How to Build the BEST Teams! Honkai: Star Rail Team Building Guide

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what's up nut nation and welcome back to another video and hello to you if you're new here welcome to the nut Nation yeah that straight up is a thing now we the nut Nation today we'll be talking about how to build teams so this is going to go over every single concept that I think is important all in one video so if you're a new player I got you covered and if you're a veteran player maybe you learned something new in this as well team building in hongkai style is probably one of the hardest things to fully get a grasp off so if you feel like you haven't fully understood it yet that's completely understandable that's because there's a lot of things that is tied into team building that the game really doesn't fully explain which I'll do my best to today so we're starting off relatively simple I think the game explains this to you in the tutorial already but essentially what Elemental coverage is is having characters in your team that directly match the weakness type of enemies so if you're fighting enemy that's weak to imaginary wind and physical you at least have a character in your team that has the wind element and why this is good is because when you deplete enemy's toughness to a point where it's eventually weakness broken your characters do end up dealing more damage to the enemy on top of the fact that enemies don't move when they're weakness broken so they don't do damage to you which increases the chance of you surviving and generally just elevates the level of comfort that you have when fighting them something that you might not know is that enemies have resistances to every single type of element except the elements that they are weak to so for example the enemy that weak to win imaginary physical will have resistance to every element beside those which basically means that characters that aren't either win physical or imaginary will do less damage to that enemy this is why very understandably when you talk to a lot of people and just ask them for advice on how to make a good account something that they will often bring up is having Elemental coverage or having one DPS of every element because that way you have the correct Tools in every situation regardless of enemy weakness to deal with them the most effectively so yes there are a lot of benefits for building a character of every single element however there are downsides too maybe this is a hard take having a character of every single element means building a team for every character of every single element that means building um you know five or six DPSS which is pretty resource intensive and resources are limited right like by building a character you're choosing to not build others so a lot of the times it may be an exaggeration maybe this is a hot take to say that it's ideal to have a character of every element like maybe in the long run sure but for the short term maybe it's not as important as you think because this is jumping ahead a little bit in memory of chaos and pure fiction where there are two sides chances are enemies will generally have weaknesses of every type covered on them across two sides because three plus three is six and they're two main monsters in the really hard end game modes but if you're talking about early game and just requiring one team then just playing one team right um why would you build six carries so this works because I do it myself but realistically you can just have two or three um carries of different elements and find it pretty comfortable to get through the game and Beat the Hardest Game content I like to introduce A New Concept now that being proactive and reactive team building so in what I just talked about like building teams before you enter content that is called proactive team building and reactive is for example seeing the enemy uh looking at what they're weak to and then building a team around countering that or dealing the most toughness damage possible stuff like that in a perfect world we would be reactively team building to face any content that we find ourselves in after all you would choose the best characters with the ideal elements to deal with the specific enemies although that doesn't mean proactive team building is bad because like I mentioned earlier proactive is just cheaper more realistic as well a lot of the times because keep in mind most of us don't have every single character in the game and even if we do have a lot of the characters in the game it's not like they're all built to the same degree right and so so you could say that proactive team building is a more realistic way to approach the game and Hance the popularity of tier list and you know um best team videos and stuff like that because if you really think about it what the best team is really depends on the content you're facing maybe on paper one team does more damage than another against a cardboard box I don't know like of Target dummy a punching bag a brick wall but again ice weak enemy ice DPSS generally will do more damage and have a better time because then you weakness break them as well which increases your survivability because they don't attack etc etc right so yes ultimately best teams really depend on the content and to always have the best team you really need to just have as much characters as possible and have them all equally built which once again is not as realistic that's why whether you know it or not most of the community is engaging in proactive team building when team composition suggestions when focusing on a team to build beforehand for Content going forward in the future that is proactive team building when units are ranked s tier versus a tier versus S Plus tier that is also a proactive way to look at those teams because even in the s+ tier some characters will be better than others depending on the enemy you're facing our whole concept of unit strength team strength comes from proactive pridein does does this thing where they look at the teams that clear within the least amount of cycles and the basically the most successful teams in each version of memory of chaos for example so what's the best team for this memory of chaos the most efficient the fastest might not even be top five next memory of chaos right it's not guaranteed regardless of how you build a teams Proactive or reactive if you have the resources to or not what doesn't change