then the ER which we haven't drawn in the construction line and the nose the ear and the nose are the ones that kind of pop out the most because they're pretty much things that are just like added to the face if we didn't have the ear in the nose everything would be mostly fairly flat link coming across here to our side view like I said with the nose it's kind of one of the more protruding things so you can't be too careful you can't be too hesitant to draw a nose you know so you want to make sure it sits out properly add a nice brow Ridge like I said before and then make sure the ear is position and this is basically how I position things now it might not be anatomically perfect but it's good enough to get the point across so you can see how these are simple basic construction bases have turned into a more detailed version of the face now what we're going to do next is do a couple more complicated views just to kind of demonstrate how we might go about doing that in certain ways so one that I'm going to start off with is let's draw someone looking up and facing a little bit away from the camera or you know wherever we're looking so again as always with the skull I begin with my circle this is my circle so I want him facing away so I'm going to be drawing the front of the face and imagining that the very front of the face is kind of tucked behind this edge here and the jaw would finish about half way and kind of wrap around so you can see that what I've drawn here that's the back of the skull and the neck kind of comes out like this yeah so quite simply I've already drawn the construction lines it's that simple so I've got my circle I've added my jaw I've also had to have had enough of an understanding of the shape of the jaw to kind of imagine how it would wrap around the skull like that because it really does wrap around it's kind of in isolation if I were to separate it the jaw in this instance if it were separated from the skull would look a little something like this so it's kind of this 3d object in itself it's like a a thing wrapped around if that makes sense okay so from there I start adding the features that I want so I've got my ear but actually not I'll actually use proper color here lines I should say so bring this over here in the corner and make this a bit smaller okay so now I'll draw the actual head that I want to draw so I'll make this one a bit bigger so you can see how it turns out like that and then when I'm drawing the features I've got the ear again I have a tutorial on ears so if you want to check that out feel free to check it out and that one of the defining features to show that where there are eyes is is the brow but because there are is going to be fairly invisible if not entirely invisible I'm just going to draw that and the cheekbone go straight into the jaw and all we have here is this kind of defining jaw line that tucks into the chin but we also show the bottom of our chin here that our jaw because that goes into the other side of the jaw so that only really shows when we turn the head like that and then finally we draw the back of the head so this is a face a head facing in this direction okay so you can see how that simplify the construction line can become this so that's one example you can see how quickly I kind of put that together there probably should be something of a notion there it would be very kind of hard to see because it's all tucked behind there see how tuck behind everything if I was to draw behind it there would be eyes kind of behind in that area the nose would would go through like this and the other eye would be around here so you can kind of see what I mean by having an understanding of the shape now this sort of stuff is half technique in half instinct you really do have to grow an understanding of shape of how things form now that does happen with practice and time and some people do have a natural knack to it that others might have to take a lot more time refining kind of like how some people can just jump on a musical instrument and play it and other people really have to apply themselves but it can be learned so another thing that we're going to do let's do another strange angle here let's do one looking up so I'm going to draw a circle I'm going to redraw my circle until I make it a circle that I actually am happy with there you go that'll do okay so if I'm drawing a face looking up and I'm thinking up in kind of this direction I would begin by I instinctively kind of want to add the front line just to show the direction that I want to face and then I start adding the jaw but now this is interesting if we imagine the head in pieces we have that circle that we drew and then added to that is this 3d sort of jaw shape that wraps around and if that were unfolded it would look like this kind of like Underpants that kind of wrap around the face does that make sense so kind of picture Underpants wrapped around a circle so in this case the eye line would be a wrap here and so if you imagine the Underpants wrapping around that circle the bottom of the Underpants isn't down here like with the other jaw lines it's actually closer to up here and the way the jaw folds around it kind of tucks down instead of up as in the other cases so it's a bit of a bit of a tricky one this one quite a tricky one in fact I often have difficulty with it so if we were to muck around with it adding features it would be something like this so I'm going to add my bigger version here and I'm going to talk about how many other features so you can see my construction line you imagine my underpants