Darkest Dungeon Review and Critique
Video Statistics and Information
Channel: Joseph Anderson
Views: 740,895
Rating: 4.6925159 out of 5
Keywords: video game analysis, video games, darkest dungeon, video game reviews
Id: _Buwei6ZWqU
Channel Id: undefined
Length: 31min 42sec (1902 seconds)
Published: Wed Feb 03 2016
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Oh boy, Darkest Dungeon reminds me so much of Sunless Sea. Both games have this insanely good horror asthetic and tenseful gameplay.
But both games are ruined for me by the unnecessary grind. For me it really feels like the devs of both titles made and finished their games, then saw they only last 20-30 hours. And thus later added the grind just to prolonge the game.
I really really wish to like both games, but I absolutly have no time to deal with this. What a shame
Great game but it does have some serious flaws that really start to compound the more you play.
Food. Two rooms or two steps it doesn't matter when your guys ate last. Even bringing extra has left me struggling to cope sometimes.
Darkest Dungeon. Once your guys go in there you can't use them ever again for that place. All those hours you put in grinding them up is eventually wasted with this system which really sucks because...
Level system. You can't power level your guys up, they put in maximum (but not minimum) level restrictions on dungeons so you need to slowly regrind each guy if you lose one.
Combat speed. Too slow. It's fun for the first dozen or so hours, but after that I just want to get on with the dungeon and not watch 3 minutes (hyperbole) of animations every round.
Character balancing. There's really no reason to include someone like a Leper on your party when Crusaders and Men at Arms exist. Leveling them up only to find you can only run one endgame dungeon with each character is bullshit so why bother with unoptimal guys.
Inventory. By design it's meant to be tight, which worked before the leveling nerf. This only causes more grinding to get enough money for upgrades, on top of the grind for heirlooms. That isn't fun.
It's a fun game but it has its problems that Red Hook has either failed to either fix, outright ignored, or made worse.
As always, I'm amazed at the quality and execution of the analysis here. Having only played the early access version for about 4-5 hours, I was very surprised to hear about the shortcomings later on in the game, but it was explained in a very clear way that made a lot of sense. I love this guy's videos.
I like how Joseph Anderson makes 100% sure that he fully grasps a game before he reviews it. A lot of people seemed to like this game because it comes in strong for the first 5 or so hours, but quickly evaporates once you hit the last third. That's really too bad, and something that could be patched, but I didn't see anyone mention it except him.
I don't mind the INITIAL grind at all. But once I get a character to level 6, it would be nice to get an XP buff for raising any other characters of that class. Having your level 6 dude die and need to "grind up" an new one takes many in-game weeks. This part of the grind sucks.
Same w/ the "Can only be used once in the Darkest Dungeon." I wish they'd let you turn that off, like w/ corpses.
I didn't mind anything at all while playing, but the moment that made me say "FUCK THIS GAME", is the first time I finished the darkest dungeon, the first part/mission and then getting the fucking notification that my 4 main characters didn't wanted to go in it again was complete and utter bullshit. Yes, I'm really pissed off at how stupid it is, I don't have the time to grind and make a good team from the fucking beginning...
I'm glad someone else said it for once... I often feel like I'm part of the minority when saying I just didn't have fun with this game, and it's largely for the reasons he describes.
He seemed to have a much easier time of it, I didn't.
I could just see the grind looming and I cannot convince myself to continue playing.
E: And seriously, the trinkets, what a fucking waste of effort. I don't get why the devs don't feel like they can let you have anything.
This guy has some really solid reviews of the Dark Souls games as well, I highly recommend them if you're into the games. Especially the DLC.
Alright, I'm gonna say that as a staunch lover of Darkest Dungeon I'm already impressed with this review and I'm only about 4 minutes into it. He outright says that enjoyment is subjective and that the developers clearly created the game that they wanted to make and it's almost perfect in that regard but despite that he dislikes it because of his own preferences which might not be shared by everyone.
The rest of this video could be him shitting all over the Darkest Dungeon but it doesn't change the fact that I, personally, like the game; possibly for the very same reasons that he dislikes it.
What I don't get is the petty, passive-aggressive, war that divides the user base of /r/games over Darkest Dungeon. It crops up in every post made about DD, certainly in everyone I've made about it. Have you considered that the game isn't for you and that's okay? Or that someone is allowed to dislike something even though you like it?
Edit: Finished the review, it was fantastic and had lots of very good points that were very carefully explained and justified. Doesn't change my opinion in the slightest. If you're looking for reasons to back up your arguments for why you dislike the Darkest Dungeon to your annoying friends who keep bothering you about it then I would recommend that you study the points made in this video. Just don't try to stop other people from liking it because it won't work.
People complain about other people seeking out "echo-chambers" when it comes to reviewing media like video games but I seriously think they are missing the point. It's important to find a reviewer that shares your tastes so that when that person recommends something you know you will enjoy it as well. When a reviewer speaks negatively about something you like then all that means is that the reviewer is speaking to an audience that shares their own tastes and is warning them that they won't like it so they don't waste their time and money on it. People need to stop taking personal offense when someone criticizes something that they like.