CZ75 - Black Ops Multiplayer Weapon Guide

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No load out?

πŸ‘οΈŽ︎ 1 πŸ‘€οΈŽ︎ u/[deleted] πŸ“…οΈŽ︎ Oct 07 2012 πŸ—«︎ replies

I know it's a secondary, but I was hoping for a class loadout :/

πŸ‘οΈŽ︎ 1 πŸ‘€οΈŽ︎ u/define_irony πŸ“…οΈŽ︎ Oct 07 2012 πŸ—«︎ replies
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Hello, this is XboxAhoy and this is the fortieth episode of my Black Ops weapon guide. Praise the almighty. In this episode we're covering the CZ75. It's a semi automatic weapon, unlocked once you've purchased all of the other handguns. The CZ75 originates from Czechoslovakia, now the modern-day Czech Republic. It's manufactured by ČeskÑ zbrojovka, and the design was first introduced in 1975. This all steel construction semi-auto pistol was originally designed for export, and wasn't sold in its domestic market until 1985. On the international market, it proved popular - and would become one of the original 'wonder nines'. This appellation was a somewhat derogatory term applied to the initial wave of double-action, 9mm semi automatic pistols, that threatened the revolvers normally used by American law enforcement. By the 1990s, semi-automatic pistols were the norm, with weapons such as the CZ-75, Sig Sauer P226, and Beretta 92 paving the way in terms of capacity and reliability. The CZ's popularity persists today, known for its reliability and versatility at a reasonable price. The CZ75 fires the 9-by-19 millimetre Parabellum cartridge, the standard NATO pistol calibre. Magazines are 12 rounds in capacity, or 18 with extended mags. The CZ75 is a low damage pistol, dealing the same damage per shot as the ASP, Makarov and M1911. It will kill in 3 shots up close, or with two headshots - and outside of the weapon's fairly short effective range, you'll need up to 5 shots to kill. Rate of fire is capped to 625 rounds per minute, assuming you can pull the trigger quickly enough: this is generous enough for most. Recoil is generally low, especially if you fire at a slower rate: in general, the CZ's recoil is simply not a factor for a typical pistol engagement. Aim time is very quick, on par with the other pistols at 150 milliseconds. Reloads are quick by any usual standards, but fairly typical for the pistol class, at 1.63 seconds. A healthy complement of attachments are available for the CZ75, including one unique to this weapon. Upgraded Iron Sights will add bright white dots to the CZ's sights - improving contrast and aiding target acquisition, in a manner similar to the optical attachments such as the red dot sight. However, your view remains equally obstructed, and in practical terms the attachment isn't very useful. Extended Mags offers a far greater practical benefit, permitting 18 rounds fired between reloads instead of 12. This is more than any other handgun - this uniquely high capacity setting it above its peers. While you might not need 18 rounds in every engagement, it pays to have them on tap just in case - as when facing 2 or more opponents you might not have the luxury of time with which to reload. Dual Wield gives you two pistols instead of just one, for double the firepower at a close range. However, the loss of the ability to aim means many of your shots may miss - and when compared to the tight hipfire spread and uncompromising power of the dual Pythons, Dual Wield seems like a weaker choice for the CZ75. The suppressor will keep you off the minimap while firing, and with the default 12-round magazine, the CZ-75 offers the greatest capacity in a suppressed weapon. You do lose a portion of your effective range, but if absolute stealth is your goal, then the suppressor is a worthwhile addition. Finally, the Full-Auto Upgrade is an attachment unique to the CZ, and will turn the weapon into a machine pistol: the only fully-automatic secondary in the game. As with the real-life weapon, an inverted magazine is attached underneath the pistol as a makeshift foregrip. Not only will the weapon become fully automatic, but the weapon's idle sway will also be removed. However, these benefits comes at great cost: your rate of fire is fixed beneath the usual semi-automatic firecap, at just 525 rounds per minute: this makes it the slowest firing weapon in the game, alongside the M60. In addition, your damage per shot is also reduced: to a 4 shot kill at close range. This is the same per shot lethality of a low-damage SMG, but with half the fire rate, and half the magazine size, you'll find getting reliable kills troublesome, to say the least. The CZ-75 offers some very favourable characteristics, principally the highest magazine capacity in its class. While the benefit may appear to be slight, for those with a faster trigger finger the ability to unload with the confidence of sustainable fire means you can focus on getting as many shots as possible on target quickly, without worrying about ammo conservation. In addition to the CZ's unique capacity advantage, you also gain the benefit of the longest effective range of any low-damage pistol: the difference is only slight, but nevertheless the CZ leads its class on two fronts. However, the CZ75 lacks the power of the Python, or the speed of the ASP - both offering more immediate benefit than a higher magazine capacity. Still, the CZ's impressive all-round statistics come in a single fast-drawing package - making it a very strong choice for your secondary slot. While there may be other, more specialised choices, the CZ-75 is both versatile and dependable - two very worthwhile traits in a sidearm. Czech out this wonder gun, and regardless of whether you say C-Zed or C-Zee... ...choosing the right secondary is easy. Thanks for watching, this has been XboxAhoy. Join me next time for the final SMG, the Kiparis. Until then, farewell.
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Channel: Ahoy
Views: 276,334
Rating: 4.9633026 out of 5
Keywords: Video Game (Industry), Games, black, ops, black ops, cz75, cz 75, cz-75, wonder, nine, Czech Republic (Country), weapon, guide, tutorial, tips, gameplay, pistol, handgun, semi auto, category=handgun, country=czech
Id: D77JpqyPYEM
Channel Id: undefined
Length: 6min 8sec (368 seconds)
Published: Sun Oct 07 2012
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