this six job advancement is coming this winter and this update has already been out for a few months now in maple story Korea so I set off on a quest to figure out who the Korean maplers think are the winners and losers of the new six job advancement and all the new skills so the six job advancement contains three class specific Parts this is a buff to a class their four job attacks one of them or two depending on the class a new origin skill which is an invincibility frame and bind skill that also deals L of damage in most cases and a buff to the damage of classes their fifth job skills this buff is generally the same for every class increasing the final damage of their fifth job attacking skills by 60% these changes are a huge win for every single class there are no loses in that sense but this isn't the full picture though as some classes got special effects on their origin skills that are really great While others are missing out on some damage because of the way their skills work let me give you an example of a winner and a loser with the six job felsman okay so for example one of the classes that gains less than some of the other classes from the six job skills releasing this winter is unfortunately my main shade this class has three fifth job skills that our attacks and those all gain 60% more final damage which is uh okay more about than a bit however they also have the spirit flow skill this skill is a buff that when active increases your final damage by 20% for 6 seconds is the fifth job skill right Spirit flow and attacks will pop out occasionally these attacks are your second job your third job your first job your fourth job attacks however those are not getting any improvements when you enhance this skill with your six job advancement and we're talking about second and third job attacks popping out that will deal Pena damage compared to other classes who get to enjoy a 60% final damage increase the six J buff for this skill increases the duration of spirit Flow by 30 more seconds which is an improvement but isn't buffing the important parts of this skill because shade's Spirit flow skill also changes Spirit frenzy making it hella a lot stronger this skill together with some of our other fop skills are our main sources of burst damage which is a big issue because the enhanced Spirit flow does not get buffed and neither do the attacks that pop out so instead we're just getting 20% more final damage for 30 more seconds and we pop out our first job and second job attacks woohoo which is of course not that great there're also this issue with Spirit gate which is our other fif jop skill this one summons a bunch of spirits that attack an enemy and leave a debuff this skill is not a huge part of our damage and it's just more used as a debuff for the boss while dealing some damage our binds only last for 10 seconds so if the boss moves outside of the summon range this skill is as useless as ever it doesn't matter if you get 60% more final damage which doesn't really matter that much to begin with smashing multi-p punch summons a bunch of fork Spirits which are a big part of your damage but those also so don't get buffed only the damage to Smashing multi-p punch so again you're only buffing a part of your fif J skills with your six J Buffs instead of the entire skill your bossing skill Spirit claw does only a small portion of damage however this is the skill that gets the first six job upgrad leaving out the main portion of your damage which is enhanced Spirit frenzy the same goes for the six job origin skill the skill enhances your fork spirits and spirit claw for 40 seconds but shade is lacking a bunch of damage right now and we're not getting any burst like all the bursty sixup origin skills will feel quite good shade's going to have to deal with jumping around following the boss trying to hit him with Spirit claw for 40 seconds so you can basically never pull off the full damage overall I believe that most of the shade Mains are quite disappointed with the six job skills so far however though just to manage your expectations shade will get stronger these skills will probably get rebalanced probably even this winter update in map s Korea everyone gets stronger with their six skills it's not like this class is ruined and no one should play it but the six skills just currently don't really synergize that well with how the class Works in fortunately one of the bigger winners of the six job advancement is the fire poison Mage and this is mostly thanks to their infernal Venom six job origin skill this skill does a sh crazy amount of damage which is great as fire poison Mages don't really have L of burst and more of a DPM class however this origin skill also increases the maximum of fervent drain stack you can have this fent drain skill is a forgeable skill that increases your final damage by 5% for each stack of damage over time that you have applied the maximum amount of stacks is five but this gets doubled to 10 giving the fire poison Mage a pretty nice boost in final damage this buff will last for 20 seconds and it's pretty massive for the fire poison Mage their flame sweep skill gets enhanced to deal another source of damage over time and this source of damage over time can be exploded by Mist eruption for additional damage Dage this together with a 60% final damage boost on all their fif J skills most of which have a short cool down as well so that's freaking huge for this class they get a lot stronger thanks to their origin skill and their new enhanced flame sweep skill and F Buffs work really well together this class is one of the biggest winners of the six job advancement the maple story career players were less happy with the six job origin skill for the night Lord I mean all night Lords are happy with an invincibility frame in their own bind probably this skill deals a bunch of damage when it's cost but afterwards for 60 seconds the skill also creates stars that attacks enemies but the whole identity of the night Lord is that they deal a huge amount of burst damage so while the skill covers some of their weaknesses it doesn't really play into their strengths I don't think the Nords are too bummed about that though since they get a fat 60% final damage increase on their F50 of skills which is the main part of their damage and the six job enhan is their qu triple throw which deals more damage and will get enhanced every Ford attack dealing higher damage to multiple enemies so it ain't all too bad for this class but it could also be a lot better I believe most maple story Korea players tend to be a bit more negative towards the six job skill for this class the Mur Korea Explorer Heroes seem to be quite happy with their six job origin skill and enhancements their six jop origin skill Spirit caliber just deals a lot of damage once which is exactly what a class like hero is looking for their six job M Rec core enhances their raging blow which is a no-brainer to buff up and all their F50 up attacks get that 60% f damage increase from their enhancement course these changes don't make the hero suddenly Giga strong like the fire poison Mage but it is exactly what you would expect from a six job scale and enhancements it's just a ton more stupid press one button do a lot of damage which is absolutely perfect for this class one of the biggest winners usually ranked with fire poison Mage when it comes to classes that enjoy their six job skills the most that was surprisingly Kane who has been getting a little of love from the balancing team recently similar to fire poison mes a their origin skill isn't just a bunch of damage it also gives huge Buffs to popping their death's blessing Stacks the maximum amount of stacks is also increase plus Stacks your death's blessing passive are applied automatically to MERS around you for 30 seconds in case you don't know how this class Works canes can enhance their attack with malice monsters hit by these enhanced attacks to get a stack this stack can be popped by using one of your purple execution skills dealing damage and Kane gains a 10% final damage Buff when this happens now with your new origin skill for 30 seconds not only does the damage of popping your Stacks increase it also activates a new attack that deals even more damage and it lowers the cool down of most of your execution skills which are needed to pop your Stacks by 1 second you can activate this effect four times per second so as you can imagine this helps you deal way more damage it really complement Kane's skill kit Kane also gets two four job skills enhanced uh with the six job advancement one execution skill which is always great and falling dust I think that one is okay IDE ideally you'd go for the two toggles lost in grud and dragon Fang but I guess that would be a bit boring to update so instead falling dust that's pretty good though but really kan's origin skill that's a huge win for them the night walker the KN of sickness Thief night Walkers their origin skill is called silence when activated it attacks eight times dealing 6,000 per damage eight times and after that for 30 seconds when attacking you'll form three Giant Shadow stars that deal 2,700 per damage four times every 3 seconds by the way I don't think I've mentioned this yet or maybe not enough but all origin skills have a six-minute cooldown and classes are invincible during the cast animation and all origin skills bind to the boss there is a special bind timer that is separate from the regular bind skills when you bind with your origin skill the four job skill that gets enhanced with their six job Mastery skill is quin triple throw which is always great it's their main bossing attack in general the Korean maple story players seem to