Continuum 2020.5: New Features in Title Studio

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- [John] Hi everyone, this is John Dickinson, Director of Motion Graphics for Boris FX, and in this tutorial I'm gonna show you how you can build this look using Title Studio in Avid Media Composer. (upbeat music) Now before we dive in, I just wanted to mention that this is the latest version of Title Studio in Continuum 2020.5, and it has a couple of great new features, including native support for 4K monitors, plus a brand-new shader for casting 3D shadows onto 2D backgrounds, and we'll be focusing on that in another tutorial, and a new composite over source option with Apply modes and Master Opacity, which is extremely handy for Avid users, and we'll be taking a look at that at the end of this tutorial. Okay, so here in Avid Media Composer, I've already added a clip on V1, and this is gonna serve as the background for the logo animation. So the next thing I need to do is just add a new video track, come down to my Effect Palette, and I need to search for Title Studio, just drag that into V2 and click to launch the Title Studio UI. So let's start by modifying this default text, I wanna change this to Title Studio, so I'm gonna click on Boris FX, click on My Text tab, and I'm gonna use caps. Now the font I'm using is Agency FB, but you can choose whichever font you wanna use and the size is 80. Let's also make some minor adjustments to the 3D settings, so I'm gonna click on the Controls tab, click on Extrusion. I'm gonna set my Extrusion to two, my Bevel Type to Convex, and pretty much leave everything as it is. And this sort of subtle micro bevel is often all that's needed, it's just something to catch the reflections in the light. Now let's add a material, so make sure you can see the Material Styles panel. You can choose that up here under Window, Material Styles. And clicking on the drop-down menu, I'm gonna choose Polished Metal. And just down the bottom here, Smooth Chrome, So just double-click that and that applies that to the text. Next we're gonna add a Cinema 4D model file, so if you come down to Add New Media and click, and choose 3D Model File, it's gonna find my file. And this instantaneously adds the 3D model to my scene. And this was a quick model I made in Cinema 4D. You can see if we twirl down Imported Model, that is made up of two parts, there's this outer wireframe and there's the inner diamond shape. And to stay organize, I'm gonna rename this just by right-clicking and naming this diamond, and hitting Enter to accept that. Next I'll apply a material for this one. So for this I'm gonna choose Metallic Textures, and I want this Smooth Gold, I think it's just down the bottom here. This one here is Smooth Gold. Now if I double-click, you can see that it's actually applied the material to both objects. I twirl this down and click on Reflection, you can see in our Controls, we can see our Material Attributes. And the same for this one. Now when I'm working in 3D, I'd like use more than one view, and that gives me a better idea about how my 3D scene is looking. So if you come up to Toggle Views and choose Dual Horizontal, you can see how this left view is selected with this yellow box around it. So if I choose now the World view, now I can see my scene in World view and the Render view. And if I hold down the Shift key and the space bar while clicking in this view, I can rotate around the scene. If I use just a space bar, I can pan, and if you have a mouse wheel, you can actually roll it to zoom in and out. So this is a really quick way to get a much better idea about how your 3D scene is looking, how reflections are interacting with your object and how the lights are working, and also how they're intersecting. You can see currently that the text is right in the middle of the 3D object. Next thing I have to do is change this from a 2D scene to a 3D scene to make sure that these 3D objects are interacting correctly. So if I right-click and choose Switch to 3D Render, now that I'm in full 3D mode, I can move the diamond back behind the text. So making sure the diamond is selected, just clicking on the Z-axis and just pushing that back. Holding Shift and space bar allows me to easily see how these two objects are relating to one another in 3D space. And we're not only limited to side-by-side, I can also choose things like a Full view, this way I can see Side, Top, Render and World views, but generally what I'll do is I'll choose Dual Horizontal, and then I'll change this view depending on what I'm doing. We're gonna set out some lights, so I might just change that view to top. And that will help us better understand where the lights are positioned relative to the objects in the scene. Now it's gonna help if we can see the background while we're setting up the lights. So if we click on Preview Backgrounds, I'm gonna choose Composite over Background. Coming down and selecting the scene will give us access to the lights. You can see here this tab becomes available. And when I click that you can see we have one light in the scene. And over here you can see there is a checkbox saying that Light 1 is active. If I switch that light off, you can see this is how the reflections are affecting the objects. And this could be handy when you're setting up your reflections and you wanna see how they're affecting your objects independent of the lights. Now before we go any further, I'm gonna hit apply, just to come back into Avid and I'm going to just save this project and just click on V2 to make sure I can see my Title Studio text. And just come back into Title Studio. Okay, so we're gonna do a pretty classic three-point light setup, and Light 1 is gonna be our key light, so I'm