Complete Anti-Tank Guide | All LAT & HAT Weapons, How to Destroy Vehicles, and Strategy

Video Statistics and Information

Video
Captions Word Cloud
Reddit Comments

I made this video since I felt a lot of the other guides out there were either not in-depth enough, or didn't show enough examples for the various ways to use your LAT/HAT kits.

I go over every weapon, tips on how to range without observation markers, and also frequently asked questions like the PGO scope, leading vehicles, and where to aim in order to disable and destroy vehicles.

Took awhile to make but I hope it helps!

👍︎︎ 71 👤︎︎ u/moidawg 📅︎︎ Feb 10 2020 🗫︎ replies

Great guide thanks for making it

👍︎︎ 11 👤︎︎ u/djuro03 📅︎︎ Feb 10 2020 🗫︎ replies

Good job!

When leaning, your shot doesn't fly off to one side, it will still drop vertically, it's just the scope that is crooked.

Also: "Now I know that was a-lat to take in." tihi

👍︎︎ 21 👤︎︎ u/Satan_Stoned 📅︎︎ Feb 10 2020 🗫︎ replies

This video sucks and is bad don't watch it.

This comment was made by the armour gang

👍︎︎ 5 👤︎︎ u/Cyrus011 📅︎︎ Feb 11 2020 🗫︎ replies

Awesome video. I never play LAT or HAT because I never felt comfortable being in control of such an important role but now I'm going to the range to give it a bit of practice. You really laid everything out here.

👍︎︎ 5 👤︎︎ u/DrainGothGTBSG 📅︎︎ Feb 10 2020 🗫︎ replies

Strong lol at that helicopter taking an AT rocket to the cockpit and then calmly flying off in the first minute of the video.

"hELiCoPteRs aRE fInE" though.

👍︎︎ 5 👤︎︎ u/Redditbruhh 📅︎︎ Feb 10 2020 🗫︎ replies

Great guide Moi! I'm hoping we get a lot less whiffs in game now with this.

👍︎︎ 3 👤︎︎ u/The_Polish_Jew 📅︎︎ Feb 10 2020 🗫︎ replies

Bless you.

👍︎︎ 3 👤︎︎ u/Drunken_Leaf 📅︎︎ Feb 10 2020 🗫︎ replies

Literally just watched this before jumping on to play, ended up taking out T72s and Rocket Trucks from 600-800m away with the Carl Gustav!

Your tips were super useful and helpful. I might actually start playing LAT/HAT more now!