dislike origin skills that don't deal all their damage in one go so for example with the silent skill players have to keep attacking for 30 seconds to get the most out of their temporary damage buff so if you have to Dodge Boss attacks or die or the boss runs away it means you lose out on some of your important damage during this small 30 second window because of this the KN Walkers were a little bit dissatisfied with their origin skill it ain't Giga bad or anything like that but it could have been better but on the contrary though their fif of skill enhancements are pretty great Shadow Spear and Rapid throw get that 60% final damage increase like every other class but Shadow servant gets some other changes as this is more of a summon instead of only dealing 50% of your final damage this clone will deal 85% final damage at max level of the six job enhancement and it will also last for 55 seconds instead of 42 the skill has a 60c coold down so that means you'll have almost unlimited up time once you max out your six job Buffs for this skill that's pretty sick and also their Shadow binds will of course get get a 60% final damage increase but it ain't just stopping there whenever an enemy dies by the shadow Bite Night Walkers get a 2% final damage buff the max level six job enhancement Buffs this to 6% more final damage per monster and a final damage boost when attacking boss monsters gets increased from 16% to 20% plus the cool down of the skill is lowered from 15 seconds to 10 seconds this might be pretty nice for night Walkers who are using the skill to bite farm so overall the night Walkers were a little bit dissatisfied with the way their origin skill works but I don't see any other complaints otherwise next up is another night of sign class the wind Archer this video still shows the older animation by the way this one got slightly reworked to also include the character model wind archers origin skill is called mystal Spring which when used nine attacks dealing 2,400 damage 10 times will pop out then for 20 seconds a spring is created that attacks enemies this spring can create three different Spirit energies all dealing different amounts of damage damage however they seem to be pretty Dam strong overall the wind Archer Mains were quite happy with the skill it got buffed quite a bit when it was released into the life server it isn't a big burst skill but then again wind archers aren't exactly a big burst class anyway they can also relocate the skill at a different location in case the boss moves so you don't lose out on too much damage either wind archers must recore increases song of heaven and no sorry you still can't walk with this skill it just deals more damage but the main kicker for this class are also the fifth job skill enhancement especially for Gil barrier which not only has its final damage and buffed by 60% at max level of course this fif job skill will give you 300 elements when you use it and every element will tank 1% of your max HP so it's a shield that can take 300% damage lasting for 45 seconds with the maxed out six job enhancement this skill gets 400 elements you can tank four full HP bars when the skill is active and it will make the skill lost for 60 seconds so you're only taking in damage for 30 seconds after the skill ends before you can use it again basically making this class one of the tankiest classes in the game thanks to this fob skill enhancement wind archers were quite happy with that from what I could tell next up let's talk about one of the Explorer thieves the shadower the Korean shaders were very happy with their six job origin skill Mastery core and fifth job boosts I think the shadower is the textbook example of what map expected from their six job skills their origin skill Resolute strike is a big fat damage button when activated they deal five strikes each deal 6,000 300% damage six times and then another five strikes that deals 7,200 strikes six times and then the eigh strike that deals 8,400 per damage seven times no 30 second buff no special effects nothing like that just boom a ton of damage and the animation is quite short which is also really nice shadow must recore enhances their main bossing skill assassinate besides the additional damage the skill itself also gets enhanced every 10 seconds your assassinate will be buffed and changed into to pulverize dealing even more damage and that isn't all of it if you're using smoke screen you'll gain three charges of pulverize when you use your F of Shadows your hypers skill attack you'll gain another two uses and then if you're inside the smoke screen for 3 seconds you'll gain another charge you can have a maximum of five charges ready for the skill not only does the enhanced skill deal more damage there also is a lot of synergy with your other skills and even when you use pulverize you'll go straight into dark side for 6 seconds it's a really good buff to assassinate way better than what some of the classes are getting actually and the winds just don't end there for shadower as also their fif J skills Shadow assault gets additional benefits from their six job skill enhancements normally this skill has four charges and the cool down of 60 seconds but at the max level six job enhancement this cool down is reduced from 60 to 50 seconds and you'll get six charges instead of four plus of course the final damage is increased by 60% like with all other fif job skill enhancements huge wins for the shaders players are very happy with this and of that with all the edgy characters what are the Lara players thinking of their six job skills when looking through the Lara invent post I didn't see any lay down and do nothing meeme post which is usually a good indication of whether people are happy unlike some other classes like Dark Knight and Paladin but Paladin is for next video Lara her origin skill is called blooming flower world and it does a huge chunk of damage there are two parts of this attack first Lara dishes out two attacks that deal 8,400 damage seven times then another 10 attacks that deal 10,8 100% damage 14 times this is all basically in one big giant cut scene it's nicely compressed and Deals a huge amount of damage no complaints about this it's really good it's very powerful the Lara Mains did have some issues with the first skill that was chosen to be boosted by their six job Mastery core because this core Buffs Spirit sprinkle which also Buffs the passive of your little mountain friends popping up however this is more of a fill skill and boosting either eruption or absorption would have been so much nicer however though this definitely ain't the end of the world as more skills will be buffed and added to the six job system over time so overall the Ken laras are pretty happy and the final class this video is The Dark Knight and uh the Korean boards are kind of in sh it looks like the Korean Dark Knights are not happy but it seems to be more of a general complaints about the class and nothing too six job specific lots of lie down and do nothing until your class gets fixed the post start there Dark Knights origin skill is called Dead Space which when activated strikes twice dealing 3,000 % damage for six times and then hits again 10 times for 4,800 damage 14 times a lot of compressed damage which again is pretty nice no special effects activate when you use this origin skill I didn't read a lot of complaints about this skill there must be skill Buffs gun your descent increasing the damage the damage buff based on your max HP also increases from 110% to 120% and instead of having a passive 30% IID it gets a passive 40% IID all at max level of course besides that all their fifth job skills get that fat 60% final damage buff from their fifth job enhancement course overall The Dark Knight got a solid six job and I didn't read too many complaints about anything really just a lot of complaints about the class in general though the night of sickness Dawn Warrior their six job origin skill is called astral Blitz and when activated deals 14 strikes that deal 7,200 damage five times up to 15 enemies and afterwards five explosions occur that deal 99,9% damage seven times also hitting 15 enemies plus your final damage is increased by 10% for 20 seconds after using this skill that's a nice bonus for the Mastery course of course your solar slash and Luna Divine and your fif job skills all get a big boost in final damage from what I've gaed so far D Warriors or S players where it SS for soul Master D Warriors called different than kmsm maple C but anyway in general the S players do find their six J skills to be pretty okay it's not like crazy good or insanely op like for example Kane or fire poison Mage who players really liked but overall the D remains are pretty happy with how the skills turn out so far the only complaints that I found is that the cut scene is a bit longer compared to some of the other classes it will last for 7 seconds and some of the Korean s players would prefer it if all the damage was done in just one big hit instead of those explosions that occur after the initial hit but if those are the biggest issues then it definitely ain't all bad I think next up is the mechanic class their origin skill is called Ground Zero when activated deals three attacks that each deal 7,800 damage six times and after that six explosions occurred that deal 13,2 200% damage 12 times that's pretty sick after that for 30 seconds every few seconds bombs fall down dealing 5,400 damage six times all up to 15 enemies that's a pretty decent origin skill if I say so myself of course generally speaking in a green mayair perspective this skill does lose a few points because it doesn't do all the damage in one big burst again it's something