Did Nintendo really forget to Optimize Super Mario 64 ? | MVG
Video Statistics and Information
Channel: Modern Vintage Gamer
Views: 1,219,172
Rating: undefined out of 5
Keywords: nintendo 64, n64, super mario 64, mario, slow, emulator, everdrive 64, retro, gaming, classic, vintage, mvg, modern vintage gamer, gcc, n64 devkit, devkit, optimization, performance, dire dire docks, giles goddard, lag
Id: NKlbE2eROC0
Channel Id: undefined
Length: 13min 14sec (794 seconds)
Published: Mon Feb 03 2020
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Did anyone actually think that Nintendo forgot? Isn't it pretty obvious that it was on purpose? Sure, it's a surprise that they wouldn't do it, but no one actually thought it was an accident, right?
What I don't understand is why it was optimized for the EU version but not the US.
And wouldn't they have optimized the final release candidate and then tested it? Didn't appear to be any issues with the optimized version shown.
Considering the original Legend of Zelda..
Mistakes were not made