is skill point economy all characters consume skill points all characters can generate skill points in essence skill point economy revolves around the reality that basic attacking with every character generates one skill point for your team and using their skill decreases or costs one skill point for your team as well sometimes it costs more than this and also sometimes it just doesn't consume because of some uh mechanic that the character has in their kit this is a very important concept that when Brax a phone made his Team guide almost a year ago now that's basically all he focused on because what's the point of having a lot of characters on your team that do amazing damage or provide amazing Buffs of their skills if you don't have the skill points ever to use them properly and you are forced to basic attack of them to generate skill points for your other team members so with this in mind you might hear terms like skill point positive and skill point negative being thrown around a lot in discussions and to explain that a skillo positive character is a character that doesn't really rely on their skill as much and can just basic attack a lot usually usually these are characters that rely mostly on your ultimate and usually their skills are luxury or Comfort use if you have extra skill points for that characters like uin and Ron May who skill once every three turns are also considered skill point positive because yes they do consume one skill point when they use their skill however in the next two turns they make up for it by generating two skill points so overall they're up one skill point because it's minus one + 1 + one which equals to one whereas a character like laa who if you don't skill at all within three turns is very very skill point positive because then in three turns he generates three skill points so there are varying degrees of skill point positive and also skill point negative which we'll talk about now skill point negative characters are characters that like to spam their skill a lot basically using their Basics provides no value to the team these are usually main damage dealers that heavily rely on their skills to do damage sure they can use their Basics to do damage but it's usually not even close to the damage they do with their skills and the thing is using your skills generate more energy for the character as well using your basic attacks generate 20 energy for a character across all characters and using your skill generates 30 energy for every character except acaron so having your main DPS spam their skill a lot basically lets them get their ultimate more often as well which makes it so that they can do even more damage when the ultimate comes up right so maybe now at this point you're like okay that's really cool thanks for the info but how do I put it into practical use well essentially what you want to do is you want to create a team where you generate as much skill points as you consume so a good example is two characters that like to spam their skill a lot and then two characters that will just basic attack all the time so you generate skill points at the same rate you consume them so this requires a bit of understanding a character's kit and how they play and a bit of pre-planning you can write it down on a notepad maybe every single character you have and do they consume skill points every turn is it once every three turns like blade or jingl or is it like a zala where you consume a skill point and then if you kill enemy you have to consume another skill point to use your skill again etc etc if that sounds like too much work and really complicated and a lot of thinking you just want to play the game well the good news is there's actually amazing amazing simulator that can help you simulate all of this stuff and they replicate all the characters animations perfectly the abilities the damage it's really satisfying and it tracks your progression as well it has it all saved and synced up it's c crazy this tool is honai Star the game itself um yeah we're very lucky to have that so you can just play the game I don't know like you don't have to build every single character you use maybe just bring them into battle see how the rotations are see are you running out skill points are you generating too much can you afford a character that uses less skill points for example and just kind of see how it works out there's generally a template of the types of characters you would want in a team which we'll talk more about later but for now I just wanted to show you a example of a team that I actually use early game and I want to talk you through it and this is the team right here so in terms of synergy it has really really amazing Synergy I thought I was so smart I was a five hit so good at this game for creating this team because Dan hung is a DPS that deals more damage when enemies are slowed right and who is a character that is you know very famous for slowing enemies wealth so I paired both of them in the same team wel himself does a lot of good damage he debuffs enemies making them take more damage from your allies and he is a different element so now I have wind from Dan hung and imaginary from welth I have these two elements covered and can start breaking those weakness types when I face those enemies on top of that we have esta who is great for dual DPS teams which this team essentially is because she provides speed Buffs to everyone and attack Buffs to everyone on the team and finally we have Natasha to round it off she was my only option for a Healer back then and so I used her so this team on paper seems really good really fine however some of you veterans or maybe uh naturally gifted Pros will see that this team especially with a ezero ASA where she has to spam her skill all the time is insanely skill point intensive Dan hung ideally would like to skill every time because that's where the bulk of his damage comes from weth as well wealth without using his skill basically does no damage outside of his ultimate and if ASA doesn't spam a skill or attack buff has really low up time and has very low potency as well as well as her getting her Al very slowly and well getting his alt very slowly as well which is not ideal he wants to slow enemies he doesn't want to be slow himself right so yes I played with this team for a bit but then yeah I quickly realized that my characters weren't doing what they're supposed to do and skill points were a real tough thing to