that deals damage sort of overtime so if the boss teleports around or moves a lot or moves out of range for example your skill will sometimes Miss which of course is still one of the Grievances that most Korean maplers have mechanics their six job skill M core enhances their heavy Salvo plus skill and AP Salvo plus skill which is useful for both grinding and it's their main bossing attack however for mechanics most of the damage when bossing comes from their missiles and not dis attack so plenty of the green mechanics were w't very happy with the SVO skill being boosted for their first six job Mastery skill instead of their missiles or their summons which could also have been pretty nice because of this most mechanics get rated quite low on the six job satisfaction meter in Korea but in my own opinion I don't think it's all that bad as more skills will get boosted by six chop in the future anyway So eventually the missiles will get their turn as well but in general the maple story Korean mechanics were a bit dissatisfied with their six jobs so far next up is the buccaneer this class their origin skill is called liberate Neptunes when activated three shock waves that deal 3,000% damage a time will occur after that the Seas rage activates that deals 4,500 per damage 12 times basically all the big explosions and this effect will occur seven times and then for 30 seconds when you're using fighting skills Neptunes and rage activates that deals a ton of damage over multiple hits for example the first hit deals 2100% damage six times while the fifth hit deals with , 600% damage 12 times that's the big serpent that's popping out overall though the feedback on this skill was not very positive most comments in the Korean forums mention that Buccaneers wants to see their damage more compressed because the boss just keeps running away while the serpents are still shooting out in One Direction and because it's five different hits you sometimes don't hit all of them and when you're facing away while this attack will pop out it will pop out in the direction that you're facing which can be annoying if the boss is the other way but you have to dodge so you have to face the other way way if there is a very mobile boss like Callas for example this skill could be a bit of an issue and the damage of the starter skill is a bit weak which is also a bit complaint from the Buccaneers in KMS I think it's quite clear that the developers didn't want to give every class a single big damage button which definitely makes the classes and skills more unique but it shouldn't result in some classes having trouble getting off all their damage while other classes do have the luxury of that one button big explosion damage Buccaneers six job Mastery core skill boosts octopunch and I reach no complaints about this whatsoever this is the Buccaneers main bossing skill but due to the way their oring skill works the Buccaneers were generally dissatisfied let's see though if the winter update in Maple St Korea makes any changes to the origin skill for this class that could also happen and while we're talking about the knuckle users let's hop over to the Buccaneers sickness night counterpart the Thunder breaker their origin skill is called thunderstorm seawave which when used activates 11 shock waves that deal 3,240 damage four times each and after that there were 14 more shock waves that deal 5,520 per damage seven times and first of all I have to mention that there are very few Thunder Breakers in map story Korea so there weren't that many opinions posted but from what I could tell people rank this class in the lowest tier of satisfaction when it comes to their six job skills the main complaints are that the origin skill is just too weak and with thunder breaker being a class that has to continuously attack to get their damage off the longer cut scene of this skill is actually quite a hindrance when it comes to dealing more damage per minute their are six job Mastery skills boosts annihilate which is a bossing skill but Thunder Breakers need to combo this skill together with Typhoon and Thunderbolt so it's only one of those three skills that's getting buffed plus the buff to the skill itself is a little bit of damage and a special effect that deals 190% damage three times that activates every two hits first you have to apply a debuff and then you have to pop it to deal damage with this skill I mean it synergizes well with their kit but it isn't exactly a huge power boost green thunder Breakers were quite sad about what they got for six job and are hoping that their skills get either revamped or buffed soon and the final class of this video is the Paladin and oh boy I'm so sorry for having so many classes in today's video that all the players are complaining about I promise it all ain't that bad so what I do for this videoos I gather information I look to the Korean invam boards to figure out what people think about their class and most class specific boards are like this like you know just discussing and some fun stuff and then there is the Palin board which just has the lying down and do nothing memes posted because players are so dissatisfied with their six of skills still after all these months almost every day more and more of these posts gets made oh Bo it feels like Paladin is becoming a bit of the meme of the maper cre community so Paladin's origin skill is called sacred Bastion this skill when used activates seven shock waves that deal 3,600 per damage six times and then sends out five shock waves that deal 3,300 per damage 12 times then for 30 seconds the Bastion will remain on screen dealing 1, 1800% damage six times and enemies hit by his attack will get a stack of divine brand that's needed to pop that additional damage when you're attacking monsters with blast both blast and divine judgment also got improved with their six job M Rec course so your bossing will be faster as a paladin most paladins complain that they expected more damage on their six job skill and the paladins are becoming more of a DPM class this way basically the main complaint is that this class is pretty weak at the moment and to make things worse for the absolute goed class of maple story paladins use their fif J skill to find Echo to link themselves to one other player in the party to share Buffs and act as the shadow partner of that character every Tech you do pops out at your body that's linked as well the six job skill that Buffs your fifth job skills also Buffs the final damage of the Shadow partner effect from 37% final damage to 60% final damage which is pretty bad because this is already pretty weak and your partner needs to be in range of the boss for your Shadow partner attacks to hit as well so it's pretty easy to already just not hit that much with this skill and this six JP damage buff doesn't really just mean a whole lot for the Paladin so hopefully that can be improved in the future the skill will also buff your final damage a little bit more which is great but overall players are ranking this class as one of the class came out worse of the six janman together with shade and thunder breaker but to be fair though again with how often skills get changed and improved we can look at the future with a spark of hope that eventually things will get better for these classes but overall right now especially for shade Thunder breaker and Paladin the players were quite satisfied about their four ice lightning Mage their origin skill is called frozen lightning which when activated it attacks a bunch of times the first strike deals 1,920 per damage six times then the second part of the skill activates dealing 4 and a 12,000 per damage nine times and after the attack ends 22 ice fragments are created dealing 1,500% damage three times and then for 30 seconds whenever you attack an enemy an additional attack pops out dealing 2, to 100% damage damage six times their six job Master Rec core enhances their chain lightning increasing the damage of this skill and leaving an electric current every s seconds these stay on the map dealing 140% damage up to two times I lighting Mages can have four of those active in the map at once the I lighing Mage Community was quite critical when the origin skills first introduced in the test client as well as about their M recore for example the chain lightning currents were created where chain lightning bounc instead of the first enemy Hit This was later on changed to appear when the first monster was hit and it also now prioritizes boss monsters and the effect of the six job origin skill was also updated for the ice sliding Mage I Yin this one from the Korean Message Board inen even though at first the reception for is lighting Mages was pretty bad it looks like right now the ice lighting B are quite satisfied with their six job skills most complaints that I've seen so far are more about the visuals some players find the background change a bit too bright got to wear those sunglasses when playing my friends so overall the skills are rated as average let's check out the autom AG of this video luminous this class their origin skill is called harmonic Paradox it's a key down skill that deals 4,200 damage five times for up to 3 and a half seconds then either the skill ends or when the key down is released an additional full map attack activates that deals 6,000 per damage seven times their M recore boosts Ender increasing the damage of this skill all right so um there aren't that many luminous Mains in Korea and the ones that do main luminous are not very happy the Korean message boards are full of improvement plans for this class and some are even hoping that this is the class that will be revamped later in November so obviously the