👍︎︎ 3 👤︎︎ u/Schmidtdude 📅︎︎ Feb 11 2020 🗫︎ replies
Captions
hey guys MODOK here and today we're going to be going over the anti-tank Kitson squad the following video is a complete overview for both light and heavy anti-tank weapons this is intended for players of all skill levels and I've created this video in a way where each weapon will go over specific skilled and then explain a tip on how to use this kit more effectively for example we start simple with how to range your weapon and then later on we combine a bunch of these skills and accurately range a target lead it while it's moving and disable it we'll also explain and cover key vehicle components to aim for and general anti-tank strategy at the end plain anti-tank means you have to know a lot about your kit the map and enemy vehicles so there's a lot to learn by the end of the video you should have everything you need to know for each weapon and how to use it effectively since these tips and skills build upon each other I will say however that this video includes the factions and weapons as of beta a team more than likely will be getting additional factions and weapons in the near future but the weapon breakdowns and concepts covered here should be able to help bridge that gap if there is anything that is added to the game that I do think would be beneficial for you guys to know I'll link that additional video in the description below before we kick it off I do want to remind everyone that I stream a lot of squad on twitch at twitch.tv slash MODOK a squad lead run vehicles and play practically every kid in the game so if you have any further questions or you just want to see some squad live come hang out we also run a viewer only squad on supporters Sundays where I lock a squad and squad lead for you guys it's a lot of fun so I hope to see you there but let's get back to the anti tank to begin let's go over some terms you may or may not be familiar with lap stands for light anti-tank and hat stands for heavy anti-tank from here on out you'll hear me say lat or hat and it means those specifically although the names might be self-explanatory just in case you're not sure light anti-tank players have weaker Rockets used against soft targets like infantry or lightly armored vehicles whereas heavy anti-tank players have more powerful Rockets used against medium and heavy armored vehicles like Bradley's BMPs and tanks additionally you will see and often hear players of squad leaders call for specific ammunition types while in combat frag is fragmentation rounds or anti-infantry rounds these weapons do not do any damage to light vehicles their infantry only weapons a chi or a high-explosive are Canadian only rounds as well they are just like fragmentation rounds for IP G's and should only be used on anti-infantry high-explosive anti-tank rounds or heat rounds are the light anti-tank weapons these are used to destroy lightly armoured vehicles or disable tracked or other heavy vehicles tandem are your big boys tandem rounds are your hat rounds and they're used to destroy heavy vehicles in a couple of shots or can even one tap lighter armed vehicles with well-placed routes but before we get into hat let's first take a look at the actual kits themselves starting with lat the easiest way to classify lat is by dividing the kit into either anti-infantry or anti-vehicle which may seem odd for a class that is literally called light anti-tank for the most part lats provide the important role of disabling and destroying light vehicles but some factions like the insurgents have strong anti infantry capabilities as well for that reason we can divide the weapons like so on the left side we have our anti vehicle routes the 84 laws RPG 26 and the RPG 7 and 7v2 on the right we have the same RPG 7 7v2 that can also be anti-infantry these RPGs have the capability of firing both anti vehicle and anti-infantry rounds which we'll get into specifics later let's first go over the LAT weapon for the Americans British and Canadians the law now the law is called a few different things depending on the faction but for our purposes we can say that if you're playing on any one of these teams you're going to be using this weapon the same way fires a heat round that can be ranged up to 400 meters is fairly weak and its primary use is against light vehicles if you don't know how to range press X and scroll up or down this will be a very common key buying as 80 so make sure you know how to do it additionally double-check your the right range when you are firing because if you do use X and scroll wheel whatever range you left it is the range it's gonna be on if you want to double check look at the bottom right of your screen and that is your current range for the weapon you have in your hands the only difference between the factions is that the Americans can also select the 84 for their lat it is slightly stronger than the law incredibly accurate and can range up to 500 meters 100 meters further than the law there is less room for error at longer distances when you're aiming your shot for this 5 in a meter shot you can see that I am just slightly below the body of the Scout car resulting in it missing the target in a real game this vehicle would have probably driven away and I'd be out an 80 round although it will most likely not destroy an armored light vehicle it could do up to 50 percent damage and also scare him away taking advantage of