gonna just activate that one. And it's basically not too bad. What I wanna do is move it more to the side. I'm gonna move this one over to the left. First of all, I'm gonna change the Type to Spot, and you can see how that's changed the illumination of the object. Now you can modify the position of the light just by dragging it in the scene. You can also click and drag this target, but just be careful what you're clicking on, I just selected the text then. Once again, I want to reselect my 3D scene. If I click on that target, then I can drag the axis just to move that. I'm just gonna move it a little bit behind the text here. Once again click on the light, I want to just increase the distance slightly. First of all, just change the angle though. I want to angle to be about 110. And that wider angle better illuminates the object. And now I'm gonna make some minor adjustments, just based on the parameters I use when I created this project. So I'm gonna change distance to 900, I'm gonna drop the light down a little bit, just bring that to 400, and maybe bring the X around a little bit. Let's see, around 600. That is a little too much, I'm gonna bring that back to around there. Now because I'm using multiple light, I don't want this to be so intense, and I will adjust this more later based on Light 2, but I'll just drop that down to 80. Okay, it looks a little bit blown out here on the T, but lighting is a process, we have to adjust one light, then add another, adjust that, and then see how that one is affecting the first light. And we also might need to adjust the material settings to change how they respond to the light, but next let's just turn on Light 2. Okay, and so Light 2 is already on the other side. I probably wanna bring that back in line with Light 1, also change that to Spot. Again, click on the Point of Interest here and just drag that back a little bit. Once again increase the angle, and also drop intensity down to 80. Now that's pretty well illuminated, it is a little bit blown out in certain parts, you really wanna avoid over-illuminating objects because you'll get this clipping. It isn't too bad, but we can still make some more adjustments. I'll just drop the Y value down to 400. That just lifts that up slightly if we have a look at this in Side view, Left or Right, it doesn't matter. You can see we have the lights just pointing slightly down at the object. And if I switch off Light 1, we can see how Light 2 is affecting the object, and Light 1. Let's turn them both off for now because next we're gonna add our backlight. So I'll turn on Light 3 and I'm just gonna change this view to Top, click on the light and just drag that back behind the diamond. Once again, I'll change this to Spot light, and I might just turn off this background for a moment, Composite over Color. You can see that light is affecting the text, but we need to change the color because I wanna match the color of the background. I'm just gonna choose this bright cyan. And that's really quite strong, so I'll just adjust the intensity, bring that down to about, say 50. Okay, so now what I'll do is turn the other two lights on, and see how these all are working together. I'll also turn the background back on. Okay, so you can see what a difference that backlight makes when we use a similar color to our background. It really helps the 3D objects feel like they belong in this scene. Just change this view to World, just swing around behind, so you can see that backlight illuminating the diamond and the text from the back. So the overall illumination is pretty good, but there is a few little spots that are blown out, so we may want to make some adjustments to the materials. And as I mentioned, when it comes to good lighting, your settings and your material attributes will work hand-in-hand. And you will find yourself bouncing back and forth between the two to get the lighting just right. Now I'm mainly concerned about the Title Studio text, this gold looks pretty good. So I'm just going to zoom in on here and I'm gonna zoom in on here. Come down to our Title Studio text, and click on Texture Reflection. Now let's see what happens if we just increase the reflectiveness slightly. So that makes the reflection work a little harder, and you can see it also modifies how that light is affecting the text, and it actually makes these micro-bevels just pop out a little bit more. Let's just zoom out here, and I wanna take a look at Specular Strength as well, just bring that right down. And that's also having a similar effect. You can see on the T-I-T there, I'll just zoom in a little bit. Might just go to Single view. Just adjusting that Specular Strength just helps knock back some of those blown out areas on the front face of the text, and also helps those bevels just pop out a little bit more. When you're adjusting these kind of things, a little goes a long way. Take a look at Highlight Amount, you can see if I bring Highlight Amount down, then we're losing a lot of that variation on the front face of the text. Let's just bring that up. And that's not too bad, there's still a bright spot here, but overall it looks pretty good, but you might notice that we are losing some of the blue on the extrusion. Let me just come back and turn off the background. You can see that's a lot more flat now, and that has a lot to do with the Specular Strength. If I bring Specular Strength back up, you can see that that's becoming more blue again, but it's affecting the front face. Now at the moment we have just one material on the whole text object, but we can actually add multiple materials. And if we do that, we can adjust the extrusion specular independent of the front face specular. So if we come down to the timeline, you can see