Luminous Mains are not very happy with their six job skill either their origin being part key down means that you can miss some of the big damage because the boss moves away or luminus gets knocked back and players aren't very happy with Ender being the first skill to be boosted they hope for more skills to be boosted by one core as luminus uses so many of them while Bing if you're not in equilibrium mode and there has a 10-second cooldown which is not very sexy most green Lumi Mains are very happy with their mobbing but they're quite frustrated with their bossing kit and their lackluster six jop origin skill and the first M Rec core being only Ender aren't really helping that much luminus is one of the classes that was ranked lower with classes like mechanic and night Lord on the six job satisfaction to your list next up is Another Hero class the Elven hero Mercedes her six job skill is called unfading Glory once used you'll activate 12 strikes that deal 3600% damage times and afterwards a spirit is summoned for 60 seconds this Spirit deals 5,400 damage 10 times the spirit can be resummoned to a different location using the skill key again with the down key the skill also syncs up with your Mastery core this core enhances estar's ring increasing its damage and you gain the ability to apply an estar's brand this brand gets one stack when you hit an enemy six times each time the brand is filled up completely an additional attack activates that deals 60% damage three times and when the brand is completed it deals 740 per damage eight times so that's additionally to your attacks which is pretty good plus it also enhances their summon spirit from their origin skill once you pop your brand the next attack of this skill is enhanced instead of dealing 5,400 damage it will deal 7,200 damage 12 times which is pretty buff plus Mercedes also gains some additional things from her fifth job boost course like not only gets the damage of Sidia The unicor increased Mercedes also gains a 5% damage bonus when a skill is active and for spirits of alel the skill creates Shadow partner like effects for Mercedes the final damage of those Shadows is increased to 75% while also part of the skill gets their 60% final damage boost the Al's form part while there thing the Mercedes Mains are not very happy with the hit box of their giant Spirit summon however this hit box was increased in a later patch and gmsm maple c will probably get that six job Improvement already as soon as six job is released for them overall the skills and effects are quite quite powerful putting Mercedes in a very good spot I don't see any complaints about the six of skill really besides that the animation was a tad long though were however some complaints more about the direction that this class is going since Mercedes is more of a combo class and this enhanced Easter's ring and a new brand effect really make it more efficient to just stand still and spam hurricane while before she was more about linking skills together as well so while Mercedes Mains are having a bit of an identity crisis in KMS their six job skill is pretty powerful and regarded as a win for the class overall the next class loves to scream for the glory of Kaiser what do the big dragon BS in maple story Korea think about their six job skills their six job origin skill is called the might of Nova first of all if you're transformed the transformation will be extended by 10 seconds that's always nice this skill when activated deals five attacks dealing 6,600 per damage eight times then another 12 strikes activate that deal 8,1 100% damage 12 times their M recore enhances Giga slasher improving the overall damage of this skill just like a lot of six jop skills their origin and six jop masterer skill enhancement are considered pretty average they have no additional effects and the orig skill just deals a bunch of damage in a nice and compact way and Giga slasher is your main damage source for this class so besides that the skills could have been a little bit stronger but there wasn't really that much to complain about I saw some people rank this class quite low on their overall tier list but looking at the kais Mains themselves I don't see that many complaints like people just wish the skill was a little bit stronger and a a little bit shorter like everyone else but that's about it and the final class for this video is hoyong the anima Thief hoyong was regarded as one of the bigger winners of the six job advancement their origin skill is similar to luminous also a key down skill dealing 2,700 damage three times and then this key down has a second activation that deals 3,720 per damage five times the key down lost up to 5 Seconds afterwards nine explosives are activated that deal 8,520 per damage 12 times and hoyon gets the wonders of heavens and earth buff after using your origin skill this buff activates when you link your Heaven Earth and Humanity skills increasing final damage by 10% and when stage three of the links has been completed an enhanced version of the consuming Flame or gold banded cutel or stone Tremor can be used these enhanced attacks deal more damage another crazy thing is that hoyong gets three skills boosted with a Rec cor also boosting again consuming Flames gold Bandit Kel and stone Tremor which then get boosted even more after using their origin skill greatly increasing the damage output of this class and their fif skill Sage clone Rampage does not get a 60% final damage boost as this is more of a a buff or summon I suppose instead the Clones that are summoned deal double the damage 800% instead of 400 at max level that's pretty nice as well hoan was regarded as a big winner with his new and inhance skill SKS greatly increasing his damage we're starting this one off with Xenon his origin skill is called artificial Evolution and it gives him a freaking Mex suit Exon is living the mechanic's dream you can use your flying beginner skill when the skill is active by the way you can just zoom around basically it's iliam transformation but with a cooler suit I guess first when a skill is cost C attacks six times for 3600% damage seven times then you can use the mech mode for 30 seconds while in this mode every 1.8 seconds an additional ATT is fired off dealing 1, 1800% damage three times and when they're in the suit they can install their fifth job Mega laser this laser will be fully charged but the attack duration is decreased to 5 Seconds their M Rec core enhances their snipe and bombardment skills which is sick for both grinding and bossing besides the additional damage every 6 seconds those skills are enhanced to deal even more damage and their fifth job enhancement score also changes overloads increasing the excess energy to 30 and decreasing the Char charge Time by 50% at max level the Xeno Community is quite small in maple story Korea as well not a lot of players are playing the class or talking about so I had a bit more trouble figuring out what exactly the players think of their skills there were some improvement plans posted for Xeno but no mentions of improving the six job skills so overall it seems that the Xenon bains are quite happy with their six job and don't really have a lot of complaints I mean they get that cool Mex suit right so what is there to complain about so Zenon is considered as one of the winners of the six job at FAL next up is the Demon Slayer their origin skill is called Nightmare and it works a bit different than most origin skills when you activate the attack five shock waves deal 3600% damage four times then for 20 seconds the Demon's domain is cast your maximum Fury gets increased by 500 and whenever you use an attacking skill flames of the underworld appear dealing 3,900 damage four times every 0.3 seconds these additional attacks recover 10 demon Fury then when you use your or skill again it will end and activate nine additional attacks dealing 9,000 per damage seven times that's that big hammer drop that attacks the monsters but that ain't all though for every 10 Fury exceeding your maximum Fury so that's where that 500 additional Fury comes in mind so if you go all the way up to that additional 500 Fury the final damage of this attack is increased by 1% for every 10 Fury exceeding the maximum amount of Fury so for up to a total of 50% more final damage the most record enhances demon impact dealing additional damage and every 15 seconds additional torns pop out that deal 900% damage six times it also leaves a debuff that decreases monster defense by 15% and attack and accuracy by 20% for 60 seconds it's the same as demon cry but unfortunately it does not stack with demon cry also this attack will always crit and has a passive 40% IED and plus 45% pulse damage the Demon Slayer main seem to kind of hate their origin skill not because it's weak or anything but mostly because they have to do so much work for their damage while some other classes get there their magical one button big damage skill demon Slayers first have to actively attack the boss so they get their Fury to the max before unleashing the final part of the skill for that big chunk of damage which according to the creen maple story demon Slayers feels a little bit unnecessary why do they have to go through all the work when s classes just get that big fat damage by pressing one button and I read a lot of complaints about the visuals not really fitting the class but I guess that's more of a personal taste but it's nice that demon Slayers no longer have to use demon cry when bulling as their demon impact now basically gives the same debuff minus the EXP and drop increase but you don't really care about that when you're bossing anyway Demon Slayer was regarded as one of the class