your longer range weapons is key is lat and you can do it all by yourself without asking for observation marks by using your binoculars as you can see here at the bottom left of the site has a sloping triangle looking area this is actually used to range targets from 200 meters all the way up to 1000 meters by simply placing the bottom of the vehicle at this horizontal line and finding where the top of the vehicle not including the turret touches this is a study of site and although we're using it to range a vehicle the study on the binoculars is originally used to Range infantry targets that are 1.7 meters or just over five and a half feet tall as denoted by the 1.7 below this is about the size of an average soldier and when we use it for its intended target we can see that the soldier fills the entire space between the horizontal line and the range indicator above now when we use the stadia to arrange a vehicle without including its turret we get a quick and fairly accurate range we'd otherwise be unable to get without observation marks from our squad leader this is simply a shortcut but it works on almost every single vehicle in the game so make sure you take advantage of it especially if you're out on your own or you have no other way to get an accurate range of a target for this Scout car we can see that the wheels are roughly touching the horizontal line the top of the car itself is about midway through this slope line indicating 500 meters we line up our shot once again aiming center mass and boom target hit by using your entire kit you can not only become self-sufficient but also deadly accurate at all ranges the Russians also have a weapon that looks and fires like the law in 84 the RPG 26 although it might look the same it only has an accurate range of 250 meters and the sight itself covers a lot of your screen when you AD s out of all the 80 weapons this one is my least favorite by far since arranging itself isn't as intuitive as others you can only range for 50 100 150 and 250 meters which makes 4 targets in the 200 to 300 meter range very difficult to hit however the RPG 26 has one unique advantage the kit itself allows you to use a high-powered 1p7 8 optic on your rifle I would strongly recommend that you don't engage targets greater than that 250 meters and for light vehicles like transports or Logies don't waste an 80 round instead pull out your rifle and try to hit the driver eye killing the driver you will still remove the vehicle from going to its original objective and you can save your RPG for a much more threatening target now moving on to the other factions both insurgents and regular militia of the RPG 7 it's an extremely straightforward kit but as mentioned at the start of the light overview it has the capability of firing both anti vehicle and anti-infantry rounds they can both be ranged to 500 metres but make sure you use the correct round for the correct target recommendation rounds will not do damage to vehicles when you fire a heat round as I am here the impact will show an explosion indicating you've landed the round and damaged the target if you use a frag round the same lightly armoured vehicle will receive no damage and a sparkling deflecting shot will indicate that this rule can also be said for infantry targets heat rounds landing next to a player will do minimal splash damage depending on how close you lay in the shot this is because the round itself is not intended to splash meaning that the only way to kill an infantry player is to hit them directly this ultimately is a waste of a heat round so use your frag they're meant to kill infantry another benefit of these kits is that they can also have to heat rails now although I've said that lat is used primarily for disabling vehicles depending on your shots you could easily kill lightly armored vehicles in two rounds if you know where to aim if you haven't seen this before load up Jensen's range and go up near the vehicles to check it out this area has a model of every vehicle in the game their armor and their components heavy armor is indicated by blue whereas light armor is indicated by red as a lap we're looking for the lightly armored areas as well as the engine block which is dark green vehicles are built differently and as we can see the striker has his engine up front but the Scout car on the other hand has its engine in the back the rear plate is heavily armored so although it might always be an easier shot to make hitting the site paling where the engine is will not only knock the engine out but do more damage since the round will penetrate more now if we combine everything that we've learned so far with the RPG 7 I listen and see that the spandrels on the other side of the berm knowing that the engine is in the back of this vehicle but that side armor is weakest I aim for about the middle of the vehicle to account for the travel time and the fact that it's moving the round hits the target and the engine is destroyed as shown by the smoke sparks and crackling sound coming from the rear of the vehicle a spandrel can no longer move I take another shot nearly destroying it but thanks to my motorbike I can quickly rearm get another heat round and finish it off during this time we see that the driver has bailed and runs away once the vehicle is destroyed my next target is now the infantry dismount however my first shot completely misses a target because I left this frag