DAZ3D CLOTHING INTO CC4 WITH WEIGHT MAPS

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foreign [Music] so this is a tutorial that has been requested three days ago by e-paragraphics he want to make his dad studio clothing window bitmap I inside 64 and iclone you have to remember one thing that Dash Studio clothing and cc4 clothing was very differently because that studio have a deforce where you can you know simulate it takes a whole lot of time I know so but they have a very smooth iterations and result after the simulation whereas cc4 kind of work like Unreal Engine where you can spend your weight map on your clothes and then you just do it on real time so yeah I already created a character for this tutorial so I'm not gonna go with the hassle that what to do and what not to do so yeah there you go and already imported the character with the proper um maps and everything uh if you are wondering how do you get a good looking desk Studio model in size cc4 you can follow my tutorial I did regarding it that might help you a lot and yeah so let's begin you need a software to make a weight map I mean people can use blender or any other software that supports it but one of my friend told me this is a good one and shortcuts and this is called 3D quote so what I'm gonna do export this specific skirt as an obj selected item export I already did uh you go inside and new Pentium per pixel click over there discard okay and there you go I don't need the texture over here I just need the mesh so you will get this balls then you just place it over here and you have to remember one thing that um you have to align it properly so that you can get a proper with Pap I'm going to put it over here because if I go beyond I'm not gonna get a proper one power that's how I'm doing it after you're done click it there you go your word map already has been created okay so then what you need to do you just export obj and texture I'm using 3DS patch 270 physics material over here just use the Albedo uh you just name it I name it skirt then export okay then what you do you go over here you go to your active physics and then you click on your web map then you click it then you import it that's how it works okay so after that uh well before that you need to remember one thing and some measures there are more than two materials so you need to know where is this cut and where is the belt so if you're doing the build it might looks very weird and the skirt will be static so without uh the um the weight map it was like this very weird very static yeah like usual that's what was the problem to begin with I'm going to reset it and it's applied always remember soft cross simulation rigid body then you go to your walk animation there you go very silicon smooth uh you might get a very uh weird looking pokes whenever she walks what you need to do what I did and that is how it's supposed to be go to your Collision ship and then you work on your Coalition I already did in this model the collisions that uh yeah to save up some time and when you're done we just do this so you can as you can see there are some weird um artifacts you do that get back again and just doing because I'm doing it real time if you go by frame things will be yeah when you do that go back again slowly yeah this is how it is everything is gonna be very smooth after when you're done you just bake your animation then you stop simulation over here and things will be very smooth so I know this is a very small tutorial I just wanted to release it as soon as possible uh because I would be busy a few more days ahead so yeah if you have any question please do comment and let me know whenever I get back I'm gonna give it a try and see what I can do for you guys and solve any kind of problems uh there will be a bunch of tutorials coming as well as some small cinematics and I'm gonna do some breakthrough as well as Unreal Engine is going to be included in this as well or if I have time to learn blender maybe I'm gonna try blender as well so yeah I hope this helps to anyone beside um uh the person who requested and yeah that's all for now and best wishes
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Channel: World of Zen
Views: 5,236
Rating: undefined out of 5
Keywords: daz3d, iclone, character creator, cc4, soft cloth, weight maps
Id: Uk5MEEbION0
Channel Id: undefined
Length: 6min 18sec (378 seconds)
Published: Sun Apr 16 2023
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