Creative Layouts For the Methodical Builder

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In the last video, I built this road layout,   which will be the foundation  of this city’s downtown hub. I’m really excited to start developing  and detailing this area of the city and   see how it will turn out in the end. But  first, there’s something we need to do. You see, I want high-rise offices to  be a fundamental zoned building type   for this layout, just like in any  other downtown metropolis, right? The thing is, we don’t have any office demand. And I think that’s because we don’t have  proper education in the city to provide   the certifications that students  need to work at these offices. After all, the city only has a  couple of elementary schools so far. So I thought in this video,   we could focus on creating a couple of  detailed layouts dedicated to education. I start with the layout for the high school. I chose this location  between downtown and midtown,   next to the highway because there  was plenty of space to build here. The high school has this football and track field  extendable asset, which takes a lot of space,   and I definitely wanted to include it in my high  school, so this area will be perfect for it. The campus is complemented with a soccer  field and a couple of tennis courts,   as well as a custom-made park structured with a  set of pathways that provide ample walking access. In fact, I extend the pathway over the railroads   and connect it directly to the  downtown area on the other side. Doesn’t make a lot of difference now, but  when the area is developed, citizens will   be able to easily walk between midtown and  downtown and contribute to less traffic. I complement the area with some small shops,   zoned right next to the avenue, as  well as some additional parking lots. For detailing, I add some trees to the  front of the school to try and make the   entrance more eye-catching. I also  outline the entire area between the   front of the high school and the road with bushes. I extended the custom-made park to the other  side of the highway entrance with pathways that   tunnel under the road and eventually connect  to the midtown, which is already developed. Again, this will promote walkability in the city. By this point, I had a lot of residential demand,  especially high-density, so I decided to start   the development of the downtown and give the  city its first skyscraper, as well as some   commercial buildings to complement it and an  initial pathway network to connect everything. This was all I could do here with the  current residential and office demand,   but I came back to this area later in this  video and made some cool developments,   so you might want to stick around for that. The high school is conveniently located right  in the middle of both downtown and midtown,   making it easy for students to travel  here, no matter where they live. I chose to build the school on  a local road rather than on the   avenue itself. I believe this decision  will assist with traffic management. This choice allows me to situate  a bus stop directly in front of   the school entrance without  disrupting the traffic flow   on the avenue whenever a bus needs to  stop to pick up or drop off passengers. As it currently stands, the  game is coded in a peculiar way. Students take very little  time to graduate from high   school compared to other educational facilities. Because of that, there's never a  high number of eligible students. So, I assume that this single high school will  suffice to serve both midtown and downtown. However, if necessary, I can further  expand it with an extension wing. The entire campus is encircled by a pathway  network that connects it to both midtown,   crossing the highway entrance, and  downtown, traversing the railroads. I've also arranged the infrastructure to  link it to the other side of the highway,   which remains undeveloped at this point. The road layout in front of  the high school will serve   as a transition area between midtown and downtown. It will not only accommodate residential  structures but also essential service   buildings such as post offices, taxi  depots, and a public transport hub. Oh, but what’s that in the back? Another campus? Seems like this one is a college,  so let’s see how it was built. The college was built in the opposite  direction of the high school,   in the area between the road  layout and the rail system. The entrance of the college was connected to both  existing avenues, but with a diagonal orientation. I also had to terraform and level the terrain  a little bit, so it doesn’t look terrible. After placing the college building, I started  by building a sports complex at its left side,   composed of a football field, a soccer field, a  community pool, and a couple of basketball courts. I think this is pretty standard  for a realistic college campus. I then built around the college  and made some half circles. I think these will look cool  to make the area more imposing. I then moved on to build an area  dedicated to student housing,   on the right side of the college, but I first  needed to adjust the terrain for the tram rail. Also, notice how close the tram is to the campus. This will make traveling to college  very easy from anywhere in the city. For the housing, I used the 4-block  long medium-density residential,   which is the same type of  residential I used in midtown. These buildings all look the same,   so I think they’re adequate for  a housing complex for students. The student housing is complemented  with a parking lot and some small shops,   so students have everything they need  to survive without leaving the campus. At least in theory. The central part of the campus, in front of  the university, is going to be a big welcome   park. I add some trees on the sides of the  roads and