folded around the circle not my underpants but a pair of Underpants my underpants might not look like that I'm really pretty ones it's nice to feel good isn't I'm talking crap now okay so I'm going to lock that layer and I'm going to begin by drawing the nose because in this case the nose is kind of like the directional most protruding part of the face so I've got the nose kind of sticking out like that okay I'm going to add my mouth now the mouth is frowning by default because of that angle everything kind of wraps around the head can't really help that and I'm going to draw my ear to give myself something of a guide okay so I'm using the things that are most apparent to me to use as kind of a guide and now I'm going to start drawing the shape of the head and so the jawline would be really kind of strong as well as the cheekbones because everything's kind of popped up like that so we have our chin and our jawline which is kind of popped down like that it's a really awkward sort of angle so nothing going to look very pretty when we're drawing like this my eyes are really kind of wrapped around the head as well and then we have the brows at the top here okay so it's really not a pretty angle and I didn't do a very good job of it did I it looks actually quite disgusting you can see yeah but it's actually a very difficult thing to do oh I'm not happy with that but whatever who cares it's the kind of thing where you really got to spend a lot of time use references I didn't really use a reference in this case I would normally if I was to draw something where I actually had to draw something that looked decent on this angle I would find a reference I would either take photographs of my own head or I would find a 3d tool and you know find something to use to create it and make it a little more believable so I'm not hugely happy with this I think it's the jawline that's really unsettling to me oops I never just kind of want to add some shade underneath here because this shouldn't be very clear looks a little better still not great but it'll do okay but you get the idea you can see that you can see what I'm communicating here you can see the result is something along the lines of what I'm trying to convey I'll just tilt this a little bit I'll do one more and this one will be let me see we can't get too complicated because we might not be able to make out what these things are but I'll do one more one on a really kind of steep angle and these ones are kind of fun to do so I draw my front-facing line first and I bring the draw you draw in and when we're tapering it down the steep angle it's it's all really drawn in like perspective wise like that so you can see very quickly I've already drawn my construction lines I've got my arm my jawline it's all tapered in very much because of the perspective and I've got my eye position and from there I'm just going to bring this over here and make my other one lock the layer and then start adding the features so as with the other ones we kind of add the most protruding features first in this case it would be the nose because it's really just looking down immediately so that's going to be really the first thing that sticks out like that and then we're going to have our eyebrows because they really pop out as well the kind of shape the head itself so you can see how the brow line and the cheek kind of folders along with that and the eyes are somewhat hidden under the brows because they're so stooped over it because their angles so low and then the mouth is pretty much behind on those here oops bringing a jaw in about and then have a year and pull up now the ear length I usually work out to be about from the eyes to the nose go but kind of thing but in this case because the angle is so sharp and on this kind of corner we've got to follow the shape of the head so the eyes are kind of curving like that and as you can see that line would go around up to where the ear starts and the bottom of the nose is where the ear ends so we've got to kind of use those curvature lines to know where to position things and then I'll finally draw the skull shape itself you imagine if they were the shoulders here it's like I'm looking up up to the sky from a camera sort of up in the sky and you get the you get the basic idea so I hope that this tutorial has been somewhat helpful even though some of my drawings have been pretty horrifying I I hope have been somewhat useful otherwise ladies and gentlemen make sure to download the reference file below there's a PDF of this so you can kind of see some of the things that we've talked about as well as the original flash file if you have flash nodes in the cs3 and above in which it works until next time ladies and gentleman I will see you later thanks for watching make sure to subscribe if you enjoy my videos you can download the reference files from this tutorial by clicking the link in the description and remember to share any art animation or game you make on newgrounds.com until next time see you later
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Channel: Jazza
Views: 726,407
Rating: 4.9494061 out of 5
Keywords: josiah, brooks, jazza, jazzastudios, animation, game design, media, newgrounds, armor games, flash, humor, drawing, how to draw, adobe, photoshop, cintiq, 24hd, Adobe Flash (Software), tutorial, Artist, Painting, Educational, Software Tutorial, CS6, head, angle, construction
Id: UoTBlOfelTs
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Length: 25min 46sec (1546 seconds)
Published: Fri Jun 07 2013
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