that definitely did not win the six job roulette overall though as an FYI Demon Slayer is considered as a pretty bad job in maple story Korea a lot worse compared to maple story Global and maple story CW I would say the class is actually pretty decent but let's see if Nexon can improve that origin skill with the KMS winter update and next up on our list is our boy Arc arc's origin skill is called ancient Abyss first off this attack deals 9,710 per damage 12 times then for 30 seconds every few seconds six gross of the Abyss are created that deal 8,590 damage each it's not just burst but also a lot of attacks over time there is a Korean maple story YouTuber who Ms Arc called Captain Kim this is him deleting a boss with a new origin skill and enhanced attacks I'm using this because holy moly the official Nexon preview for Arc was horribly short all credit to him of course for the footage and arc's Mastery boosts are very interesting some other combo classes only get one or two skills boosted by the six job but not Arc their basic charge Drive Scarlet charge gust charge drive and abysal charge all got boosted by one six job Mastery core that's four skills for the price of one core and that at all we're linking skills to basic charge Drive which are what you're doing anyway you'll gain 10 energy then when you're transformed and hit an enemy with the change skills R creates Abyssal blades that deal 1, 4 60% damage three times AR can have up to 300 Abyssal energy charged and when he uses infinite spells or ancient Abyss 300 additional energy is created and then this energy is again expended to get those additional attacks popping out that's a crazy damage boost though for this class because that's on top of the additional damage that those four skills are also getting Arc is turning into a really heavy hitter thanks to these six job enhancements also good to mention that the six job buff for Infinity spell increases impending death's damage by 210% when the infinity spell is active needless to say the arcms are very happy with how their six job turns out and they're considered as one of the big Winners lots of good Synergy and lots of damage next up is Adele who also has a super cool origin skill this skill is called Maestro and when activate you attack six times dealing 6,600 damage 10 times after that 10 more strikes appear dealing 7,000 800% damage 14 times the cut scene is a bit long but it's a huge amount of damage Adele six job Mastery core boost their cleave attack and shards every 6 seconds cleave is enhanced to deal even more damage which of course is always nice seems like everyone is getting those enhanced attacks every few seconds from their Master Rec cor Adele's 50 enhancement increases all final damage off six skills by 60% at max level but for legacy restoration it also boosts your final damage by 10% when the skill is active nice little freebie from next on there overall it seems that the Adel Mains are very happy with their six of origin skills and skill boosts I didn't really find any complaints and the skills seem to be really strong I watched a few videos of a Korean Adele just one shot in Gloom with their origin skill it's kind of wild just how strong these origin skills can be except for shade I guess and the final Clause of this video is the Explorer Bishop their origin skill is called holy Advent when activated six attacks deal 3,1 120% damage six six times and then five more attacks deal 42% damage 10 times then for 60 seconds your final damage is increased by 5% and three angels are summoned every few seconds that deal damage this buff that last a whole minute that's pretty long I think that's a longest buff we've discussed so far for the must Rec core Angel Ray gets buffed dealing increased damage and if you attack the same enemy 12 times a bigger Angel pops out dealing 82% damage 10 times the same stackable final damage debuff is applied as with the current skill also good to mention that benediction increases your final damage by an additional 10% when boosted with a six job course at a Max core level from the feedback that I've seen so far the bishop Mains are also pretty happy with their six job skills and are wondering if Big Bang will be the next attack that's going to get buffed for improved grinding one thing I also noticed that there are a lot of Bishops but there weren't that many post about their six job skills in general usually this is a good sign that the skills are liked I mean whenever there is something that players don't like you always see a lot of mentions and posts about it on the green forms but when something is okay or good they just don't really seem to talk about it you usually have to go to the other class forms and there you can find out like hey people are saying that these classes have really good skills while my class sucks so it was a bit more difficult to find good information about these skills because the green maplers just don't seem to praise the skills that much as I was expecting the resistance battle mage their origin skill is called Crimson pactum when used in attacks 13 times dealing a 9,000 per damage eight times and afterwards it attacks for an additional five times dealing 12,600 damage 14 times straight off the bat this skill is freaking powerful and even though it feels like a movie the cut scene does only last for about five six seconds it's good to see a nice win for the battle mage for once here's a gif just to illustrate how powerful this skill is this is the max level six job origin skill it got a lot of juice behind it yeah that that's 268 billion damage right there it's so powerful next one will probably buff nightlord in response like always battle mage that Mastery skill boosts death it's useful for both grinding and bossing I'll be it a bit more for bossing quite interesting that finishing blow wasn't the first skill to get boosted but it ain't the end the world as more skills will get boosted over time interesting to note is you can turn off this Mastery skill you need to collect Souls by defeating monsters with death to trigger the skill and it cannot reactivate for 4 seconds off the triggering looks like the Kore maplers consider the battle mage a big winner mostly thanks to their very powerful origin skill big damage so it's good next is the night of sickness Blaze wizard this class their orig skill is called eternity when activated it attacks nine times and Deals 6,600 damage 10 times after that for 30 seconds a flame Circle appears that deals 10, 800% damage 12 times every few seconds the mus Rec core enhances orbital flame which not only increas increases the damage but also every 15 seconds additional blazes are activated that deal 620 damage up to nine times both the mobbing and bosting variant of the skill of course get boosted depending on if you use the forks or the line Blaze desert seem to be pretty modest about that class I didn't really see any complaints about the six job skills but I do see comments that the blaz mains feel that their class is just a bit too average at the moment like the damage is fine but it isn't anything special besides that maple story players like to see all the damage done in one big burst just like with the battle mage the damage over time effect of his skill is pretty great though like the damage is pretty high but besides the big damage skill another a boost not much changes for the blaze desert overall I think most people agree that this class is not really a winner not the loser it's just average let's see how Blaster is doing because the queen of pain blasted their origin skill is called final Destroyer when you use this attack 12 hits trigger that deal 5,400 damage 10 times and afterwards seven more hits occur each dealing 6000% damage 14 times the skill cut scene lost for almost 7 Seconds which will give it some minus points because you could be beating up the boss during all those precious seconds the damage is looking very solid though and it's that to press one button for a big damage kill which generally is liked by the community the Master Core increases the size and damage of Magna punch and double blast to for the prize of one there the enhancement core just adds more final damage to their fif job skills with no additional effects besides the generally longer cut scene and a few complaints here and there that the damage of the origin skill needs a little bit of an increase it seems that the Blaster BS are quite okay with their six J origin skills and boost to Magna punch and double blast blast domains are already working hard enough for their damage so I'm pretty happy they just got their one button damage next up is the bow masterer who has a very fast origin skill the cut scene will only last for 4 seconds meaning that there is more time to get in more attacks which is generally liked by the player base their origin skill is called ascendant shade when cost you'll attack eight times dealing eight ,1 100% damage 12 times and after that for 30 seconds every 3 seconds arrows rain down dealing 2,700 damage eight times compared to the blaze desert that's actually quite a bit weaker the Korean Maple players didn't really like this attack regarding it as too weak and the way the damage is spread out over 30 seconds is of course disliked as The Bull can disappear or be Invincible during the animation causing you to lose out to your precious damage the Kore mapas are also critical of the hurricane M recore the bow Master's M recore increases the damage of hurricane up to 575 at max level plus every time you'll attack you'll gain a special Arrow hat collect up to 75 and then activate Wildfire mode by using the MPC jet or harvest key while using hurricane each attack that lands