Daz Studio Push Modifier and Push Modifier Weight Map

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[Music] hi everybody today i wanted to go over working with the push modifier and the push modifier weight map in daz studio um so we are just going to go ahead and get on into this so as you can see i've already created a little scene here we've got a little fighting action going on my intent here is to basically show let's switch cameras real quick here this foot making contact with her stomach in a way that kind of shows like a rippling effect or or like an indent from the foot going into the stomach just to add like a little dimension to how this looks so the first thing i'm going to do is for the recording i am going to switch out of irae and texture shaded even i am going to go for smooth shaded while i'm working on this just to help with usage on the computer because i've got a couple different things going on right now um but so the very first thing we're gonna do is funny enough i'm gonna zoom in on her head because when i add this stuff it's gonna do some crazy things and she is going to pop right out of her clothes which since this tutorial is going on dez i can't really just have stuff flying all over the place or poking people's eyes out so the very first thing that you're gonna do is click on the figure that you want to apply the push modifier to so in this case it is this genesis 8 which is this one right here i turn on the thing um and we are going to go to edit figure down to geometry and then right here you're going to see add push modifier and we are going to add the modifier and we are going to call it kick ripple and we're going to hit okay now the first thing you're going to notice eek she looks a little bit different all of a sudden and obviously now you can see why i probably you know moved away from down lower because at the moment she's very swollen basically what it's doing is pushing all of the geometry outward that's why it's called a push modifier it can also push inward if you put it at a negative um i think we can all agree though that this is not something that we would want to apply to everything here it would not be good so what we want to do is we want to target a specific area or areas so the next thing we're going to do while we're still selected on genesis 8 female is go to create and come down here to where it says new push modifier weight node and we're going to click on that you can leave the name you can leave the label make sure that parent to selected item genesis 8 female ish is selected if you don't see that it's because this button is pushed so you want to make sure that that is clicked and then hit accept and you're going to see that now you're going to have this down here now what the modifier is going to do is make it so that you can apply or take away this puffing or sucking in effect um on specific areas rather than all areas like we have it now so the very first thing that we want to do is we want to get to our tool settings palette um you can click this button up here which will pop it up if that doesn't work you can go to window panes and go to tool settings and pop it up um from here you want to go down to where it says node weight map brush click on that and um the next thing we want to do while we are clicked on this is we want to click add map where it says unused maps now a couple things that i want to point out one when we added the first part where we did edit and all that push modifier what we were doing was on genesis 8 we were adding a kick ripple dial which if you select genesis 8 would come under mesh offset now what we are doing is actually adding a weight map to that dial to tell it what areas we're targeting so we're going to go back to tool settings here i just wanted to point out um now from here the first thing that we notice is she's showing all red which means she is all pushed out right now or every polygon on her this is being applied to so if i made this negative one it would suck all of her in she's seen probably better days she's kind of inside out we're gonna push her back outward for now and what i'm actually gonna do is go to my dial funny enough and i'm gonna gonna i'm going to change it to negative and probably about two now she's gonna suck all in but that's actually the effect i want i want the kick to ripple off of her and kind of push in on her stomach so i kind of want to see the results as i'm working on them so i'm going to suck sucker all in which makes her look real crazy i'm gonna go back to this everything is still red i'm gonna go back to the tool setting we're still on the weight map we're on the kick ripple right here now the first thing i want to do is in the viewport here just anywhere doesn't matter you be over here i'm going to do right click and go to geometry selection select all and you're going to see right now she's glowing red she's got a bodysuit on here so that's why that's not glowing red and then we're going to right click again without clicking off of anything and we're going to go down to weight editing bill selected and where it asks what you want to do you want it to be zero percent basically when we hit accept to this what it's telling it is that this effect that i'm applying at negative two i don't want to be affecting anything at all right now so no