Cycles X Render Sample Settings (Blender 3.0 Quick Tip)

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Blender 3.0 introduced Cycles X, which is a much improved version of the Cycles render engine. And it changed how sampling works. You used to just choose how many samples to use, but now you actually have a few different ways of doing it. First, you can choose a noise threshold. This tells Blender to keep sampling until it gets the noise down to a certain point, which you can change. Lower values have less noise but render for longer. But, you can also tell it to stop if it gets to a maximum number of samples. And you can give it a minimum number of samples. Below this, you can even tell Blender to stop sampling after a certain number of seconds. If you uncheck noise threshold, you can give it a set number of samples like in previous versions of Blender. But can also give it a time limit. Leaving the time limit at zero means there is no time limit. Denoising in Cycles X works great, but a little tip is to make sure that your GPU drivers are updated. The fast and powerful upgrades of Cycles X only work with the newer drivers for GPU's. (popping sound) (people cheering)
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Channel: Brandon's Drawings
Views: 41,666
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Keywords: blender cycles x render settings, blender cycles x, blender 3 settings, blender 3.0 settings, blender tutorial, blender 3.0 tutorial, blender render samples, blender render samples setting, blender 3.0 cycles x render settings, cycles x settings, cycles x, cycles x render settings, cycles x samples, blender render settings, cycles rendering, blender tip, blender tips, blender quick tip, blender secrets, blender hacks, cycles x render, cycles x rendering, b3d, blender 3
Id: 59nNe_WY1Zs
Channel Id: undefined
Length: 0min 59sec (59 seconds)
Published: Fri Jan 28 2022
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