consumes one Arrow hand and the damage of your hurricane is boosted to 750 per damage per line and multiple arrows are fired out at once looks like it's about four arrows their H course also boost the final damage of their fif up skills of course of course like with everyone but there are more effects added to silhouette Mirage besides a 60% final damage increase at max level the damage reduction when one of your mirage's tanks and attack is increased to 95 at max level so bow mes get even tankier even though it's only an increase from 80% to 95% when the fidg skill is at its max level so it ain't like a huge boost or anything what is nice though was that this togle skill fires off arrows when you have one of your Two Silhouettes that's how it is with fifth job but with the six enhancement even if you don't have any silhouette Stacks so if two of the Silhouettes have tanked in attack for you you'll still fire off the additional arrows so that's pretty good but overall the bow Master Mains were not really impressed with their six job and considered themselves one of the class that got off worse mostly due to the lack of real burst damage and additional activation requirement of their enhanced hurricane bow monster is a very simple class and the mains are also pretty curious how next one would be able to make the class a little bit more interesting with additional six job skills skills and then there is the explor dual blade their origin skill is called karma blade and it works a bit different than the others when activated you attack three times dealing 2,400 per damage four times and then an additional attack pops out attacking five times dealing 3600% damage seven times then an additional effect is activated where each time the dual blade attacks you'll use one Karma blade your attack will also deal 1,200% damage five times additionally and this effect can activate every 0.1 seconds up to 50 times then when all your 50 Karma blades have been used an additional full screen attack will appear attacking five times for 6,600 damage seven times the attack adds more damage for a short time but it isn't super powerful anything judging also by what the dual blade Mains are saying it mostly feels like their six J skill is just an additional fif J skill damage wise also I saw some complaints about the effect activating after you like useable P your karma blades because if the bus just happens to piece out between stage or something and an attack block you're just not going to hit anything with it their must recore enhances Phantom blow increasing the hit box and damage and their enhancement course just boost the final damage of your 50 up skills up to 60% at max level there are a lot of dualblade mains in maple story Korea and I notice they aren't really breaking out in protests like with the paladins but they also seem to not be super happy with their origin skill still I see a lot of manions that the class is just in a really good spot at the moment so while it didn't get a delete a boss button they still gained a nice junk of damage from their sixup skills and they are already in quite good spot in Maple C Korea which wouldn't be any different for our region so this class is still considered as a good winner Pat finders origin skill is called forsaken Relic when activated you'll attack five times dealing 8,400 damage eight times after that five explosions occur dealing 99,9% damage 13 times but way there is more then for 30 seconds your Cardinal burst and deluche skills will receive 15% more final damage and and an additional magical arrow is created that deals 2,700 damage three times and then also every 10 seconds ancient rage activates that triggers three explosions each dealing 2,400 damage eight times so there is quite a lot to this skill and it does quite a bit of damage from I can see there also weren't any complaints regarding the damage dealt by this skill there were a lot of complaints though about the length of the cut scene it lost about 7 to 8 seconds I think it's actually one of the longest origin skill cutcenes being stuck in there for 7 to 8 seconds that's quite long plus patf Mains didn't really like the additional visual bars appearing at the top and bottom of the screen when you use the skill their Master Rec core boosts Cardinal deluche increasing the damage of the skill I only found one minor complaint that the players didn't real like to enhance the visual of the skill but that's for everyone themselves to decide just a personal opinion besides the very long cut scene and annoying visuals there weren't many complaints about the damage and the Damage buff itself it's a mix of burst and DPM their enhancement course for the fif job skills just boost the final damage of their skills up to 60% at max level but for obsidian barrier it also increase the duration up to 20 seconds and the Damage reduction gets increased to 55% at max level so besides the visuals the pat figh Mains were quite all right with their origin skills andar considered a winner according to the feedback that I could find next up is Aaron and Aaron is a very interesting case just as warning some KS players regarded the Aaron as a big loser with their six job origin skill up there with Paladin and shade but there are no big protests or anything going on with the Aon fors lots of remastered requests and suggestions though also in my own opinion due to the attack speed differences between KS and GMS I personally think that Aaron is going to be quite all right Aaron's origin skill is called adrenaline search it puts Aaron in a special mode for 20 seconds allowing Aaron to to unleash hollowing swing once the skill is used Aaron can cause the skill again for a final hit dealing 8,400 damage 14 times the number of hits from the final attack will increase by one for every 200 combos stacked during adrenaline search so you have to keep your combo count in mind as well basically you enter the mode you keep attacking for like 18 19 seconds then you press the skill again for the final big damage the reason why many players didn't like the Aaron origin skill was due to the reasons that are not very unfamiliar for those who watched the previous videos most G maplers like it when their origin skill just deals all the damage in one big hit damage over time effects or skills that rely on attacks are deemed less favorable due to boss movement and other conditions that could you cause your attacks to miss or the buff timer to run out but after looking at some Battle Analysis of this skill it does do a lot of damage so players really seem to dislike the way the skill works and the work that needs to be put in to get off the full damage but the skill itself is actually quite strong another thing that was mentioned Often by the Aaron Community is that the final hit of this skill has to be triggered manually so if you forget about it or your timing just isn't right you're too slow then you'll miss that lost hits big damage most Arrow mans wanted to activate automatically but if you remember the dual blades or to skill from the previous video the dual blade BS were complaining that the final hit activation was automatic and it caused them to miss sometimes so not sure if that's the right way either Aaron's Mastery core enhances Beyond blades and every 4 seconds an additional attack appears dealing 600% damage six times up to three enemies and when Aon is in Adrenaline boost this cool down is reduced to 2 seconds and maha's fury the fifth job skill isn't only getting a 60% final damage boost with their fifth job enhancement course at max level it also lengthens the duration of the skill to 50 seconds the combos gained to 250 and there is a 5% final damage boost when maha's Fury is used that's not bad at all overall though due to the way the origin skill works the CLA is regarded as a loser of the six job advancement by the general KMS Community from what I could tell at least but I feel like some of the feedback is a little bit exaggerated while a big burst button would always be better the origin skill definitely isn't that bad now what about the farmer and his lizard EV there or the skill is called zodiac Burst when used it activates Five magic strikes that deal 5,400 damage 14 times then for 60 seconds every 3 seconds when you land an attack N9 meteor sh hours appear that each deal 1,440 per damage six times I feel a bit like a broken record at this point though the initial damage isn't very high and the Damage overtime effect isn't liked by the community however Evan is regarded as a very strong class in maple story Korea and while the damage isn't very high unless you get off to full duration it works well with Evan as a class who has to keep attacking and fusing his skills together from what I could tell the community was asking for two improvements one that Evans Origins skill damage is more compressed and two that Mir grows even more after the six job adment I've seen so many posts from different EV Mains complaining that Mir didn't grow with the six jum advancement Evan M recore enhances the size and damage of Mana burst and their fifth job enhancement core not only adds 60% final damage to each fif skill max level for Elemental barrage it also decreases the cool down of the skill to 40 seconds again at max level while the ever Mains wish for the damage to be compressed more that doesn't seem to be that much negative sentiment besides the we want bigger dragons complaints just go play car man SMH Evan was considered though as average according to most of the community from lotel next is CAD her origin skill is called Massacre when used you'll gain Max stacks of muscle memory and the skill will attack three times the first attack strikes 12 