maintain so I changed ASA over to Ting Yun which massively massively helped so now we have tingyun who consumes skill points once every turns essentially and Natasha that can always use her Basics and use her skill whenever she just needs to emergency heal and after that um it's just Dan hung and wel that can consume skill points every turn even then because tenun has to use skill once every three turns at the least to be effective this team did still run into skill point problems sometimes but it's just really not as bad as with the esta team and so overall I would say this team is better than the previous one because of the skill point economy and the fact that yeah characters that are supposed to do damage get more chances to actually use their skill and do more damage even though I didn't mention this earlier but the ASA team Synergy is insane if it actually worked seeing as how ASA speeds up the whole team as well and well slows enemies makes it so that you can move more frequently than enemies as well she also provides team White Buffs as opposed to uins that only Buffs one Ally yeah but overall this is better because of the set reasons so generally if you have two skill point negative characters and two skill point positive characters that kind of balances out but at the end of the day it also depends how skill point negative and how skill point positive your characters are for example in this team Bron is skill point negative if she uses her skill every time which is probably the best way to play bronia when she speed tuned correctly with your DPS but we won't really go into that and Ching TR is a character that can consume anywhere from zero to like Infinity skill points depending on your luck every time her turn comes around but generally it's anywhere between two to four skill points so in a team like this you ideally would like characters that generate skill points for a team like haa or Sparkle or just at the very least have characters that are fully fully skill point positive that just use basic attacks every time no matter what so for example in this specific team I might even say it's worth it to switch out tingin for Pella and someone like Natasha for laa who can just more reliably keep your team alive without ever needing to use his skill at all but even then this team might struggle just because of how much skill points chre consumes since we know how tin TR functions and the nature of her kit and skill point consumption Sparkle being really really good in this team just makes a lot of sense which brings me into my next point which is understanding the characters kits if you're someone who's starting out and is relatively new at this game or someone who just hasn't fully explored all their characters yet I think it's really worth it just to spend some time I know this might seem time consuming and maybe don't like reading cuz reading is cringe but sit down and just go through your character's kits right just read them read them through once maybe play them in the trial if they ever a fourstar featured on the five star banner or yeah maybe just try them out even the five stars in the trial but generally if you are pulling a five star you're going to build them it's usually the four stars that you don't build anyway just get a feel of them understand them maybe watch a guide or two if you really have time because at the end of the day this is a game this isn't rocket science it's meant to be understandable and easy so I trust you that if you just spend a bit of time you can do it you can understand just the basics of your kids and really the basic is all you need to know there's no really complicated stuff and to make it even simpler for you I'll just say that they essentially only three types of characters in this game um that you have to look out for the first type is characters that directly do damage to the enemy the second type is characters that amplify the damage of your other characters so characters that help your characters in general just do more damage and the third type is characters that keep your team alive so that enemies die before you die so now that you know the function of each of your characters whether they are doing damage amplifying others damage and characters that keep your team alive now we just have to fit them in a team which is relatively straightforward because like I said earlier there's a template of characters and roles you generally want to use this is present in most games like MMO RPGs for rating and just games in general you want a good balance of offense and defense there are exceptions to this rule in hongkai styal for example kfka teams where you run two dot main uh damage dealers however the the general rule that's used for 95% of teams I would say is the one 121 rule or one 12 one rule that I coined by myself I guess it's very simple one damage dealer two amplifiers and one sustain unit this is how a team like that would look like using Dan hung as an example again Dan hung is the main carry his job is just to do damage if you read his traces all of them are just damage dealing he doesn't buff his team nothing like that two uh amplifiers so esta and tingin both buff dun hung give him more attack percent give him more damage percent Ting gives him more energy etc etc and then sustain to keep your team alive as they do their stuff Natasha just go look at all the popular teams they generally follow this template as well for example this is a very popular acaron team acaron the main damage dealer s wolf and Pella they are there to make the enemies take more damage through their debuffs so they essentially serve the same purpose as Harmony units that directly buff your character's damage they just indirectly do it and finally nutty or the fire Trailblazer for helping to keep your team alive A variation of this could be japar Fen Lynx instead of Silver Wolf you could put G ien etc etc but for example this is generally Arron's best team because silver wolf amplifies Arron's damage the most because she does the most debuffs on enemies and preservation units especially the fire tril blazer are generally regarded as the best for acaron because they can equip this light cone trend of the universal Market that applies a debuff to the enemy whenever the character is attacked and also fire troll Blazer has a taunt which is also a debuff so it helps Eon generate her attacks so that's why it's nice to generally know what your main DPS