also add some dedicated bus lanes. I made the bus route go behind the commercial  and residential, with a dedicated bus road. I lost a bit of symmetry with this design, but  I think it makes it look a bit more interesting. Now for the welcome park, I did this very  cool design, built with the curved road tool. I do love the road building tools of Cities  Skylines 2, when compared to the previous game. It’s certainly easier to make  these interesting shapes. I then detailed the pathways with  bushes and trees to make it pretty. I won’t include the entire detailing process in  the time-lapse because it’s mostly tree planting,   which is a repetitive and time-consuming  process and perhaps even boring to watch,   but I’ll include the important parts. The layout is extended for the library,  which is placed behind the main building,   and I then create this big semi-circle in the  back, which will be dedicated to luxury houses. All roads are converted to pedestrian roads here,  to make it a walkable and traffic-free area. The park encapsulates the entire  college so I continue building it   on the sides of the building, using the  same techniques that I used on the front,   and try to create some interesting  patterns for people to walk in. I noticed that the gray area on the floor at the  side entrances of the library extends towards the   roads when you build next to them, so I’m assuming  people can get into the building from here? So I built some access roads and also a pathway  in the back connecting directly to the park. After the layout for the park was  done, I could then do the housing. This could be housing for wealthier students,   who can afford to not live in an  apartment but in a large house instead. The area is close to the railroad, so  realistically, I’m not sure if it would   have a high land value and if people would  be willing to pay large amounts to live here,   so I might turn this circular street  into a commercial street instead. But anyway, for the time being,   I used these bushes to give each house its  own private outdoor area, creating parcels. These bushes were all hand-placed for all  houses, which took a huge amount of time. Finally, I used the same thought  process as the high school and   surrounded everything with a pathway network  in a man-made park for walkability purposes. Overall, I like the design of the college campus. However, I’m a bit sad that these  man-made big parks with pathways   don’t actually work as parks and contribute  to increasing the leisure effect in the area. I also wish the game had a bigger variety  of trees and bushes to make it more diverse,   but I think that’s something  that will come with time. Anyhow, I tried to create patterns  by planting trees in some areas and   leaving others empty to make the  park more visually interesting. I also used this technique to distinguish the  housing land from the college park in the back. Although public transport is not active  yet, the area is very well-covered   with bus access and a tram rail, which  will make the college very accessible. As I predicted at the beginning of the video,   developing the education system of  the city contributed to office demand. So, we can finally start  zoning those purple offices. For the downtown area, I want to  mix different types of buildings. I aim to incorporate residential,  office, commercial, and mixed zoning,   creating diversity. I think  that will look really cool. I also want to avoid turning this area  into a messy collection of buildings. Even though it’s meant to be dense and populated,   I want to add some open areas here and  there, in the form of plazas and small parks. Parking lots contribute to a certain openness,  but, of course, they don’t look as nice. Because this isn’t a rectangular grid, there  will be a lot of empty spaces between zoning. I'd gladly turn these into small open green  areas for citizens to enjoy some fresh air. Pathways will help to  accentuate the walking areas. I spent a lot of time outlining buildings  and pathways with trees and bushes. When in doubt, just plant some trees;  they make everything look better. So, I managed to develop and detail  an entire section of the downtown. Overall, the final result was a nice  surprise as I really liked how it turned out. Not all areas will be zoned like this, as I  want to dedicate some areas for hospitals,   police stations, and other services. In fact, I had to place a temporary medical   clinic because ambulances were  taking a long time to get here. I’m considering disabling parking on the  sidewalks of roads where it makes sense,   like the arterials and key access points, but  overall I like to see cars parked on roads,   as it gives me an idea of which areas  require more dedicated parking spaces. If I were to disable parking  everywhere, I could not tell this. Unfortunately, saplings take a long time to grow,   so we’ll have to wait to see how this  area will look when trees are fully grown. But hey, that’s another reason for you  to come back for future videos, right? In the next one, I’ll finally start  developing the public transport, I promise.
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Channel: T4rget
Views: 34,794
Rating: undefined out of 5
Keywords: beginners guide, gameplay, cities skylines beginners guide, cities skylines ps4, cities skylines xbox, cities skylines console, cities skylines tutorial, cities skylines tips, cities skylines guide, cities skylines how to, cities skylines gameplay, cities skylines, city planning, city skylines, city layout, cities skylines how to start, cities skylines traffic fix, t4rget, cities skylines no mods, cities skylines 2, skylines 2, city skylines 2 gameplay
Id: -B5YNSy0INg
Channel Id: undefined
Length: 14min 27sec (867 seconds)
Published: Fri Jan 12 2024
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