DIY Kinect Motion Capture Studio | Blender
Video Statistics and Information
Channel: Remington Creative
Views: 714,429
Rating: undefined out of 5
Keywords: blender, education, 3d, cg, cgi, pbr, tutorial, guide, how-to, remington, graphics, lesson, vfx, ni, mate, nimate, ni-mate, motion, capture, mocap, motion capture, mocap capture, rig, skeleton, armature, retarget, retargeting, kinect, xbox, sdk, windows, windows 10, kinect sdk, kinect motion capture, addon, plugin, add-on, plug-in, delicode, adapter, v2, home, made, diy, home-made, do, it, yourself, do-it-yourself, how, to, fusion, scan, scanning, face, tracking, camera, track, prime, sense, primesense
Id: 1UPZtS5LVvw
Channel Id: undefined
Length: 19min 25sec (1165 seconds)
Published: Fri Sep 22 2017
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Let me know if anybody gets this working with ue4 mannaquin. I'm in need of some anims !
Wow that was awesome! Great work problem solving all that. And, yes, I'd be interested in a video on 3d photo scanning using MS Konect.
Don't waste your time and money on this. I've tried this sometime ago and it only good for capturing some basic arm flailing motions. The Z depth is inaccurate and the feet are never solidly planted. There's no head or neck tracking. It's best to look for better pro solutions.
I don't have a Kinect 2 (I have version 1), however isn't there a free kinect ver2 plugin for ue4? That rig made me grunt in pain. LOL
Awesome tutorial!
For $85 that's pretty damn interesting.
Most mo-cap packs are $50 alone so this is a very cheap method of generating mocap animations.
Can this be used with other 3d modeling programs/Unreal/Unity?
For anyone asking there is a plugin for both cinema 4d, blender and autodesk maya.