times dealing 5,1 100% damage five times the second attack hits three times dealing 5,400 damage seven times and the final attack strikes seven times times dealing 6,600 damage 14 times finally another skill that just deals a huge amount of damage in quick succession K her M skill boosts trash increasing its damage and every 10 seconds an additional attack is stacked up to three stacks of this additional attack can be held at a time and these Stacks enhance the second hit of trash dealing 990 per damage 10 times also the final damage boost that kadena gets after using the first hit of this skill the one that you use to animation cancel all that stuff that one is increased to 25% now I am not a Cadena expert like at all so I'm calling on the Caden Mains here all five of them to please help me out don't you usually not use second hit of trash and just use the first one to get the final damage boost and to animation cancel your other skills I read quite a few comments that her sixup skills seem to be made by someone who doesn't play the CLA and I think the way the enhanced trash works is the reason for those comments back when six job was released the ca main seemed to be less positive about their six job advancement but from what I can tell currently overall the K Mains are quite okay with their six job nowadays the damage is great but there are some concerns for the future skills that are releasing next month and the final Clause of this video is kinesis his origin skill is called another realm when activated 15 hits trigger that deal 8,400 damage 12 times and that's it their Master skill is called material six where Kinesis slams an object into the ground dealing 1,295 damage 10 times and increasing the enemy defense by 15% I believe this is the enhanced version of metal press even though I couldn't find much information about that the effect that reduces the enemy defense is not stack with psychic shot by the way and their fifth job enhancement course simply boost the damage of their fifth job skills overall it seems that the Kinesis Mains are generally just not very happy with the state their classes in the little feedback that I saw was that the damage of the orig skill is a little bit on the lower end and that the cut scene also lasts very long about 7 Seconds due to the longer cut scene and little bit of leg luster damage plus kind of kind of man Master skill increase ginesis was regarded as a loser of the six job nothing too crazy bad though unlike uh you know my main shade was getting shafted the call S s's origin skill is called dreadn when used it attacks 11 times dealing 7,200 damage 10 times then when the attack ends a battleship is installed for 15 seconds dealing 3,000% damage four times every few seconds the M Rec core enhances rapid fire it gains stacks for every five attacks that land and at 10 Stacks a stronger version of the skill is triggered dealing increased damage and lines it's kind of similar to Bow's hurricane except that it triggers automatically which I feel should be the same for the bow masses as well their enhanced score just boosts their fif job skills final damage with no additional special effects it's a pretty simple six orig to skill a monery and I didn't really find any big complaints or praise about them most cerain seem to find their class average if not leading a few Buffs mostly related to head shot and some other things not really related to their six y skills if you plan to look up skill videos for this class in maple story Korea this class is called Captain just FYI next up is another Explorer pirate the caner this CL their origin skill is called super cannon explosion and it does exactly what you expected to do when the skill is used you'll trigger 12 bombardments that deal 9,000 per damage four times after that eight explosions trigger that deal 12, 900% damage five times wow there are some crazy high numbers close to the battle mage their origin skill their Mastery core increases the size and damage of Canon barrage and their 50 enhancement core does buff pool maker a little bit more besides the additional final damage the amount of bombardments is increased to 30 and Supply boxes are thrown with the first and 20th bombardment the huge damage nice masterer skill and additional Buffs to pool maker make the king of monkeys a winner of the six job advancement time to return to monkey or well maybe not because the few Kine caner Mains are complaining about the class quite a lot that the deal Cycles aren't optimal and that the damage is too low I think kers in maple story Global and maple story C are doing a bit better due to the additional Tech speed that we have but there is a little of feedback about structural issues with this class not per say related to six job but more about the class in general next is another Explorer Archer the mark their origin skill is called final aim when used you'll attack eight times dealing 7,800 damage six times the second part of the attack deals 11,940 per damage 13 times who thinks of these damage numbers the skill does have a long cut scene which was a point of criticism from The Marksman Mains it last about 7 Seconds just FYI all origin skills bind in enemy for 10 seconds so losing 7 Seconds of that bind timing RS a lot of maplers the wrong way that's why faster origin skills that deal all of damage in one go are preferred you can use a regular bind after biing the boss with your origin bind by the way those are on two different timers there must Rec core enhances snipe increasing its damage and unlocking ultimate sniping this enhanced version is prepared when snipe is used four times ultimate sniping attacks two times and Deals 35% damage 10 times the skill is prepared besides the regular enhanced sniping the max Mains were a little bit dissatisfied with their origin skill complaining about the long cut scene and mismatch with their surch bolt and repeating crossbow skills not allowing them to fit in all attacks in their burst window without extending the bind so some minor improvements were wanted for the Marksman but overall they seem to be quite okay with their six job there were more complaints about lag when the origin skill was used but it seems like that issue was fixed a few weeks ago so that might be a thing though that will happen once we get the six jop advancement in our version next up is Angelic Buster the angel of the battlefield was not looking too hot judging from the many feedback this class has got in since the six Job release her origin skill is called a grand finale for 20 seconds affini effects are applied that's upon of your passiv you'll attack three times dealing 4, 800% damage seven times the next stage attacks seven times dealing 7,200 damage 14 times then 25 balloons will fly out and attack enemies and then for 30 seconds All Your Soul Seekers will be changed into those balloons dealing 680% damage and have a chance to recreate into soulseekers up to 7 times their M recore boosts Infinity increasing its damage and changing the visuals okay so there was quite a bit of feedback on why the Angelic Buster Mains we very happy with their six shop origin skill and Mos Rec cor for starters for the origin skill the animation lost way too long Angelic Busters have to use lot of Buffs stack skills you name it to get off their maximum damage the origin skill cut scene will last for 7.6 seconds which means they lose a lot of time in their burst window the origin skill does give Max Stacks to your Mighty mecal though to alleviate some of that pressure players were asking for an additional 30 second soulseeker buff to be improved and changed to 20 seconds so that it fits better with the 22nd Infinity buff the origin skill gives their fifth job enhancement only enhances the final damage of their fifth job skills but one of ab's skills called Spotlight doesn't only deal damage it also gives a final damage Buff when a spotlight targets you a Mains were asking for this buff to be improved and not just the damage of this skill there also were complaints about the attack speed of Trinity and that the skill was not getting bigger hit box plus Angelic Buster had quite a few bucks when six job was released which also resulted in a Lev of negative sentiment overall the Angelic Buster class was regarded as a loser of the six job advancement there seemed to be a lot of synergy issues in general with this class sadly and the final class of this video is demon Avenger their origin skill is called recum when used you'll attack 10 times dealing 7,500 damage eight times then for 15 seconds every few seconds deal 3600% damage 12 times and after 14 seconds after that 15sec buff starts you can activate the skill again once to attack six times dealing 9,600 damage 14 times I'm assuming you're going to wait until the timer is almost up and then you press the button again to activate the attack there mus recore anales their Shields giving them an additional Shield up to three and increasing the damage of the attack for their enhancement course Revenant not just got the final damage boost also the duration of this skill is increased to 18 seconds at max level and the maximum of Fury stored and needed to reduce torr's cooldown is decreased by 60% their origin skill deals a good chunk of damage and the shields help increase their damage against bosses and are useful when grinding as well overall demon Avenger is regarded as one of the bigger winners of the six Job release also looks like there are quite a few demon Avenger Mains in Korea or at least they're very active on the Infant forms starting off with Phantom Phantom's origin skill is called defying fate when activated Phantom attacks seven times dealing 6,3 100% damage 15 times then