DETAILED ROBIN GUIDE! BEST F2P BUILDS - Light Cones, Relics, Teams, Support | Honkai: Star Rail

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hey this is Gladius and welcome to the most detailed guide to Robin Robin is here with her insane Harmony tool kit and it's looking to be a must have for zero cycle Gamers and this guide will Explore her kit how to build her comparison between Lyons and eidolons and finally building a team to create an endless loop of the most powerful ultimate in the game without further Ado let's get right into it Robin's primary role is a team white buffer that dips into all the typical Harmony Buffs leaving nothing off the table one portion is a 20% crit damage buff that passively works with Robin just being there it comes from the talent the more important part of the talent is that it makes up for a huge portion of her energy income Robin generates two energy for every Ally attack the number Hits and Target don't matter but extra attacks like follow-ups and ultimates or even celes Resurgence can all add up to a lot of energy for robin our skill generates 35 energy five more than usual thanks to her Ascension tra the skill also increases the team's damage by 50% Robin's technique also gives another five energy at the start of every wave but doesn't do much else there's a reason why Robin's whole kid helps her get more energy and that is because she has the strongest ultimate in the game the ultimate has a cost of 160 which is massive for a support character right after casting it Robin starts singing and your whole battle bgm changes at the same moment all allies immediately take action with the proper planning and manual execution this action events for the whole team is a big part of our support for zero cycle scenario in mlc Robin can make everyone act three times instead of the typical two previously to achieve this you needed everyone to have 200 speed or 184 with one dence danc activation needless to say this is extremely difficult to do the duration of the ultimate has a fixed speed of 9 during this time the team gets a massive buff no speed or action Advance factors can alter this alt duration but in mlc when Cycles reset position after wave clears so does Robin's alt duration this also works in your favor during the ultimate the whole team's attack is buffed by 23% of Robin's total attack plus 200 depending on build it'll be about 1100 to 1300 roughly equating to a 100% attack buff at the same time Robin inflicts physical damage every time her allies attack this coordinated attack does not have weakness break and is not considered followup attack meaning it won't benefit from fua related amplifications the crit rate on crit damage is also fixed at 1 150% meaning no amount of extra crit value changes the fact that her damage is just always 2.5 times the original Robin's damage is insanely good being two to three times of what support characters are normally doing you can expect her to contribute a quarter of your team's total damage in single Target scenarios but much less an AOE one of her Ascension traces Buffs allies follow up attack crit damage further by 25% during the alt duration this is the smallest portion of her Buffs and even herself doesn't benefit during the ultimate Robin cannot take any actions but is immune to all crowd control with a fixed speed of 90 she will act again at exactly 111 action values later with everything returning to normal almost everything Robin offers is locked behind that ultimate getting more energy will be the main goal when playing and building her leveling traces for Robin is straightforward max out her ultimate first basic attack can be ignored completely but everything else should be leveled to at least eight let's talk about how to build Robin specifically we start with main stats on relics for chess piece Robin always wants attack per. as everything she offers scales with her own attack crit rate and crit damage does absolutely nothing for her as we have discussed before for Boots the choice becomes a little more tricky attack percent always works unconditionally with her Trace unlocked she has a base of 107 speed and she gets 25% action events at the start of battle in cycle zero with 150% AV allowance she just needs 117 speed to go twice which means you need 10 speed from her relics and is not that difficult however for maximum potential speed main stat for boots are required for insane Robin builds with 162 speed and Von wag planner set bonus you can actually Al early on Robin and still have the whole team go twice afterwards in the first cycle this rotation is much better for Robin because casting your alt earlier means you can start charging up your next one the Strat requires everyone on the team to have at least 150 speed Robin's idolon 2 conveniently lowers this requirement to 134 which is much more achievable on the second wave Robin's Ultimate Reset position and you get a free 111 action value worth of her alt it's possible to outpace this alt twice by building significant speed for your team 180 is required but this is nearly impossible however activating one dance dan dance on another Harmony character not named Robin you can reduce this requirement to 159 or 164 with just Robin Z2 but with both DDD and her E2 the requirement drops to a manageable 143 nonetheless