round at 300 meters remember although the RPGs use the same firing tube the game sees them as two completely different weapons meaning that you'll have to arrange them separately I fixed my mistake take aim and fire now that we're familiar with the rpg-7 let's take a look at the RPG 7v2 the Russians primary light weapon the only difference with this kit is that it's equipped with a pgo scope this might seem intimidating at first but once you get the hang of it you can quickly acquire and hit targets because of how much information is right in front of you as a lat you're gonna want to focus on the top portion of the site the top larger plus is 50 meters with the smaller plus indicating 100 meters each box moving down indicates another 100 meters as shown by the numbers on the left side this means that 2 is 200 meters 3 is 300 meters and so on the portion below is for the tandem round which we'll go into later has only hats have tandem rounds on the bottom-right of the site you'll notice something familiar that same study of site we found on our binoculars there is one slight difference though whereas the binoculars were ranged for target standing 1.7 meters tall as we can see here the pgo stadia is ranged for targets 2.7 meters tall now if 2.7 meters seems like an odd height that's because when it was made Russia's biggest threat was the Abrams tank which is exactly 2.7 meters now taking a look at the side-by-side we can see that just like the binoculars worked on vehicles without their turrets the pgo works on vehicles with their turrets which is important to remember as you range targets using the Russian lat the Abrams lines up exactly with the bottom horizontal line and the 200 meter indicator up top we aim where the horizontal line running from the two meets the vertical line in the middle and fire now if you notice that round had the same type of sparking animation we saw when we shot a frag at a vehicle with the rpg-7 that's because this heat round deflected taking a look at the Abrams we can see that not only is it heavily armored as indicated by the light blue but the armor itself is also angled in a way to help deflect shots a lot you'll rarely be able to find an angle to penetrate anything on a tank so the best option is to disable it for a friendly hat or other tank to finish the job the key areas you'll be looking for are the tracks and the engine now we already covered the engine but the tracks work in essentially the same way once the vehicle is tracked a crewman must jump out to repair making them a sitting duck to finish up the pgo the last thing I would like to mention is that it also has an indicator for leading targets depending on how fast they are going from the middle and moving left or right we can see one through five this is actually a speed indicator and it allows us to lead any targets at the given range going from 10 miles per hour all the way up to 50 miles per hour although it's hard to really gauge speeds in squad I simply like to use one for kind of slow upwards to five as floor in it this one will take some time to get used to but the more you use the RPG the more you'll find yourself not even looking at the numbers now let's take everything that we've learned so far and apply it to a moving tank using the pgo we quickly range and find out that the target is roughly 400 meters away we line up the tracks with the 400 meter horizontal indicator and take a guess at how fast it's going finding our correct leading shot we fire the tank is tracked and disabled and we've done our job as a lat now that we've covered lat let's get into hat these weapons can also be divided up depending on their utility with anti-vehicle anti-infantry and even smoke rounds if we take a second to look over the factions we can see that insurgents and militia have two anti-tank weapons Canada is the only blue for faction with anti-infantry rounds and the Americans are the only ones with smoke as we mentioned previously this kit is truly an evolution of lat and everything you just learned will be used to build upon when your hat were the Americans and Canadians you'll be using the Carl Gustav unlike the law where the factions have pretty much the same weapon these variants are pretty different depending on who you're playing as for the Americans they're variant is the three mas it shoots tandem heat and smoke rounds and can accurately land these tandem rounds upwards of 500 meters when looking at the site note that the marks go from 50 meters at the chevron located at the top of the site all the way down to 500 meters with 50 meter indicators between each Hunter meter range as well however this site also has the unique ability to also use the manual ranging with X and the scroll wheel this will add onto the range indicated on the site for tandems we can add an additional 500 meters whereas heat and smoke we can add 700 meters for example if we were to scroll up to the 200 meter mark this will mean that the 100 meter mark indicated on our site will now shoot 300 meters we can then say that the 400 meter mark will allow us to hit 600 meters this also means that we can range all the way up to 700 meters add it to 500 meters and theoretically hit a target 1,200 meters away do note that this is not available on the Canadian variant their sites use manual ranging up to 700 meters for the tandem and heat and 1000 meters for high explosives as we've mentioned