Dragon's Dogma 2 | Early Press Impressions Revealed – The Perfect Sequel?

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments
Captions
a hey folks jackor here as the Press gets their early hands on Dragon's Dogma 2 and breaking down four initial handson impressions of the game this breakdown will give you a clear preview before its March 22nd launch each offering a unique take on the initial experiences with dd2 so with no time to waste let's just take this away straight off the bat Destin the Gary from IGN offers an enticing preview of dd2 highlighting the game's accessibility for newcomers and the thrill of exploration you see despite legary having only a brief encounter with the series he expressed his genuine excitement and a positive outlook for dd2 and this preview session began with him dropping into a town armed with the Mystic spear hand vocation despite the initial uncertainty of where to go he emphasizes the beauty of the preview which organically presented a prolifer of options for the player with no clear wrong path to follow as the game seamlessly Blends the main story line with numerous side quests creating a dynamic and open World experience the Gary's choice to deviate from the main quest line showcases the game's engaging Loop where combat encounters and secrets abound requiring players to constantly stay alert and the Mystic spear hand vocation though he only briefly explored it impressed him with spear based combat and teleportation abilities and the promise of additional abilities as teased in the recent vocation trailer sparked his own curiosity and eagerness to delve deeper into that combat style however one notable concern raised in his preview revolved around the uncapped frame rate on consoles particularly on the PlayStation 5 build now theary was told that he was playing a version still in development which then had an average frame rate of 31 frames per second and occasional dips during intense action scenes at a 4K resolution however despite this technical concern the focus of the preview remains firm L on the enjoyable game playay making it quite difficult for legary to dwell on this potential issue and he once more reiterated that he was not playing the finished console build of the games and L the Gary session concluded on a very high note as he was navigating nighttime combat encountering spirits zombies and monsters and this all left a very positive exciting impression for the full release of dd2 even without his own prior knowledge or experience with the original liary is thrilled to jump back on March 22nd so very positive High Hopes from IGN right there following that up we have Euro Gamers Lewis Parker as he provided his early impressions of dd2 describing it as a thoughtful and refined iteration of the original game now despite acknowledging the shortcomings of the first Dragon's Dogma game director of Dragon Dogma hidak ituno seems to share Park's sentiments as in their own conversation ituno expressed a sense of nostalgia and acknowledgement to the original game as a flawed attempt at creating ito's dream game and it seems that in dd2 ito's dream has finally been realized now as Parker delves into his own gameplay experience he noted A peculiar yet comforting sense of deja vu playing Dragon Dogma 2 feels like revisiting the original game a decade later with enhanced visuals and improved combat mechanics and his Adventure actually kicked off in the city of batal he knowed reminiscent of gr sain Now featuring the new playable Bean race a concept ituno had longed to fully Implement in the original game again now realizing that Vision in dd2 and the open world exploration in patal introduced various quests and a sprawling landscape Parker mentions a challenging southern region that few had explored due to the formidable enemies dwelling there and the game's design encourages players to tackle these difficulties headon promising a rewarding yet challenging experience notw Worthy is the dynamic gameplay and emerging events facilitated by a seamless World design unlike the original games limitations dd2 boasts a world free of memory constraints enabling boss monsters to follow players anywhere causing chaos and unpredictable scenarios in town and once he hopped over to the human Kingdom of the Mund Park encountered NPCs treating his character differently hinting at a complex and mysterious narrative with references to Lost memory in the quest log further contributing to the Enigma surrounding our oris's identity and past alongside the future unraveling mystery that is going to await our Arisen if the original is anything to go by now despite the sequel's improvements and fresh additions Parker notes that dd2 doesn't feel like a conventional sequel instead it comes across as a perfected version of the original once more with utsuno doubling down on his initial Vision with refining or changing elements limited by the technology of the first game at the time L Parker's early Impressions suggesting that dd2 holds much promise for both fans of the original and newcomers enacting more as a fulfilled Vision rather than a straightup sequel next up we have Alex Donaldson of vg247 expressing unreserved enthusiasm after spending 3 hours with Dragon's Dogma 2 boldly declaring it as a potential Game of the Year Contender and possibly an alltime great while Alex did not want to he did indeed draw parallels with Elden ring acknowledging the game's profound impact evoking a similar feeling to the excitement that he felt before