DaVinci Resolve 2D Character Animation Rig Template

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hey Jackal do you even lift I'll show you how to do all of the heavy lifting when making 2D animations in DaVinci Resolve in the fusion page and I'll also show you how to convert the correct rig that you will make in the fusion page into a template so that you can use it in the edit page which will also allow you to change the images so you can also replace the character Now Let's Get Digital now if you want to make 2D animations like the one that you saw you will need some images I went to free pick and I use this one the link will also be down below and what we'll need to do is split the images up because at least in this case this is a whole image so I went to the illustrator to split the image and I got individual body parts and this is how that looks like so once you have the images we go to the media pool right click make a new Fusion composition give it a name if you want and change the duration put it on the timeline you can now extend it to be as long as you want then you will select it and go into the fusion page but before you do also put the images in now if you have the images the way that I have you'll want to put them in one by one if you don't this will make a sequence now currently this doesn't do anything because I already have these images in but if I didn't have them this would make one file and it would go from one to five if you'll want to put the images in one by one now let's go into the fusion page open the media pool and put the images in so what I'll do is I'll use the head I'll use the body and I'll use the left arm as you have seen in the intro this will be animated I'll show you how you might want to do the animations with the right iron so let me first connect everything up I will use the background mode just so I know that this will be the resolution that I want so this is the project resolution and it will be connected to the back of the background node and I will change the color to be transparent so now if I connect the head and the body you can see that the hair is small so ideally what you want to do if you use illustrator to express this is to scale this up otherwise when we increase the size this will have a low quality but just for this example I will work with what I have I will now use a transfer node for both The Head and the two result and you will be using the transfer nodes to do all of the animations so that's done let me now connect the ER this will be the left one and as you can see for this one I wouldn't really need a transfer node but if I want to do the animation I do because as it is it's connected to the front of the merge so I can move it but if I change the inputs so this would be in the front and this would be in the back Everything Changes so you will want to leave the mirages alone and use the transfer nodes so that if you make any changes the position will stay the same so now if I change this back to the front as you can see the hand is where it's supposed to be so this is something that you might want to do and now let's do the animation so this is the operator we'll use the transfer node then we'll use the angle not what you want so we can fix that by adjusting the Pivot Point so let's adjust it if I now use the angle it moves but we have an issue because the lower arm and the Hand don't move with the upper arm so what you could do which will take a lot of time is move this Pivot Point as well to here and then move this one to there and this one to here and also change this Pivot Point to the wrist so you can move it like that but anytime you would move the upper arm you would have to move the lower arm and hand as well which is not what you want to do so I'll show you how you can combine the joints so let's see we have the upper arm all press f2 to rename this so I'll rename the nodes and how I want to do this is from the back so I will start with the hand because it's the last joint before it connects to the body so how I'll do this is I'll have the hand I'll take the transfer node so I can move it and I'll use the merge to connect it and I'll connect it so I can move it to about this place and I can adjust the Pivot Point now we need to connect the lower into this composition so now because we want to move the hand with the lower arm it means that the transform has to come after the merge so I'll connect it like so connect the transform and do it like this so now when I move the angle as you can see they both move but now I'll just have to position the hand to where it's supposed to be so something like so so now I can move the lower arm I have to adjust the pivot point to the Elbow so you have to connect the upper arm after this point so we need a mirage node connect it like so and now we also need a transform at the end so everything will move with it I'll change the Pivot Point well first let me just adjust the position adjust the pivot point to the shoulder position it to here and now I simply need to adjust the position of the lower arm so now I can change the angle on the upper arm on the lower arm and on the hand let me adjust the angles back to zero now in case you want to put something in the hand like the weight will first have to combine the hand and wait because we want to be able to adjust this at the same time so this is the easiest way to do it so with the weight we also have to add the transfer node so we can position it but first let's adjust the position of the hand and draw the position of the elbow and also adjust the position of the upper arm and as you can see we'll also have to adjust the pivot Points so address the Pivot Point and if you didn't know the pivot point is this X and now all I have to do is adjust the position of this weight and change the angle to 90 and maybe adjust the position so now I can adjust the hand and the way it will move with it I can adjust the lower arm and the hand and the weight will move with it and I can also do the same with the upper arm so we have angle Android angular right and angle Opera right so this is now done you will do the same for the left arm for the legs and we could also rename this to be two or so now the Torso won't really move but you could also animate it if you wanted by scaling it in the y or in the X direction if that is something that you wanted and that's for the head we would also need to adjust the Pivot Point and we could move the head like this but also we could also scale it up and down so once you have all of the images connected to the transfer nodes and position how you want them you would select all of the nodes now I will select them in the ureter that I want first I'll start with the width I'll rename it and I'll use this with angle so I'll start with weight and its transfer node hand and its transfer node lower and the transfer node and the upper river and the transfer node then I could do the same for the left side for the head and the body and anything else that we would have and