for 30 seconds every few seconds deal 7,200 per damage four times there mostly core enhances Tempest increasing the size and damage of the skill there wasn't really a lot of feedback to be found related to the six advancement skills with the forums while there were some neop posts about some Phantom Mains being sad that the class wasn't getting remastered and instead Angelic Buster was chosen there wasn't really much going on there there was the usual feedback of some part of the orig skill being spr out over 30 seconds which is deemed unfavorable players do like that big burst and that tempus was the first skill to be selected to be improved with six job however as more skills will be added soon to the six job moner Rec course Phantom Mains don't seem to be too worried the Clause was considered average by most feedback that I could find also keep in mind that Phantom is kind of okay in KMS that's due to the text speed differences compared to Global andc of course Ki is the latest addition to the ever growing maple story class roster her origin scale is called hex Sandstorm and similar to luminous this is a key down scale it needs to be held down for 3 seconds to deal 3,300 damage seven times then you let go or the key down period ends attacking three more times dealing 4,500 per damage eight times then for the final attack you'll attack six times dealing 5,400 per damage 12 times and after the skill is used your final damage is increased by 25% for 30 seconds damage wise this is a pretty decent skill and the final damage buff is a very nice additional bonus the very very few Kali Ms did complain about the way their origin skill works and especially about the Synergy with their other skills as you want to use your origin skill as fast as possible in your rotation due to the additional final damage buff which causes some issues with their skill rotations cooldowns etc etc her musly core increases the size and damage of flurry and Centum overall C is regarded as a small winner mostly due to the nice damage and damage buff from their origin skill also I have to note that it was very hard to get a lot of feedback as there are very few active KY players in maple story Korea so it was mostly just a small select group of people that were talking about it it looks like this is one of the least played classes in KMS based on their online presence at least but how about our Golden Boy mial this orig skill is called durandal when used attack two times dealing 4,500 damage seven times this second stage attacks nine times dealing 5, 400% damage five times and then the final stage attacks five times dealing 6, 600% damage 14 times the origin skill was regarded as Weak by some of the community members but since mial is more of a supportive tank personally I don't think that's all that bad especially when you first activate your fif skill radiant soul to get that 100% ignore enemy defense buff going mial a m Rec core andh hance's radiant cross increasing its damage and size also of the assault version when rolling Sol is turned on his f up enhancement course not just boost the final damage of his attacking skills for Shield of light dur duration and final damage boost are increased the final damage boost goes up to 40% at max level and the Damage reduction is also increased up to 90% And the amount of stages for every Shield is increased it's other fif job Shield line of Courage also got its duration increased to 35 seconds the damage boost gets increased to 40% and the shield given to party members is increased to 400% of their base h because mial is also not a very popular class in KMS there wasn't that much feedback from the map story Korea players also no protests or lying down and do nothing until your CLA gets fixed memes so therefore I would rate this CLA six job perception as average how about the second best twins in the game zero their origin skill is called Chrono Trigger when activated zero attacks four times dealing 6,300 per damage six times the second stage of the skill attacks seven times dealing 5,400 per damage eight times and the final stage of the skill attacks seven times dealing 8,100 per damage 12 times it's a very long origin skill lasting about 7 to 8 seconds but it does decent damage there must be core enhances a whooping six skills which is kind of to be expected with the way zero Works gigar crash falling star Earth break and wind cutter wind Striker and storm break are all getting their first six job buff plus they get a new skill Effect called time piece each time your assists attack an enemy four times three traces are created when the opposing zero then hits the time trace it will activate dealing 1,440 damage four times the enhanced core for limit break also increases the duration of the skill up to 30 seconds and the final damage boost is increased up to 46% lots of nice Buffs and besides the longer origin scale duration zeroc class is considered a slight winner this six job round the glass was deemed a bit weaker in KMS though but at least it has a solid player base so I could get more feedback then there is resistance Archer the wild hunter their origin skill is called Nature's belief when activated attack three times dealing 5,000 100% damage six times after that attack five times dealing 4,500 per damage 14 times then for 30 seconds whenever you or your jaguar attacks three additional strikes will activate that deal 2,400 damage 10 times with the reactivation cool down of 2 seconds also all attacks will inflict the another bite debuff the initial burst is isn't that strong for their origin skill compared to some of the other classes but the additional damage that procs every two seconds and additional B debuff are pretty great like always the KMS maplers want to see the damage more compressed but for a hurricane class like wild hunter I don't think it's all that bad there must Rec core enhances wild Arrow blast increasing its damage in size plus each time another B triggers you'll get a stack get 50 Stacks to increase the firing speed for up to 10 seconds their enhanced score buff jackar storm a little bit different increases in the final damage ratio to 120% and when the skill is used with the arrow down key to summon only two Jaguars the final damage ratio of the skills increased to 360% wild hunter is another very unpopular class in maple story Korea making it harder to get a good feel on how the players feel about their six job skills there was not a lot of direct negative feedback that I could find but definitely not a lot of Praises either but it was a little bit more negative than positive feedback so I'm going with this class being a slight loser for the six jop advance but just slightly though to the final class ilum the Flora Mage his origin skill is called unlimited crystals and it does exactly that when used attack seven times dealing 5, 400% damage four times the second stage attacks five times dealing 6,00% damage six times then for the final hit attack four times dealing 6,600 per damage 12 times also for 20 seconds more crystals are summoned when a crystal reaction occurs due to your skills it will activate the summon crystals as well as well dealing 2,400 damage 12 times this effect has a 1C cooldown also when three activations occur 25 crystalling crystals are created to deal 2,400 damage each and there is a 2C cool down on this ability also if you're flying during that Wings Of Glory phase that skill duration gets increased by 10 seconds when you use your origin skill there's quite a lot to this skill their most record enhances jevin increasing its damage and for each enemy hit two fragments are created collect 30 of them to attack with enhanced jeffin that fires three jeins at the same time their crystallin Spirit fif job gets an upgrade with elam's fif jop enhancement course at max level the final damage ratio is increased to 90% and the Damage boost is increased to 50% for the fif job skill Crystal Gate the final damage is increased like with all other skills but the duration is also increased to 190 seconds that's quite long and the magic attack boost will get increased to 95 all at max level of course Elam Mains are pretty vocal about how horrible their origin skill effects look it covers a huge part of the screen and doesn't really look or feel that special but overall the damage the of the origin skill cut scene and Mastery boosts were received well it's not a big winner or anything but definitely not a loser either in KMS though this class is regarded as probably one of the worst classes in the game through to its many mechanics and weaker damage though just FYI and that were all classes I will make a complete video with every class in there without the sponsored segments and a bit more Str so you all can watch that I really hope you enjoyed this series I definitely did enjoy making it thank you all so much for watching I got so much positive feedback really appreciate all of that thank you all for sticking to it so special thanks to you guys and as always special thanks to our members making these videos possible special thanks to Neil kic raar Sebastian Hanoi Gus Rodriguez K Mora W Riser areu backspace Otti ziger history Cannon syonic fot knifu Cloud fix surto 655 Michael Manaka Rus after Lord betral 1489 Sylvio NATO Striker elk tied to one fun Victor sunstrom MAA Simonson Mr Anar benel games the passenger Connie wo Max burnhard Muka 117 B&B King Scotty flies fast Gabriel EK Foo vake botnet Dante Victory martinu de snack hbg only Lord fail spotz de Kaiser that Archer guy lisis Bento bronda snuu pop TS curet the wolf Drake Gaber wolf LIF love maple story Ki dufus Quinn migu sir otter Nick Anda thank you all so much for watching stay safe and happy mapling