the release of breath of the wild now the uniqueness of Dragon Dogma 2 according to Alex lies in its Evolution from the original which he notes as a cult classic that struggled initially but gained momentum over time in 2024 it it appears that the game's ambitious ideas from 12 years ago are finally being fully realized unlike many contemporary titles Dragon sgma 2 is not a reimagining or iteration but rather an expansion of the original concept offering more depth and potential one significant Improvement is evident in the porn system where AI allies accompany players in their Sol Adventure these pawns including the players Custom Creation and those from other players cre create a collaborative and community-driven experience pawns now bring not only combat press but also valuable knowledge offering insights into enemy strategies weak points and Hidden Treasures donalt Nots the enhanced depth and personality of these AI companions compared to the first game now the world design in dd2 showcases a significant Leap Forward abandoning the quaint open world feel of the original from mountains connected by wooden rope pulling lifts to expansive Oceanside beaches accessible through cavernous spaces the sequel exudes ambition and Grandeur combat a standout feature of the original remains engaging and dynamic and Donaldson shares an intense encounter with a rock Golem like enemy that unexpectedly turns into a three-way battle with a passing Griffin the combat design now allows for strategic approaches exploiting weak points and providing an exhilarating experience even in retreat while acknowledging the inherent uncertainty with a game of the scale Donaldson remains optimistic about dd2 he points out the potential for issues with the final cord but emphasizes that everything seems so far to be going remarkably well and as a fan of the first game Donson believes that the market is now ready for the pace tone and style of Dragon's Dogma suggesting that the sequel might actually be arriving at the most perfect moment and lastly from Digital Trends we have Giovani colantonio sharing a cautionary tale of d2's unforgiving nature emphasizing the need for full imersion to avoid dire consequences and in his 90minut session he recounts an incident where neglecting a quest actually found that a child had died col Antonio underscores the distinctive gameplay mechanics of dd2 where the game doesn't really provide hand hauling leaving players to rely on context clues and expiration he describes the open World RPG as an old school approach to games design requiring players to engage deeply with the world and narrative a departure from modding gaming conventions the first part of his demo showcased the Mystic spear hand vocation focusing on close range combat with an emphasis on staggering enemies col anonio confesses to deviating from quests opting instead to explore the world and engage in combat encounters despite not progressing in the main story he finds the game's appeal lies in its dangerous explor ation sandbox reminiscent of Elder ring and moments of emerging narrative potential The Narrative unfolds with an entertaining anecdote from car Antonio while battling in massive troll discovering the joys of exploiting the environment to defeat enemies creatively despite his failure in the quest to save the child he appreciates the game allowing him to face consequences rather than just restarting in his second session now playing as a magic Atcher col Antonio recounts a series of failures during n assassination Quest highlighting the game's challenging nature he acknowledges the game's polarizing design philosophy which again defies modern conventions offering a free form Adventure that demands full engagement from players d2's lack of handholding and Reliance on player intuition May frustrate newcomers but has the potential to cultivate a dedicated fan base un L col Antonio concludes by expressing his appreciation for the game's unique approach recognizing its potential Allure for those willing to invest time and attention however he does acknowledge the need for a more extensive playthrough to fully grasp the full dynamics of dd2 and to determine whether it will secure a place among his preferred titles and there we have it for very decent detailed early overviews of Dragon's Dogma 2 all pretty much offering a pretty positive summary of dd2 it's a game not following the many modern conventions of current RPGs today and while following the main quest is going to be exciting and there's a lot of mystery around it you're going to most likely get lost trying to save a child or killing trolls off cliffs or getting attacked by Griffins at night which sounds just more exciting than it was in the original and of course if you are a fan of the original Dragon stma it sounds like you are going to absolutely be a bigger fan of dd2 with its Vision now fully realized by its director so take what you will from each of these I've certainly got really really high hopes for dd2 now until the next one I've of course injector but I should go whoo whoa whoo whoo whoa who whoa
Info
Channel: Jackdaw
Views: 6,324
Rating: undefined out of 5
Keywords: Jackdaw, BioWare, Dragon, Age, Mass, Effect, Thedas, TheDreadWolfRises, Dragon Age 4, Next Dragon Age, Dragon Age, DD, Dragon's Dogma, Romance, Sequel, BG3, Dragon's Dogma 2, Review, Impressions
Id: IlGZ0laIjpw
Channel Id: undefined
Length: 11min 18sec (678 seconds)
Published: Wed Mar 06 2024
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.