currently we have this front material, but if I select Title Studio and come up to the Material tab, you can see Apply Material is set to one. If we change that to two, now down here in the timeline, you can see we have both the front material and an extrusion material. And currently these both have the same settings. You can see how that amount is set to 30, I increased Specular Strength before, so I'm gonna leave that at a 100 on the extrusion, but I'm gonna drop that back down again on the front face. Okay, so now you can see, we still have that really nice blue on the extrusion, but we've just knocked back that specular on the front face. Let me just come back to the extrusion and I'll just see what Highlight Amount does to this. Okay, that's looking pretty nice. Now we still have an issue of this hotspot on the E. We can actually adjust that by moving the texture. So once again I have to make sure I'm on the front material, come up here to be Texture Modifier tab, and I'm just going to adjust the Y Shift, just watch what happens when I drag that, you can see I'm adjusting the position of that material. I'm just bringing that up a little bit, it just moves that hotspot. And let's take a look at this. So that's looks pretty good overall now. We still have some variation, but we don't have any really hot areas. And one other thing we can do is just come back to Material Attributes and just change the Diffuse slightly. At the moment this is pure white. If I just make this very slightly cyan, just bring that, make that very pale. Currently it's quite gray on the front face, watch what happens when I click OK, it just adds a touch of cyan to that. And that's another thing that will help this text sit better in this scene. So once again if I turn on my background, that's starting to look really good. Okay, so let's just click Apply once more. I'm gonna save this and next we'll move on to the animation. So, once again I'm gonna launch the Title Studio UI. Now the move for this look all happens by keyframing the camera. So first of all I wanna change this World view to Right, and in the finished animation, the camera starts directly above the object, and it zooms out, and then rotates down this way. So to create that, I have to click on the scene, and that gives me access to the Camera tab. First thing to do is change the Camera Model from Position to Orbit, and I'm gonna set keyframes for Zoom and Tumble. So clicking and setting a linear keyframe and a linear keyframe. I'll change Zoom to 11,000. That puts us right in front of the logo, and Tumble to minus 90. Okay, that puts us above it, but it's not right above it. So we have to actually adjust the scene, so we center that pyramid right in the middle of our scene. So if I click on Container Position and I'm gonna change position Z to about minus 480, maybe a little bit more. Okay, that's looking good. So now if I drag the current time indicator, you can see our camera is rotating back. What we've got in the timeline is this ending keyframe and this still has the default values. So if we were to not set anymore keyframes, we'd have this animation happening over the length of the layer in Avid Media Composer, and we don't really want that, we want the animation to happen much faster. So I'm actually gonna go to three seconds just by clicking up here in the Time Indicator, and typing in 300. So, again, I wanna come back to the Camera tab and this time set Ease In/East Out keyframes for Zoom and Tumble. I'll set Zoom to 3600, and I'll set Tumble to zero. Okay, so let's play this back. Now the animation happens much faster. And by centering the diamond in the middle of the frame, we've also pushed it forward on Z, and that's actually made it a little bit larger in its ending position, which is good, but we want the camera to continue to push in on the logo because that makes it much more interesting than if the logo was just stationary at the end of the move. There is still a little bit of movement because we have this end keyframe, but I basically want the animation to have completed by 10 seconds, so I'm gonna ago to the 10 second mark by typing in a 1000. And I'm gonna change the Zoom amount to 4200. Let's take a look at that. And now it pushes forward a little bit faster, which is nice. Now, of course, we still have that final keyframe, so I want this to be stationary after 10 seconds. So if I select that last keyframe and change this to a Hold keyframe, that's gonna hold that last value until it reaches the final keyframe, so it will be stationary from 10 seconds onwards. I'm gonna turn my background off, and just view this as Single. The Render Camera, and it comes back, hits its mark, and then just slowly zooms in. Next, we wanna add a little bit more life to the text, and we can do that by animating the tracking. And I want this to start just as the camera is coming towards a second keyframe. So that's at three seconds, so if I click on Title Studio, you can see here we have Tracking under the Transform tab. I'm gonna set an Ease In/East out keyframe because I want this to start very gently and then pick up speed, and I'm gonna move to 10 seconds. And I'm gonna create a Hold keyframe and change its value to five. And once again because we set a Hold keyframe, that's gonna hold that value from 10 seconds, but it doesn't really matter because my (mumbles) client has asked me to make something that's 10 seconds long. So I don't need anymore than 10 seconds. So if I come back again to zero, that's starting to look really good. We could probably adjust that Tracking keyframe, so that the tracking starts a little bit earlier, so I'm hopping that just back slightly before three seconds. That way it just started to move as the camera