select all of them will address that remain once you have all of the nodes selected right click on one of them macro and make one now we can also enable the background mode so you can have a solid color background but you can also change this to a gradient so that is also something that you can enable so let me first go to the background node and enable everything so that everything will have to do with the color so select everything that has to do with the color we have the gradient we have the start which is this and the end is this and also select the type if you want to be able to change from solid to a gradient now with that done I'll go all the way to the top and the nodes as you can see are in the order that I have selected them in so with the weight and any other image you'll want to select clip name and instead of the clip name put in a different name so in this case maybe I'll use wait right hand and that's it that is just the image I don't want to do anything else then we have weight angle now in the weight angle we are in the transference you have to ask ourselves what you want to be able to change so in this case maybe you want to be able to change the size if you want to scale in the X and Y Direction you also have to enable this option so we have the aspect X size maybe you'll need to be able to change the angle so also enable that option maybe we need to also change the pivot point and the position so pivot and center and this is what we want to be able to change in most of the transfer nodes then we have the hand we'll enable the clip name type in right hand and then in this transfer node we did change the center so we want to be able to change this also the Pivot Point may be the size the aspect and the angle now I only have two left to do in this example so let me do it quick so these are done what you may also want to be able to do is go to the last merge and enable the size to scale the whole character so this is what I'll also do I'll enable the size and maybe you also want to be able to change the position so you can position the character to the left to the right and maybe you also want to change the flip so you can flip it like so relax all now once you have everything done we'll go to file save as group Fusion templates and as you can see I don't have anything yet so let me make a folder so this could be a title so I'll make eight title tools folder but it could also be a generator as well but I'll put it to the titles and name this to the character rig dot settings save the template go into the edit page open the effects go to titles type in 2D so I don't see anything of course I forgot one thing so when you make a macro and if you don't have any files in I can go back so we have templates this actually has to be edit and inside the edit we have the generators and the titles and I should be able to see this template inside the edit page because as you can see this is the edit page and in the edit page you have titles generators effects and transitions so now in the titles if I type in 2D we have that to the correct rig we also see some images Now by default this is 5 Seconds long we will simply have to extend this now if you want to change the default duration you have to go to DaVinci Resolve preferences and this will be under the user's editing and you can change the iteration here so now in the template you will go to the inspector tab now this is in a new project and you don't have the images in I could maybe simply delete them so now I have media offline I can put the images in so now I have way to right hand so I have the weight I have to right hand I have the lower arm which is this one then I have the upper arm which is maybe this one and that's it now the template would work in this way why it doesn't work in my case well that is because I've deleted all of the images from the project and the template still uses a bunch of images as you can see so this is the image of the head and this is the image of the tour so if I believe so I will simply ungroup this put the image of the head in connected to here and I have the two or so which is this one so now this shows up and this is why I should always save the template as a group so you can simply come in and make the changes if you need to also the template still doesn't work because I have these images in because if I want to display them as you can see they bug out but this issue didn't pop up so I also have to change that so now the template should work but it still doesn't or since nothing works let's see if at least the background does okay this is definitely not what I expected will it make any difference if I put the template from the title to the generator I can test that out so let me change the location of the template from the titles to the generators so this has changed put it on now I have the same issue as before so go into the fusion page now this should be the body I'll simply change the image to fix it I'll disconnect the lower section and this is the head so now this is connected let's see if now this will do any changes and it does and I can change the aspect so in this case this has to be a generator not a title and we cannot make the animations as we need to some case of the title the template did not work out but as a generator it works flawlessly now what you would need to do is simply replace the images with different ones I only have these ones so this is what I used but you would have anything else you would simply replace the images you can also please ahead but in this case as you can see this messes it up so you need to change the position and maybe you would also need to adjust the pivot point and to make it a little bit easier to see what you're doing you would enable the fusion overlays as you can see this is the right hand as the pivot point right hand number is moving this is the lower R and this should be the head so position it like that maybe it's best to just Center the position and then move the Pivot Point position the upper arm now the pivot Points don't really match up with what we see on the screen so let's go into the fusion page and they should be a little bit more representative so this is the weight this is the hand the lower earn and now we simply have to change the positions so depending on the images that you use in the template you could make the changes in the edit page but if you don't have any luck you can make the changes in the fusion page and that's how I can animate to the correct press in DaVinci resolves and make a template for them and if you found this video helpful give it a thumbs up subscribe to our Channel and until next time jackals keep it digital [Music] foreign [Music]
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Channel: Jackall Digital
Views: 2,567
Rating: undefined out of 5
Keywords: davinci resolve, character, animation, rig, macro
Id: J7b9Jf45qPA
Channel Id: undefined
Length: 19min 47sec (1187 seconds)
Published: Tue Aug 22 2023
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