a few times before this aichi round is not the same as heat and it will not damage enemy vehicles instead treat it as an anti infantry frack round now if you haven't figured it out yet these anti-tank kits are extremely varied and when you select your kit you need to make sure you're aware of what you're actually grabbing to do this you can check out the role loadout page on the spawn screen once there we can select hat click again to verify which hat kit we want to take a closer look at and then review the weapons once here we can then click on the weapon to double check what it actually fires as well as how many rounds you'll be able to carry additionally most anti-tank kits have not only variations in the type of 80 rounds they use but also the rifle itself we can see that the hat came with the tandem and heat rounds has a geotextile while the secondary hat kit has the tandem and two high-explosive rounds with the longer range c79 a 2 you can also double check your kit information on ammo crates when you go to change your kit now moving on to the British their hat kit has weapons we're already familiar with their tandem round is fired from the eye law an 80 variant which looks practically identical to the American weapon and can range up to 500 meters another weapon we're familiar with is the law which fires their heat round to be honest there's nothing much to this kit and if you're familiar with both the law and 84 we've been practicing with the lat earlier then you'll be able to pick up and run with this kit without a problem for the other factions you'll primarily be using the RPG seven or RPG 7v2 just like lat whereas militia insurgents use the iron sights as Russia you'll be using the pgo scope again this time however you'll want to pay attention to the bottom half of the optic the middle portion indicated by the one is a hundred meters moving up to a hundred fifty meters and finally two hundred meters additionally the three hundred meter mark for our heat and frag is the 50 meter mark for the tandem indicated by the double horizontal line although this may seem confusing at first once you know what to look for it's incredibly easy to acquire a target and fire I will say though that not only does the tandem round have the shortest range it also has the greatest drop meaning that you may find yourself firing short a lot of the time as you get used to it I tend to aim these rounds just a bit higher than what I think the ranges give it myself a little bit of wiggle room since the worst thing is seeing that tandem round slam right into the dirt in front of the vehicle militia and insurgents also have the rpg-29 it ranges up to 400 is extremely accurate and is the only hat in the game with two tandem rounds this means that an accurate player can destroy multiple vehicles all by themselves without needing to rearm off of an ammo bag or an ammo crate however to fully take advantage of the rpg-29 just as we did with the lats I'd strongly recommend brain at least a motorbike to rearm one extra tandem route or a techie to rearm multiple rounds this will allow you to finish off enemy vehicles extremely quickly before they can get away if you do this however be aware of your surroundings the rpg-29 is powerful but has an extremely slow reload time fine cover finish reloading then pop out and destroy your target now that we've gone over all of the Latin hat weapons how about some anti-tank strategy even with the knowledge of these weapons and basic tips that we've already gone over it's gonna take practice and a lot of but the first thing to know is that different rounds have different arming distances to keep it simple lats heats a cheese and frags take 25 meters to harm whereas hats tandem rounds take 40 meters this means that if you fire the round too close to your target you will see and hear this some larger rounds might even seem to disappear but either way it doesn't hit a target as an anti-tank player the worst thing you can do is waste to rocket because you were too close take the time to move around your target get some distance and then fire moving with another lat hat or riflemen is incredibly important and as I mentioned earlier has lats more often than not you will not destroy an enemy vehicle and that is definitely the case if you're by yourself working in teams will allow you to get multiple at rounds on target which can ultimately lead to a kill or disable a vehicle and allow your hat to mop it up it's always important to try and hit critical components and make the best use of your round now we know about tracks and engines but heavy vehicles like Bradley's BMPs and tanks have an ammo rack an ammo rack is essentially where all the ammo and the vehicle is stored and has a separate health pool from the rest of the vehicle this means that if you can do enough damage to destroy that ammo rack you can cause the ammo to cook off and explode quickly destroying the vehicle taking a look at the bmp-2 we can see that the ammo rack is underneath the turret side shots will most likely hit the tracks and not penetrate to the ammo rack so our best bet would be to try and hit the rear top armor and penetrate downwards tandem rounds are a heavy and at 50 meters if aimed right at the turret the round should drop penetrating that weak part of the vehicle and detonating the ammo with one well-aimed shot we have destroyed an extremely deadly vehicle now even if