Designing a 4D World: The Technology behind Miegakure [Hide&Reveal]
Video Statistics and Information
Channel: Miegakure
Views: 1,151,357
Rating: 4.9411974 out of 5
Keywords: Hypercube, Tetrahedron, Tetrahedral Mesh, 4D, Math, Mathematics, Science, Fourth Dimension, Game, Technology, Making Of, 4D Game, 4th Dimension, Innovative, 600 Cell, Crystal, Penrose, Four-dimensional Space, Marc ten Bosch, Tesseract, Flatland, Education, 120-Cell, 4D Crystal, Explanation, Crystals, Mesh, 4D Mesh, fourth dimension
Id: vZp0ETdD37E
Channel Id: undefined
Length: 4min 28sec (268 seconds)
Published: Tue Mar 08 2016
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The worst part of this is that after watching it youβll want to play it and then youβll realize itβs been in development for 8+ years with no release date in sight. :(
As someone currently writing his own custom 3D renderer designed for procedurally generated and manipulable objects, this is fascinating
Doesn't mean it doesn't make my head hurt trying to visualize 4D space though >_<
This looks amazing and the visualization/effect of shifting in the 4d plane is really impressive, but honestly, aside from the beauty of this, I don't see how it fits into the gameplay of your world... also I wouldn't assume many players to actually understand what is happening and really get the Math behind this.
As you mentioned in your video it is really hard for most "non-math" people to comprehend a 4D spacial system and almost impossible for people to understand what they are seeing when it is projected from 4D -> 3D -> 2D (screen). So if you have anything in the game which relies on the player understanding 4D or puzzles which are solved or involve anything specifically with the 4D science behind this, be prepared for players to be frustrated and not know what is going on. Personally whenever I work with people and anything involving 4D, I find it much easier to explain and people get it much quicker when they are actually working in 3D, like for example in VR... have you considered anything VR related for your game, or exploring getting Meigakure working on Occulus or Vive?
Either way, I look forward to seeing more of this and playing it in the future.
I made a small implementationnin python of a 4D Snake.
https://youtu.be/8IUnqm8j4BE
There is also a C++ OpenGL version and i put the links to steve hollasch master thesis ans urticator 4d maze.
I will soon enough port the python game to blender
It hurts my brain. I want more!
When is this game coming out? It's been in development forever. How does one go about findings a project this long without a release?
I'm really excited to stop hearing about this game and actually play it. At this point there has probably been more content created about the game than there ever will be content in the game, no matter how grandiose it is. It's been talked about for like a decade now.
my head hurts >.<
EDIT Cool game though, looks awesome!
The game 4D Toys is out on SteamVR if anyone wants to play with this. If I recall correctly it's from the same maker. It's awesome