this is still an insane team build to go for it's not for everyone it's reserved for dedicated zero cycle Gamers for orb Robin prefers attack percent more than physical damage boost because attack percent increases the whole team's damage whereas physical damage only increases her own albeit slightly more because you have attack percent subsets on a fiz orb but not vice versa so if you do have a god roll Fizz orb with 20 or more attack percent it becomes more attractive for rope Robin definitely wants energy regeneration rate attack percent is pretty diminished at this point as you should be stacking it everywhere else err does not appear as a substat so this is one of the few places to get it energy is the bottleneck for a Robin's performance you should be getting as much as you can substats for Robin should focus on attack percent and speed effect resist help prevent crowd control interruptions before activating that Al as she only gains the immunity after the fact tank stats like hp% and defense percent are nice as she don't really get to have those for main stats avoid break effect effect hit rate or crit substats they don't do anything as for Relic bonuses it's not that important for Robin she neither have a set tailor made for her nor does she have a lot of options four piece physical doesn't proc on the alt attacks four-piece hacker space doesn't work at all a one- turn speed buff instantly expires the moment allies act four piece lightning set works but why use that when two-piece two-piece is better four piece prisoner of confinement is actually the only good four piece it's 2% overall better than two piece twopiece in a do team but 2% worse if not so my recommendation is just to use any Relic piece you have with the right main stats and substats any two-piece bonus with speed and attack percent will be your best bet for planner ornaments I've calculated all the best options for team damage and narrowed it down to six options that can't go wrong they all support the team in one way or another is not that big of a difference given how hard it is to find energy regeneration rope which she absolutely needs it's a good thing we have options pentacon will have more value if you have another DBS on the team that is physical and vwac is so much Superior to everything else if you can make that early alt Strat work wwac is not just a short-term first cycle gain like it normally is because if Robin can cast her alt early it means she can get her second alt sooner let's talk about Robin's lyone options when it comes to lyone options there's little decision fatigue there are two obvious recommendations that suit 90% of players either pull for her signature lyone or use the S5 fourstar lyone for tomorrow's Journey this one we actually get for free on the event of Robin's release I've calculated the best lyone options we have considering the whole team's damage output which is a combination of her own buffing and personal damage the signature lyone is Superior in every way it does everything for Robin improves her personal attack buff with the highest base attack value and 48% attack for herself it Buffs the team's damage by 24% and lasts the entirety of her alteration if all that wasn't enough the signature also improves her energy considering this lyone is 18.3% better than a free-to-play option for the whole team's output this might be the most over budgeted lyone for a support the only problem is that that is only good for Robin R's Lona S1 is actually pretty good because of the energy region but it's not so much better than the free lyone to Warrant buying it from the shop Ram's lyone is awesome but better utilized by ROM herself the free event Lyon goes well with Robin's kit it gives her more attack and personal damage we can all get super imp positions for free so really hard to recommend anything else that performs worse especially when they're conditional the battle pass lone at S5 is actually good but not an improvement over the free fourstar three star lyone should not be considered low base attack is holding her back way too much also the lack of HP and defense is not ideal as Robin cannot build tank main stats like other support characters in summary Robin has a top tier signature lyone that I can safely recommend but even without it Robin will be completely fine with a free event lome for tomorrow's Journey Robin has really good early Idol ons but they're not needed for her to be good if anything her S1 is a better pull value than all her other Idol on on average it costs 25% less to pull for a limited lyone than a limited character that being said though her E1 and E2 are both really good team Buffs Robin's E1 makes her alt even better with another 24 res pen buff this is quite valuable for any DPS including Robin herself Robin's E2 is a lot more interesting it's not a straightforward buff like E1 she gets one extra energy from her Talent which is roughly equal to 21% err on a fully built Robin E2 also Buffs her whole team's speed by 16% during her alt which isn't a big deal until you start building even more speed on her teammate to a point where you're able to reach two actions inside Robin's alt that's when everything aligns perfectly and Robin can continuously cast her Al without any breaks the music never stops and is overpowered E1 and E2 