does and most teams are built centered around the main damage dealer because what supports work the best for them depends on what they want to do and generally all supports are viable and really really good be it in reactive team building because they're really good against the specific enemies or generally really proactive team building because they just have really good Synergy with that particular damage dealer that you're running also I know sometimes I say DPS and damage dealer I'm just generally using those terms interchangeably um they basically mean the same thing to me this is an example of a very popular jingu team same thing one main DPS two amplifiers and then one sustain unit this can be applied to any range of characters in the game and most of the time you'll find success building teams with this template as long as you keep the skill point economy thing in your mind as you're creating them but yes some teams definitely have better Synergy with the same template than others also I just wanted to quickly mention so there's no confusion for amplifiers it basically means either Harmony or nity units and you can run either two Harmony two nil or a lot of times you can just run one Harmony Oneil as well doil is generally not a thing people run unless you're playing acaron teams but two Harmony is really popular but yeah mix and match do what you want before I move on I want to quickly note as well that this is generally for a mid to late game kind of um team setup if you want you can run one one2 as well in the early game if you're struggling to stay alive with enemies as long as you can't die to them if you can just keep sustaining you eventually kill them right so that's the most important thing you can feel free to run a team like this this is just using free characters and I'm sure it'll be very very comfortable as long as you don't die to the enemy you'll eventually kill them right the 112 setup is just really the most ideal because it balances offense and defense defense obviously helps with staying alive and offense also kind of helps with Staying Alive because the quicker you kill the enemy the less you have to deal with their damage so it's about finding that sweet spot also for like Moc and pure fiction you're limited by the amount of Cycles you need to clear by so you can't just survive forever and eventually kill them you have to survive and kill them relatively fast so one 121 is the general best balance unless you're running C cut teams or dual damage dealer teams in that case it's 211 two main damage dealers one amplifier and one sustain usually okay and final final Final bonus tip before we actually move on to a live team building session that seems to be a thing that I do kind of like how I did live Relic rolling in my Relic rolling video we're going to do live team building anyway final thing if in any point in the game you're struggling to survive with the one 12 one setup it might not be because your sustain unit is too weak and you need a stronger sustain it could just be that your other units are just really low on HP and defense and especially for amplifiers like in this team Sparkle and silver wolf they don't really do damage on their own sure silver wolf does a bit more damage compared to Sparkle and you can say like yeah she can do damage however unless she's E6 she really isn't really built for that sure you can build her damage if you want but it's nowhere near the damage that you get for example from a really good main damage dealer you can consider running HP or defense main stat pieces on them usually it's in the form of the orb if their relics are not maxed out you can consider plus 15 in their headpiece because that one gives flat HP which generally just really helps with surviving as well think about it this way like making your units tankier basically makes your sustains job easier and it essentially increases their power because if a character has more defense when they get hit they take less damage so your sustain has will heal them less so they can more reliably keep them topped up and just having that consistency of your characters not dying outweighs the bit of damage that you would otherwise build on them so now the promis life team build section and I'm going to use free characters these are characters that you can obtain guaranteed just by playing the game nothing that you have to pull for at all no luck related stuff just to show you the logic behind it and my thought process and the fact that you can create decent teams just with free characters as well so just to quickly go over what our free characters actually are for damage dealers we have Dan hung Herta Ching CH and also the physical Trailblazer so four of them for sustain units we have March 7th um fire Trailblazer lynx and Natasha and for amplifiers we have esta and yukong so not much options here compared to the other roles so for the early game I showed this team earlier but I think something like this would be the best because you have two sustained units that can help you survive you can change this to one sustain unit later as you face content that requires you to clear within certain times like memory of chaos and pure fiction however for now you just need one team and you just need to survive so this is looking pretty good Dan hung is in interchangeable you can change him out for either Ching CH physical Trailblazer or Hera if you're playing right now actually doctor ratio is another free units so you can use doctor ratio instead which is a massive upgrade to these free units especially if those free fourstar units are at low idland but I'm making this guide with the future in mind and if you're watching this from the future hi from the past and uh if there's no doctor ratio that's free for you then it's completely fine there is still so many great units and ways to play this game you don't need to rely on dror ratio right I was going to say skill issue but I don't want to piss people off so anyway we all have skill issue to some degree I think the most important thing is that you want to improve right anyway when you pull certain characters you can just fit them into the slot that they're supposed to go in so for example if you're new and you pull adventurine can put them in the preservation slot in this template you can change one of the sustains out for him I'll just use ja part as a placeholder for him because I don't have him on my account and with adventuring