you don't destroy the ammo rack completely the vehicle will still need to return to base in order to repair and unlike the rest of the components the ammo rack can take upwards of ten minutes to fully repair essentially taking the vehicle completely out of the fight off oh my god the challengers just cooked off I killed it I'm a wreck the second key note is that you should make sure you're set when firing anti-tank whether you crouch or not is up to you but by pressing shift you'll steady your weapon and zoom in additionally never fire these weapons while leaning liens result in the round flying off target in the direction of the lien the only exception to this rule is for targets within that 30 to 50 meter range although I have fired heat rounds like this for vehicles circling a hab I typically do lean shots for frag rounds since they don't need to land exactly where I'm aiming at to do the damage I need you also need to know your ammo rearm costs since when you're moving with your squad you'll typically have at least one rifleman with an ammo bag as a squad leader I always try to pair up anti-tank and rifleman so they have multiple rockets since one Hamill bag holds 100 ammo as we see here in Narva my squad calls out that a BMP is rolling up to the intersection both myself and the other half can move out to engage and fire it basically the same time and within an instant that BMP is destroyed and although this might go without saying I have to say it again lats can't kill tanks yes if you throw dozens of flat rounds at a disabled engine you might be able to get that final kill eventually but do not waste your time trying to hit an enemy tank anywhere else in the tracks once disabled the tank is a sitting duck that will then require someone to leave the safety of their tank in an attempt to repair additionally now with the commander role players can also call in airstrikes to knock out these tanks because of this let your squad know that the tank is tracked but also make sure that information gets to command check as a commander I love a tracked tank because a tank with an accurate mark can be dealt with incredibly quickly and it's also really fun to watch there we go play smart as we've mentioned all throughout this video when your lat disable tracked vehicles first when your hat disabled tracked vehicles first remember you're an evolution of lat don't go for the kill shots without first and mobilizing the vehicle here's a good example my squad first calls out a tank rolling into novo as hat I select my heat round and position myself to disable the vehicle once disabled I then repositioned to get a better shot in the tank now only hitting a weak point in the vehicles armor but penetrating that weak point and disabling another component the engine additionally you can see that a crewman had gotten out to repair and unfortunately for him also got killed by the round two shots I have disabled this vehicle and killed one of its crewmen more than likely based on the way the tank is presenting with the smoke is that 50% health one more tandem round should do it since we're so close to a fob I fall back grab another tandem round and the tank is down in this next example I do something different since I'm by myself I get some elevation I highly recommend to try and use your environment when you're 80 here I'm able to get on top of this silo so I can better see my target I track the vehicle and then use my tandem round as we learned earlier on the top armor on the t-72 is weaker and the ammo rack is right below the turret from this angle we can penetrate it as we can see the tank is destroyed if after all this you're still not sure exactly how to get into the training range first click training and then select the right one down below with the correct faction you want currently the Canadian version is only available you by using admin commands once you're in game press tilde and then type admin change map calf Jenson's Range v4 and press Enter you can then spawn in your own vehicles on the range to make it easier for you press shift P to jump into admin cam to fly around and then use the admin vehicle spawn commands to put whatever vehicles you want on the range if you don't know them you can find the complete list on the squad wiki now if at the end of the practicing your range looks something like this just restart the batch do you remember that offline damage is not correct and will not register if you want to actually try and blow up vehicles I'd recommend searching for Jenson's range in both the regular and custom server browsers now I know this was a lot to take in but I really hope it helps if you liked the video give it a thumbs up subscribe for more squad videos and if you have any questions at all please leave them in the comments below I'll be working on getting more tutorial and guide videos like this on other things in squad in the future but for now that's it for me peace is down you
Info
Channel: MoiDawg
Views: 393,160
Rating: 4.9527674 out of 5
Keywords: squad, joinsquad, join squad, squad game, anti-tank, lat, hat, rpg, rocket, anti tank, how to, russian rpg, at-4, tandem, heat, guide, help, new, carl gustav, carl gustaf
Id: fqKCWuPEJg4
Channel Id: undefined
Length: 28min 45sec (1725 seconds)
Published: Mon Feb 10 2020
Related Videos
Note
Please note that this website is currently a work in progress! Lots of interesting data and statistics to come.