settles in rather than starting once the camera has settled. It just makes it a little more smooth the overall look of the animation. Okay, so that makes the text look a little more dynamic, let's do something to the diamond to make it look a little more dynamic as the camera is moving. So rather than having it sitting stationary, it rotates into position during that initial camera move. So once again I'll go to three seconds, and this time I want to make sure I'm selecting the diamond, so I'll just click on the diamond. And I'm gonna set Hold keyframes for Tumble X, Spin Y and Rotate Z. So this time we're setting the ending keyframe first. Just tabbing through. Oh, that's gotta be 19 of 50. Okay, now I wanna go back to zero seconds, so I can just press the Home key. And set all of these to Ease In/Ease Out because we want this to ease at the beginning. And there we go. That looks much more interesting, doesn't it? But let's add even more interest by animating the opacity of the inner Diamond as it moves into place. So I need to Twirl open Diamond and come down to Reflection for the inner. Now we need to make sure we have the correct object selected, so I need to animate the opacity of this one. This is the inner diamond. So I'll select Reflection. I'm gonna come to three seconds and set a Hold keyframe for opacity leaving it at 100. Then once again, hitting Home, coming back to zero and setting opacity to zero, and changing that once again to an Ease In/Ease Out. That's nice. So it almost looks a little big glassy as it's starting to fade in, which makes that look a little more interesting, doesn't it? Okay, so now that the animation is complete, what we're gonna do next is just jump back into Media Composer and just make a few adjustments inside Avid to finish the look. Okay, so now what we wanna do is apply a glow behind the logo, but we don't want it to affect the background. And this isn't normally something you can do easily in Avid, but you can now with Title Studio's new Composite feature in Continuum 2020.5. So I'm gonna start by creating a preset from the look we've already created just by clicking on No Preset and choosing Save. Put this in my preset folder, and I'm gonna name this Title Studio01. Save that. Next, I wanna add a new video track, just right-click and add New Video Track. And I want to apply Title Studio to the track, just by dragging it on and come back up to the Effect Editor and choose my preset, just by clicking Load and double-clicking Title Studio01. Okay, so it looks identical to the one we just created because it is identical, but we want to apply a glow to the version below. So I'm gonna click on that layer and launch Title Studio. And in order to be able to apply glow to this scene, we first need to switch this scene from 3D Render to 2D Composite mode. So I just right-click on the scene and choose Switch to 2D Composite. And you can see this has changed the look somewhat, but that doesn't matter because we're going to be applying a glow to this, and this is gonna be sitting behind our logo. So with the scene selected, I'm gonna come up to Shaders, Image Processes, and come down to Glow Edge. And this is probably a little too strong, so I'm gonna change Master Blur to five. And Intensity, let's have a look, let's see. Maybe about four, that looks fine, so I'm gonna click Apply. And now I'll come down to Composite, and we can try different Apply modes. By default it's set to none, I'm actually going to choose Overlay, and this would give us some nice interaction with the brights in the background layer as well. If I come in now and turn on V3, now we get some brighter areas behind the text where this glow is sitting over brighter pixels in the background, and darker where it's sitting over darker pixels. So it gives this kind of nice dancing interaction of the glow when the background is moving around. So having that ability to use different Apply modes without affecting the background layers is really handy and a great new feature in 2020.5. One thing I should just mention is that I'm using Title Studio here on a filler layer, so that I can stack the tracks and create the glow behind the logo, but you can just apply Title Studio directly to a clip just like any other filter and still use all of these composite features to blend your logo or text or whatever you've created in Title Studio with your clip. Okay, so just one more thing to do, I just wanna increase the overall contrast of this, and that includes the logo and the background, so I need to add one more video track. And to this I'm going to apply Bcc Levels and Gamma. So with that layer selected, come over to my Effect Palette and type in levels. Just drag Bcc Levels Gamma onto that layer. And I want to adjust the Gamma slightly, just darken it down a little bit, about 0.9, and just crush the whites, just to bright that up a bit, and crush the blacks. Not too much because we don't wanna have it black in these dark areas, and we don't have it blown out to pure white in the whites. Just enough to increase the contrast and give this a little pop. And that's it, so here's the final look once again. We've ended up with a look that is easily comparable to something you might create in After Effects right inside Avid using Title Studio in Boris Continuum Complete. So thanks for watching. Again, this is John Dickinson from Boris FX, be sure to visit BorisFX.com to take a free trial of Continuum and to see more videos about all the Boris FX products.
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Channel: Boris FX
Views: 8,259
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Length: 29min 41sec (1781 seconds)
Published: Mon May 04 2020
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