Draw Your DnD World!!
Video Statistics and Information
Channel: Map Crow
Views: 384,813
Rating: undefined out of 5
Keywords: drawing tutorial, drawing tutorial easy, dnd campaigns, world building, dungeons and dragons, world map, map making, dungeons & dragons, fantasy maps, game master, fantasy cartography, d&d map, fantasy map making, fantasy map drawing, dungeon master, map drawing, rpg map, world building dnd, worldbuilding, how to, draw your dnd world
Id: dUH-FLcfTmA
Channel Id: undefined
Length: 14min 59sec (899 seconds)
Published: Sat Dec 17 2022
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What sort of map?
(better to share an image rather than a video to give an impression of what style of map you'd like. I'm not going to watch a 15 minute video to get that impression :) )
I watched the video you posted. It seems that it took 15 minutes to say:
Start with a regional map instead of a world/continent map.
I don't intend for this comment to be a response to the video, but I WILL say that I think it is quite solid advice. Try that, start with building a small regional map.
My first dives into map-making were to research Inkarnate vs. Wonderdraft. (I also threw Dungeondraft into the mix as well.) In the long run, I purchased all three, ironically as it would be. I think the first few steps would be to learn the programs and how they funcion. Wonderdraft's ability to have massive asset libraries is fantastic but can be wildly overwhelming. For that reason, I started with Inkarnate - sometimes less is indeed more. It was just easier for me to start pointing, clicking, and creating. Later on when I got the handle of the major concepts, I dug back into Wonderdraft and picked it back up.
What map-building advice can I offer?
Well, you watched the video too, right? I'd use that advice. Work down in scale to get onto the basic level your players are going to be dealing with. Whole campaigns can take place inside a single city. Or, you could do it all within a 200 mile/kilometer area. The thing is, you don't need to go big. I started by having an idea for a continent and then taking an area of it that would be my major area the campaign takes place in. I made that into 9 kingdoms, then took one of those and expanded on it. Then took one part of that one kingdom, and fleshed out detail. Think of it like zooming in on an area. (Essentially, it's exactly what the video suggests.)
What asset suggestions can I offer?
None. If you choose to go down that rabbit hole, know that that's exactly what it is -- a rabbit hole. You can make perfectly good maps with only the baked-in assets for both Wonderdraft and Inkarnate. How do I know? That's what I did.
So, I'm a composer/music teacher. (I'm not composing video game/digital music in a DAW, but straight up sheet music that I put in front of MS and HS kids.) Custom assets are like me downloading specific instrument sounds to playback in my music-writing software. It's like downloading new and interesting fonts for your word processor. In the end, none of that matters if the nuts-and-bolts aren't there. This board can be dangerous because it's very easy to see lots of these polished world maps. It suckers us into thinking "that's the standard." Remember, we DON'T see all the maps that people threw out or started over. John Williams wrote more music for Star Wars that didn't make it into the movies than did -- so start small.
What tutorials can I offer?
Well, go to YouTube and dig in. The biggest helps to me were the channels "WASD20", "Icarus Games", and "How to be a great GM". There's tons more and each has their own voice that will resonate with you. WASD20 and Icarus seemed to have lots to offer with map-making, since that's really where this post has landed.
I hope some of this helps (for you and anyone else who reads it). But in the end, go with the advice from the video - make a regional map, not a world map.
Cheers,
~Maestroode