polygons are going to be affected please put her back to looking human except and yay we did it right so now we should have where it still says negative two but it doesn't look like it's doing anything at all next thing and this is an important one we're gonna right click again and we are going to go down to geometry selection and we are going to do clear selection so now we are kind of back to um where nothing is selected and she is looking human now what we want to do is actually take a look at the area in question that we want to be working on so the first thing i'm going to do is up here on the weight on the node weight map brush you're going to see a p and an s 1 stands for paint one stands for smooth what we want to do is we want to paint so we're going to hit p and then we kind of want to paint around this shoe just so i have a general idea of the area i want to affect here we're going to paint around the shoe and get a nice kind of decent line going um in order to paint you're just left clicking and dragging i would assume that you can do this with like a wacom cintiq stuff like that i don't know because i've never actually used it to do this i've always used my mouse i don't know why so if you have any of those like an intuos or graphite or bamboo or any of that kind of stuff this might be a little easier doing it that way but okay so now that we've got a little bit of an outline going what i'm going to do to save even more computing power is i'm going to turn her off and all of her clothes i'm just going to turn everything off here so that a we can see better and b it gives us a little more processing now we want to make sure we're still in the push modifier and we're still selected we're still on the tool settings we're still in node and now what we're going to do is kind of fill in the rest of this area because i wanted it all to be sucked in not just that one part now um you're still just left clicking and dragging around in here if when you're doing this you get to a point where you accidentally went somewhere you didn't mean to be like say you clicked all the way over here and you painted and see how it's turning red that's how you know you can see the indent showing okay say you painted over there and that was not what you wanted if you press and hold alt while left clicking what it's going to do is bring that back in the other direction so that's a good way to fix if you do something like that by accident hit a place you didn't want to hit um so we're gonna keep going here we're gonna right now she's kind of missing a belly button because i've really just done a job on this on the other hand the foot was covering the belly button so i wasn't real worried about it okay so if we turn her to the side you're gonna see definitely is sucking her stomach inch definitely getting pulled in here and i think what i want to do is add like almost like a secondary ripple line over this way some so i'm just gonna go kind of back and forth over this area i'm gonna like leave a blank area and then add a second area where it's kind of pushed in so this kind of looks like a ripple that's going through from the shoe kind of like a freeze frame of the body reacting to the shoe if i'm making sense um so we're just gonna keep filling this in and okay so we are to here i'm going to press and hold alt and i'm going to kind of come back over this a little bit more to kind of get this a little bit nicer the way i kind of was picturing it okay and now i'm going to let alt go again and we're going to take a look and i've got kind of like a ripple line going i've got where the shoe is going to be i've got this secondary place now what i'm actually going to do is i'm going to switch to smooth now i want to point out a couple things first there's a sensitivity style here so you can lighten or make heavier what you're doing in addition to that you can also change the inner and outer radius on the brush so if i hover off over here the outer radius is the red the inner radius is the grain so if you want to make the area of either bigger you would change these two numbers um the higher the inner radius the kind of sharper or harsher the brush is the lower the inner radius the softer it is while you're going across things um an outer radius controls if the outer radius is way bigger than the inner again it's going to be softer if you pull it in tighter it's going to be harsher and if you make both bigger and bigger you're going to get bigger areas if you turn the sensitivity up it's going to be harsher if you turn it down it's going to be softer kind of all do similar things but so right now what we're going to do is we are going to click the s which is basically going to smooth out some of these areas so we don't want like harsh lumpy bumpy mess we want kind of a soft even so what this is going to do is look at the polygons and kind of take an average and just smooth which is technically what the s is for smooth and just smooth this stuff out nicer which i definitely recommend unless you want for some reason a very harsh or very strong effect and so we're gonna smooth out this over here kind of soften all of this up quite a bit i'm going to turn it some and i think i want to add some back and so let's see here on the smooth if i press and hold ctrl it's going to kind of take some of the smoothing back