Don't Starve: Creating Community Around an Antisocial Game
Video Statistics and Information
Channel: GDC
Views: 47,445
Rating: 4.9074073 out of 5
Keywords: gdc, talk, panel, game, games, gaming, development, hd, design
Id: 0P3kFXWK07o
Channel Id: undefined
Length: 58min 29sec (3509 seconds)
Published: Fri Apr 01 2016
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.
Good find! That sounds like exactly what we've seen about Hamlet so far. It'll be interesting to see how they pull off their original idea compared to what the game ended up becoming.
The "Constant Scarcity" pillar really starts to crumble after the first year. I wish there was more destruction and regrowth in the world.
Wow this video really shows what Klei are going for. You can definitely see their mindset about what direction they are trying to go. Pretty funny how the original idea for the best way to get food was rabbit traps.
Quest giver Pig King and adventures based around the Pig Villages actually seems like a pretty good idea though. Would definitely be interesting but only as long as they keep the things that worked.
Don't know if he'll see this, but the speaker says "uh" and "um" far too frequently, even when in mid-sentence and not mid-pause. I'm sure he's already aware of this, but here's to constructive criticism!
I secretly hope they made mega bucks off their phone-release, no doubt they did since that market is huge and the game was constantly top rated. I'm eager for more content, and Klei getting more money is something I'm entirely fine with because that gives them incentive to expand their awesome game.