being as comfortable as he is you might might realize that actually now they have adventur enemies don't really get through my shield so I don't really need Natasha I don't need the healing so then you can change the one 121 template and change Natasha out for yukong for example another free unit or maybe you got Ting Yun or Pella or G or haa from one of the banners that you pulled on and so you can just put them in okay taking a step back and resetting a bit maybe you pulled jinglu since she's currently on the banner you just replace her with Hera and you have something solid going on as well now esta isn't the best unit to pair of jinglu but she's a Harmony unit she does buff attack the thing is jinglu gets so much attack from entering her enhan state that she generally doesn't want attack buffing supports as much she generally would like stuff like energy regen or she would like crit rate and crit damage and just damage percent Buffs this when knowing your character comes into play maybe if you have tenun somehow you can slot tenun into this team sure tenun provides attack Buffs as well which like once again jingu doesn't really want but tenun also provides damage percent from Al she provides energy so that jinglu can Al more often and that's really nice for jinglu so it's generally a upgrade over AA and maybe in this position your jinglu does so much damage that enemies generally die quicker so you don't need sustains as much so in this scenario maybe you can replace one of the sustain units for a debuffer or a buffer maybe you got paella so your team starts to look something like this which is honestly a pretty strong team and a team I personally ran for a while before I got bronia so yeah this just to show you the progression of how your teams can go paella is generally a really good support for jinglu as well just to elaborate because Pella threats enemy defenses jinglu gets so much self Buffs already with the attack and crit rate for herself that debuffing the enemy generally is a big upgrade to her damage compared to like more attack Buffs from like esta for example now I like to talk about how pulling specific um standard Banner five stars so if you lose a 50/50 or if you just get a character from The Standard Warp Banner how that changes things for you for example if you get Bou which is a massive upgrade in survivability to fire TR Blazer and Natasha I'll use hook as a substitute because after a year of playing I still haven't gotten Bou so yes this is very dependent on what you pull and your account right but you know that's what makes these games fun everyone's account is different and you play and react differently according to that you put in Bou and now you have a chance to maybe put a second amplifier to do one two one now because now Bou is enough to solo sustain your whole team so now we're using yukong esta Dan hung but maybe this is not the best option because esta and yukong are really skill point intensive to keep up their Buffs and danhong is skill point intensive as well as a main DPS so maybe to combat this we switch out one of the amplifiers for someone like Hera who ideally likes to spam her skill as well to generate energy and to do more damage however she doesn't feel as bad if she just basic attacks as well or only does her skill sometimes because a lot of value comes from a fall attacks that she does whenever enemies are reduced below 50% HP and to do that it doesn't require skill point so you can say she gets a lot of her value already just without using skill points so maybe I'm not saying this is a really good team but this may be a better option to run than the esta variation I am aware that these are two DPSS one amplifier and one sustain however uh yeah it really depends on what you have but running this team might just be better than running Dan hung esta Natasha fire main character because you got Bao now right and you want to play around that or you can just play the same team and substitute Natasha for Bou so maybe if this you have way too much survivability like it's literally impossible to kill you but you find it quite hard to kill enemy as well and it's really timec consuming so yeah it's a balance it's a balance or maybe you put claraa or wel or yanching one of the damage dealers you can replace them with Dan hung and finally maybe you pull bronia which is a really really strong amplifier but she's a unit that you have to really be careful about skill points with because she can consume a lot of it herself and also like making allies act more frequently especially if they're going to use their Elemental skill when they act is going to drain a lot of skill points that's why main damage dealers like Jing li who consume less skill points are really really good with her also br's Buffs works really well with Jing Liu and if you have BR maybe jinglu is a really good character to pull because of that brona is literally in Jing Liu's best teams like all of them or maybe you got a unit like japar so adventuring wouldn't be as big of an upgrade for you for example than a unit like sparkle or runme or any future upcoming um amplifier unit that will help amplify the damage of your team because survivability is generally taken care of already it just depends what's a bigger upgrade and depends on yeah what you need so as you've been seeing in the foot in the background throughout the video this is very very uh cheap teams consisting mostly of free characters and four stars that are clearing some of the hardest content in the game which is insane considering the fact that these characters that I'm using these four stars aren't even fully built most of them right so with good team building you can definitely go far in this game and I don't want you to feel pressured to pull specific units because you feel like you need them uh a lot of the times you can just read understand the characters kids and you can go far ultimately I think the analogy I like to use is building a team is like building a combining Mecca where the individual strength of the characters matter but what's ultimately the most important is their Synergy and what they combine into like you want a full-fledged fighting machine that can survive hits and dish out a lot of damage as well you want all-rounded very good battle unit individual characters strength really matters less than what they can combine into to do for example a team consisting of all these s+ tier units in most