out again for me just to get my ridge back here and now if i let go and just kind of go over it in one kind of nicer stroke and maybe hit the edges as opposed to going over that middle again one tiny tap there okay so now what we have is basically this which if i go out of this tool which the easiest way is just to click here okay one second just to make sure i didn't mess up which button i was hitting it is control if you want to add in more affected area again like so and then just click and go over to smooth it back out i just wanted to make sure that i said control and not alt the other stuff on this brush was alts and alt does do stuff too control and alt on all these brushes kind of do the inverse of each other so like right there second ago i was just hitting ctrl now i'm hitting alt now i'm hitting ctrl and i believe that it's basically kind of calling up the paintbrush almost on a certain level and kind of repainting in some of those areas but hopefully that gives somewhat of an idea of how this goes and i actually played too much so i'm gonna back it back up to where i was before all that okay i tapped this a little soften this up right here okay so now that we are all done that we can click on just whatever like so and we're gonna see that we have our weight map applied if we go to parameters and we click on genesis 8 instead of the weight map we can go to mesh offset and we can look at our ripple kick and obviously we can dial that way in i wouldn't advise going that harsh we could push it out now she's gonna look all kinds of crazy and um we are gonna say that maybe [Music] maybe about 2.5 i'll try that we will turn on our other genesis here and see there's the foot going let's switch our camera now kind of look at it from a different angle and now you can kind of see how okay before and then after i'll switch into ira preview so you guys can actually see what um what it looks like the renderer i know it takes a minute to load sorry i like to actually show the render just or at least kind of what the render looks like because sometimes the stuff looks a lot different in the rendered than it did before kind of deal we can also go to the camera let's see this camera too and we can go ahead and turn the headlamp off because that'll make a difference on shadows and such okay since i don't really have any lights in this scene i guess we kind of need it on right now but anyways you can get a sense of how this is looking so you can kind of see that the foot is now pushing into the stomach there is kind of this ripple line here and then one a little bit behind it it's not super strong we could probably dial it up even a little more than what we have it now so we could come in here and oops go to genesis 8 don't need to hit the push modifier now i could go in here and i could dial it up to i don't know let's see what it looks like at 4 that's probably too much yeah four's a little much don't like four let's see maybe three is the good spot and if we didn't like something like i'm not crazy about how this is up here obviously i could go back and kind of soften up more up in this area to calm that down some more but i think it gives you the general idea of how the push modifier and the push modifier weight map work together um and we'll switch view here real quick just to get a better look with everything kind of closer up and in view good lighting and stuff would bring this out better now you can see that she's definitely pushed in and if i put her foot right on that pushed in part it would probably even be better um i could have accentuated the ditch over on this side a little more or made the brush smaller to make it more pronounced and more specific like made this brush smaller probably two would have been good but this was a basic now if you think about it you could do this same thing with like genesis face like or you know if you were having a bar room brawl thing where one figure hit the other figure in the mouth like you could kind of push in or pull out parts of the face to show the contact with the fist to the face the push modifier can also be used i do believe with geometry shells to push in and pull out parts of the shells um hopefully this at least gives you a little bit of a better understanding of how it all kind of works together and how it looks and um if you have any questions or if i accidentally missed something when i was making this video please feel free to ask me in the thread i'll be happy to try to answer or try to find richard to answer if i don't know the answer because he is my personal guru that's who i always go to when i don't know what i'm doing but if you have any questions whatsoever please let me know and i hope that you found the tutorial informative and useful and i hope that you will enjoy playing around with the push modifier and the weight map and i can't wait to see what you guys all do with it um thank you very much for watching and i hope you have a really good evening [Music] bye [Music] you
Info
Channel: ARTCollaborations
Views: 9,970
Rating: undefined out of 5
Keywords: ARTCollaborations, ARTCollab, Daz 3D, Tutorials, 3D Art, Push Modifier, Push Modifier Weight Map, Daz Studio
Id: TwKcEGdIXLI
Channel Id: undefined
Length: 24min 37sec (1477 seconds)
Published: Sat May 02 2020
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