are both good stopping points if you wanted to invest more into Robin but they're not needed beyond that Robin will expand her role to being even more defensive at E4 giving team wide effect resistance and more offensive at E6 improving her personal damage by roughly 80% and translates to about 21% more team damage don't be misled to thank Robin only wants teammates with follow-up attacks because that's not true the only unique buff she provides for fuas is a 25% crit damage buff drained her Al which is just a fraction of the overall Buffs the reason why fuas are good is because Robin wants teammates with high attacking frequency to proc that coordinated damage and energy gain these units typically do have fuas though but sometimes they don't I listed all the notable DPS is here that have good Synergy with Robin jinguan is a follow-up attack based DPS but the frequency is not that impressive luckily he has high multipliers and Robin Buffs him perfectly himle and Hera are really impressive in AOE content like pure fiction but himo do require enemies to be weak to fire to be her best Dr ratio found his best Harmony support Robin and together they will slay bosses topaz anumi has the highest attack frequency and also want Robin as their support in a double fua DPS setup Zilla nearly matches that frequency with to pass a numby which I think will surprise a lot of players the problem with CA has always been she's too good if she's always Landing kills but underperform if not if she can One-Shot normal enemies she essentially doubles all her actions and charges her alt twice Robin's coordinated attacks will count towards Zilla kills and that changes everything for her sushan is not overpowered by any means but her kit works so well with Robin the amount of speed and free action advances makes her the most competitive forar DPS even though buffing more than one DPS it's Robin's Forte but her compatibility in a hyper carry setup is nothing to scoff at since Robin's damage is very relevant any other team Buffs also benefits her Sparkle provides damage increase and a minor attack percent buff both of which Robin likes the only bad thing is that she doesn't attack BR can have insane attack frequency with her basic attack but when play normally you're likely going to run into skill point issues haa and tingyun puts most of their Buffs on one Ally so Robin doesn't benefit too much AA has a huge attack percent buff that Robin actually likes and with a massive speed buff it's much easier to achieve that two team actions for every Robin Al anytime you can use dance dance dance on a viable Harmony character you essentially increase your team's attack frequency and that is very good for Robin silverwolf and Pella are actually in a few of Robin's best teams they both can build a lot of speed and energy regen for high attacking frequency also lowering enemy defenses scales Robin's damage even more Robin also Buffs them back making them do significant damage as long as you build them now let's look at sustained characters with great detail adventuring is the obvious best in slot he has the highest attack frequency and very impressive for a sustained character only March 7 can compete with that speaking of March 7 it's the perfect free-to-play option for Robin team except it's hard to keep the team alive Pua doesn't bring attack frequency but she doesn't need to she gives so much attack percent and energy to Robin nothing else even matters she is as good as adventurine for Robin teams laa is the skill point generator which indirectly Buffs the team laa has an attacking Al in high frequency of basic attacks fan is overpowered and making sure no one dies but unfortunately not much Synergy with Robin Robin doesn't benefit from having more crit rate when building a team for Robin having high attacking frequency is nice to smooth out the rotation but the most important thing is still to have a well-built team that is inherently strong as strong as Robin's damage is her focus should be amplifying the team and not the other way around but if you can have both that's even better for example I call this team DJ Don't Stop the Music the frequency of fuas are so high that Robin will be alting permanently similar to rumme there are two main structures to team building first you have a dual DPS team with different archetypes Robin will perform just as good as rme in a destruction team or a DOT team but she definitely has an edge when it comes to follow up attack teams then you have a hyper carry DPS setup that Robin will fit right in since her personal damage is this good I think the concept of hyper carry team loses a bit of his meaning for kid and play style can be quite confusing but hopefully I wasn't Robin is not going to be your most plug-and-play friendly Harmony character but that might be a good thing she have such a high potential it will feel satisfying when built and played correctly if you have questions ask me in the comments I will answer them all leave a like for me if you enjoyed it my name is Gladius than thank you for watching until next time
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Channel: Gladius
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Length: 16min 1sec (961 seconds)
Published: Sun Apr 28 2024
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