people's tier list is probably not as strong as a more quote unquote mid acaron team or just a well-built doctor ratio team or Clara team or what have you right so if you have noticed I've kind of been avoiding talking about each character specifically and each character's synergies specifically because I feel like it's more effective to spend time here teaching you how I think about all of this and you know how you can start approach building teams regardless of the character regardless if a new character is released in the future I think the same logic will apply you just want characters that work together characters that form a team that can self- sustain in terms of skill points and survivability that's the most important so if you're watching this guy in the future I'm very very confident that all of this still applies even if all the new flashy characters that are getting released this is because I really believe in this Outlook of making do with what you have like playing the hand that you have as well as you can as long as you can do that we will get more resources the more play we'll get more Jade better characters will get released we will eventually get more and more units as long as you know how to play the deck of hands deck of hands if you know how to play this relatively weaker hand of cards that you might have now if you're just starting out or if you feel like your account is in a bad place just feel assured that if you know how to play this hand there's no hand that you won't know how to play especially going into the future because then you can specifically choose what cards you add to your hand as well it's it's crazy it's amazing um yeah there a guaranteed mechanic in this game you can guarantee characters also I think it's generally a less pessimistic Outlook that I'm trying to um share than oh my God these characters are the best and they do their job so well I feel like I need them right now I'm like survivability I feel like this character is what I need to patch that or I need more damage I need this character uh all characters can do damage as hopefully I am trying to show you and if your luck sucks that sucks but all the more power to you if you make the best out of your shitty situation that just means you're more of a gamer I think it's more fun you get more agency and ultimately that's what makes this a game your ability to play instead of a collection simulator where you need certain pieces to function and stuff you know all pieces will function well in the correct situations and that brings me to the final topic which is a short one but somewhat important positioning to understand this we need to First understand taunt value and unit tankiness so taunt value is something that's assigned to characters based on their path so according to the starl wiki every unit has a base taunt value or aggro value preservation have the highest with six followed by destruction at five abundance nihility and Harmony at four and finally audition and hunt at three this just means that for example preservation units will be the most likely to get hit this is important to know because a lot of the times enemies do these Splash attacks or AOE area of effect attacks that not only target one unit but also hit adjacent units that's why it's very beneficial show to put units with a higher taunt or Agro value at either the far left or far right that way when they're hit with a splash Attack One Less unit will be hit by it as opposed to them being in the center because then when they're hit with a AOE attack only the unit beside it will get affected I think this generally how you want to position for most of the game especially if you're struggling with surviving and you want to put the unit with the highest tanky stats on your team beside the highest aggro value unit so for example in this team I'm putting paella next to fushen because PA has the highest HP and defense on my team aside from fushen of course but that's for earlier on in the game in end game when you're trying to squeeze out as much damage as possible from your character sometimes one or two energy can really matter in memory of chaos and pure fiction trying to get that bit more damage out before the time frame that you have runs out so in those scenarios putting characters that would like those extra bits of energy beside your preservation unit can really help because there's a mechanic if you're not aware that when you get hit your characters generate energy depending on the type of hit so some hits give you more energy some less but the Baseline is whenever a characters are hit you will generate energy so yes if you feel comfortable surviving and you would like that extra bit of energy which translates into damage then this is something that you can keep in mind as well wow we are finally done we are finally done I don't know how long this will be in the video but it's almost two hours now on the dot of me recording this we're done man okay thanks for sticking to the end I really hope this helps I think team building is something that we ar really taught about in game and so it can really get tricky especially since so many characters are constantly being released but hopefully this helps you feel more confident in building your best teams because the best teams for every account is different we don't have every single character in the game so we can't replicate you know the best teams for every memory of chaos we can't replicate the best teams for every single pure fiction since they rotate all the time I think it's the main thing that in the end game people uh are struggling with as well seeing as that's a very common question I get whenever I do account reviews we call it account therapy because we're trying to help uh people more so than uh great already good accounts on stream Link in the description if you want to come say hi type xdd in the chat if you do and feel free to ask me any questions that you might have on my stream I'm going to have to go edit this 2our long recording now I don't know how long this video will turn out let me know your thoughts in the comments drink water take care of yourself I appreciate you till next time nut Nation bye-bye
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Channel: Nutty
Views: 25,869
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Length: 36min 20sec (2180 seconds)
Published: Thu Apr 25 2024
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