Create Simple Studio Lighting in Blender 2.90

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hello everyone i'm ben and in this video we're going to be creating studio lighting in blender i'm using blender 2.9 let's jump into it okay so here i've got a default scene that i've added a character that i'm going to be using as my subject in the studio and i'm just going to delete the default light for camera and this default cube okay i'll grab my character press g z and move it up so that it's sitting just above the origin now we're ready to start creating our scene for our lighting and first of all we're going to start with the cyclorama floor and wall so i'm going to press shift a and under mesh i'm going to choose plane now ordinarily this might be the right size if you're doing something to scale but we'll see here that i'm working at quite a large scale this character is uh maybe maybe two meters in diameter so a public art sculpture that's what this is two meters by perhaps three meters high very big and so what i'm gonna do is say this should be uh perhaps uh 40 40 meters long and 20 meters deep so quite large here you might want to work at a smaller scale now the next thing i want to do is get the wall up here so i'm going to create a crease along here basically where i want to start the fold of the wall and i would to do that i'm just going to jump from object mode into my edit mode by pressing tab press ctrl r to insert an edge loop i'll click once to drop it down and click it again to confirm that location now i'm going to ctrl r and insert another one at the halfway point behind and this is going to allow me to create a little bit more control for where i want that curvature to occur next i'm just going to go and make a selection on this back edge but you can see i'm not in edge mode so i'll press ctrl 2 or select edit our edge mode up here grab my back edge and i'm just going to move this up so i'm going to press g z and i'll move it up 15 units so it looks a bit extreme right now press enter on the numpad then i'm going to select this edge here and i want to bevel it so i'll press ctrl b and start dragging that out and really push it that's looking just just spiffing okay i'll come down to my bevel options here and the width yeah i think for my purpose is three meters that's about good maybe give it 15 segments so it's got some nice curvature that looks lovely and um okay ready to start creating some lights so for the lights in a studio oh i'm still in edit mode i'll press tab to jump out of edit mode so for our lights what i'm going to do is create an area light because they're going to simulate a nice soft box light and i'm just going to go shift a and then down under light we can choose area the fourth one this will create an area light at the origin and you can see right here that i actually want to create quite a large area light that's proportional to my scene so this is going to be 10 meters and i can't quite see it now so i'm going to move it over to the right in my case 20 meters and i'm going to rotate it on the y let's say 90. that's looking good and lift it up on the z uh five meters okay and with that one done i'm going to mirror this over to the other side of my stage so i'll just control c control v and then all i have to do is at my transform location i'm going to change my x from 20 to -20 and change my rotate y from 90 to -90 wonderful okay last thing i'm going to do now is just go and have a little look to see how this appears at the moment so i'll turn on my rendering and so we should see something in ev and you can see it's not doing a whole lot so i'm going to select my first arrow light here the one on the the right hand side you can see come down to my light properties or object data properties in this case and set the power up maybe to 1600 watts now we're talking okay i'll do the same on the left hand side setting up 1600 watts oh that's a little bit more than i was expecting and i'll actually go ahead and split the colors here so that i've got a nice warm cool contrast and so you might want to play around with some different opposing colors but i'm going to be using this basically this uh a little bit of a baby blue bit of a chalk blue and then over on the right hand one maybe i'll go for something that's a little bit beachy because peaches are delicious and yeah oh yeah i'd fall asleep in that studio any day okay so the next thing i want to do is have a nice long light at the top that's a neutral one so i'm going to select this final light and i'll rename these actually so double click area and i'll call this one left and double click this one area underscore right then i'm going to control c control v and with the new one i'll double click and rename this one to overhead i'm just going to go and zero out the x position for it and then i'm going to zero out the c position because i'm actually going to put it up to 10 units high for this e and for the y i'll set that to zero now it's pointing straight down that's looking pretty good enough in and of itself and if i was going for maybe a bit of a warmer look i might use something like that i'll change my color for this overhead area light from this peach to pardon me a white and with that done i may even crank this up a little bit something like 2400 watts okay now i'd like this to be a little bit more suitable for perhaps car renders so i might even run this overhead light to be about twice as long as it is and if i don't want to scale it up uniformly then i can change the shape here from a square to a rectangle and just set that size x i think it is in this case yeah size x to 20 meters okay great now that's looking pretty cool and let's just go and take it up a little bit so we can switch our render engines and i'm going to go to my render properties here render engine ev switch to cycles and immediately see a lot more bounce light you can change my feature set from supported to experimental so i can change my device from cpu to gpu compute all right lovely i want to make sure that my viewport rendering is doing plenty of samples in case i walk away and get a cup of coffee and i'm just gonna have a little look all right so we got some lighting here we can turn off our little overlays if we want to have a cleaner look and i'm liking that now one other thing we can do to give it a cool look is to come down here under film and we can change the exposure sometimes you may want to take this up a little bit or down depending on the look that you're going for and i'm just going to give this guy a little bit of a color so i'll create a material so i'm going to grab hadoo go to material and you can see he's got a material already fantastic i'm going to set him to have a bit of a skin color that looks good let's give him some blood flowing in his skin so in the subsurface blow skin and it'll be 0.4 meters because he's huge and the subsurface color well we're picking up a lot of blood that's mostly the color we're picking up below the surface of his skin so something like that hey i think yes he's looking very warm and happy now lovely okay with that done we might just want to press shift a and go ahead and add a mesh uv sphere and i'm just going to press g and move this one up into the scene and with this one i'll create a new material again so i'll say new and i'll set the metallic all the way up now i'm gonna also right click on the sphere and this may not come up in the video and choose shade smooth alright hopefully that's worked for you and over here in the materials i'm gonna go and drop this roughness down now a little bit of a gotcha you'll notice that there is this kind of gray background and it looks really fake so we just want to make sure that we drop that out so i'm going to come over here to the world properties and under color i'm going to change this to black okay now we have a beautiful high dynamic range between the blacks of the studio curtain and and our light sources so it looks really dynamic and i'm just going to give this guy some eyes and that's about it hope that helps and i'll see you in another video you
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Channel: Snaplaunch
Views: 5,303
Rating: 4.9807692 out of 5
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Id: _Yrv2gv9AkU
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Length: 8min 56sec (536 seconds)
Published: Tue Oct 06 2020
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